Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 11792825196091719450 15 ryw the Conjurer (level 2, -4/18 HPs) Began as an Octopode Conjurer on Oct 6, 2024. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:20 (374 turns). ryw the Conjurer (Octopode Conjurer) Turns: 374, Time: 00:01:20 Health: -4/18 AC: 1 Str: 3 (6) XL: 2 Next: 50% Magic: 5/5 EV: 11 Int: 17 (20) God: Gold: 46 SH: 0 Dex: 7 (10) Spells: 4/5 levels left rFire . . . c - +0 whip rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Scrolls b - 2 scrolls of identify {unknown} Skills: + Level 0.6 Fighting - Level 2.0 Dodging + Level 3.1 Stealth + Level 2.1 Spellcasting * Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The dart slug launches a dart at you. The slug dart misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Sorry, you're not good enough to have a special ability. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Retreat in which direction? Press: ? - help, Dir - move target, f - you, p - gnoll Okay, then. Unknown command. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Things that are here: a +0 dagger; a goblin corpse The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. The gnoll hits you with a +0 flail. You die... .......####.####..# .## ######## #.# #..# ... #.# #..###.##### #.# .........$ #.# #.......# # ##.#####.......##. #................. #..#####..)....# ##..#...@g..#...# #>.....##.......##### #..#...#####w........ #........# ##...#### #.............#....# #.. .....####...##.# #.# ...#... .#.## # #. ...#.## . .. #. #.## # #. .#. You could see a gnoll and a dart slug. Vanquished Creatures 2 endoplasms (D:1) 3 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 kobolds (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ryw the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 181 | D:1 | Reached XP level 2. HP: 15/18 MP: 5/5 374 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Fighting | | 0.6 Dodging | | 2.0 Spellcasting | | 2.1 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Whip || 22 Constrict || 7 Tentacles || 3 Cast: Magic Dart || 9 Use: Potion || 2 Stab: Sleeping || 5 Armour: Skin || 14 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 375 | 375 | 0 | 10 | 259 | 1 | 375.0 | Dungeon | 375 | 375 | 0 | 10 | 259 | 1 | 375.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 375 daAuts