Dungeon Crawl Stone Soup version 0.33-a0-593-g50edc0063f (webtiles) character file. Game seed: 5532125398198686526 2 ryw the Tinkerer (level 1, 0/11 HPs) Began as an Octopode Forgewright on Dec 19, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (79 turns). ryw the Tinkerer (Octopode Forgewright) Turns: 79, Time: 00:00:21 Health: 0/11 AC: 1 Str: 9 XL: 1 Next: 40% Magic: 1/3 EV: 12 Int: 17 God: Gold: 18 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . a - +0 hammer rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Potions b - a potion of magic Skills: + Level 0.1 Fighting + Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting * Level 4.0 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 30% 2d4 5% 2 Launch Clockwork Bee Frge 15% N/A 11% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 63% 4 Forge Lightning Spire Air/Frge 8% 3d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You barely miss the jackal. Your grab misses the jackal. The jackal is almost dead. The jackal misses you. The jackal closely misses you. The jackal completely misses you. The jackal closely misses you. The jackal barely misses you. The jackal bites you. x2; The jackal misses you. You hit the jackal. You kill the jackal! The jackal barely misses you. x2; The jackal bites you. x2 The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. The jackal attacks as it pursues you! The jackal misses you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal attacks as it pursues you! The jackal closely misses you. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (67% to hit) The kinetic grapnel hits the jackal. The jackal is heavily wounded. The jackal misses you. You are too injured to fight recklessly! The grapnel guides your strike. You sock the jackal! You kill the jackal! Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (67% to hit) The kinetic grapnel misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You miss the jackal. You grab the jackal. You squeeze the jackal, but do no damage. You constrict the jackal. You kill the jackal! The jackal bites you. You die... ########### ... .......)..# #.# ### ..........# #.###.... ..........###........ ........=.#.........# .....$....#...####### ..........+.........# ........h.#.#...###.# ..........#@....# ..........h#..#.# ##########$#..#.####### .....#.......# ...##.#######.# >#####.#...###.# #. #.....#...# # #####...#.### ..........# #. You could see a jackal. Vanquished Creatures 3 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ryw the Octopode Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 79 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_basic, ebering_ecumenical_altar_sacrificial Action || total ---------------------------++------- Melee: Mace || 5 Constrict || 1 Tentacles || 1 Cast: Kinetic Grapnel || 2 Armour: Skin || 8 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 80 | 80 | 0 | 0 | 62 | 1 | 80.0 | Dungeon | 80 | 80 | 0 | 0 | 62 | 1 | 80.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 80 daAuts