Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 17083703730596702004 6 safid the Chiller (level 1, -2/14 HPs) Began as a Merfolk Ice Elementalist on Mar 16, 2023. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (102 turns). safid the Chiller (Merfolk Ice Elementalist) Turns: 102, Time: 00:00:30 Health: -2/14 AC: 2 Str: 8 XL: 1 Next: 90% Magic: 0/3 EV: 12 Int: 14 God: Gold: 33 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 0.7 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting + Level 4.5 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 11% 3 Ozocubu's Armour Ice 14% N/A 11% 3 Hailstorm Conj/Ice 7% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded) You freeze the dart slug. You kill the dart slug! Unknown command. An endoplasm comes into view. You see here a +0 dagger. c - a +0 dagger c - a +0 dagger (weapon) The endoplasm quivers. You now have 33 gold pieces (gained 13). You start resting. An endoplasm is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm You freeze the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... ......###...# ......'.....# .# ......##....###### .# ......#.....'....# #.# ......#.#[..#J##.# ..# ......#.#........##.# ......#.#.####.#....# ......#.#.# #.#J..## ......#.#....#.#@#.##### ......#.#.. #..........# ......#........#######.# ......########.# ####### ..# ##.# #$# You could see an endoplasm. Vanquished Creatures A dart slug (D:1) A bat (D:1) A goblin (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | safid the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 102 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic, serial_shops, shop, minmay_split_cup_large Action || total -------------------------++------- Melee: Unarmed || 11 Dagger || 3 Cast: Freeze || 6 Armor: Robe || 4 Dodge: Dodged || 5