Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 17364080285693051923 56 safid the Chiller (level 3, -6/27 HPs) Began as a Merfolk Ice Elementalist on Apr 10, 2023. Mangled by a gnoll ... wielding a +0 spear (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (1650 turns). safid the Chiller (Merfolk Ice Elementalist) Turns: 1650, Time: 00:02:05 Health: -6/27 AC: 2 Str: 8 XL: 3 Next: 95% Magic: 1/7 EV: 12 Int: 16 God: Gold: 18 SH: 0 Dex: 14 Spells: 3/7 levels left rFire . . . SeeInvis + c - +1 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn d - ring of see invisible MPRegen 0.10/turn (no ring) @: freezing walls A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. You spent 48 gold pieces at shops. Inventory: Hand Weapons c - a +1 dagger of venom (weapon) Missiles e - 3 throwing nets Armour a - a +0 robe (worn) Jewellery d - a ring of see invisible (left hand) Scrolls f - 2 scrolls of summoning {unknown} h - a scroll of enchant armour {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of acquirement {unknown} l - a scroll of teleportation m - a scroll of amnesia {unknown} Potions b - a potion of magic g - a potion of lignification {unknown} i - a potion of might {unknown} n - a potion of curing {unknown} o - a potion of heal wounds {unknown} Skills: + Level 2.0 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.7 Spellcasting + Level 4.9 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d9 2% 1 b - Frozen Ramparts Ice 36% 1d6 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 18% N/A 8% 3 Ensorcelled Hibernation Hex/Ice 20% N/A 11% 2 Passwall Tmut/Erth 1% N/A 28% 2 Conjure Flame Conj/Fire 2% 6-21 50% 3 Ignite Poison Fire/Tmut/Pois 2% N/A 50% 3 Swiftness Air 2% N/A 50% 3 Hailstorm Conj/Ice 10% 3d5 56% 4 Sticky Flame Conj/Fire 2% 2d3 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History [Y]es or [N]o only, please. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Casting: Frozen Ramparts (quite dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the gnoll! You kill the gnoll! The wall freezes the gnoll but does no damage. A gnoll comes into view. It is wielding a +0 flail. Your Fighting skill increases to level 2! You hit the gnoll but do no damage. The gnoll is poisoned. The wall freezes the gnoll. x2; The gnoll barely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The wall freezes the gnoll. The gnoll barely misses you. The wall freezes the gnoll. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Unknown command. You are too injured to fight recklessly! Unknown command. Casting: Frozen Ramparts (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, very poisoned) You freeze the gnoll. The gnoll is almost dead. The wall freezes the gnoll but does no damage. The gnoll closely misses you. The wall freezes the gnoll. The gnoll closely misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (almost dead, very poisoned) You freeze the gnoll! You kill the gnoll! The wall freezes the gnoll. The gnoll hits you from afar with a +0 spear! You die... ###..#..#..#..##.#..# #..###.##.##...##..## #...'..#..#..#..##.+ ##.################# #.# ####.# #.####....#### #............## ####.##....#.... #....@)g)g...# #.##.###.....# # #.# ##....# #.. ....# ### #.### .# +# You could see 2 gnolls. Vanquished Creatures An adder (D:2) 2 gnolls (D:2) A worm (D:2) A dart slug (D:2) 6 bats 2 endoplasms 2 giant cockroaches (D:1) 4 goblins 3 hobgoblins (D:1) 3 ball pythons A frilled lizard (D:1) 3 kobolds (D:2) 6 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | safid the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 272 | D:1 | Reached XP level 2. HP: 19/20 MP: 3/5 486 | D:1 | Reached skill level 1 in Fighting 1311 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/6 1415 | D:2 | Learned a level 3 spell: Frozen Ramparts 1441 | D:2 | Found Faraf's General Store. 1505 | D:2 | Bought a potion of degeneration for 12 gold pieces 1505 | D:2 | Bought a scroll of teleportation for 36 gold pieces 1650 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic D:2: minmay_razor_zed, layout_loops_corners, serial_shops, nicolae_shop_waterfront, shapermc_ecumenical_altar_mp_ritualfount, feat_on_display, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.7 Ice Magic | | 4.9 Action || total -------------------------++------- Melee: Dagger || 72 Unarmed || 3 Tailslap || 1 Cast: Freeze || 14 Frozen Ramparts || 1 Stab: Sleeping || 4 Distracted || 1 Armor: Robe || 15 Dodge: Dodged || 59