Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 15187416700554894399 35 safid the Chiller (level 3, -3/26 HPs) Began as a Merfolk Ice Elementalist on June 7, 2023. Frozen to death by an endoplasm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:27 (1053 turns). safid the Chiller (Merfolk Ice Elementalist) Turns: 1053, Time: 00:01:28 Health: -3/26 AC: 2 Str: 8 XL: 3 Next: 33% Magic: 6/6 EV: 12 Int: 16 God: Gold: 13 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . g - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons g - a +0 spear (weapon) Armour a - a +0 robe (worn) Jewellery i - a ring of magical power r - an amulet of reflection Wands m - a wand of flame (11) Scrolls c - a scroll of fear {unknown} d - a scroll of vulnerability {unknown} h - a scroll of amnesia {unknown} l - a scroll of blinking {unknown} o - 2 scrolls of teleportation {unknown} p - a scroll of enchant weapon {unknown} Potions e - a potion of flight {unknown} f - a potion of curing {unknown} j - a potion of heal wounds {unknown} k - 2 potions of berserk rage {unknown} n - a potion of attraction {unknown} q - a potion of cancellation {unknown} s - a potion of mutation {unknown} Skills: + Level 1.6 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting + Level 4.8 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 34% 1d6 9% 3 Ozocubu's Armour Ice 17% N/A 9% 3 Hailstorm Conj/Ice 9% 3d4 22% 3 Summon Ice Beast Ice/Summ 9% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) You freeze the worm! The worm is almost dead. Unknown command. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead) You freeze the worm! You kill the worm! Unknown command. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm You freeze the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The endoplasm freezes you. You are frozen. You die... ..##...#...!.. #... #.)........... ... .........#.###.. #.# #........##..#..##### #..##.#.#.# #........# #..###...# ####.<##.# #.. #..Kg## ##.#..# ##.###.#J## #.#... ......^#@##### #.#... # #.........# #.#... #.........# #.#... #.........# .#.#... #.........### #....... #...)...†(..#####.#... ###########........... ........#####..... #..###### #..... You could see an endoplasm, a hobgoblin and a kobold. Vanquished Creatures 2 worms (D:2) A dart slug (D:1) 3 endoplasms 3 giant cockroaches (D:1) 4 hobgoblins A quokka (D:2) A ball python (D:1) 4 bats 3 frilled lizards 3 kobolds (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | safid the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 170 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 177 | D:1 | Reached skill level 1 in Fighting 923 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1052 | D:2 | HP: 1/26 [frozen (5)] 1053 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_hothouse, layout_loops_ring D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.5 Ice Magic | | 4.8 Action || total ---------------------------++------- Melee: Spear || 65 Cast: Freeze || 23 Use: Potion || 1 Stab: Sleeping || 3 Armour: Robe || 8 Dodge: Dodged || 37