Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 3388585743595714320 21 safid the Chiller (level 2, -2/21 HPs) Began as a Merfolk Ice Elementalist on June 9, 2023. Slain by Terence ... wielding a +2 flail of protection (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:30 (1119 turns). safid the Chiller (Merfolk Ice Elementalist) Turns: 1119, Time: 00:01:31 Health: -2/21 AC: 2 Str: 8 XL: 2 Next: 87% Magic: 0/5 EV: 12 Int: 14 God: Gold: 85 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . c - +0 hand axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons c - a +0 hand axe (weapon) Armour a - a +0 robe (worn) Scrolls f - 2 scrolls of poison {unknown} h - a scroll of vulnerability {unknown} Potions b - a potion of magic d - 3 potions of curing {unknown} e - a potion of heal wounds {unknown} g - 2 potions of flight {unknown} Skills: + Level 1.3 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.4 Spellcasting + Level 4.7 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 10% 3 Ozocubu's Armour Ice 14% N/A 10% 3 Ignite Poison Fire/Tmut/Pois 1% N/A 56% 3 Summon Ice Beast Ice/Summ 8% N/A 65% 4 Sticky Flame Conj/Fire 1% 2d3 92% 4 Ignition Fire 0% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 1 transporter D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Terence barely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of protection, wearing a +0 chain mail and carrying a wand of roots (8) (moderately wounded) You freeze Terence. Terence is heavily wounded. Terence zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Terence is unaffected. The grasping roots constrict you. You hear an angry hiss. Unknown command. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of protection, wearing a +0 chain mail and carrying a wand of roots (7) (heavily wounded) You freeze Terence! Terence is severely wounded. Terence hits you with a +2 flail of protection! The grasping roots constrict you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of protection, wearing a +0 chain mail and carrying a wand of roots (7) (severely wounded) You freeze Terence. Terence is almost dead. Terence barely misses you. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The grasping roots release their grip on you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +2 flail of protection! You die... #.....#.....######.#. ##...###...## #.#. ##.## ##.## ###... #+# ### #....# +.#.## #+ ### ##..# ##.## ##.## ####.### ##$@.###...###>...... #...@.#.....######... +..>..'.....'.####.#. #.....#.....#......._ ##...###...###.###.#. ##.## ##.## ##...... #+ ### ####.#. +...#. #+# ### ######. ##.## ##.## #...... You could see Terence. Vanquished Creatures 3 ball pythons (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) A quokka (D:1) 4 bats (D:1) 3 frilled lizards (D:1) 4 kobolds 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | safid the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 398 | D:1 | Reached XP level 2. HP: 17/20 MP: 1/5 565 | D:1 | Reached skill level 1 in Fighting 969 | D:2 | Found a faded altar of an unknown god. 1110 | D:2 | Noticed Terence 1119 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_basic, chequers_jeans, minmay_3d_cube D:2: layout_basic, chequers_ecumenical_altar_simple, serial_shops, shop_statue, nicolae_hexahallways, kennysheep_flooded_box, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.4 Ice Magic | | 4.7 Action || total ---------------------------++------- Melee: Hand axe || 24 Unarmed || 2 Cast: Freeze || 34 Stab: Sleeping || 4 Armour: Robe || 6 Dodge: Dodged || 36