Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 4067634818948891598 56 safid the Chiller (level 3, -2/27 HPs) Began as a Merfolk Ice Elementalist on June 21, 2023. Slain by Terence ... wielding a +0 mace of protection (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:34 (1401 turns). safid the Chiller (Merfolk Ice Elementalist) Turns: 1401, Time: 00:02:34 Health: -2/27 AC: 2 Str: 8 XL: 3 Next: 95% Magic: 0/7 EV: 12 Int: 16 God: Gold: 93 SH: 0 Dex: 14 Spells: 3/7 levels left rFire . . . k - +1 dagger (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons k - a +1 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} f - 2 scrolls of identify {unknown} h - a scroll of blinking {unknown} i - a scroll of immolation {unknown} l - a scroll of vulnerability {unknown} Potions b - a potion of magic c - 3 potions of flight {unknown} e - a potion of mutation {unknown} g - 2 potions of brilliance {unknown} j - a potion of haste {unknown} m - a potion of curing {unknown} Skills: + Level 2.0 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.7 Spellcasting + Level 4.9 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d8 2% 1 b - Frozen Ramparts Ice 36% 1d6 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 18% N/A 8% 3 Summon Ice Beast Ice/Summ 10% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The wall freezes Terence but does no damage. Terence hits you with a +0 mace of protection. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace of protection and wearing a +0 chain mail (lightly wounded) You freeze Terence. Terence is heavily wounded. The wall freezes Terence but does no damage. Terence hits you with a +0 mace of protection. You hit Terence but do no damage. Terence is heavily wounded. The wall freezes Terence. Terence barely misses you. You hit Terence but do no damage. Terence is heavily wounded. The wall freezes Terence but does no damage. Terence hits you with a +0 mace of protection. You hit Terence but do no damage. Terence is heavily wounded. The frozen ramparts melt away. Terence hits you with a +0 mace of protection! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is heavily wounded. Terence says, "Time to say good-bye..." Terence hits you with a +0 mace of protection! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is heavily wounded. Terence barely misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace of protection and wearing a +0 chain mail (heavily wounded) You freeze Terence! Terence is severely wounded. Terence hits you with a +0 mace of protection. You die... #).....## ####.......####### #.......#......).. #.##.##.#...#####. #.##.##.....# #. ####.##.......## #. #.......#####.# #. #.##.##.......# ####. #@##.####### #..(. #@##.# #######.... #.##.# #.......... .....# #.......... .....# #.......... ##.#..# #.......... #.#. #.......... #.#.. #######.... ###.# You could see Terence. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) 7 endoplasms 2 giant cockroaches 2 goblins (D:2) 2 quokkas (D:1) 3 ball pythons A bat (D:1) 2 frilled lizards 8 kobolds 5 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | safid the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 207 | D:1 | Reached XP level 2. HP: 16/20 MP: 1/5 270 | D:1 | Reached skill level 1 in Fighting 749 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 753 | D:2 | Learned a level 3 spell: Frozen Ramparts 1387 | D:2 | Noticed Terence 1399 | D:2 | HP: 1/27 [Terence/+0 mace of protection (7)] 1401 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_rooms D:2: layout_loops_cross, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.7 Ice Magic | | 4.9 Action || total ---------------------------++------- Melee: Mace || 39 Dagger || 41 Punch || 2 Cast: Freeze || 23 Frozen Ramparts || 1 Stab: Sleeping || 6 Armour: Robe || 24 Dodge: Dodged || 46