Dungeon Crawl Stone Soup version 0.30.1 (webtiles) character file. Game seed: 4877619565040521091 52 safid the Chiller (level 3, 0/27 HPs) Began as a Merfolk Ice Elementalist on July 6, 2023. Slain by an ogre ... wielding a +0 giant spiked club (19 damage) ... on level 2 of the Dungeon. The game lasted 00:02:28 (1153 turns). safid the Chiller (Merfolk Ice Elementalist) Turns: 1153, Time: 00:02:28 Health: 0/27 AC: 4 Str: 8 XL: 3 Next: 85% Magic: 2/7 EV: 12 Int: 16 God: Gold: 111 SH: 0 Dex: 14 Spells: 3/7 levels left rFire . . . g - +0 trident rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +1 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ r - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: freezing walls A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons g - a +0 trident (weapon) Missiles c - 2 throwing nets Armour a - a +0 robe (worn) e - a +1 pair of gloves (worn) Jewellery r - a ring of positive energy (left hand) Scrolls d - a scroll of teleportation {unknown} h - a scroll of fear {unknown} i - a scroll of vulnerability {unknown} k - a scroll of butterflies {unknown} m - 3 scrolls of identify {unknown} n - a scroll of torment {unknown} o - a scroll of enchant armour {unknown} q - a scroll of acquirement {unknown} s - a scroll of fog {unknown} Potions b - a potion of magic f - a potion of mutation {unknown} j - 3 potions of might {unknown} l - a potion of flight {unknown} p - 2 potions of haste {unknown} Skills: + Level 1.9 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.6 Spellcasting + Level 4.9 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d8 2% 1 b - Frozen Ramparts Ice 36% 1d6 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 18% N/A 8% 3 Apportation Tloc 4% N/A 21% 1 Necrotise Necr 8% 1d4 21% 1 Summon Small Mammal Summ 8% N/A 21% 1 Vhi's Electric Charge Tloc/Air 4% N/A 52% 3 Summon Ice Beast Ice/Summ 10% N/A 56% 4 Arcjolt Conj/Air 1% 1d11 99% 5 Plasma Beam Fire/Air 1% 2x1d12 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History [Y]es or [N]o only, please. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Okay, then. Unknown command. Casting: Frozen Ramparts (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Casting: Frozen Ramparts (quite dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Casting: Frozen Ramparts (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You reach to attack! You hit the ogre. The ogre is lightly wounded. The wall freezes the ogre. Casting: Frozen Ramparts (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded) You freeze the ogre. The ogre is moderately wounded. The wall freezes the ogre. The ogre hits you with a +0 giant spiked club! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded) You freeze the ogre. The ogre is heavily wounded. The wall freezes the ogre. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #.#..######_#####....... #.#...#...P.PPP.#....... ..[.###.........#....... ......#.........#....... ......#..PP.....#....... .......#.......#........ .......#.PP..P.#.......# .......#..PP..P#...##### .#.)....##.PP##.@### .#.......#...##.O# #.....^...###....# ..###...........## ###....[........ ###.#.....>...># ....#.......... #####........#. ........... You could see an ogre. Vanquished Creatures 2 adders (D:2) 2 worms (D:2) A dart slug (D:2) A ball python (D:1) 5 bats 4 endoplasms 2 giant cockroaches A goblin (D:1) 2 hobgoblins 2 quokkas A kobold (D:1) 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | safid the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 236 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 432 | D:1 | Reached skill level 1 in Fighting 588 | D:1 | Found Piupp's Assorted Antiques. 899 | D:2 | Reached XP level 3. HP: 22/26 MP: 0/6 922 | D:2 | Learned a level 3 spell: Frozen Ramparts 968 | D:2 | Noticed an ogre 969 | D:2 | Found a faded altar of an unknown god. 1153 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_basic, serial_shops, nicolae_diamond_shop, minivault_19 D:2: layout_rooms, serial_shops, shop, shapermc_ecumenical_altar_gd, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.9 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.6 Ice Magic | | 4.9 Action || total ---------------------------++------- Melee: Trident || 46 Unarmed || 1 Cast: Freeze || 24 Frozen Ramparts || 1 Stab: Sleeping || 3 Armour: Robe || 16 Dodge: Dodged || 34