Dungeon Crawl Stone Soup version 0.30.1-1-g62c8e00024 (webtiles) character file. Game seed: 3284426272351239489 30 safid the Chiller (level 3, -2/26 HPs) Began as a Merfolk Ice Elementalist on July 17, 2023. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:08 (985 turns). safid the Chiller (Merfolk Ice Elementalist) Turns: 985, Time: 00:02:09 Health: -2/26 AC: 2 Str: 8 XL: 3 Next: 18% Magic: 1/6 EV: 12 Int: 16 God: Gold: 62 SH: 0 Dex: 14 Spells: 3/7 levels left rFire . . . k - +4 whip (flame) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons k - a +4 whip of flaming (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of vulnerability {unknown} e - a scroll of torment {unknown} f - a scroll of noise {unknown} g - 2 scrolls of immolation {unknown} i - a scroll of enchant armour {unknown} j - a scroll of teleportation {unknown} Potions b - a potion of magic h - a potion of attraction {unknown} l - a potion of curing {unknown} Skills: + Level 1.4 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting + Level 4.8 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 2% 1 b - Frozen Ramparts Ice 34% 1d6 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 17% N/A 9% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 4% N/A 30% 2 Summon Ice Beast Ice/Summ 9% N/A 58% 4 Dispel Undead Necr 2% 3d7 89% 4 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The jackal closely misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm You freeze the endoplasm. The endoplasm is heavily wounded. The jackal barely misses you. The endoplasm hits you but does no damage. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded) You freeze the endoplasm. You kill the endoplasm! The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You freeze the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You freeze the jackal! You kill the jackal! The jackal bites you. You die... ##.# ...# #. #### ## #.# ##+## # #. ..# ##...## #.#. #.# ##.|<..## #.#.##.# # #.......###......## ... .........####...#†###..... .........'...#..@h.†...... .........##.#.#.###.#.#### #.......##.#.###.# #.. ##.....####.#.#..# #.# ##...## ##.#.#.# ?# ##'## ##.#...# # #.# ####.## #.# #.# ####.## #.# You could see a jackal. Vanquished Creatures 2 dart slugs (D:1) 2 bats (D:2) 3 endoplasms 2 giant cockroaches (D:1) 3 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:2) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) A kobold (D:1) 5 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | safid the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 154 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/5 220 | D:1 | Reached skill level 1 in Fighting 924 | D:2 | Reached XP level 3. HP: 24/26 MP: 6/6 928 | D:2 | Learned a level 3 spell: Frozen Ramparts 984 | D:2 | HP: 1/26 [jackal (2)] 985 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: co_arrival_two_rings, layout_loops_ring D:2: layout_loops_corners, serial_glass, glass_columns_a, glass_columns_b Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.5 Ice Magic | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 5 Whip || 24 Club || 6 Punch || 1 Cast: Freeze || 20 Stab: Sleeping || 1 Armour: Robe || 10 Dodge: Dodged || 39