Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 1111660943286738588 53 safid the Chiller (level 3, 0/60 HPs) Began as a Merfolk Ice Elementalist on Aug 17, 2023. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:38 (1383 turns). safid the Chiller (Merfolk Ice Elementalist) Turns: 1383, Time: 00:01:39 Health: 0/60 AC: 21 Str: 8 XL: 3 Next: 87% Magic: 2/7 EV: 2 Int: 16 God: Gold: 52 SH: 0 Dex: 14 Spells: 3/7 levels left rFire . . . h - +0 short sword rCold . . . (no shield) rNeg . . . a - melded +0 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.10/turn %: no passive effects @: berserking, lethally poisoned (0 -> -5), tree-form, attractive, very quick A: stationary, stasis, torment immunity, boosted hp, (nimble swimmer 2), (mertail), (poison resistance), (teleportitis 1) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons h - a +0 short sword (weapon) Armour a - a +0 robe (melded) Scrolls c - a scroll of magic mapping {unknown} d - a scroll of noise {unknown} f - a scroll of fear {unknown} j - 2 scrolls of teleportation {unknown} k - 3 scrolls of identify {unknown} Potions b - a potion of magic e - a potion of mutation Skills: + Level 1.9 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.7 Spellcasting + Level 4.9 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d8 2% 1 b - Frozen Ramparts Ice 36% 1d6 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 18% N/A 8% 3 Sublimation of Blood Necr 2% N/A 28% 2 Summon Ice Beast Ice/Summ 10% N/A 56% 4 Petrify Tmut/Erth 2% N/A 88% 4 Irradiate Conj/Tmut 1% 3d12 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) ((Your lower body shifts to a powerful aquatic tail in water.)) ((Your system is resistant to poisons. (rPois))) ((You are occasionally teleported next to monsters.)) Message History A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel sick. The adder bites you but does no damage. x3 Unknown command. Unknown command. Unknown command. Unknown command. You barely miss the adder. You feel sick. The adder bites you but does no damage. x2 You puncture the adder! The adder is severely wounded. The adder bites you but does no damage. Unknown command. You puncture the adder! You kill the adder! You feel sick. Your magical contamination has completely faded away. Unknown command. You barely miss the adder. The adder is heavily wounded. You feel sick. You are no longer poisoned. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You puncture the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. Unknown command. Unknown command. You are too berserk! Unknown command. You are too berserk! Unknown command. There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! You die... .####............# ##.#########.# #.# #.# #.# #.# ##'## #.### ##...## #...# ##.....## ####.#### ##....[..## #........ #...)♣....####....###. +....$†...+........... #.........####.....##. ##.......## #........ ##...."## #####.### ##...## #.# ##+## #.# #.# #.# #.# There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A dart slug (D:2) A ball python (D:1) 2 endoplasms (D:1) 2 giant cockroaches 4 goblins 5 hobgoblins 2 kobolds (D:2) 2 quokkas (D:1) A bat (D:2) 5 frilled lizards 5 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | safid the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 344 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 416 | D:1 | Reached skill level 1 in Fighting 851 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 855 | D:2 | Learned a level 3 spell: Frozen Ramparts 1374 | D:2 | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 1374 | D:2 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 1381 | D:2 | HP: 3/60 [poisoned by an adder] 1382 | D:2 | HP: 1/60 [poisoned by an adder] 1383 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_basic D:2: layout_loops_corners, kennysheep_generic_room_4 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.9 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.7 Ice Magic | | 4.9 Action || total ---------------------------++------- Melee: Short sword || 82 Cast: Freeze || 16 Use: Potion || 4 Stab: Sleeping || 6 Armour: Robe || 11 Skin || 11 Dodge: Dodged || 59