Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 3926452258193292225 3776 safid the Frost Mage (level 10, 0/70 (83) HPs) Began as a Merfolk Ice Elementalist on Aug 17, 2023. Was an Initiate of Vehumet. Slain by a wight ... wielding a +1 halberd of protection (11 damage) ... on level 8 of the Dungeon. The game lasted 00:12:27 (8435 turns). safid the Frost Mage (Merfolk Ice Elementalist) Turns: 8435, Time: 00:12:28 HP: 0/70 (83) AC: 14 Str: 8 XL: 10 Next: 16% MP: 13/21 EV: 12 Int: 19 God: Vehumet [......] Gold: 329 SH: 0 Dex: 15 Spells: 10/24 levels left rFire . . . A - +9 short sword of the Open Hand {flame, rPois rC+} rCold + . . (no shield) rNeg + . . a - +0 robe rPois + (no helmet) rElec . t - +1 cloak "Dirch" {rN+} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of flight HPRegen 0.31/turn (no ring) MPRegen 0.17/turn %: no passive effects @: ice-armoured, freezing walls, flying, heavily drained A: (nimble swimmer 2), mertail, iridescent scales 1, MP-powered wands a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 490 gold pieces. You spent 161 gold pieces at shops. Inventory: Hand Weapons A - the +9 short sword of the Open Hand (weapon) {flame, rPois rC+} (You found it on level 5 of the Dungeon) rC: It protects you from cold. rPois: It protects you from poison. Armour a - a +0 robe (worn) t - the +1 cloak "Dirch" (worn) {rN+} (You bought it in a shop on level 2 of the Dungeon) rN: It protects you from negative energy. Jewellery g - a ring of flight (left hand) Wands n - a wand of flame (4) u - a wand of charming (3) Scrolls e - 2 scrolls of fear h - 2 scrolls of magic mapping i - a scroll of noise {unknown} j - 6 scrolls of teleportation m - a scroll of summoning q - 2 scrolls of enchant armour s - 2 scrolls of vulnerability v - 2 scrolls of blinking {unknown} w - a scroll of poison {unknown} y - a scroll of identify B - a scroll of torment {unknown} Potions b - a potion of magic c - a potion of berserk rage d - 2 potions of might {unknown} f - a potion of flight {unknown} k - a potion of heal wounds {unknown} l - 2 potions of degeneration {unknown} o - a potion of haste {unknown} p - a potion of brilliance {unknown} r - 2 potions of attraction {unknown} x - 2 potions of mutation z - a potion of resistance {unknown} Skills: + Level 9.0 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 7.8 Spellcasting + Level 10.1 Ice Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 92% 1d14 1% 3 c - Ozocubu's Armour Ice 46% N/A 1% 3 d - Ozocubu's Refrigerat Ice 23% 4d12 77% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 28% 2x1d5 10% 1 Summon Ice Beast Ice/Summ 26% N/A 12% 4 Sublimation of Blood Necr 7% N/A 14% 2 Wereblood Tmut 7% N/A 14% 2 Summon Guardian Golem Hex/Summ 7% N/A 28% 3 Vhi's Electric Charge Tloc/Air 14% N/A 28% 3 Simulacrum Ice/Necr 13% N/A 87% 6 Arcjolt Conj/Air 3% 1d13 95% 5 Fireball Conj/Fire 3% 3d4 95% 5 Plasma Beam Fire/Air 3% 2x1d15 100% 6 Starburst Conj/Fire 3% 6d3 100% 6 Orb of Destruction Conj 3% 9d5 100% 7 Spellforged Servitor Conj/Summ 3% N/A 100% 7 Summon Hydra Summ 3% N/A 100% 7 Polar Vortex Ice 23% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:7 Lair: D:8-11 Altars: Cheibriados Kikubaaqudgha Sif Muna Uskayaw Vehumet Wu Jian Yredelemnul Zin Shops: D:2 [ D:3 ( D:6 : D:7 ( Annotations: D:7 exclusion: orange crystal statue Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. You are partially covered in iridescent scales. (AC +2) You expend magic power (3 MP) to strengthen your wands. Message History Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wight completely resists. The wall freezes the wight but does no damage. The wight completely misses you. The wight resists. The wall freezes the wight. The wight hits you from afar with a +1 halberd of protection! Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wight completely resists. The wall freezes the wight but does no damage. The wight closely misses you. The wight completely resists. The wall freezes the wight but does no damage. The wight barely misses you. The wall freezes the wight but does no damage. The wight hits you from afar with a +1 halberd of protection. * * * LOW HITPOINT WARNING * * * You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * The wight completely resists. The wall freezes the wight but does no damage. The wight hits you but does no damage. You hit the wight. You burn the wight. The wight is heavily damaged. The wight completely resists. The wall freezes the wight but does no damage. The wight completely misses you. The wight completely resists. The wall freezes the wight but does no damage. The wight barely misses you. You barely miss the wight. The wight is heavily damaged. The wight completely resists. The wall freezes the wight but does no damage. The wight hits you with a +3 halberd of freezing! * * * LOW HITPOINT WARNING * * * You partially resist. You feel drained. The wight freezes you. * * * LOW HITPOINT WARNING * * * The wight completely resists. The wall freezes the wight but does no damage. The wight hits you from afar with a +1 halberd of protection! You die... #.. #.. #.. #.# #.# #.# ...########.########.# #...[[[....