Dungeon Sprint DCSS version 0.26-a0-658-gbdda728c12 (webtiles) character file. Game seed: 5076025000105336417 0 sahdkjhfkaj the Sneak (level 1, -8/9 HPs) Began as a Spriggan Enchanter on Oct 4, 2020. Mangled by a merfolk siren ... wielding a +0 spear (9 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:28 (78 turns). sahdkjhfkaj the Sneak (Spriggan Enchanter) Turns: 78, Time: 00:00:29 Health: -8/9 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 5/5 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 4/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Faith . (shield restricted) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: mesmerised, very quick A: very small, unfitting armour, see invisible, speed 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds g - 2 potions of magic h - a potion of berserk rage Skills: - Level 1.1 Short Blades - Level 3.0 Dodging + Level 4.4 Stealth - Level 2.6 Spellcasting - Level 3.6 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Corona Hex ##..... 4% 1 Your spell library contained the following spells: Spells Type Power Failure Level Confusing Touch Hex ##...... 13% 3 Tukima's Dance Hex ##...... 13% 3 Ensorcelled Hibernation Hex/Ice #..... 14% 2 Dazzling Flash Conj/Hex #..... 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. Message History You hit the merfolk siren but do no damage. The merfolk siren is almost dead. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is almost dead. The merfolk siren misses you. You hit the merfolk siren but do no damage. The merfolk siren is almost dead. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is almost dead. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. The merfolk siren is almost dead. The merfolk siren chants its luring song. You miss the merfolk siren. The merfolk siren is almost dead. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## #+###.## ##.##@m.# +.<.'$#.+ ##.##...# #+###.## ## You could see a merfolk siren (mesmerising). Vanquished Creatures (others) A water moccasin (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sahdkjhfkaj the Spriggan Enchanter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 5/5 1 | D | Noticed a merfolk siren 16 | D | Killed a water moccasin 78 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Dagger || 74 Use: Potion || 1 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 59 | 59 | 0 | 0 | 0 | 1 | 59.0 | Dungeon | 59 | 59 | 0 | 0 | 0 | 1 | 59.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 59 daAuts