Dungeon Sprint DCSS version 0.26-a0-660-gc07710193c (webtiles) character file. Game seed: 12782455996550013480 48 sahdkjhfkaj the Conjurer (level 3, -1/26 HPs) Began as an Octopode Conjurer on Oct 7, 2020. Slain by a water elemental (12 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:39 (236 turns). sahdkjhfkaj the Conjurer (Octopode Conjurer) Turns: 236, Time: 00:00:40 Health: -1/26 AC: 1 Str: 6 XL: 3 Next: 72% Magic: 3/8 EV: 14 Int: 21 God: Gold: 20 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) MR ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 20 gold pieces. Inventory: Scrolls f - a scroll of torment {unknown} g - a scroll of blinking h - 2 scrolls of identify i - a scroll of enchant weapon {unknown} k - a scroll of immolation {unknown} l - 3 scrolls of remove curse Potions a - 4 potions of mutation {unknown} b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic j - 2 potions of flight m - a potion of brilliance {unknown} n - a potion of stabbing {unknown} Skills: + Level 3.2 Fighting + Level 3.9 Dodging - Level 2.6 Stealth + Level 3.6 Spellcasting + Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj #### 1% 1 b - Searing Ray Conj ####.. 2% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex ###... 13% 3 Fulminant Prism Conj/Hex ###....... 38% 4 Iskenderun's Mystic Bla Conj/Tloc ###..... 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You open the door. A water elemental comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (dormant) The searing ray hits the water elemental! The water elemental is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the water elemental. The water elemental is heavily damaged. The searing ray hits the water elemental! The water elemental is almost destroyed. The water elemental hits you! Ouch! That really hurt! The searing ray misses the water elemental. You finish channeling your searing ray. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'...♣♣♣ ♣.# ..#..#.....♣♣ ♣.# #'####....♣.♣ ♣.# .....#.)..≈.♣♣♣♣.# #+#+# †....#...≈≈♣♣♣...#...... ....(#..≈≈≈≈♣♣♣.@E.⌠.... ####'#..≈≈≈≈≈≈♣..#...### .....#.≈≈≈≈≈≈....# ⌠.# .†...#.≈≈≈≈≈.....# .# .....#.≈≈≈.......# # '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) A human (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sahdkjhfkaj the Octopode Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 32 | D | Reached skill level 1 in Fighting 81 | D | Reached XP level 2. HP: 20/20 MP: 0/6 129 | D | Learned a level 2 spell: Searing Ray 131 | D | Noticed Crazy Yiuf 138 | D | Killed Crazy Yiuf 138 | D | Reached skill level 5 in Conjurations 138 | D | Reached XP level 3. HP: 26/26 MP: 2/8 232 | D | Noticed a water elemental 236 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 3 | 3.2 Dodging | 3 | 3.9 Spellcasting | 3 | 3.6 Conjurations | 5 | 5.3 Stealth | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 3 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 7 Searing Ray || 2 Use: Potion || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 246 | 246 | 0 | 115 | 65 | 1 | 246.0 | Dungeon | 246 | 246 | 0 | 115 | 65 | 1 | 246.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 246 daAuts