Dungeon Sprint DCSS version 0.26-a0-663-g36e8fdb655 (webtiles) character file. Game seed: 7475541855607411661 0 sahdkjhfkaj the Digger (level 1, -2/10 HPs) Began as a Gargoyle Earth Elementalist on Oct 12, 2020. Slain by a merfolk siren ... wielding a +0 trident (12 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:08 (12 turns). sahdkjhfkaj the Digger (Gargoyle Earth Elementalist) Turns: 12, Time: 00:00:08 Health: -2/10 AC: 4 Str: 11 XL: 1 Next: 0% Magic: 0/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg + . . Spirit . c - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: mesmerised A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Missiles b - 27 stones (quivered) Armour c - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting Level 0.7 Transmutations * Level 3.6 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Sandblast Erth ##.... 4% 1 Your spell library contained the following spells: Spells Type Power Failure Level Passwall Tmut/Erth #....... 14% 2 Stone Arrow Conj/Erth #..... 32% 3 Petrify Tmut/Erth #....... 65% 4 Lee's Rapid Deconstruct Erth ##........ 80% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Aim: a merfolk siren, wielding a +0 trident The blast of sand hits the merfolk siren but does no damage. b - 28 stones The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (mesmerising) The blast of sand hits the merfolk siren. The merfolk siren is lightly wounded. b - 27 stones The merfolk siren hits you from afar with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. The merfolk siren hits you from afar with a +0 trident! Ouch! That really hurt! You die... # #+# .## ##.##...# +.<@'m# ##.##...# #+# .## # You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sahdkjhfkaj the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 1 | D | Noticed a merfolk siren 12 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_obstacle_4, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Cast: Sandblast || 3 Use: Potion || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | Dungeon | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 12 daAuts