Dungeon Sprint DCSS version 0.26-a0-690-gcb57259078 (webtiles) character file. Game seed: 7781855998245579353 0 sahdkjhfkaj the Conjurer (level 1, -6/11 HPs) Began as an Octopode Conjurer on Oct 23, 2020. Mangled by a merfolk siren ... wielding a +0 spear (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:27 (76 turns). sahdkjhfkaj the Conjurer (Octopode Conjurer) Turns: 76, Time: 00:00:28 Health: -6/11 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 1/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) MR ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: mesmerised A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing {!q} d - a potion of haste {!q} e - 2 potions of magic {!q} f - a potion of berserk rage {!q} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj ###. 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj ###... 4% 2 Dazzling Flash Conj/Hex ##.... 21% 3 Fulminant Prism Conj/Hex ##........ 56% 4 Iskenderun's Mystic Bla Conj/Tloc ##...... 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You constrict the merfolk siren. The merfolk siren chants its luring song. You barely miss the merfolk siren. You squeeze the merfolk siren. The merfolk siren is moderately wounded. You constrict the merfolk siren, but do no damage. The merfolk siren chants its luring song. You tentacle-slap the merfolk siren. The merfolk siren is moderately wounded. You constrict the merfolk siren. The merfolk siren chants its luring song. You tentacle-slap the merfolk siren. The merfolk siren is moderately wounded. You constrict the merfolk siren. The merfolk siren chants its luring song. You tentacle-slap the merfolk siren but do no damage. The merfolk siren is heavily wounded. You constrict the merfolk siren. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## ## ##. .## #..#..# #.m.# #@# ##.## +.<.+ ##.## #+# You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sahdkjhfkaj the Octopode Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Noticed a merfolk siren 76 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 21 Tentacles || 3 Constrict || 1 Cast: Magic Dart || 6 Use: Potion || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 76 | 76 | 0 | 2 | 0 | 1 | 76.0 | Dungeon | 76 | 76 | 0 | 2 | 0 | 1 | 76.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 76 daAuts