Dungeon Sprint DCSS version 0.26-a0-854-gdc81c2f471 (webtiles) character file. Game seed: 18149626073014732472 1 sahdkjhfkaj the Conjurer (level 1, -7/10 HPs) Began as a Deep Elf Conjurer on Nov 22, 2020. Mangled by a water moccasin (8 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:26 (58 turns). sahdkjhfkaj the Conjurer (Deep Elf Conjurer) Turns: 58, Time: 00:00:29 Health: -7/10 AC: 2 Str: 4 XL: 1 Next: 16% Magic: 0/6 EV: 13 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: + Level 2.5 Dodging + Level 2.4 Stealth + Level 3.1 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj #### 1% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj ####.. 2% 2 Dazzling Flash Conj/Hex ##.... 14% 3 Fulminant Prism Conj/Hex ##........ 41% 4 Iskenderun's Mystic Bla Conj/Tloc ##...... 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Prince Ribbit Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 0% to evade) The magic dart hits the ogre. The ogre is severely wounded. Prince Ribbit blinks! The ogre hits you with a +0 giant club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 0% to evade) The magic dart hits the ogre. You kill the ogre! Prince Ribbit blinks! The water moccasin bites you! Ouch! That really hurt! You die... ###### #+##..... +.##..... ##########.##..... #@..........'..... #S#####+#####..... #.# #..... #{# ####'# #K# #..... #5# #..... #.# #..... #ยง# #...<. #.# #..... You could see a water moccasin, a big kobold and an iron imp. Vanquished Creatures An ogre (D) A quokka (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sahdkjhfkaj the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 37 | D | Noticed an iron imp 38 | D | Noticed a sky beast 39 | D | Noticed an ogre 39 | D | Noticed a water moccasin 39 | D | Noticed Prince Ribbit 40 | D | Noticed a big kobold 58 | D | Killed an ogre 58 | D | Mangled by a water moccasin Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_5, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, crystal_vault_4, iron_vault_1, final_vault] Action || total -------------------------++------- Cast: Magic Dart || 7 Armor: Robe || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 58 | 58 | 0 | 0 | 0 | 1 | 58.0 | Dungeon | 58 | 58 | 0 | 0 | 0 | 1 | 58.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 58 daAuts