Dungeon Crawl Stone Soup version 0.27-a0-538-g15ff5c5295 (webtiles) character file. Game seed: 13291277474063515108 0 sahdkjhfkaj the Ducker (level 1, 13/13 HPs) Began as a Merfolk Fire Elementalist on Mar 6, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:03 (0 turns). sahdkjhfkaj the Ducker (Merfolk Fire Elementalist) Turns: 0, Time: 00:00:03 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, amphibious, nimble swimmer 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 0.7 Conjurations - Level 2.1 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 20% 2x1d5 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 5% 6-21 36% 3 Inner Flame Hex/Fire 4% N/A 41% 3 Sticky Flame Conj/Fire 5% 2d3 78% 4 Fireball Conj/Fire 2% 3d4 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are amphibious. You are quick and stealthy while swimming. (Stealth+, EV+, Speed+++) Message History Welcome, sahdkjhfkaj the Merfolk Fire Elementalist. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a black potion. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Saving game... please wait. Welcome back, sahdkjhfkaj the Merfolk Fire Elementalist. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. #....##....# ..##..........# ............... ............... ............... ............... ............... .......@....... .......>....... ............... .............!. ............... ............... ##..........##. #....##....# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sahdkjhfkaj the Merfolk Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, st_stairs_1, minmay_misc_feat_tower, minivault_25, kennysheep_another_room, grunt_decor_cap, minmay_misc_feat_encased, chequers_serial_rivers_micro_b Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+