Dungeon Crawl Stone Soup version 0.27-a0-797-g27d10ad80f (webtiles) character file. Game seed: 11890383577587140510 0 sahdkjhfkaj the Magician (level 1, 13/13 HPs) Began as a Mummy Wanderer on Mar 27, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). sahdkjhfkaj the Magician (Mummy Wanderer) Turns: 0, Time: 00:00:02 Health: 13/13 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 6/6 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 11 Spells: 10/10 levels left rFire x . . SeeInvis . a - +0 club rCold + . . Faith . (no shield) rNeg + + + Spirit . d - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, unbreathing 1, heat vulnerability 1, no potions a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) f - a +0 dagger Armour d - a +0 robe (worn) Scrolls c - a scroll of teleportation Skills: + Level 1.5 Short Blades + Level 1.5 Stealth + Level 1.0 Shields + Level 5.3 Spellcasting + Level 1.0 Conjurations You had 10 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 20% 1d4 13% 1 Animate Skeleton Necr 6% N/A 21% 1 Blink Tloc N/A N/A 30% 2 Call Imp Summ 3% N/A 30% 2 Slow Hex 3% N/A 30% 2 Conjure Flame Conj/Fire 4% 6-21 43% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 45% 3 Vampiric Draining Necr 1% 2d6 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. You are vulnerable to heat. (rF-) You do not drink. Message History Welcome, sahdkjhfkaj the Mummy Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of teleportation, a +0 robe, a +0 dagger; and the following spells available to memorise: Magic Dart, Animate Skeleton, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud, Vampiric Draining. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## . .### ...# #..# ### #.. # #...#.###...# #....@....# #...###.#...# # ..# ### #..# #... ###. . ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sahdkjhfkaj the Mummy Wanderer began the quest for the Orb. 0 | D:1 | sahdkjhfkaj set off with the following items: a +0 club, a | scroll of teleportation, a +0 robe, a +0 dagger; and the | following spells available to memorise: Magic Dart, Animate | Skeleton, Blink, Call Imp, Slow, Conjure Flame, Mephitic | Cloud, Vampiric Draining 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_loops_ring Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+