Dungeon Crawl Stone Soup version 0.27.1-3-gb3d3a73c9e (webtiles) character file. Game seed: 13123633979651631749 18 saltiestKirin the Conjurer (level 2, -3/11 HPs) Began as a Felid Conjurer on Oct 25, 2021. Slain by a quokka (4 damage) ... on level 2 of the Dungeon. The game lasted 00:05:03 (626 turns). saltiestKirin the Conjurer (Felid Conjurer) Turns: 626, Time: 00:05:04 Health: -3/11 AC: 1 Str: 3 XL: 2 Next: 48% Magic: 0/6 EV: 17 Int: 19 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/5 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated, quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You aren't carrying anything. Skills: + Level 3.2 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin barely misses you. The quokka closely misses you. The bat hits you. You can't go down here! The bat barely misses you. The hobgoblin misses you. The quokka completely misses you. You climb upwards. The ball python bites you. The ball python completely misses you. The ball python closely misses you. The ball python barely misses you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python barely misses you. The ball python misses you. The ball python barely misses you. There is a stone staircase leading down here. The goblin shouts! The bat closely misses you. The bat completely misses you. The quokka barely misses you. The hobgoblin barely misses you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python misses you. x2; The ball python closely misses you. The bat misses you. You climb downwards. There is a stone staircase leading up here. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (66% to hit) The searing ray hits the bat. You kill the bat! The searing ray misses the quokka. (Press . to maintain the ray.) The ball python closely misses you. The ball python barely misses you. x2 The ball python completely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the quokka. The quokka bites you. You die... >########## ..........# ..#######.# #.# #.# #.# #.# ###S## #..r@# #.#S## #.#g# #.#.# #.#.# #.#.# #.#.# #####.#.# #.....# You could see a quokka, a hobgoblin and 2 ball pythons. Vanquished Creatures An adder (D:2) A goblin (D:2) 2 hobgoblins (D:2) A quokka (D:1) A ball python (D:2) A bat (D:2) A frilled lizard (D:2) A kobold (D:2) A rat (D:2) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | saltiestKirin the Felid Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 283 | D:2 | Reached skill level 4 in Conjurations 283 | D:2 | Reached XP level 2. HP: 11/11 MP: 1/6 286 | D:2 | Learned a level 2 spell: Searing Ray 626 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_rooms, ebering_ecumenical_altar_box, minmay_stone_trees_medium, minmay_misc_feat_secret_circle D:2: layout_basic, grunt_ministairs_4, st_stairs_10 D:3: layout_basic, kennysheep_flooded_box, minmay_pentomino_pile, uniq_grinder Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.2 Conjurations | 4 | 4.0 Stealth | | 2.7 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 11 Searing Ray || 4 Armor: Skin || 2 Dodge: Dodged || 44