Dungeon Crawl Stone Soup version 0.29-a0-384-g6960b1960d (webtiles) character file. Game seed: 17523905047646833051 0 samgaumpmail the Conjurer (level 1, 13/13 HPs) Began as a Gnoll Conjurer on May 7, 2022. Got out of the dungeon alive. The game lasted 00:00:31 (1 turns). samgaumpmail the Conjurer (Gnoll Conjurer) Turns: 1, Time: 00:00:31 Health: 13/13 AC: 2 Str: 6 XL: 1 Next: 0% Magic: 6/6 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 8/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 0.0 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 7.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ## ##.## ## ..####...####.. ....#..≈..#.... ..≈....≈....≈.. ...≈..≈≈≈..≈... ....≈≈≈≈≈≈≈.... ..≈≈≈≈...≈≈≈≈.. ≈≈≈≈≈..@..≈≈≈≈≈ ..≈≈≈≈...≈≈≈≈.. ....≈≈≈≈≈≈≈.... ...≈..≈≈≈..≈... ..≈....≈....≈.. ....#..≈..#.?.. ..####...####.. ## ##.## ## There were no monsters in sight! Message History 🤖 Initializing magus.rc ... Options error: Delay interrupt name "hungry" not recognised. (~/.crawlrc:4770) Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:4785) Bad channel name for runrest: 'pray:' ✅ Successfully initialized magus.rc [v1.9.6] Welcome, samgaumpmail the Gnoll Conjurer. Are you destined to find the astounding Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a scroll labelled SASTAI DOONY. Found a staircase leading out of the dungeon. 🤖 Initializing magus.rc ... Options error: Delay interrupt name "hungry" not recognised. (~/.crawlrc:4770) Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:4785) Bad channel name for runrest: 'pray:' ✅ Successfully initialized magus.rc [v1.9.6] Welcome back, samgaumpmail the Gnoll Conjurer. Press ? for a list of commands and other information. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_basic, hangedman_decor_clover_reticule, minmay_hedge_maze, hangedman_decor_points, chequers_serial_rivers_small_a, nrook_mini_vaults Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | samgaumpmail the Gnoll Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 0 | D:1 | magus.rc [v1.9.6] 0 | D:1 | magus.rc [v1.9.6] 1 | D:$ | Got out of the dungeon alive. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts