Dungeon Crawl Stone Soup version 0.29.1-4-g47bece8355 (webtiles) character file. Game seed: 5299967089647191067 831 sanboga the Destroyer (level 7, -2/36 HPs) Began as a Deep Elf Conjurer on Dec 9, 2022. Was an Initiate of Vehumet. Slain by an ogre ... wielding a +0 giant club (29 damage) ... on level 5 of the Dungeon. The game lasted 00:12:00 (5691 turns). sanboga the Destroyer (Deep Elf Conjurer) Turns: 5691, Time: 00:12:01 Health: -2/36 AC: 4 Str: 4 XL: 7 Next: 65% Magic: 11/18 EV: 14 Int: 25 God: Vehumet [......] Gold: 202 SH: 0 Dex: 13 Spells: 11/18 levels left rFire . . . SeeInvis . x - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . m - +0 pair of gloves Will ..... j - +0 pair of boots Stlth ++........ o - amulet of regeneration HPRegen 0.92/turn (no ring) MPRegen 0.16/turn (no ring) @: no status effects A: no striking features a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 202 gold pieces. Inventory: Hand Weapons x - a +0 short sword (weapon) Armour a - a +0 robe (worn) j - a +0 pair of boots (worn) m - a +0 pair of gloves (worn) Jewellery c - the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} (You took it off a gnoll on level 5 of the Dungeon) [amulet of nothing] AC: It affects your AC (+8). rF: It makes you very vulnerable to fire. rC: It makes you very vulnerable to cold. rPois: It protects you from poison. o - an amulet of regeneration (around neck) w - a ring of fire Wands i - a wand of quicksilver (8) z - a wand of roots (5) Scrolls f - 2 scrolls of magic mapping {unknown} h - 2 scrolls of identify l - a scroll of noise {unknown} n - 2 scrolls of silence {unknown} s - 2 scrolls of enchant armour {unknown} y - a scroll of brand weapon {unknown} Potions b - a potion of magic d - a potion of berserk rage e - 3 potions of mutation g - 3 potions of might p - a potion of heal wounds q - 2 potions of curing t - a potion of invisibility u - a potion of resistance Skills: + Level 5.6 Dodging - Level 2.4 Stealth + Level 6.3 Spellcasting * Level 8.1 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 c - Fulminant Prism Conj/Hex 14% 3d9 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 56% N/A 4% 3 Beastly Appendage Tmut 14% N/A 7% 1 Scorch Fire 14% 2d5 11% 2 Wereblood Tmut 7% N/A 11% 2 Flame Wave Conj/Fire 28% 2d9 14% 4 Iskenderun's Mystic Bla Conj/Tloc 28% 2d7 14% 4 Spider Form Tmut/Pois 7% N/A 22% 3 Summon Cactus Giant Summ 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Fedhas Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Message History The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The ogre shouts! The ogre hits your fulminant prism with a +0 giant club!! Your fulminant prism detonates feebly. Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target, f - ogre Aim: an ogre, wielding a +0 giant club Out of range. Okay, then. Unknown command. Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target, f - ogre Aim: an ogre, wielding a +0 giant club Okay, then. Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The ogre hits you with a +0 giant club! Your fulminant prism crackles loudly. You hit the ogre but do no damage. Your fulminant prism explodes! The blast of energy engulfs the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #..........# ### #..........# #.. .....######## #.# ####### ###### #.# #..... #.# #.#### #.# #.# #O# #.# #@###########.# #.............# #.############# #.# ### You could see an ogre. Vanquished Creatures The ghost of Dillybarz the Shield-Bearer, an amateur GnFi (D:3) 2 ogres (D:4) A phantom (D:5) A scorpion (D:4) An orc priest (D:4) Crazy Yiuf (D:2) Terence (D:3) Ijyb (D:5) An iguana (D:4) A centaur simulacrum (D:3) 12 gnolls 7 adders A shadow imp (D:5) A white imp (D:5) 2 worms (D:2) 4 dart slugs 8 orcs 7 endoplasms 3 giant cockroaches 6 goblins 7 hobgoblins 4 jackals 3 quokkas 9 ball pythons 2 ball python simulacra (D:3) 5 bats 4 frilled lizards 12 kobolds A quokka simulacrum (D:3) 4 rats (D:1) 113 creatures vanquished. Vanquished Creatures (others) An orc (D:5) 4 fulminant prisms (D:5) 2 fungi (D:2) 7 creatures vanquished. Grand Total: 120 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sanboga the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 212 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 674 | D:1 | Reached skill level 5 in Conjurations 1141 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1280 | D:2 | Found a faded altar of an unknown god. 1490 | D:1 | Reached XP level 4. HP: 4/24 MP: 3/11 2291 | D:2 | Found a runed translucent door. 2292 | D:2 | Noticed Crazy Yiuf 2298 | D:2 | Learned a level 2 spell: Searing Ray 2301 | D:2 | Killed Crazy Yiuf 2302 | D:2 | Reached XP level 5. HP: 17/28 MP: 8/13 2913 | D:3 | Found a runed translucent gate. 2921 | D:3 | Found a runed translucent gate. 2922 | D:3 | Found a runed translucent gate. 2997 | D:3 | Noticed Terence 3007 | D:3 | Killed Terence 3008 | D:3 | Reached skill level 6 in Conjurations 3413 | D:3 | Noticed Dillybarz's ghost (amateur GnFi) 3540 | D:3 | HP: 1/28 [Dillybarz's ghost (12)] 3547 | D:3 | Killed Dillybarz's ghost 3548 | D:3 | Reached skill level 5 in Spellcasting 3548 | D:3 | Reached XP level 6. HP: 8/32 MP: 12/15 3895 | D:4 | Found a bloodstained altar of Trog. 4107 | D:4 | Reached skill level 7 in Conjurations 4183 | D:4 | Reached skill level 5 in Dodging 4183 | D:4 | Reached XP level 7. HP: 36/36 MP: 9/17 4611 | D:5 | Entered Level 5 of the Dungeon 5039 | D:5 | Learned a level 4 spell: Fulminant Prism 5067 | D:5 | Noticed a +0 hand axe 5067 | D:5 | Noticed a +0 hand axe 5093 | D:5 | Found a hide-covered altar of Uskayaw. 5124 | D:5 | Found a staircase to the Ecumenical Temple. 5134 | Temple | Entered the Ecumenical Temple 5230 | Temple | Became a worshipper of Vehumet 5309 | D:5 | Reached skill level 8 in Conjurations 5444 | D:5 | Noticed Ijyb 5471 | D:5 | Killed Ijyb 5691 | D:5 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_a, layout_loops_ring, hangedman_abyss_or_decor_stabs D:2: layout_basic, hellmonk_ecumenical_altar_inner_sanctum, uniq_crazy_yiuf_cottage D:3: layout_loops_corners, gammafunk_ghost_icy, uniq_terence D:4: layout_cave_pools, bloody_trog D:5: layout_basic, dancing_weapons_uskayaw, minmay_temple_entry_junction, saegor_snake_ambush, uniq_ijyb Temple: minmay_temple_bridge_d Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 8 | 8.1 Dodging | 3 4 5 | 5.6 Spellcasting | 4 5 6 | 6.3 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | | 23 | || 23 Punch | | 1 | 1 || 2 Short sword | | | 35 || 35 Cast: Magic Dart | 67 | 137 | 64 || 268 Searing Ray | | 4 | || 4 Fulminant Prism | | | 4 || 4 Use: Potion | | 2 | || 2 Scroll | | | 12 || 12 Stab: Sleeping | | | 2 || 2 Armor: Robe | | 24 | 10 || 34 Dodge: Dodged | 5 | 54 | 43 || 102