Dungeon Crawl Stone Soup version 0.32-a0-1753-g3cb1da796b (webtiles) character file. Game seed: 5935162942452140151 58 sasquatch the Conjurer (level 3, -1/26 HPs) Began as a Draconian Conjurer on July 19, 2024. Succumbed to Terence's poison ... on level 2 of the Dungeon. The game lasted 00:03:57 (1370 turns). sasquatch the Conjurer(Draconian Conjurer) Turns: 1370, Time: 00:03:58 Health: -1/26 AC: 5 Str: 9 XL: 3 Next: 76% Magic: 1/7 EV: 11 Int: 20 God: Gold: 54 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . b - +0 trident rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -13), hasted, very quick A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons b - a +0 trident (weapon) Jewellery c - an amulet of faith Scrolls f - a scroll of teleportation {unknown} Potions a - a potion of magic e - a potion of curing {unknown} g - a potion of degeneration {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting * Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 trident of venom and wearing a +0 scale mail (moderately wounded, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence screams, "I hate trespassers!" Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 trident of venom and wearing a +0 scale mail (moderately wounded, 81% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence! Terence is heavily wounded. Terence hits you from afar with a +2 trident of venom. You are poisoned. Unknown command. You feel sick. You see here a ball python corpse. You feel sick. You feel sick. You feel sick. Terence attacks as he pursues you! Terence closely misses you. You feel sick. You feel sick. Terence attacks as he pursues you! Terence hits you from afar with a +2 trident of venom. You are more poisoned. You feel very sick. You feel sick. You feel sick. You feel sick. Okay, then. You feel sick. You feel sick. Terence hits you from afar with a +2 trident of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. It was a potion of haste. You feel yourself speed up. You die... ##.## #.# #.###.### ######...###.####. ##.#. .......#.......>....).#.# .....#...###.####........ .....##.## #.# #####.##. .... #.# #.# ... . ... #.## #.# #### . #.. #..# # ##@# #.# #@# #g# # #.# .# # #.##.## . #.#...## #. ##......## #.####......... You could see Terence and a hobgoblin. Vanquished Creatures 2 adders A ribbon worm (D:2) 5 bats (D:1) 3 endoplasms 4 goblins 2 hobgoblins 8 jackals (D:1) A quokka (D:2) 2 ball pythons 5 frilled lizards A kobold (D:1) A rat (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sasquatch the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 162 | D:1 | Reached XP level 2. HP: 15/20 MP: 1/5 290 | D:1 | Learned a level 2 spell: Searing Ray 962 | D:1 | Reached XP level 3. HP: 9/26 MP: 0/6 1204 | D:2 | Found a faded altar of an unknown god. 1247 | D:2 | Reached skill level 5 in Conjurations 1352 | D:2 | Noticed Terence 1370 | D:2 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_rooms D:2: layout_loops_ring, shapermc_ecumenical_altar_ellora, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.7 Action || total ---------------------------++------- Melee: Unarmed || 59 Tailslap || 7 Trident || 6 Cast: Magic Dart || 59 Searing Ray || 4 Use: Potion || 1 Armour: Skin || 38 Dodge: Dodged || 60 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1375 | 1360 | 15 | 124 | 1002 | 2 | 687.5 | Dungeon | 1375 | 1360 | 15 | 124 | 1002 | 2 | 687.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1030 daAuts D:2: 344 daAuts