Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 16089997337418626431 36 sasquatch the Vexing (level 3, -1/26 HPs) Began as a Formicid Hexslinger on Sept 10, 2024. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:04 (966 turns). sasquatch the Vexing (Formicid Hexslinger) Turns: 966, Time: 00:02:05 Health: -1/26 AC: 2 Str: 12 XL: 3 Next: 57% Magic: 0/5 EV: 16 Int: 12 God: Gold: 81 SH: 0 Dex: 18 Spells: 3/5 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg + . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - +5 ring of evasion HPRegen 0.24/turn i - ring of positive energy MPRegen 0.09/turn %: no passive effects @: weak-willed, enlightened, jinxed, flying A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles h - 5 poisoned darts Armour c - a +0 robe (worn) Jewellery d - a +5 ring of evasion (left hand) i - a ring of positive energy (right hand) Scrolls b - a scroll of poison e - 3 scrolls of identify {unknown} f - 2 scrolls of enchant armour {unknown} Potions g - a potion of enlightenment j - a potion of brilliance {unknown} Skills: - Level 1.1 Fighting * Level 3.0 Ranged Weapons - Level 1.7 Dodging + Level 1.9 Spellcasting - Level 4.0 Hexes - Level 1.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 10% N/A 16% 3 Sigil of Binding Hex 10% N/A 16% 3 Kiss of Death Conj/Necr 4% 2d5 28% 1 Inner Flame Hex/Fire 7% N/A 30% 3 Cause Fear Hex 5% N/A 47% 4 Dimensional Bullseye Hex/Tloc 2% N/A 77% 4 Dispel Undead Necr 1% 3d6 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You shoot a sling bullet. The sling bullet barely misses the adder. You feel sick. The adder barely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, chance to call a sprite on attack: 52%, 42% to hit) You shoot a sling bullet. The sling bullet misses the adder. A giggling sprite leaps out and smacks the adder with its own tail. The adder is moderately wounded. You feel sick. The adder misses you. The adder bites you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, heavily drained, chance to call a sprite on attack: 57%, 42% to hit) You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. You feel sick. You are no longer poisoned. The adder barely misses you. The adder bites you but does no damage. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, heavily drained, chance to call a sprite on attack: 57%, 42% to hit) You shoot a sling bullet. The sling bullet misses the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, heavily drained, chance to call a sprite on attack: 57%, 42% to hit) You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. You feel sick. You are no longer poisoned. The adder seems less drained. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Okay, then. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. The adder bites you. You die... ### ≈≈≈≈ ############# .... ####(..........##≈.## #..............@S†.⌠# ##.##.#######...##≈.## ...##.########...# .... ....#............# ≈≈≈≈ ###.#..#######...# ### #.#..# #...# ###.#..# #...# # .......# #...########.# ###.##.#######...†........# You could see an adder. Vanquished Creatures An adder (D:2) 2 endoplasms (D:2) 5 goblins 5 hobgoblins A quokka (D:2) 2 ball pythons 3 bats 2 kobolds 3 rats (D:2) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sasquatch the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 139 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 144 | D:1 | You fall into a shaft and drop 1 floor! 652 | D:1 | You fall into a shaft and drop 1 floor! 754 | D:2 | Learned a level 2 spell: Jinxbite 777 | D:2 | Reached skill level 4 in Hexes 777 | D:2 | Reached XP level 3. HP: 24/26 MP: 5/5 965 | D:2 | HP: 1/26 [adder (4)] 966 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_basic, hex_large D:2: layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount, serial_shops, nicolae_shop_tiny_glass, kennysheep_generic_room_11 Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 4 | 4.0 Ranged Weapons | 3 | 3.0 Fighting | | 1.1 Dodging | | 1.7 Spellcasting | | 1.9 Fire Magic | | 1.0 Action || total ---------------------------++------- Fire: Sling || 103 Cast: Jinxbite || 2 Ability: Shaft Self || 2 Use: Potion || 1 Armour: Robe || 28 Dodge: Dodged || 47