Dungeon Crawl Stone Soup version 0.33.0-5-g142d7109a3 (webtiles) character file. Game seed: 12767039432444090977 6 sasquatch the Sneak (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on May 5, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:58 (166 turns). sasquatch the Sneak (Poltergeist Enchanter) Turns: 166, Time: 00:01:59 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 90% Magic: 3/3 EV: 11 Int: 17 God: Gold: 31 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying, invisible A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls d - a scroll of blinking {unknown} e - a scroll of identify {unknown} Skills: + Level 1.5 Short Blades - Level 2.1 Dodging + Level 4.6 Stealth - Level 2.0 Spellcasting + Level 4.6 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History The jackal barks! x2 You closely miss the jackal. The jackal bites you. You fade into invisibility! The jackal barely misses you. The jackal closely misses you. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. You barely miss the jackal. The jackal is severely wounded. You completely miss the jackal. The jackal closely misses you. The jackal barks! x2 You hit the jackal but do no damage. The jackal barks! The jackal barely misses you. x2 The jackal barks! x2 You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal barks! x2 You hit the jackal. The jackal is almost dead. The jackal barks! x2 The quokka bites you. You barely miss the quokka. The quokka closely misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal stops to sniff the ground. You hit the jackal. You kill the jackal! The jackal bites you. The quokka bites you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! The jackal barely misses you. You closely miss the jackal. The jackal misses you. You closely miss the jackal. The jackal completely misses you. The jackal bites you. You die... ≈≈..##.....# .≈≈........# ..≈≈......## ß..≈≈.....# # ....≈.#.#.# #####+#.# ....≈...#.# #.......# .♣.≈≈.###.# #.......# ..≈≈..# #.# #........ .≈≈..####.######@.....# ≈≈.(## #.......h#....... .....###........#.###### ............h...#.. ..## .....###......†.###....# ....## #......h........# ..### #........###.$..# ##### #........# ...# ....# #........# ..# You could see 3 jackals. Vanquished Creatures A jackal (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 2 kobolds (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sasquatch the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 166 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_basic Action || total ---------------------------++------- Melee: Dagger || 26 Use: Potion || 2 Stab: Sleeping || 2 Armour: Skin || 14 Dodge: Dodged || 19