Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 13981513058485542961 410049 sasquatch the Executioner (level 23, -5/189 HPs) Began as a Formicid Delver on Feb 7, 2026. Was the Champion of Makhleb. Slain by an ancient lich (6 damage) ... on level 5 of the Vaults on Feb 8, 2026. The game lasted 02:18:52 (45602 turns). sasquatch the Executioner (Formicid Delver) Turns: 45602, Time: 02:18:53 Health: -5/189 AC: 29 Str: 31 XL: 23 Next: 70% Magic: 35/35 EV: 17 Int: 14 God: Makhleb [******] Gold: 3220 SH: 17 Dex: 28 Spells: 22/22 levels left rFire + . . (50%) g - +9 executioner's axe (heavy) rCold + + + (20%) o - +0 kite shield "Nueziut" {rC+ Will+ Int+2} rNeg . . . (100%) v - +1 plate armour {rF+} rPois + (33%) e - +2 cloak of the Six Friars {Dex+7} rElec + (33%) y - +0 pair of gloves {Fire} rCorr + (50%) s - +1 pair of gloves of Sunlight {Infuse, ^Contam rElec rC+++ Stlth+} SInv + d - +0 pair of boots of Greater Demons {+Inv rPois Will+ SInv} Will ++++. C - amulet of Vitality {Regen++ RegenMP++} Stlth ++ b - ring "Ukoer" {Fly rElec rC++ Str+5} HPRegen 2.11/turn m - ring "Uretui" {rCorr Dex+6} MPRegen 1.04/turn %: infuse magic (1 MP) @: flying, studying Stealth A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, Dis destruction, Mark of Carnage }: 2/15 runes: barnacled, gossamer a: Dig (0%), Shaft Self (0%), Renounce Religion (0%), Evoke Invisibility (28%), Unleash Destruction (0%), Infernal Servant (0%) You were on level 5 of the Vaults. You worshipped Makhleb. Makhleb was exalted by your worship. You visited 7 branches of the dungeon, and saw 38 of its levels. You visited 3 bazaars. You also visited: Gauntlet, Ice Cave and Wizlab. You collected 5146 gold pieces. You spent 1926 gold pieces at shops. Inventory: Hand Weapons g - a +9 heavy executioner's axe (weapon) Missiles h - 6 silver javelins i - 4 throwing nets j - 26 poisoned darts (quivered) k - 32 boomerangs l - 9 datura-tipped darts p - 12 curare-tipped darts B - 9 javelins Armour c - +0 ice dragon scales d - the +0 pair of boots of Greater Demons (worn) {+Inv rPois Will+ SInv} (You found it in a Gauntlet) +Inv: It lets you turn invisible. rPois: It protects you from poison. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. e - the +2 cloak of the Six Friars (worn) {Dex+7} (You found it in a Gauntlet) Dex+7: It affects your dexterity (+7). It cannot be enchanted further. f - the +10 plate armour "Ikykytedd" {+Blink} (You bought it in a shop on level 2 of the Orcish Mines) +Blink: It lets you blink. It cannot be enchanted further. o - the +0 kite shield "Nueziut" (worn) {rC+ Will+ Int+2} (You acquired it on level 7 of the Dungeon) rC+: It protects you from cold. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. s - the +1 pair of gloves of Sunlight (worn) {Infuse, ^Contam rElec rC+++ Stlth+} (You found it in a wizard's laboratory) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. v - a +1 plate armour of fire resistance (worn) w - a scarf of repulsion y - a +0 pair of gloves of fire (worn) z - a +0 tower shield A - a +2 cloak of stealth Jewellery a - the ring "Aretyrek" {MP-6 Dex+8 Slay+4} (You took it off a deep elf pyromancer on level 3 of the Elven Halls) [ring of dexterity] MP-6: It affects your magic capacity (-6). Dex+8: It affects your dexterity (+8). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). b - the ring "Ukoer" (worn) {Fly rElec rC++ Str+5} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) [ring of protection from cold] Fly: It grants you flight. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str+5: It affects your strength (+5). m - the ring "Uretui" (worn) {rCorr Dex+6} (You found it in an ice cave) [ring of dexterity] rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). n - an amulet of reflection q - the amulet "Baanenn" {Acrobat rElec Regen+ rCorr MP-10} (You found it on level 3 of the Elven Halls) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. MP-10: It affects your magic capacity (-10). r - a ring of poison resistance t - the ring of Listis {Will+ Dex+5} (You found it in an ice cave) [ring of willpower] Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). u - a ring of positive energy x - a ring of protection from fire C - the amulet of Vitality (worn) {Regen++ RegenMP++} (You found it on level 3 of the Vaults) [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. D - a ring of positive energy E - the ring "Mamaopaptu" {rElec rC+ EV+5} (You found it on level 1 of the Shoals) [ring of evasion] rElec: It insulates you from electricity. rC+: It protects you from cold. EV+5: It affects your evasion (+5). Wands d - a wand of digging (25) c - a wand of iceblast (12) p - a wand of polymorph (5) e - a wand of charming (21) b - a wand of acid (23) a - a wand of flame (34) Scrolls g - 6 scrolls of fog r - a scroll of revelation T - 3 scrolls of torment w - 5 scrolls of enchant weapon x - 3 scrolls of amnesia I - 6 scrolls of immolation N - 9 scrolls of noise V - 8 scrolls of vulnerability W - 3 scrolls of brand weapon S - 4 scrolls of silence p - 2 scrolls of poison a - 5 scrolls of enchant armour f - a scroll of fear Potions e - 4 potions of enlightenment C - 4 potions of cancellation c - 15 potions of curing L - 8 potions of lignification M - 4 potions of mutation b - 4 potions of brilliance m - a potion of might A - 4 potions of attraction g - 2 potions of magic r - 2 potions of resistance i - 4 potions of invisibility a - 5 potions of ambrosia w - 4 potions of heal wounds Miscellaneous g - a +1 lightning rod (4/4) Skills: + Level 17.7 Fighting - Level 24.0 Axes + Level 17.6 Armour - Level 12.0 Dodging - Level 12.0 Stealth + Level 18.3 Shields - Level 16.0 Invocations You had 22 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 85% 1 Freeze Ice 0% 1d3 85% 1 Kinetic Grapnel Frge 0% 1d4 85% 1 Magic Dart Conj 0% 1d3 85% 1 Poisonous Vapours Alch/Air 0% 1d1 85% 1 Soul Splinter Necr 0% N/A 85% 1 Summon Small Mammal Summ 0% N/A 85% 1 Grave Claw Necr 0% 2d7 94% 2 Momentum Strike Conj/Tloc 0% 3d8 94% 2 Searing Ray Conj 0% 2d4 94% 2 Static Discharge Conj/Air 0% 3-3/arc 94% 2 Call Canine Familiar Summ 0% N/A 99% 3 Confusing Touch Hex 0% N/A 99% 3 Gloom Hex/Necr 0% N/A 99% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 99% 3 Ozocubu's Armour Ice 0% N/A 99% 3 Sigil of Binding Hex 0% N/A 99% 3 Stone Arrow Conj/Erth 0% 3d7 99% 3 Summon Ice Beast Ice/Summ 0% N/A 99% 3 Teleport Other Tloc 0% N/A 99% 3 Tukima's Dance Hex 0% N/A 99% 3 Vampiric Draining Necr 0% 2d6 99% 3 Airstrike Air 0% 2d(0-16) 100% 4 Anguish Hex/Necr 0% N/A 100% 4 Awaken Armour Erth/Frge 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Forge Lightning Spire Air/Frge 0% 3d4 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Martyr's Knell Necr/Summ 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 100% 4 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Silence Hex/Air 0% N/A 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Dispersal Tloc 0% N/A 100% 6 Forge Phalanx Beetle Frge 0% N/A 100% 6 Fortress Blast Frge 0% 6d14 100% 6 Magnavolt Erth/Air 0% 4d9 100% 7 Malign Gateway Summ/Tloc 0% N/A 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Ignition Fire 0% 3d3 100% 8 Summon Horrible Things Summ 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:8 Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:14 Depths (0/4) D:15 IceCv (visited) WizLab (visited) Gauntlet (visited) Crypt: Vaults:2-3 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Dithmenos Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Uskayaw Vehumet Wu Jian Yredelemnul Zin The Shining One Jiyva Lugonu Shops: D:7 ( D:8 * D:11 ( D:14 ( Orc:2 (=[* Elf:1 :: Elf:2 *: Vaults:1 : Vaults:4 :( Portals: Abyss: Lair:5 Annotations: D:4 2 transporters Spider:2 Roxanne Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. You draw destruction from the ruthless spite of Dis. You bear the Mark of Carnage. Message History You block the reaper's attack. You encounter an ettin. It is wielding two +0 dire flails. The ancient lich seems less brilliant. The tengu reaver seems less brilliant. x2 The ironbound convoker seems less brilliant. The deep elf sorcerer seems less brilliant. The deep elf sorcerer hits you but does no damage. You block the ironbound convoker's attack. The vault guard closely misses you. The deep elf sorcerer misses you. The guardian sphinx casts a spell. You resist with almost no effort. The reaper hits you but does no damage. Your blizzard demon roars with sorrowful spite. The bolt of lightning hits the ironbound convoker! The bolt of lightning hits the vault guard! The bolt of lightning misses the deep elf sorcerer. You hear a shout! x4 There is an escape hatch in the ceiling here. Things that are here: a +0 chain mail; a +2 long sword The vault guard seems to regain its courage. The ancient lich points at you and mumbles some strange words. The crystal spear hits you!!! * * * LOW HITPOINT WARNING * * * The deep elf sorcerer hits you with a +0 long sword! * * * LOW HITPOINT WARNING * * * The ironbound convoker points at the yaktaur and mumbles some strange words. The yaktaur seems to grow stronger. An ironbound convoker opens the door. The ironbound convoker hits you with a +3 morningstar of venom. * * * LOW HITPOINT WARNING * * * The vault guard hits you but does no damage. The vault guard howls in fear. The guardian sphinx bites you! * * * LOW HITPOINT WARNING * * * The guardian sphinx claws you but does no damage. x2 The yaktaur misses you. The reaper hits you from afar with a +1 scythe of protection! * * * LOW HITPOINT WARNING * * * The reaper drags you backwards! You encounter a yaktaur. It is carrying a +0 arbalest. You stop ascending the stairs. The ancient lich touches you. You die... ....#....#'# ....#....#p### ...C.2..cpQ. #####........##### c.......p.c....p.. ......).p<[)..Q... .......