Dungeon Crawl Stone Soup version 0.32-a0-685-g93135e86f0 (webtiles) character file. Game seed: 17217031412306851053 39 scarr the Conjurer (level 3, -6/26 HPs) Began as a Draconian Conjurer on Mar 12, 2024. Mangled by a gnoll ... wielding a +0 whip (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:46 (1689 turns). scarr the Conjurer (Draconian Conjurer) Turns: 1689, Time: 00:01:47 Health: -6/26 AC: 5 Str: 9 XL: 3 Next: 28% Magic: 0/6 EV: 12 Int: 20 God: Gold: 94 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Missiles b - 2 boomerangs d - 4 javelins Jewellery g - an amulet of faith Scrolls e - a scroll of fog {unknown} h - a scroll of teleportation {unknown} Potions a - a potion of magic c - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 16% 1 Call Canine Familiar Summ 2% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Summon Blazeheart Golem Fire/Summ 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You hit the gnoll but do no damage. Your tail-slap misses the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. You barely miss the gnoll. The gnoll is severely wounded. The gnoll closely misses you. You hit the gnoll but do no damage. You tail-slap the gnoll, but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip! You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. Unknown command. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! You die... #.##>....##.####### #.##.....##.# #.#########.# #.# #.# #.# #.# ##.# #.# # #..##### #.# # #......# #g### # ######.# #.@.# # #.# ###.# # #.#######.####### # #.#.............# # #.#.#####.#####.# # #####.........#####.# # #.................†.# # #.#####.#####.#####.######### #.# #................ You could see a gnoll. Vanquished Creatures A gnoll (D:2) 3 dart slugs A ball python (D:2) 3 endoplasms (D:1) A giant cockroach (D:1) 4 hobgoblins (D:1) A quokka (D:2) 2 bats (D:2) A frilled lizard (D:2) 2 goblins (D:1) 2 kobolds 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scarr the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 470 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1534 | D:2 | Reached XP level 3. HP: 22/26 MP: 0/6 1537 | D:2 | Learned a level 2 spell: Searing Ray 1689 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_loops_corners D:2: layout_loops_ring, uniq_natasha Action || total ---------------------------++------- Melee: Unarmed || 3 Dagger || 13 Tailslap || 1 Cast: Magic Dart || 58 Searing Ray || 1 Armour: Skin || 12 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1688 | 1668 | 20 | 99 | 1397 | 2 | 844.0 | Dungeon | 1688 | 1668 | 20 | 99 | 1397 | 2 | 844.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1241 daAuts D:2: 446 daAuts