Dungeon Crawl Stone Soup version 0.29.1-4-g47bece8355 (webtiles) character file. Game seed: 10154767381294196082 603 scionoferis the Magician (level 7, -5/38 HPs) Began as a Deep Elf Arcane Marksman on Dec 5, 2022. Was an Initiate of Vehumet. Slain by a wyvern zombie (10 damage) ... in an ossuary. The game lasted 00:14:39 (5098 turns). scionoferis the Magician (Deep Elf Arcane Marksman) Turns: 5098, Time: 00:14:39 Health: -5/38 AC: 3 Str: 9 XL: 7 Next: 18% Magic: 17/17 EV: 12 Int: 24 God: Vehumet [......] Gold: 314 SH: 5 Dex: 15 Spells: 13/16 levels left rFire + . . SeeInvis . a - +1 dagger (elec) rCold . . . Faith . h - +0 buckler rNeg + . . Spirit . s - +0 leather armour {rF+} rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.12/turn r - ring of positive energy MPRegen 0.15/turn q - +6 ring of intelligence @: on berserk cooldown, slowed, very slow A: no striking features a: Renounce Religion You were in an ossuary. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Ossuary. You collected 314 gold pieces. Skills: - Level 1.2 Fighting - Level 2.6 Ranged Weapons - Level 3.1 Dodging + Level 2.8 Shields + Level 5.4 Spellcasting * Level 5.1 Conjurations - Level 4.0 Hexes You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 100% N/A 3% 1 b - Searing Ray Conj 62% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Inner Flame Hex/Fire 16% N/A 21% 3 Portal Projectile Hex/Tloc 32% N/A 21% 3 Fulminant Prism Conj/Hex 14% 3d9 24% 4 Cause Fear Hex 12% N/A 30% 4 Ozocubu's Armour Ice 6% N/A 43% 3 Ozocubu's Refrigeration Ice 3% 4d8 100% 7 Inventory: Hand Weapons a - a +1 dagger of electrocution (weapon) (You found it on level 1 of the Dungeon) b - a +1 sling F - a +0 sling of freezing (You found it on level 5 of the Dungeon) Missiles y - a throwing net C - 11 poisoned darts Armour h - a +0 buckler (worn) (You found it on level 1 of the Dungeon) s - a +0 leather armour of fire resistance (worn) (You found it on level 2 of the Dungeon) w - an orb of energy (You found it on level 2 of the Dungeon) E - a +0 pair of gloves (You found it on level 4 of the Dungeon) Magical Staves D - a staff of cold (You took it off a goblin on level 4 of the Dungeon) Jewellery q - a +6 ring of intelligence (right hand) (You found it on level 3 of the Dungeon) r - a ring of positive energy (left hand) (You found it on level 2 of the Dungeon) Wands A - a wand of digging (7) (You found it on level 3 of the Dungeon) Scrolls g - a scroll of poison j - a scroll of amnesia k - 4 scrolls of magic mapping m - a scroll of noise n - a scroll of brand weapon o - a scroll of torment u - 3 scrolls of teleportation {unknown} x - a scroll of butterflies B - a scroll of vulnerability {unknown} Potions c - a potion of magic d - 2 potions of berserk rage e - 2 potions of brilliance {unknown} i - 2 potions of heal wounds {unknown} l - 2 potions of flight {unknown} p - a potion of invisibility {unknown} t - a potion of lignification {unknown} v - a potion of mutation {unknown} z - a potion of haste {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Ossuary (1/1) Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One ≈ ≈≈ ≈≈ #### ≈## #~#~≈≈ ≈~~ # .~.~. .~ #≈# .~.#.~.#'#.~## ~~~.~...~..~.# ##Z## #..@# #.∩.# #∩..# ##### You could see a wyvern zombie. Message History You hit the kobold but do no damage. The kobold misses you. You hit the kobold but do no damage. Lightning courses through the kobold!! You kill the kobold! No target in view! Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) Magic restored. Things that are here: a +0 club; a +0 club; an orc corpse Found 3 stones. Found a stone staircase leading up. You see here 3 stones. You now have 193 gold pieces (gained 12). u - 2 scrolls labelled FOXTOM NELYAR (gained 1) Found a stone staircase leading down. You now have 203 gold pieces (gained 10). q - a +6 ring of intelligence You feel clever. q - a +6 ring of intelligence (right hand) Found a dagger. 2 gnolls come into view. Found 6 gold pieces. The gnoll shouts! Casting: Slow (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (chance to affect: 71%) The gnoll struggles to resist. Casting: Slow (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (chance to affect: 71%) The gnoll seems to slow down. You shoot a sling bullet. The sling bullet barely misses the gnoll. You shoot a sling bullet. The sling bullet closely misses the gnoll. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) The gnoll hits you with a +0 spear. You hit the gnoll but do no damage. You hit the gnoll. Lightning courses through the gnoll! You kill the gnoll! Things that are here: a +0 spear; a gnoll corpse Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) HP restored. A quokka comes into view. You shoot a sling bullet. The sling bullet hits the quokka. You kill the quokka! You now have 209 gold pieces (gained 6). You now have 215 gold pieces (gained 6). y - a throwing net A hobgoblin comes into view. Found 11 gold pieces. The hobgoblin shouts! You shoot a sling bullet. The sling bullet barely misses the hobgoblin. The hobgoblin hits you. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) The hobgoblin attacks as you move away! The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. Lightning courses through the hobgoblin!! You kill the hobgoblin! You start resting. A gnoll is nearby! Casting: Slow (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, chance to affect: 71%) The gnoll shouts! The gnoll seems to slow down. Unknown command. Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) You shoot a sling bullet. The sling bullet closely misses the gnoll. You shoot a sling bullet. The sling bullet hits the gnoll! The gnoll is heavily wounded. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is heavily wounded. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is heavily wounded. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is heavily wounded. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) You hit the gnoll. Lightning courses through the gnoll! You kill the gnoll! Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) Casting: Slow (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, chance to affect: 71%) The gnoll shouts! The gnoll seems to slow down. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is lightly wounded. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is moderately wounded. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) You hit the gnoll but do no damage. Lightning courses through the gnoll!! You kill the gnoll! Your Conjurations skill increases to level 2! Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) HP restored. Found a stone staircase leading down. You see here a hobgoblin corpse. You now have 226 gold pieces (gained 11). Found a stone staircase leading down. Found a club. There is a stone staircase leading down here. You see here a +0 club. A - a wand of digging (7) Found a giant spiked club. i - 2 yellow potions (gained 1) A worm comes into view. You shoot a sling bullet. The sling bullet hits the worm. The worm is lightly wounded. You shoot a sling bullet. The sling bullet hits the worm! The worm is severely wounded. No target in view! You shoot a sling bullet. The sling bullet hits the worm. The worm is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the worm. You shoot a sling bullet. The sling bullet hits the worm. The worm is heavily wounded. Casting: Slow (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 92% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Casting: Searing Ray (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 92% to hit) The searing ray hits the worm! The worm is almost dead. (Press . to maintain the ray.) The searing ray hits the worm. The worm is almost dead. The searing ray hits the worm! You kill the worm! Your magical contamination has completely faded away. Magic restored. Found 2 stones. A quokka comes into view. You shoot a sling bullet. The sling bullet barely misses the quokka. You shoot a sling bullet. The sling bullet hits the quokka. The quokka is heavily wounded. You shoot a sling bullet. The sling bullet hits the quokka. You kill the quokka! f - 3 glowing amethyst potions (gained 1) Found a dagger. B - a scroll labelled TENNISUPOTO An ufetubus comes into view. The ufetubus shouts! You shoot a sling bullet. The sling bullet closely misses the ufetubus. You shoot a sling bullet. The sling bullet hits the ufetubus but does no damage. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) You block the ufetubus's attack. The ufetubus misses you. You miss the ufetubus. The ufetubus hits you. You block the ufetubus's attack. You hit the ufetubus. The ufetubus is moderately wounded. The ufetubus hits you. The ufetubus barely misses you. The ufetubus hits you. The ufetubus misses you. You closely miss the ufetubus. The ufetubus is moderately wounded. The ufetubus hits you. The ufetubus misses you. The ufetubus hits you. The ufetubus closely misses you. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (moderately wounded, 60% to hit) Okay, then. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (moderately wounded, chance to affect: 71%) The ufetubus seems to slow down. The ufetubus hits you. The ufetubus misses you. The ufetubus attacks as you move away! The ufetubus completely misses you. The ufetubus barely misses you. The ufetubus attacks as you move away! You block the ufetubus's attack. The ufetubus barely misses you. The ufetubus attacks as you move away! The ufetubus closely misses you. You block the ufetubus's attack. The ufetubus attacks as you move away! The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus barely misses you. Press: ? - help, v - describe, . - travel Here: an ufetubus (lightly wounded, slow) The floor. Casting: Slow (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (lightly wounded, slow, 60% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You block the ufetubus's attack. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (lightly wounded, slow, 60% to hit) The searing ray hits the ufetubus. The ufetubus is severely wounded. (Press . to maintain the ray.) The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus closely misses you. The searing ray hits the ufetubus. You kill the ufetubus! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. The hound barks! Found 11 gold pieces and a scroll labelled FOXTOM NELYAR. Found a stone staircase leading down. There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet misses the hound. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (67% to hit) The searing ray hits the hound. The hound is moderately wounded. (Press . to maintain the ray.) The searing ray hits the hound. The hound is heavily wounded. The hound closely misses you. The searing ray hits the hound. The hound is severely wounded. The hound bites you but does no damage. The searing ray hits the hound! You kill the hound! You finish channelling your searing ray. Your Spellcasting skill increases to level 4! You have reached level 5! Okay, then. Magic restored. You now have 237 gold pieces (gained 11). u - 3 scrolls labelled FOXTOM NELYAR (gained 1) A hobgoblin comes into view. You see here 10 gold pieces. Unknown command. A hound comes into view. The hound moves out of view. You see here a scarf of harm. C - a scarf of harm You drop a scarf of harm. You pick up Ozocubu's Autobiography and begin reading... You add the spells Ozocubu's Armour and Ozocubu's Refrigeration to your library. You see here 10 gold pieces. You now have 247 gold pieces (gained 10). You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin shouts! The hobgoblin is almost dead. You shoot a sling bullet. The sling bullet closely misses the hobgoblin. You shoot a sling bullet. The sling bullet closely misses the hobgoblin. You shoot a sling bullet. The sling bullet closely misses the hobgoblin. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. The hobgoblin hits you but does no damage. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) A hound is nearby! You shoot a sling bullet. The hound barks! The sling bullet hits the hound. The hound is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the hound. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, 69% to hit) The searing ray hits the hound. The hound is heavily wounded. (Press . to maintain the ray.) The searing ray hits the hound. The hound is severely wounded. The searing ray hits the hound. You kill the hound! HP restored. Found a stone staircase leading up. An endoplasm comes into view. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is almost dead. You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. The endoplasm is almost dead. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! An iguana comes into view. You shoot a sling bullet. The sling bullet hits the iguana. The iguana is moderately wounded. You shoot a sling bullet. The sling bullet hits the iguana! The iguana is severely wounded. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (severely wounded, 81% to hit) The searing ray hits the iguana. The iguana is almost dead. (Press . to maintain the ray.) The searing ray hits the iguana! You kill the iguana! Your Conjurations skill increases to level 3! Found a dagger. A goblin comes into view. It is wielding a staff of cold and quivering poisoned darts. You shoot a sling bullet. The goblin shouts! The sling bullet hits the goblin. You kill the goblin! f - 4 glowing amethyst potions (gained 1) You now have 261 gold pieces (gained 14). Things that are here: a staff of cold; 5 poisoned darts C - 5 poisoned darts; D - a staff of cold You now have 271 gold pieces (gained 10). E - a scroll of identify As you read the scroll of identify, it crumbles to dust. x - a scroll of butterflies Found a stone staircase leading down. Found a stone staircase leading down. Found 5 stones. You see here 5 stones. There is a stone staircase leading down here. C - 11 poisoned darts (gained 6) k - 4 scrolls of magic mapping (gained 1) Found a staircase to the Ecumenical Temple. Found a pair of gloves. A hobgoblin comes into view. The hobgoblin shouts! There is an open door here. An endoplasm comes into view. You shoot a sling bullet. The endoplasm quivers. The sling bullet hits the hobgoblin. The hobgoblin is moderately wounded. There is an open door here. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. The sling bullet hits the endoplasm. The endoplasm is moderately wounded. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, 78% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) A giant cockroach comes into view. You now have 285 gold pieces (gained 14). You see here a hobgoblin corpse. You see here a +0 pair of gloves. E - a +0 pair of gloves There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found four altars. There is a staircase back to the Dungeon here. Magic restored. Found a shimmering blue altar of Sif Muna. Found a hide-covered altar of Uskayaw. Found a stormy altar of Qazlal. Found a white marble altar of Elyvilon. Found an ornate altar of the Wu Jian Council. Found a snail-covered altar of Cheibriados. Found a sacrificial altar of Ru. Found a bloodstained altar of Trog. Found a burning altar of Makhleb. Found a blossoming altar of Fedhas. Found a glowing silver altar of Zin. Found a hazy altar of Hepliaklqana and a sparkling altar of Nemelex Xobeh. Found a shimmering altar of Xom. Found an opulent altar of Gozag. Done exploring. Done exploring. Search for what [? for help]? veh There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! Unknown command. Press < or > to pray at altars. Done exploring. There is an iron altar of Okawaru here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. Found a leather armour. A kobold comes into view. It is wielding a +0 short sword. There is an open door here. You shoot a sling bullet. The sling bullet closely misses the kobold. You shoot a sling bullet. The sling bullet barely misses the kobold. You shoot a sling bullet. The sling bullet barely misses the kobold. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) You barely miss the kobold. You block the kobold's attack. The kobold misses you. You hit the kobold. The kobold is moderately wounded. The kobold barely misses you. You hit the kobold. You kill the kobold! Vehumet accepts your kill. No target in view! Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) A hobgoblin comes into view. The hobgoblin shouts! A quokka comes into view. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. There is an open door here. You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is severely wounded. You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! Vehumet accepts your kill. Your Shields skill increases to level 2! You shoot a sling bullet. The sling bullet hits the quokka. The quokka is severely wounded. You shoot a sling bullet. The sling bullet hits the quokka. The quokka is almost dead. The quokka barely misses you. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) The quokka completely misses you. You hit the quokka but do no damage. Lightning courses through the quokka!! You kill the quokka! Vehumet accepts your kill. Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) Found a stone staircase leading up. You now have 295 gold pieces (gained 10). f - 6 glowing amethyst potions (gained 2) A goblin comes into view. It is wielding a +0 club. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! Vehumet accepts your kill. Found a ring mail. Found a scale mail. An adder comes into view. You shoot a sling bullet. The sling bullet hits the adder. The adder hisses angrily. The adder is moderately wounded. A howler monkey comes into view. You shoot a sling bullet. The sling bullet closely misses the adder. The howler monkey howls! The howler monkey hoots and howls with incredible vigour! Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 63% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder bites you but does no damage. Unknown command. The adder bites you. You are poisoned. The adder poisons you! The adder bites you but does no damage. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 63% to hit) The searing ray hits the adder! You kill the adder! Vehumet accepts your kill. The searing ray misses the howler monkey. (Press . to maintain the ray.) You feel sick. The searing ray misses the howler monkey. You feel sick. The howler monkey closely misses you. The searing ray hits the howler monkey. The howler monkey is moderately wounded. You feel sick. The howler monkey hoots and howls with incredible vigour! You hear a howl! The searing ray misses the howler monkey. You finish channelling your searing ray. You feel sick. The howler monkey hits you. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (moderately wounded, catching its breath, 75% to hit) The searing ray hits the howler monkey! The howler monkey is severely wounded. (Press . to maintain the ray.) You feel sick. You are no longer poisoned. You block the howler monkey's attack. The searing ray hits the howler monkey! You kill the howler monkey! Vehumet accepts your kill. Your magical contamination has completely faded away. You have reached level 6! You start resting. Magic restored. A howler monkey comes into view. You shoot a sling bullet. The sling bullet barely misses the howler monkey. The howler monkey howls! You shoot a sling bullet. The sling bullet closely misses the howler monkey. You shoot a sling bullet. The sling bullet hits the howler monkey. The howler monkey is moderately wounded. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (moderately wounded, 75% to hit) The searing ray hits the howler monkey. The howler monkey is heavily wounded. (Press . to maintain the ray.) The searing ray hits the howler monkey! The howler monkey is almost dead. The howler monkey hoots and howls with incredible vigour! The searing ray hits the howler monkey. You kill the howler monkey! Vehumet accepts your kill. HP restored. Things that are here: a howler monkey corpse; a howler monkey corpse d - 3 murky cyan potions (gained 1) k - 5 scrolls of magic mapping (gained 1) You now have 314 gold pieces (gained 19). There is an open door here. There is an open door here. You see here a hobgoblin skeleton. Done exploring. Search for what [Enter for "veh", or ? for help]? d: Unknown command. There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! There is a stone staircase leading up here. Found a scroll labelled FOXTOM NELYAR. Found a shadowy altar of Dithmenos. Found a glowing golden altar of the Shining One. Found a war axe. Press: ? - help, v - describe, . - travel A rock wall. Unknown command. Found a glowing sling. You see here a +0 sling of freezing. F - a +0 sling of freezing You hear the slow hiss of a very distant avalanche of sand. Found a scroll labelled JOVOECR HOOW. An ice beast comes into view. As you read the scroll of magic mapping, it crumbles to dust. You feel aware of your surroundings. You sensed 2 shops/portals. Unknown command. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! Welcome back, scionoferis the Deep Elf Arcane Marksman. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Found a dagger. You see here a +0 dagger. Found 6 stones. You hear the slow hiss of an avalanche of sand very nearby. Found a sand-covered staircase. There is an empty arch of ancient stone here. Found 6 stones. There is a sand-covered staircase here. The world spins around you as you enter the gateway. You enter an ossuary! Found a gate leading back out of this place. There is an empty arch of ancient stone here. You open the door. 2 bog mummies come into view. The bog mummy casts a spell at you. The puff of frost hits you. The bog mummy gestures at you while chanting. You resist with some effort. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bog mummy Aim: a bog mummy (89% to hit) The searing ray hits the bog mummy. The bog mummy is lightly damaged. (Press . to maintain the ray.) The bog mummy gestures at you while chanting. The puff of frost misses you. The searing ray hits the bog mummy. The bog mummy is moderately damaged. The searing ray hits the bog mummy. The bog mummy is heavily damaged. The searing ray hits the bog mummy. The bog mummy is severely damaged. You finish channelling your searing ray. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bog mummy Aim: a bog mummy (severely damaged, 89% to hit) The searing ray hits the bog mummy! The bog mummy is heavily damaged. The searing ray misses the bog mummy. (Press . to maintain the ray.) The searing ray hits the bog mummy. The bog mummy is severely damaged. The searing ray misses the bog mummy. The searing ray hits the bog mummy. The bog mummy is almost destroyed. The bog mummy points at you and mumbles some strange words. You feel yourself slow down. The bog mummy casts a spell at you. You feel as though you will be slow longer. The searing ray hits the bog mummy! You destroy the bog mummy! Vehumet accepts your kill. You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bog mummy Aim: a bog mummy (severely damaged, 90% to hit) The searing ray hits the bog mummy! You destroy the bog mummy! Vehumet accepts your kill. (Press . to maintain the ray.) Your Conjurations skill increases to level 4! You close the door. You start resting. A mummy opens the door. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - mummy Aim: a mummy (wandering, hasn't noticed you, 90% to hit) The searing ray hits the mummy. The mummy is moderately damaged. (Press . to maintain the ray.) A centaur zombie comes into view. The searing ray hits the mummy. The mummy is moderately damaged. You block the mummy's attack. The searing ray hits the mummy. The mummy is heavily damaged. The searing ray hits the mummy. The mummy is severely damaged. You finish channelling your searing ray. The mummy barely misses you. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) The mummy hits you!! Ouch! That really hurt! You barely miss the mummy. The mummy is severely damaged. You hit the mummy but do no damage. The mummy is severely damaged. The centaur zombie hits you. The centaur zombie misses you. You block the mummy's attack. You hit the mummy but do no damage. Lightning courses through the mummy! You destroy the mummy! Vehumet accepts your kill. You block the centaur zombie's attack. The centaur zombie barely misses you. The centaur zombie closely misses you. The centaur zombie kicks you. A mummy comes into view. It was a potion of curing. You feel better. The centaur zombie barely misses you. The centaur zombie kicks you but does no damage. The centaur zombie closely misses you. The centaur zombie kicks you but does no damage. You hit the centaur zombie. Lightning courses through the centaur zombie! The centaur zombie is moderately damaged. The centaur zombie closely misses you. You block the centaur zombie's attack. The centaur zombie closely misses you. The centaur zombie kicks you but does no damage. You hit the centaur zombie. The centaur zombie is heavily damaged. The centaur zombie hits you. The centaur zombie kicks you. Unknown command. You hit the mummy but do no damage. Okay, then. Unknown command. Okay, then. Unknown command. You barely miss the mummy. You feel yourself speed up. The mummy closely misses you. You hit the mummy. Lightning courses through the mummy!! You destroy the mummy! Vehumet accepts your kill. The centaur zombie closely misses you. The centaur zombie misses you. You hit the centaur zombie. The centaur zombie is heavily damaged. The centaur zombie closely misses you. The centaur zombie barely misses you. You hit the centaur zombie but do no damage. The centaur zombie is heavily damaged. The centaur zombie hits you. The centaur zombie kicks you. * * * LOW HITPOINT WARNING * * * You hit the centaur zombie. The centaur zombie is severely damaged. The centaur zombie completely misses you. The centaur zombie kicks you but does no damage. The centaur zombie barely misses you. The centaur zombie kicks you. * * * LOW HITPOINT WARNING * * * You hit the centaur zombie. The centaur zombie is severely damaged. The centaur zombie barely misses you. The centaur zombie kicks you but does no damage. You hit the centaur zombie but do no damage. The centaur zombie is severely damaged. You block the centaur zombie's attack. The centaur zombie kicks you but does no damage. You hit the centaur zombie. The centaur zombie is severely damaged. The centaur zombie barely misses you. The centaur zombie kicks you but does no damage. The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie kicks you but does no damage. You feel better. The centaur zombie misses you. The centaur zombie closely misses you. You hit the centaur zombie. The centaur zombie is almost destroyed. The centaur zombie hits you. The centaur zombie kicks you but does no damage. The centaur zombie hits you. The centaur zombie closely misses you. You hit the centaur zombie. The centaur zombie is almost destroyed. You block the centaur zombie's attack. The centaur zombie closely misses you. You hit the centaur zombie but do no damage. Lightning courses through the centaur zombie! You destroy the centaur zombie! Vehumet accepts your kill. Your Spellcasting skill increases to level 5! You close the door. You start resting. A bullfrog zombie comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - mummy Aim: a mummy (wandering, hasn't noticed you, 90% to hit) The searing ray hits the mummy. The mummy is lightly damaged. (Press . to maintain the ray.) A centaur zombie comes into view. The searing ray hits the centaur zombie! The centaur zombie is moderately damaged. The searing ray hits the mummy. The mummy is moderately damaged. The centaur zombie hits you. You block the centaur zombie's attack. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - mummy Aim: a mummy (moderately damaged, 90% to hit) Okay, then. Unknown command. The searing ray hits the mummy! The mummy is heavily damaged. The searing ray hits the bullfrog zombie. The bullfrog zombie is lightly damaged. The searing ray hits the mummy! You destroy the mummy! Vehumet accepts your kill. You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the centaur zombie. The centaur zombie is heavily damaged. (Press . to maintain the ray.) The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie kicks you but does no damage. The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie kicks you. * * * LOW HITPOINT WARNING * * * You feel better. You block the centaur zombie's attack. The centaur zombie misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog zombie Aim: a bullfrog zombie (lightly damaged, 87% to hit) The searing ray hits the centaur zombie! The centaur zombie is severely damaged. The searing ray hits the bullfrog zombie! The bullfrog zombie is heavily damaged. (Press . to maintain the ray.) The centaur zombie hits you but does no damage. You block the centaur zombie's attack. A bullfrog zombie comes into view. The searing ray hits the centaur zombie. The centaur zombie is severely damaged. The searing ray hits the bullfrog zombie! The bullfrog zombie is severely damaged. The centaur zombie hits you but does no damage. The centaur zombie closely misses you. The searing ray hits the centaur zombie! The centaur zombie is almost destroyed. The searing ray hits the bullfrog zombie. The bullfrog zombie is almost destroyed. The centaur zombie barely misses you. The centaur zombie kicks you but does no damage. A bullfrog zombie comes into view. The centaur zombie closely misses you. The centaur zombie kicks you. * * * LOW HITPOINT WARNING * * * You hit the centaur zombie. You destroy the centaur zombie! Vehumet accepts your kill. The bullfrog zombie hits you. * * * LOW HITPOINT WARNING * * * You hit the bullfrog zombie. The bullfrog zombie is almost destroyed. The bullfrog zombie closely misses you. You barely miss the bullfrog zombie. The bullfrog zombie is almost destroyed. The bullfrog zombie closely misses you. You hit the bullfrog zombie. You destroy the bullfrog zombie! Vehumet accepts your kill. You block the bullfrog zombie's attack. You hit the bullfrog zombie. The bullfrog zombie is lightly damaged. The bullfrog zombie completely misses you. You hit the bullfrog zombie. The bullfrog zombie is lightly damaged. The bullfrog zombie hits you. * * * LOW HITPOINT WARNING * * * You closely miss the bullfrog zombie. The bullfrog zombie is lightly damaged. The bullfrog zombie hits you. * * * LOW HITPOINT WARNING * * * You block the bullfrog zombie's attack. You feel better. The bullfrog zombie hits you. * * * LOW HITPOINT WARNING * * * You completely miss the bullfrog zombie. The bullfrog zombie is lightly damaged. The bullfrog zombie hits you but does no damage. You hit the bullfrog zombie. Lightning courses through the bullfrog zombie! The bullfrog zombie is heavily damaged. You block the bullfrog zombie's attack. The bullfrog zombie hits you. * * * LOW HITPOINT WARNING * * * A mummy comes into view. You hit the bullfrog zombie. The bullfrog zombie is heavily damaged. The bullfrog zombie closely misses you. You hit the bullfrog zombie. The bullfrog zombie is severely damaged. The bullfrog zombie hits you. * * * LOW HITPOINT WARNING * * * You feel better. The bullfrog zombie misses you. The bullfrog zombie barely misses you. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The bullfrog zombie hits you. You puncture the bullfrog zombie! Lightning courses through the bullfrog zombie! You destroy the bullfrog zombie! Vehumet accepts your kill. You have reached level 7! You puncture the bullfrog zombie! The bullfrog zombie is moderately damaged. You barely miss the bullfrog zombie. The bullfrog zombie is moderately damaged. The bullfrog zombie hits you. * * * LOW HITPOINT WARNING * * * You puncture the bullfrog zombie! The bullfrog zombie is severely damaged. The bullfrog zombie closely misses you. You hit the bullfrog zombie. Lightning courses through the bullfrog zombie! You destroy the bullfrog zombie! Vehumet accepts your kill. Your Conjurations skill increases to level 5! There is an open door here. You puncture the mummy! The mummy is moderately damaged. The mummy hits you! * * * LOW HITPOINT WARNING * * * You hit the mummy. The mummy is severely damaged. You hit the mummy. Lightning courses through the mummy! You destroy the mummy! Vehumet accepts your kill. You slam the door shut with a bang! You feel a strong urge to attack something. You start resting. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. A bog mummy opens the door. The bog mummy moves out of view. You start resting. A bog mummy is nearby! You feel better. The bog mummy misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bog mummy Aim: a bog mummy (90% to hit) The searing ray hits the bog mummy! The bog mummy is moderately damaged. (Press . to maintain the ray.) The bog mummy misses you. The searing ray misses the bog mummy. A wyvern zombie comes into view. You block the bog mummy's attack. The wyvern zombie moves out of view. The searing ray hits the bog mummy! The bog mummy is severely damaged. The bog mummy misses you. The searing ray hits the bog mummy. You destroy the bog mummy! Vehumet accepts your kill. You finish channelling your searing ray. You block the wyvern zombie's attack. You hit the wyvern zombie. The wyvern zombie is lightly damaged. You block the wyvern zombie's attack. The wyvern zombie barely misses you. You barely miss the wyvern zombie. The wyvern zombie is lightly damaged. The wyvern zombie bites you. x2 * * * LOW HITPOINT WARNING * * * It was a potion of magic. Magic courses through your body. The wyvern zombie bites you. * * * LOW HITPOINT WARNING * * * The wyvern zombie bites you! You die... Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 | 1.2 Spellcasting | 2 3 4 5 | 5.4 Dodging | 3 | 3.1 Shields | 1 2 | 2.8 Conjurations | 1 2 3 4 5 | 5.1 Ranged Weapons | | 2.6 Hexes | | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 63 | 61 | 9 || 133 Fire: Sling | 91 | 65 | || 156 Cast: Slow | | 8 | || 8 Searing Ray | | 16 | 1 || 17 Use: Scroll | 5 | 2 | || 7 Potion | | 6 | 2 || 8 Armor: Robe | 1 | | || 1 Leather armour | 15 | 18 | || 33 Dodge: Dodged | 41 | 61 | 5 || 107 Block: Buckler | 11 | 22 | 3 || 36 Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic, minmay_pentomino_r4 D:2: layout_loops_corners D:3: layout_loops_ring, chequers_serial_rivers_micro_b, chequers_mini_garden, feat_on_display D:4: layout_cave_pools, temple_green D:5: minmay_bubble_buster, layout_basic, nicolae_overflow_squiral, chequers_ossuary_entry_cave, kennysheep_opposing_triangles, uniq_grinder, uniq_eustachio Temple: hellmonk_temple_of_storms Ossuary: ossuary_zaba_flooded Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scionoferis the Deep Elf Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 268 | D:1 | Reached skill level 1 in Fighting 268 | D:1 | Reached skill level 2 in Spellcasting 272 | D:1 | Reached XP level 2. HP: 16/16 MP: 7/7 438 | D:1 | HP: 1/16 [endoplasm (3)] 918 | D:1 | Reached XP level 3. HP: 16/20 MP: 9/9 1121 | D:2 | Reached skill level 3 in Spellcasting 1145 | D:2 | Reached skill level 3 in Dodging 1471 | D:2 | Learned a level 2 spell: Searing Ray 1574 | D:2 | Reached skill level 1 in Shields 2143 | D:2 | Reached skill level 1 in Conjurations 2521 | D:3 | Reached XP level 4. HP: 11/25 MP: 11/11 3285 | D:3 | Reached skill level 2 in Conjurations 3692 | D:3 | HP: 1/25 [ufetubus (3)] 4043 | D:4 | Reached skill level 4 in Spellcasting 4043 | D:4 | Reached XP level 5. HP: 29/29 MP: 6/13 4206 | D:4 | Reached skill level 3 in Conjurations 4399 | D:4 | Found a staircase to the Ecumenical Temple. 4419 | Temple | Entered the Ecumenical Temple 4473 | Temple | Became a worshipper of Vehumet 4498 | D:4 | Reached skill level 2 in Shields 4595 | D:4 | Reached XP level 6. HP: 21/34 MP: 4/14 4847 | D:5 | Entered Level 5 of the Dungeon 4858 | D:5 | Found a shadowy altar of Dithmenos. 4861 | D:5 | Found a glowing golden altar of the Shining One. 4902 | D:5 | Noticed an ice beast 4956 | D:5 | Found a sand-covered staircase. 4963 | Ossuary | Entered an ossuary 4976 | Ossuary | Reached skill level 4 in Conjurations 5020 | Ossuary | Reached skill level 5 in Spellcasting 5054 | Ossuary | HP: 3/34 [centaur zombie (2)] 5070 | Ossuary | HP: 3/34 [bullfrog zombie (2)] 5074 | Ossuary | Reached XP level 7. HP: 21/38 MP: 3/16 5078 | Ossuary | Reached skill level 5 in Conjurations 5098 | Ossuary | Slain by a wyvern zombie Vanquished Creatures 2 howler monkeys (D:4) 2 centaur zombies (Ossuary) 2 hounds (D:4) 3 bullfrog zombies (Ossuary) An iguana (D:4) 7 mummies (Ossuary) 3 gnolls (D:3) 3 adders (D:2 D:3 D:4) An ufetubus (D:3) 2 worms (D:2 D:3) 4 dart slugs (D:1 D:2 D:3) An orc (D:3) 9 endoplasms (D:1 D:2 D:3 D:4) 2 giant cockroaches (D:1) 6 goblins (D:1 D:2 D:4) 5 hobgoblins (D:2 D:3 D:4) A jackal (D:1) 10 kobolds (D:1 D:2 D:3 D:4) 9 quokkas (D:1 D:2 D:3 D:4) 3 ball pythons (D:1 D:2) 5 bats (D:1 D:2) A frilled lizard (D:1) 2 rats (D:1) 84 creatures vanquished. Vanquished Creatures (others) A withered plant (Ossuary) 1 creature vanquished. Grand Total: 85 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5154 | 4987 | 167 | 1438 | 2617 | 7 | 736.3 | Dungeon | 4936 | 4786 | 150 | 1368 | 2588 | 5 | 987.2 | Temple | 61 | 44 | 17 | 0 | 28 | 1 | 61.0 | Ossuary | 155 | 155 | 0 | 70 | 1 | 1 | 155.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1573 daAuts D:3: 1381 daAuts D:1: 1109 daAuts D:4: 756 daAuts Ossuary: 155 daAuts D:5: 115 daAuts Temple: 61 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 437 | 425 | 49.3 | 68 | 16 | 19.0 +---------+---------+-------+---------+---------+------- D:1 | 37 | 7 | 15.9 | 20 | 4 | 16.7 D:2 | 47 | 0 | 0.0 | 18 | 0 | 0.0 D:3 | 89 | 0 | 0.0 | 15 | 0 | 0.0 D:4 | 264 | 0 | 0.0 | 15 | 0 | 0.0 Ossuary | 0 | 418 | 100.0 | 0 | 12 | 100.0 +---------+---------+-------+---------+---------+-------