Dungeon Crawl Stone Soup version 0.30-a0-528-g8c47a4955b (webtiles) character file. Game seed: 15249986022111233576 987 scionoferis the Changer (level 8, -3/72 HPs) Began as an Octopode Transmuter on Dec 23, 2022. Slain by a centaur (5 damage) ... on level 5 of the Dungeon. The game lasted 00:20:41 (5478 turns). scionoferis the Changer (Octopode Transmuter) Turns: 5478, Time: 00:20:41 Health: -3/72 AC: 24 Str: 12 XL: 8 Next: 18% Magic: 11/11 EV: 2 Int: 15 God: Gold: 258 SH: 0 Dex: 12 Spells: 4/11 levels left rFire + . . SeeInvis + a - +2 dagger (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois + Reflect . (no amulet) rElec . Harm . D - ring of protection from fire rCorr . Rampage . F - ring of see invisible Will ..... NoTele + (no ring) Stlth ++ (no ring) HPRegen 0.32/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: tree-form A: stationary, stasis, torment immunity, boosted hp, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were on level 5 of the Dungeon. You were a tree. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 258 gold pieces. Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 4.0 Stealth - Level 3.0 Unarmed Combat - Level 2.0 Spellcasting + Level 6.9 Transmutations + Level 5.4 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 44% N/A 1% 1 b - Wereblood Tmut 22% N/A 1% 2 c - Ice Form Ice/Tmut 20% N/A 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 68% 1d8 2% 1 Sting Tmut/Pois 44% 1d5 5% 1 Frozen Ramparts Ice 34% 1d6 8% 3 Spider Form Tmut/Pois 11% N/A 16% 3 Hailstorm Conj/Ice 9% 3d4 22% 3 Poisonous Vapours Pois/Air 2% N/A 32% 2 Olgreb's Toxic Radiance Pois 1% N/A 91% 4 Summon Forest Summ/Tloc 0% N/A 99% 5 Eringya's Noxious Bog Tmut/Pois 5% N/A 100% 6 Summon Hydra Summ 0% N/A 100% 7 Inventory: Hand Weapons a - a +2 dagger of electrocution (weapon) (You took it off a kobold on level 4 of the Dungeon) b - a +0 sling (You took it off a goblin on level 2 of the Dungeon) d - a +0 dagger (You took it off a kobold on level 1 of the Dungeon) x - a +0 long sword (You found it on level 2 of the Dungeon) z - a +2 vorpal trident (You found it on level 4 of the Dungeon) C - a +3 short sword of protection (You took it off a kobold in a sewer) Missiles e - a curare-tipped dart p - 4 javelins v - 7 poisoned darts (quivered) Jewellery D - a ring of protection from fire (left branch) (You found it on level 4 of the Dungeon) F - a ring of see invisible (right branch) (You found it on level 4 of the Dungeon) Wands j - a wand of iceblast (14) (You found it on level 2 of the Dungeon) Scrolls c - 4 scrolls of teleportation f - 2 scrolls of enchant armour {unknown} g - 3 scrolls of vulnerability {unknown} i - 2 scrolls of immolation {unknown} k - a scroll of fear q - a scroll of magic mapping t - a scroll of blinking y - a scroll of silence {unknown} A - a scroll of poison {unknown} E - 2 scrolls of noise {unknown} Potions h - 2 potions of heal wounds {unknown} l - 5 potions of curing o - 2 potions of brilliance {unknown} r - a potion of attraction {unknown} s - 4 potions of haste u - a potion of resistance {unknown} w - 2 potions of might {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Sewer (visited) Altars: Ashenzari Cheibriados Dithmenos Hepliaklqana Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Xom Yredelemnul Zin Shops: D:1 !(( # #. . ####.# . #.....♣. # ###...[..♣♣♣♣♣♣♣♣♣.#### .............(c(...... #......#.###.♣#####. ##......#.# #......# #.....#...##........... .##.......###............ ........##......>........ ###........##[.........#. #.......#####..........# #.......# #............ ........######......<.##. You could see a centaur. Message History You see here 4 stones. An iguana comes into view. You shoot a sling bullet. The sling bullet hits the iguana. The iguana is lightly wounded. Your +3 short sword of protection hums with potential! a - a +3 short sword of protection (weapon) Casting: Beastly Appendage (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. Your transformation is almost over. You closely miss the iguana. You grab the iguana. You pierce the iguana, but do no damage. The iguana is lightly wounded. You constrict the iguana, but do no damage. The iguana bites you! You hit the iguana. Your weapon exudes an aura of protection. You pierce the iguana. You squeeze the iguana. The iguana is heavily wounded. You constrict the iguana. The iguana bites you but does no damage. You barely miss the iguana. Your tentacle spike misses the iguana. The iguana is heavily wounded. You constrict the iguana. The iguana bites you. You hit the iguana. You pierce the iguana. The iguana is severely wounded. You constrict the iguana. The iguana bites you! You are too injured to fight recklessly! You hit the iguana but do no damage. You pierce the iguana, but do no damage. The iguana is almost dead. You constrict the iguana. You kill the iguana! Your +3 short sword of protection goes still. b - a +0 sling (weapon) You start resting. Magic restored. You start resting. Your tentacle spike disappears. HP restored. Found an escape hatch in the ceiling. A scorpion comes into view. Your +3 short sword of protection hums with potential! a - a +3 short sword of protection (weapon) Throw: 11 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, 98% to hit) You throw a poisoned dart. The poisoned dart hits the scorpion. The scorpion is poisoned. Unknown command. Throw: 10 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (poisoned, 56% to hit) You throw a poisoned dart. The poisoned dart hits the scorpion. The scorpion looks even sicker. Unknown command. Throw: 9 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, very poisoned, 56% to hit) You throw a poisoned dart. The poisoned dart closely misses the scorpion. Unknown command. Throw: 8 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, very poisoned, 56% to hit) You throw a poisoned dart. The poisoned dart barely misses the scorpion. Unknown command. You barely miss the scorpion. Your grab misses the scorpion. The scorpion is severely wounded. The scorpion completely misses you. You hit the scorpion. Your weapon exudes an aura of protection. Your grab misses the scorpion. The scorpion is almost dead. You kill the scorpion! Your Transmutations skill increases to level 5! Your +3 short sword of protection goes still. b - a +0 sling (weapon) Found a staircase to the Ecumenical Temple. A kobold comes into view. It is wielding a +0 short sword. A dart slug comes into view. Found a glowing trident. The dart slug launches a dart at you. The slug dart misses you. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found a shadowy altar of Dithmenos. There is a staircase back to the Dungeon here. Found a bloodstained altar of Trog and a basalt altar of Yredelemnul. There is a fountain of clear blue water here. Found an iron altar of Okawaru. Found a shimmering blue altar of Sif Muna. Found a hide-covered altar of Uskayaw. There is a fountain of clear blue water here. Found a broken altar of Ashenzari. There is a hide-covered altar of Uskayaw here. Found a sacrificial altar of Ru. Done exploring. Done exploring. Done exploring. Done exploring. There is a sacrificial altar of Ru here. There is a fountain of clear blue water here. There is a bloodstained altar of Trog here. There is a fountain of clear blue water here. There is a staircase back to the Dungeon here. Your +3 short sword of protection hums with potential! a - a +3 short sword of protection (weapon) You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. The dart slug launches a dart at you. The slug dart hits you. The dart slug barely misses you. You hit the dart slug. Your weapon exudes an aura of protection. You grab the dart slug. The dart slug is moderately wounded. You constrict the dart slug. You hit the dart slug. The dart slug is almost dead. You constrict the dart slug. You kill the dart slug! You see here a dart slug corpse. You see here a +2 vorpal trident. z - a +2 vorpal trident Okay, then. Your +3 short sword of protection goes still. b - a +0 sling (weapon) HP restored. Found 5 stones. v - 8 poisoned darts (gained 1) Found a scroll labelled OMO GEERIARUSS. Found a stone staircase leading down. The kobold shouts! You shoot a sling bullet. The sling bullet barely misses the kobold. You shoot a sling bullet. The sling bullet hits the kobold but does no damage. You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! Your +3 short sword of protection hums with potential! a - a +3 short sword of protection (weapon) Your +3 short sword of protection goes still. b - a +0 sling (weapon) v - 9 poisoned darts (gained 1) You now have 201 gold pieces (gained 14). v - 10 poisoned darts (gained 1) v - 11 poisoned darts (gained 1) You see here a +1 falchion of protection. n - 3 scrolls labelled OMO GEERIARUSS (gained 1) A kobold comes into view. It is wielding a +0 whip. You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! No target in view! A - a scroll labelled KODGHU GUIJ An adder comes into view. You shoot a sling bullet. The sling bullet hits the adder. The adder hisses angrily. The adder is lightly wounded. You shoot a sling bullet. The sling bullet closely misses the adder. You shoot a sling bullet. The sling bullet barely misses the adder. Your +3 short sword of protection hums with potential! a - a +3 short sword of protection (weapon) Casting: Beastly Appendage (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. The adder closely misses you. You barely miss the adder. Your grab misses the adder. The adder bites you but does no damage. The adder barely misses you. You hit the adder. Your weapon exudes an aura of protection. Your grab misses the adder. The adder is heavily wounded. The adder barely misses you. You closely miss the adder. You grab the adder. The adder is heavily wounded. You constrict the adder. The adder bites you. You are poisoned. The adder poisons you! You hit the adder. You squeeze the adder. You kill the adder! You feel sick. Your Ice Magic skill increases to level 3! Your +3 short sword of protection goes still. b - a +0 sling (weapon) You start resting. You feel sick. x3 Magic restored. You feel sick. You are no longer poisoned. You start resting. Your transformation is almost over. Unknown command. HP restored. Your tentacle spike disappears. A gnoll comes into view. It is wielding a +0 halberd. Found 7 gold pieces. Your +3 short sword of protection hums with potential! a - a +3 short sword of protection (weapon) Throw: 11 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (asleep, 98% to hit) Okay, then. A gnoll comes into view. It is wielding a +0 halberd. The gnoll shouts! Your +3 short sword of protection goes still. b - a +0 sling (weapon) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. Casting: Beastly Appendage (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. Your +3 short sword of protection hums with potential! a - a +3 short sword of protection (weapon) The gnoll hits you with a +0 halberd! You puncture the gnoll! Your weapon exudes an aura of protection. You grab the gnoll. The gnoll is almost dead. You constrict the gnoll. You kill the gnoll! Your transformation is almost over. You see here a +0 halberd. You start resting. Magic restored. You start resting. Your tentacle spike disappears. HP restored. Your +3 short sword of protection goes still. b - a +0 sling (weapon) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll shouts! You shoot a sling bullet. The sling bullet barely misses the gnoll. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. Your +3 short sword of protection hums with potential! a - a +3 short sword of protection (weapon) Casting: Beastly Appendage (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. The gnoll hits you from afar with a +0 halberd. The gnoll hits you with a +0 halberd! You puncture the gnoll! Your weapon exudes an aura of protection. Your grab misses the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 halberd! You hit the gnoll. Your grab misses the gnoll. You pierce the gnoll. You kill the gnoll! Things that are here: a +0 halberd; a gnoll corpse You start resting. Your transformation is almost over. You start resting. Your tentacle spike disappears. HP restored. Your +3 short sword of protection goes still. b - a +0 sling (weapon) You now have 208 gold pieces (gained 7). You open the door. Found a potion of lignification. There is an open door here. You see here a potion of lignification. B - a potion of lignification There is an open door here. Found a whip. l - 5 potions of curing (gained 1) A howler monkey comes into view. Your +3 short sword of protection hums with potential! a - a +3 short sword of protection (weapon) The howler monkey howls! The howler monkey closely misses you. x2 You barely miss the howler monkey. You grab the howler monkey. You constrict the howler monkey. The howler monkey barely misses you. You hit the howler monkey. Your weapon exudes an aura of protection. The howler monkey is moderately wounded. You constrict the howler monkey. The howler monkey closely misses you. You hit the howler monkey. You squeeze the howler monkey. You kill the howler monkey! Your +3 short sword of protection goes still. b - a +0 sling (weapon) You open the door. There is an open door here. A goblin comes into view. It is wielding a +0 club. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! You hear a shout! x2 A kobold comes into view. It is wielding a +0 short sword. You shoot a sling bullet. The sling bullet barely misses the kobold. A kobold comes into view. It is wielding a +2 dagger of electrocution. You shoot a sling bullet. The sling bullet hits the kobold. The kobold is moderately wounded. You hear a bark! There is an open door here. Casting: Beastly Appendage (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. Your +3 short sword of protection hums with potential! a - a +3 short sword of protection (weapon) The kobold hits you with a +0 short sword. You barely miss the kobold. You grab the kobold. You pierce the kobold. You kill the kobold! You hit the kobold. Your weapon exudes an aura of protection. You kill the kobold! A kobold comes into view. It is wielding a +0 short sword. Your transformation is almost over. Items here: )) ††. C - a +2 dagger of electrocution Adjust to which letter? (? for menu, Esc to quit) a - a +2 dagger of electrocution C - a +3 short sword of protection (weapon) Your +3 short sword of protection goes still. You hear the crackle of electricity. a - a +2 dagger of electrocution (weapon) The kobold shouts! A hound comes into view. Casting: Beastly Appendage (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the kobold. You kill the kobold! Things that are here: a +0 short sword; a kobold corpse Your tentacle spike disappears. Found a scroll labelled ROLYRI GEFEGG. Found a small pearl ring and a Young Poisoner's Handbook. You catch the helpless hound completely off-guard! You puncture the hound! Your grab misses the hound. You squeeze the hound. The hound is almost dead. The hound barely misses you. The hound completely misses you. You hit the hound. You kill the hound! You have reached level 7! D - a ring of protection from fire There are no items here. D - a ring of protection from fire (left tentacle) You pick up a Young Poisoner's Handbook and begin reading... You add the spells Sting, Poisonous Vapours and Olgreb's Toxic Radiance to your library. You see here a hound corpse. Found a sling. E - a scroll labelled ROLYRI GEFEGG You see here a hound corpse. Things that are here: a +0 short sword; a kobold corpse Things that are here: a +0 short sword; a kobold corpse; a kobold corpse There is an open door here. Found a stone staircase leading down. n - 4 scrolls labelled OMO GEERIARUSS (gained 1) There is a stone staircase leading down here. n - 5 scrolls labelled OMO GEERIARUSS (gained 1) There is a stone staircase leading down here. You see here a +0 short sword. A hound comes into view. The hound barks! The hound closely misses you. You hit the hound. You grab the hound. You squeeze the hound. The hound is moderately wounded. You constrict the hound. The hound bites you. You hit the hound. Lightning courses through the hound! You kill the hound! No target in view! You open the door. There is an open door here. An adder comes into view. Found 6 stones. Your +2 dagger of electrocution stops crackling. b - a +0 sling (weapon) You shoot a sling bullet. The sling bullet hits the adder! The adder hisses angrily. The adder is severely wounded. You shoot a sling bullet. The sling bullet barely misses the adder. You shoot a sling bullet. The sling bullet closely misses the adder. Casting: Beastly Appendage (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. The adder closely misses you. You hear the crackle of electricity. a - a +2 dagger of electrocution (weapon) You closely miss the adder. Your grab misses the adder. Your tentacle spike misses the adder. Your squeeze misses the adder. The adder is severely wounded. The adder closely misses you. The adder bites you. You closely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is severely wounded. The adder closely misses you. You miss the adder. Your grab misses the adder. The adder is severely wounded. The adder bites you but does no damage. You closely miss the adder. Your grab misses the adder. The adder is severely wounded. The adder closely misses you. The adder bites you. You barely miss the adder. Your grab misses the adder. The adder is heavily wounded. The adder bites you. You hit the adder. Your grab misses the adder. The adder is almost dead. The adder closely misses you. You barely miss the adder. Your grab misses the adder. You pierce the adder. You kill the adder! No target in view! Your +2 dagger of electrocution stops crackling. b - a +0 sling (weapon) Your transformation is almost over. Your tentacle spike disappears. You see here an adder corpse. There is an open door here. You see here a +0 whip. You open the door. There is an open door here. A phantom and a quokka come into view. There is an open door here. You hear the crackle of electricity. a - a +2 dagger of electrocution (weapon) You see here a +0 whip. Casting: Beastly Appendage (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You see here a +0 whip. There is an open door here. A hound comes into view. Found 4 stones and a scroll labelled ROLYRI GEFEGG. The helpless phantom fails to defend itself. You puncture the phantom! Lightning courses through the phantom! You destroy the phantom! You hit the quokka. Your grab misses the quokka. Your tentacle spike misses the quokka. The quokka is moderately wounded. The quokka misses you. You miss the quokka. Your grab misses the quokka. You squeeze the quokka. You kill the quokka! Your Ice Magic skill increases to level 4! Found 17 gold pieces. Found a glowing brown potion. The helpless hound fails to defend itself. You puncture the hound! You grab the hound. You pierce the hound, but do no damage. You squeeze the hound. You kill the hound! You see here a hound corpse. E - 2 scrolls labelled ROLYRI GEFEGG (gained 1) Your transformation is almost over. You see here a hound corpse. m - 3 glowing brown potions (gained 1) Your +2 dagger of electrocution stops crackling. b - a +0 sling (weapon) Your tentacle spike disappears. You now have 225 gold pieces (gained 17). There is an open door here. You see here a +0 whip. You open the door. There is an open door here. A ball python comes into view. You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! You hear a shout! A phantom comes into view. You hear the crackle of electricity. a - a +2 dagger of electrocution (weapon) Casting: Beastly Appendage (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. An ogre comes into view. It is wielding a +0 giant spiked club. There is an open door here. Your transformation is almost over. Your tentacle spike disappears. Unknown command. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Your +2 dagger of electrocution stops crackling. b - a +0 sling (weapon) There is a stone staircase leading up, spattered with blood here. You see here a +0 club. Things that are here: a +0 ring mail; a +0 whip Things that are here: a +0 ring mail; a +0 whip You see here a +0 club. There is a stone staircase leading up, spattered with blood here. You see here 4 stones. You now have 240 gold pieces (gained 15). A scorpion comes into view. The scorpion moves out of view. You hear the crackle of electricity. a - a +2 dagger of electrocution (weapon) Throw: 11 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - scorpion Aim: a scorpion (56% to hit) You throw a poisoned dart. The poisoned dart hits the scorpion. The scorpion is poisoned. Throw: 10 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, poisoned, 56% to hit) You throw a poisoned dart. The poisoned dart hits the scorpion. The scorpion looks even sicker. The scorpion is lightly wounded. Unknown command. You hit the scorpion. Your grab misses the scorpion. Your squeeze misses the scorpion. The scorpion is moderately wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! You barely miss the scorpion. Your grab misses the scorpion. The scorpion is heavily wounded. You feel very sick. The scorpion misses you. You closely miss the scorpion. You grab the scorpion. The scorpion is heavily wounded. You constrict the scorpion. You feel very sick. The scorpion stings you. You hit the scorpion but do no damage. You squeeze the scorpion. The scorpion is almost dead. You constrict the scorpion. You feel sick. You kill the scorpion! Your Transmutations skill increases to level 6! Unknown command. You feel sick. You feel sick. You feel sick. You start resting. You feel sick. x3 You are no longer poisoned. You start resting. HP restored. Your +2 dagger of electrocution stops crackling. b - a +0 sling (weapon) v - 10 poisoned darts (gained 1) v - 11 poisoned darts (gained 1) There is an open door here. You now have 247 gold pieces (gained 7). F - a ring of see invisible F - a ring of see invisible (right tentacle) You now have 258 gold pieces (gained 11). Done exploring. Done exploring. There is an open door here. You hear the crackle of electricity. a - a +2 dagger of electrocution (weapon) Casting: Beastly Appendage (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. The phantom hits you but does no damage. You closely miss the phantom. Your tentacle spike misses the phantom. The phantom hits you. The phantom blinks! You blink. You barely miss the phantom. Your tentacle spike misses the phantom. You squeeze the phantom, but do no damage. The phantom misses you. You barely miss the phantom. Your tentacle spike misses the phantom. You squeeze the phantom. The phantom is moderately damaged. The phantom barely misses you. You hit the phantom but do no damage. Lightning courses through the phantom! Your tentacle spike misses the phantom. The phantom is severely damaged. The phantom barely misses you. You closely miss the phantom. You pierce the phantom, but do no damage. The phantom is severely damaged. The phantom hits you. You completely miss the phantom. Your tentacle spike misses the phantom. Your squeeze misses the phantom. The phantom is severely damaged. The phantom barely misses you. You barely miss the phantom. Your tentacle spike misses the phantom. The phantom is severely damaged. The phantom hits you. The phantom blinks! You blink. You closely miss the phantom. You pierce the phantom. You squeeze the phantom. You destroy the phantom! You start resting. Your transformation is almost over. You start resting. Your tentacle spike disappears. HP restored. Your +2 dagger of electrocution stops crackling. b - a +0 sling (weapon) You hear the crackle of electricity. a - a +2 dagger of electrocution (weapon) There is a staircase to the Ecumenical Temple here. You see here a +0 halberd. A scorpion comes into view. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Throw: 11 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - scorpion Aim: a scorpion (56% to hit) You throw a poisoned dart. The poisoned dart hits the scorpion. The scorpion is poisoned. Unknown command. Throw: 10 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, poisoned, 56% to hit) You throw a poisoned dart. The poisoned dart barely misses the scorpion. You hear a splash. Unknown command. Throw: 9 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, poisoned, 56% to hit) You throw a poisoned dart. The poisoned dart hits the scorpion. The scorpion looks even sicker. The scorpion is lightly wounded. Unknown command. Casting: Beastly Appendage (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. The scorpion stings you. You hit the scorpion. Your grab misses the scorpion. You pierce the scorpion. Your squeeze misses the scorpion. The scorpion is almost dead. You kill the scorpion! Magic restored. Your transformation is almost over. v - 9 poisoned darts (gained 1) You enter the shallow water. v - 10 poisoned darts (gained 1) Done exploring. Unknown command. Done exploring. You enter the shallow water. Your tentacle spike disappears. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You see here a +0 short sword. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! An ogre is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a shout! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Throw: 10 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (72% to hit) You throw a poisoned dart. The poisoned dart hits the ogre. The ogre is poisoned. Unknown command. Throw: 9 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (poisoned, 72% to hit) You throw a poisoned dart. The poisoned dart closely misses the ogre. Unknown command. Throw: 8 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (poisoned, 72% to hit) You throw a poisoned dart. The poisoned dart hits the ogre. The ogre looks even sicker. Unknown command. Throw: 7 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, very poisoned, 72% to hit) You throw a poisoned dart. The poisoned dart completely misses the ogre. Unknown command. The ogre looks more healthy. Casting: Beastly Appendage (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You hit the ogre. Lightning courses through the ogre! You kill the ogre! Your Ice Magic skill increases to level 5! You have reached level 8! You see here a +0 giant spiked club. Your transformation is almost over. v - 7 poisoned darts (gained 1) Your tentacle spike disappears. v - 8 poisoned darts (gained 1) v - 10 poisoned darts (gained 2) Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. Your +2 dagger of electrocution stops crackling. b - a +0 sling (weapon) Unknown command. You climb downwards. Found a scroll labelled UMISIDDO HISCH. There is a stone staircase leading up here. As you read the scroll labelled OMO GEERIARUSS, it crumbles to dust. It is a scroll of identify. k - a scroll of fear As you read the scroll of identify, it crumbles to dust. q - a scroll of magic mapping As you read the scroll of identify, it crumbles to dust. t - a scroll of blinking As you read the scroll of identify, it crumbles to dust. m - 3 potions of degeneration As you read the scroll of identify, it crumbles to dust. s - 3 potions of haste Unknown command. You drop 3 potions of degeneration. Found a leather armour. An ufetubus comes into view. You shoot a sling bullet. The sling bullet hits the ufetubus but does no damage. The ufetubus shouts! You shoot a sling bullet. The sling bullet closely misses the ufetubus. You shoot a sling bullet. The sling bullet barely misses the ufetubus. You hear the crackle of electricity. a - a +2 dagger of electrocution (weapon) The ufetubus closely misses you. x2 You hit the ufetubus. Your grab misses the ufetubus. The ufetubus is lightly wounded. The ufetubus closely misses you. The ufetubus hits you. The ufetubus barely misses you. The ufetubus closely misses you. You miss the ufetubus. Your grab misses the ufetubus. Your squeeze misses the ufetubus. The ufetubus is lightly wounded. The ufetubus completely misses you. The ufetubus barely misses you. You hit the ufetubus but do no damage. Your grab misses the ufetubus. The ufetubus is lightly wounded. The ufetubus misses you. x2; The ufetubus hits you. The ufetubus closely misses you. You barely miss the ufetubus. Your grab misses the ufetubus. Your squeeze misses the ufetubus. The ufetubus hits you. x2 You hit the ufetubus. You grab the ufetubus. The ufetubus is moderately wounded. You constrict the ufetubus. The ufetubus closely misses you. The ufetubus misses you. The ufetubus completely misses you. The ufetubus hits you. You barely miss the ufetubus. The ufetubus is severely wounded. You constrict the ufetubus. The ufetubus completely misses you. The ufetubus misses you. You hit the ufetubus. You kill the ufetubus! No target in view! Your +2 dagger of electrocution stops crackling. b - a +0 sling (weapon) HP restored. Found a helmet. g - 3 scrolls labelled UMISIDDO HISCH (gained 1) You see here a +0 helmet. Found a stone staircase leading down. Search for what [Enter for "sewer", or ? for help]? hat Can't find anything matching that. Unknown command. A jelly comes into view. You shoot a sling bullet. The sling bullet hits the jelly. The jelly quivers. The jelly is moderately wounded. You shoot a sling bullet. The sling bullet hits the jelly but does no damage. The jelly is moderately wounded. You shoot a sling bullet. The sling bullet hits the jelly. The jelly is heavily wounded. You shoot a sling bullet. The sling bullet hits the jelly. The jelly is severely wounded. You hear the crackle of electricity. a - a +2 dagger of electrocution (weapon) You hit the jelly. The acid corrodes you! Your tentacles burn! The jelly is almost dead. The jelly hits you. You are splashed with acid! You hit the jelly but do no damage. Lightning courses through the jelly!! You kill the jelly! Your +2 dagger of electrocution stops crackling. b - a +0 sling (weapon) You start resting. You are no longer corroded. You start resting. An orc comes into view. It is wielding a +0 whip. An orc is nearby! You shoot a sling bullet. The orc shouts! The sling bullet hits the orc. The orc is severely wounded. The orc throws a stone. The stone misses you. You shoot a sling bullet. The sling bullet completely misses the orc. You hear the crackle of electricity. a - a +2 dagger of electrocution (weapon) Casting: Beastly Appendage (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You hit the orc but do no damage. Your grab misses the orc. Your tentacle spike misses the orc. Your squeeze misses the orc. The orc is severely wounded. The orc hits you with a +0 whip. You barely miss the orc. Your grab misses the orc. You pierce the orc. You kill the orc! Your +2 dagger of electrocution stops crackling. b - a +0 sling (weapon) Magic restored. Your transformation is almost over. Your tentacle spike disappears. HP restored. Found a scale mail. Things that are here: a +0 whip; 6 stones; a +0 ring mail You see here a +0 scale mail. Found a war axe. Found a long sword. s - 4 potions of haste (gained 1) As you open the door, it creaks loudly! Found 6 gold pieces. Found a glowing silver altar of Zin. There is an open door here. There is an open door here. A jelly comes into view. Found a leather armour. You shoot a sling bullet. The sling bullet hits the jelly! The jelly is heavily wounded. You shoot a sling bullet. The sling bullet hits the jelly. The jelly is severely wounded. You shoot a sling bullet. The sling bullet hits the jelly. The jelly is almost dead. You shoot a sling bullet. The sling bullet hits the jelly. You kill the jelly! Found a chain mail. A scorpion comes into view. You hear the crackle of electricity. a - a +2 dagger of electrocution (weapon) Throw: 10 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - scorpion Aim: a scorpion (56% to hit) You throw a poisoned dart. The poisoned dart hits the scorpion. The scorpion is poisoned. Unknown command. Throw: 9 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, poisoned, 56% to hit) You throw a poisoned dart. The poisoned dart hits the scorpion. The scorpion is moderately wounded. Unknown command. Throw: 8 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, poisoned, 56% to hit) You throw a poisoned dart. The poisoned dart barely misses the scorpion. Unknown command. Casting: Beastly Appendage (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You hit the scorpion but do no damage. Lightning courses through the scorpion! You kill the scorpion! Your +2 dagger of electrocution stops crackling. b - a +0 sling (weapon) Your transformation is almost over. Found a stone staircase leading down. A centaur comes into view. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! You see here a poisoned dart. Your tentacle spike disappears. The centaur shoots an arrow. The arrow hits you! Found a stone staircase leading up. Casting: Beastly Appendage (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You hear the crackle of electricity. a - a +2 dagger of electrocution (weapon) Okay, then. Unknown command. The centaur unwields a +0 shortbow. The centaur hits you. The centaur kicks you. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur misses you. Okay, then. Unknown command. You completely miss the centaur. The centaur hits you! * * * LOW HITPOINT WARNING * * * The centaur kicks you. * * * LOW HITPOINT WARNING * * * Really quaff the potion of lignification? [Y]es or [N]o only, please. Really quaff the potion of lignification? Your tentacle spike disappears. You turn into a tree. Your roots penetrate the ground. The centaur hits you but does no damage. The centaur kicks you but does no damage. The centaur hits you but does no damage. The centaur kicks you but does no damage. You barely miss the centaur. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you. * * * LOW HITPOINT WARNING * * * You hit the centaur. The centaur is moderately wounded. The centaur hits you but does no damage. The centaur kicks you but does no damage. The centaur hits you but does no damage. The centaur kicks you but does no damage. You hit the centaur but do no damage. The centaur is moderately wounded. The centaur barely misses you. The centaur kicks you but does no damage. You hit the centaur. The centaur is heavily wounded. The centaur hits you but does no damage. The centaur kicks you but does no damage. The centaur hits you but does no damage. The centaur kicks you but does no damage. You hit the centaur. The centaur is heavily wounded. The centaur hits you but does no damage. The centaur kicks you but does no damage. You barely miss the centaur. The centaur is heavily wounded. The centaur hits you but does no damage. The centaur kicks you but does no damage. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you but does no damage. You barely miss the centaur. Your punch misses the centaur. The centaur is heavily wounded. The centaur hits you but does no damage. The centaur kicks you but does no damage. You hit the centaur. The centaur is severely wounded. The centaur hits you but does no damage. The centaur completely misses you. The centaur hits you but does no damage. The centaur kicks you but does no damage. You hit the centaur. Your punch misses the centaur. The centaur is almost dead. The centaur hits you but does no damage. The centaur kicks you but does no damage. You barely miss the centaur. The centaur is almost dead. The centaur hits you but does no damage. The centaur kicks you but does no damage. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you but does no damage. You closely miss the centaur. You punch the centaur, but do no damage. The centaur is almost dead. The centaur hits you but does no damage. The centaur kicks you but does no damage. You hit the centaur but do no damage. The centaur is almost dead. The centaur hits you but does no damage. The centaur kicks you but does no damage. The centaur hits you but does no damage. The centaur kicks you but does no damage. You hit the centaur. The centaur is almost dead. The centaur hits you. You die... Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 1 3 4 | 4.0 Transmutations | 3 4 5 6 | 6.9 Ice Magic | 2 3 5 | 5.4 Fighting | | 1.0 Dodging | | 2.0 Unarmed Combat | | 3.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 13 | | || 13 Kick | 11 | 11 | 6 || 28 Constrict | 15 | 17 | 4 || 36 Tentacles | 13 | 10 | 7 || 30 Dagger | 50 | 3 | 53 || 106 Punch | 2 | 2 | 1 || 5 Long sword | 6 | 16 | || 22 War axe | 1 | | || 1 Short sword | | 65 | || 65 Fire: Sling | 18 | 82 | 17 || 117 Throw: Dart | | 4 | 12 || 16 Cast: Beastly Appendage | 14 | 14 | 9 || 37 Use: Potion | | 2 | 1 || 3 Scroll | | 1 | 5 || 6 Stab: Sleeping | 14 | 2 | 2 || 18 Distracted | | 1 | || 1 Armor: Skin | 3 | 19 | 36 || 58 Dodge: Dodged | 32 | 29 | 31 || 92 Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic, serial_glass, glass_columns_c, glass_columns_a, serial_shops, nicolae_shop_stone, nicolae_shop_stone, nicolae_diamond_shop D:2: layout_rooms D:3: layout_basic, cheibriados_altar_1, lemuel_crystal_altar, gammafunk_temple_overflow_claw, portal_sewer_entry_c, serial_glass, glass_columns_a, glass_columns_c, nicolae_kite_square_tiling_tiny, minmay_misc_feat_alley D:4: minmay_razor_zed, layout_basic, minmay_temple_entry_mini_moons, dreamdust_gnoll_farm D:5: layout_rooms, pdpol_temple_overflow_zin_treasury_gozag_greed, mainiacjoe_overflow_paths, mainiacjoe_overflow_large_starburst, lemuel_doored_altar Temple: nicolae_temple_ecumenical_triangle Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scionoferis the Octopode Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 40 | D:1 | Found Ehukeas's Antique Weapon Boutique. 46 | D:1 | Reached skill level 1 in Stealth 293 | D:1 | Found Irhastis's Weapon Boutique. 307 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 366 | D:1 | Found Fourgh's Distillery. 373 | D:1 | Reached skill level 2 in Stealth 962 | D:1 | Reached skill level 3 in Stealth 1037 | D:1 | Reached XP level 3. HP: 23/23 MP: 6/6 1136 | D:1 | Learned a level 2 spell: Wereblood 1404 | D:2 | Identified a +2 robe of resistance 1445 | D:2 | Reached skill level 4 in Stealth 1710 | D:3 | Reached skill level 3 in Transmutations 1710 | D:3 | Reached XP level 4. HP: 14/28 MP: 5/7 1830 | D:3 | Found a snail-covered altar of Cheibriados. 1847 | D:3 | Found a glowing drain. 1859 | Sewer | Entered a sewer 1953 | Sewer | Reached skill level 4 in Transmutations 1986 | Sewer | Reached XP level 5. HP: 33/33 MP: 8/8 1991 | Sewer | Learned a level 4 spell: Ice Form 2157 | Sewer | Noticed a kobold brigand 2192 | Sewer | Killed a kobold brigand 2193 | Sewer | Reached skill level 1 in Ice Magic 2456 | D:3 | Found a burning altar of Makhleb. 2762 | D:3 | Found a stormy altar of Qazlal. 2762 | D:3 | Found a shimmering altar of Xom. 2762 | D:3 | Found a hazy altar of Hepliaklqana. 2855 | D:4 | Reached skill level 2 in Ice Magic 2855 | D:4 | Reached XP level 6. HP: 24/38 MP: 7/9 3466 | D:4 | Reached skill level 5 in Transmutations 3469 | D:4 | Found a staircase to the Ecumenical Temple. 3476 | Temple | Entered the Ecumenical Temple 3594 | D:4 | Reached skill level 3 in Ice Magic 3987 | D:4 | Reached XP level 7. HP: 43/43 MP: 10/10 4319 | D:4 | Reached skill level 4 in Ice Magic 4602 | D:4 | Reached skill level 6 in Transmutations 5118 | D:4 | Reached skill level 5 in Ice Magic 5118 | D:4 | Reached XP level 8. HP: 48/48 MP: 9/11 5172 | D:5 | Entered Level 5 of the Dungeon 5386 | D:5 | Found a glowing silver altar of Zin. 5466 | D:5 | HP: 4/72 [centaur (5)] 5471 | D:5 | HP: 4/72 [centaur (1)] 5475 | D:5 | HP: 1/72 [centaur (4)] 5478 | D:5 | Slain by a centaur Vanquished Creatures An ogre (D:4) 2 phantoms (D:4) A kobold brigand (Sewer) 4 scorpions (D:4 D:5) A howler monkey (D:4) 4 hounds (D:3 D:4) 2 jellies (D:5) An orc priest (D:4) An iguana (D:4) An orc wizard (D:4) 2 gnolls (D:4) 3 adders (Sewer D:4) An ufetubus (D:5) 4 worms (D:2 Sewer) 5 dart slugs (D:1 D:2 D:4) 9 orcs (D:3 D:4 D:5) 10 ball pythons (D:1 D:2 D:3 Sewer D:4) 8 endoplasms (D:1 D:2) 5 giant cockroaches (D:1 D:2 D:3) 5 goblins (D:2 D:3 D:4) 3 hobgoblins (D:1 D:2 D:3) 17 kobolds (D:1 Sewer D:3 D:4) 3 quokkas (D:1 D:4) 3 bats (D:1 D:3) 3 frilled lizards (D:1 D:2 D:3) 10 rats (D:1 D:2 D:3 Sewer) 109 creatures vanquished. Vanquished Creatures (others) 6 fungi (D:4) 6 creatures vanquished. Grand Total: 115 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5501 | 5197 | 304 | 686 | 2998 | 7 | 785.9 | Dungeon | 4998 | 4711 | 287 | 623 | 2798 | 5 | 999.6 | Temple | 44 | 27 | 17 | 0 | 19 | 1 | 44.0 | Sewer | 457 | 457 | 0 | 63 | 181 | 1 | 457.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 2110 daAuts D:1: 1135 daAuts D:3: 923 daAuts D:2: 523 daAuts Sewer: 457 daAuts D:5: 306 daAuts Temple: 44 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 600 | 811 | 57.5 | 73 | 36 | 33.0 +---------+---------+-------+---------+---------+------- D:1 | 42 | 0 | 0.0 | 23 | 0 | 0.0 D:2 | 34 | 0 | 0.0 | 16 | 0 | 0.0 D:3 | 71 | 4 | 5.3 | 16 | 3 | 15.8 D:4 | 284 | 670 | 70.2 | 13 | 17 | 56.7 D:5 | 169 | 0 | 0.0 | 5 | 0 | 0.0 Sewer | 0 | 137 | 100.0 | 0 | 16 | 100.0 +---------+---------+-------+---------+---------+-------