Dungeon Crawl Stone Soup version 0.30-a0-585-g93115170b9 (webtiles) character file. Game seed: 6431131499834420156 17 scionoferis the Conjurer (level 3, -6/26 HPs) Began as a Meteoran Conjurer on Jan 2, 2023. Mangled by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:28 (201 turns). scionoferis the Conjurer (Meteoran Conjurer) Turns: 201, Time: 00:02:28 Health: -6/26 AC: 2 Str: 9 XL: 3 Next: 2% Magic: 1/8 EV: 12 Int: 21 God: Gold: 45 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . SeeInvis + c - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth + (no amulet) HPRegen 0.24/turn g - ring of see invisible MPRegen 0.11/turn (no ring) @: confused, glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Skills: - Level 2.4 Dodging - Level 1.4 Stealth + Level 3.1 Spellcasting * Level 5.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Inventory: Hand Weapons c - a +0 short sword (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) f - a +0 ring mail (You found it on level 1 of the Dungeon) i - a +0 leather armour (You found it on level 1 of the Dungeon) Jewellery g - a ring of see invisible (left hand) (You found it on level 1 of the Dungeon) Scrolls e - a scroll of enchant weapon {unknown} h - a scroll of identify {unknown} Potions b - a potion of magic Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 999 Altars: Annotations: D:2 Sigmund ** * ... ** ... , , .. * * , .. , #., * , .#* ,* #. , ** .# * #., , ###@# * #. , ###...# #. ###..@.## * , #.###......# * ######..........# *.......<...####.# .####.#...#...#.#* , #,##.##.#.... , , * #.# ..,#.## ... ... .# *,######### You could see Sigmund. Message History Welcome, scionoferis the Meteoran Conjurer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 3 gold pieces. Found a staircase leading out of the dungeon. You now have 1 gold piece. You now have 2 gold pieces (gained 1). You open the door. There is an open door here. You open the door. There is an open door here. A frilled lizard comes into view. The frilled lizard hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard! You kill the frilled lizard! A ball python comes into view. The ball python hisses angrily. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - ball python Aim: a ball python (100% to hit) The magic dart hits the ball python! You kill the ball python! A giant cockroach comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (100% to hit) The magic dart hits the giant cockroach but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (100% to hit) The magic dart hits the giant cockroach but does no damage. The giant cockroach enters a dispersal trap! You blink. A giant cockroach and an endoplasm come into view. The giant cockroach blinks! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! The endoplasm quivers. Your Conjurations skill increases to level 5! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (100% to hit) The magic dart hits the giant cockroach. The giant cockroach is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (moderately wounded, 100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! You have reached level 2! Found a stone staircase leading down. You barely miss the endoplasm. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm hits you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm jiggles. The endoplasm freezes you. You are frozen. You don't have enough magic to cast this spell. Unknown command. You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm hits you. You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm misses you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm hits you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Memorise Searing Ray, consuming 2 spell levels and leaving 3? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Unknown command. You see here a giant cockroach corpse. Found 3 gold pieces and a glowing grey potion. Found a stone staircase leading down. A quokka comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) Your Spellcasting skill increases to level 3! A quokka comes into view. A frilled lizard and a kobold come into view. Found a scroll labelled RAFELU GESUR and a ring mail. The frilled lizard hisses angrily. The quokka bites you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) Okay, then. The quokka closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the quokka. You kill the quokka! The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) The searing ray hits the frilled lizard. You kill the frilled lizard! Things that are here: a +0 short sword; a kobold corpse Things that are here: a +0 short sword; a kobold corpse c - a +0 short sword c - a +0 short sword (weapon) d - a glowing grey potion You now have 5 gold pieces (gained 3). There is a stone staircase leading down here. e - a scroll labelled RAFELU GESUR You see here a +0 ring mail. f - a +0 ring mail Found 5 stones. A rat comes into view. Found a dagger. Found a faded altar of an unknown god. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (78% to hit) The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You see here 5 stones. Found 10 gold pieces. You see here a rat corpse. A quokka comes into view. Found a leather armour and a blackened diamond ring. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) Found 5 boomerangs. You now have 15 gold pieces (gained 10). A kobold comes into view. It is wielding a +0 short sword. You see here a ring of see invisible. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (72% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) g - a ring of see invisible g - a ring of see invisible (left hand) A ball python comes into view. The ball python hisses angrily. A rat comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (75% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (78% to hit) The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) Found 30 gold pieces, a scroll labelled LEPRAKH QUSIDA and a leather armour. h - a scroll labelled LEPRAKH QUSIDA You now have 28 gold pieces (gained 13). You see here a +0 leather armour. i - a +0 leather armour Found a stone staircase leading down. A hobgoblin comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; You feel stronger. Okay, then. Found 6 stones. You now have 45 gold pieces (gained 17). There is a stone staircase leading down here. You climb downwards. Magic restored. There is a stone staircase leading up here. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Sigmund casts a spell at you. You are confused. It was a potion of cancellation. Your magical effects are unravelling. You feel magically purged. You feel less confused. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe (77% to hit) The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +0 scythe. The searing ray hits Sigmund. Sigmund is moderately wounded. The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund hits you from afar with a +0 scythe! The searing ray hits Sigmund. Sigmund is heavily wounded. You finish channelling your searing ray. Sigmund gestures at you while chanting. You resist with some effort. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe (heavily wounded, 77% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund gestures at you while chanting. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund! Sigmund is almost dead. Sigmund casts a spell at you. You are confused. Sigmund hits you from afar with a +0 scythe! You die... Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Spellcasting | 3 | 3.1 Dodging | | 2.4 Stealth | | 1.4 Action || total -------------------------++------- Melee: Unarmed || 11 Cast: Magic Dart || 9 Searing Ray || 10 Use: Potion || 1 Armor: Robe || 2 Dodge: Dodged || 3 Levels and vault maps discovered: D:1: giann_wishing_wells, layout_loops_cross, ebering_ecumenical_altar_sacrificial D:2: layout_loops_corners, basic_altar, nrook_loot_triangle, minmay_misc_feat_tower, minmay_unequal, uniq_terence, uniq_sigmund Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scionoferis the Meteoran Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 42 | D:1 | Reached skill level 5 in Conjurations 44 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/6 63 | D:1 | Learned a level 2 spell: Searing Ray 74 | D:1 | Reached skill level 3 in Spellcasting 127 | D:1 | Found a faded altar of an unknown god. 173 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/8 192 | D:2 | Noticed Sigmund 201 | D:2 | Mangled by Sigmund Vanquished Creatures 2 ball pythons (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 3 quokkas (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 15 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 199 | 199 | 0 | 0 | 0 | 2 | 99.5 | Dungeon | 199 | 199 | 0 | 0 | 0 | 2 | 99.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 183 daAuts D:2: 16 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 25 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 25 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+-------