Dungeon Crawl Stone Soup version 0.30-a0-691-g754fce4c43 (webtiles) character file. Game seed: 15774166810419751296 946 scionoferis the Conjurer (level 7, -10/50 HPs) Began as a Demigod Conjurer on Jan 19, 2023. Mangled by a troll (12 damage) ... on level 6 of the Dungeon. The game lasted 00:17:21 (5562 turns). scionoferis the Conjurer (Demigod Conjurer) Turns: 5562, Time: 00:17:22 Health: -10/50 AC: 4 Str: 8 XL: 7 Next: 58% Magic: 13/25 EV: 12 Int: 28 God: Gold: 352 SH: 0 Dex: 12 Spells: 7/14 levels left rFire . . . SeeInvis . b - +4 sling (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . K - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . G - +0 pair of gloves Will ..... B - +0 pair of boots Stlth ++ x - amulet of regeneration HPRegen 1.08/turn q - +4 ring of slaying MPRegen 0.19/turn y - ring of magical power @: very slightly contaminated, slowed, very slow A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 352 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: - Level 1.7 Dodging - Level 4.0 Stealth + Level 4.0 Spellcasting * Level 6.5 Conjurations + Level 3.1 Hexes You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Fulminant Prism Conj/Hex 16% 3d10 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 64% N/A 3% 3 Lesser Beckoning Tloc 10% N/A 11% 2 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 19% 4 Gell's Gravitas Tloc 5% N/A 22% 3 Teleport Other Tloc 5% N/A 22% 3 Inventory: Hand Weapons a - a +2 short sword of holy wrath (You took it off a kobold on level 2 of the Dungeon) b - a +4 sling of electrocution (weapon) (You took it off a goblin on level 3 of the Dungeon) J - a +0 rapier (You found it on level 5 of the Dungeon) Missiles f - 21 poisoned darts Armour B - a +0 pair of boots (worn) (You found it on level 4 of the Dungeon) G - a +0 pair of gloves (worn) (You found it on level 4 of the Dungeon) K - a +0 robe (worn) Magical Staves C - a staff of air (You found it on level 4 of the Dungeon) Jewellery q - a +4 ring of slaying (left hand) (You found it on level 2 of the Dungeon) x - an amulet of regeneration (around neck) (You found it on level 3 of the Dungeon) y - a ring of magical power (right hand) (You found it on level 4 of the Dungeon) Scrolls g - 5 scrolls of noise {unknown} i - 2 scrolls of fog {unknown} j - a scroll of identify m - 4 scrolls of teleportation {unknown} n - 3 scrolls of blinking o - 3 scrolls of butterflies {unknown} p - 2 scrolls of vulnerability t - a scroll of acquirement u - 4 scrolls of enchant armour {unknown} v - a scroll of magic mapping w - a scroll of torment A - a scroll of immolation D - a scroll of poison H - a scroll of fear Potions c - 2 potions of brilliance d - 2 potions of heal wounds {unknown} e - 5 potions of curing h - 2 potions of lignification {unknown} k - a potion of haste {unknown} r - a potion of magic s - a potion of degeneration {unknown} z - a potion of attraction {unknown} E - a potion of mutation {unknown} F - a potion of might {unknown} I - a potion of resistance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Shops: D:3 ! D:5 ( .......# #.#<.)....#†#..# #.... .......#####.#####..##.##.###.... .......'..>.........#...#...'...> .......############.#._.#.###.... .........## ##.#...#.######' ########..### #..##.##........ ##...######...#.#..######. #............#.#.## #. #......#@###.#.#.# #. #......#.T...#'#.# #. ########)...)....# #. #.....###### #. #..........# #+ ##########T# ... #.... #.#... You could see a troll. Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +4 sling of electrocution (74% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) There is an open door here. Things that are here: a +4 sling of electrocution; a +0 dagger; a goblin corpse B - a +4 sling of electrocution Adjust to which letter? (? for menu, Esc to quit) b - a +4 sling of electrocution; B - a +0 sling You drop a +0 sling. Your +2 short sword of holy wrath stops glowing. You hear the crackle of electricity. b - a +4 sling of electrocution (weapon) Magic restored. There is an open door here. You see here a bat skeleton. A goblin comes into view. It is wielding a +0 club. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! You see here a +0 club. You see here a +0 club. There is an open door here. You open the door. There is an open door here. Done exploring. There is an open door here. There is an open door here. You see here a +0 club. There is a stone staircase leading down here. You climb downwards. A jackal comes into view. Found an escape hatch in the floor. Found a stone staircase leading up and a stone staircase leading down. There is a stone staircase leading up here. The adder bites you. You are poisoned. The adder poisons you! The ball python bites you. The ball python grabs you. You stop ascending the stairs. The ball python constricts you. The jackal barks! Unknown command. You escape the ball python's grasp. You feel sick. The jackal barks! You hear a bark! The adder completely misses you. The jackal bites you but does no damage. The jackal barely misses you. The adder bites you. You are more poisoned. The adder poisons you! The ball python bites you. The ball python grabs you. You stop ascending the stairs. The ball python constricts you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (constricting you, 77% to hit) The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) The hound barks! You feel sick. You hear a shout! The jackal closely misses you. The jackal bites you but does no damage. The adder closely misses you. The jackal bites you. The jackal closely misses you. You feel sick. The adder bites you but does no damage. The jackal barely misses you. x2; The jackal closely misses you. You climb upwards. You feel sick. There is a stone staircase leading down here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (74% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) You feel sick. The adder barely misses you. The jackal closely misses you. The jackal bites you. The adder barely misses you. The jackal attacks as you move away! The jackal bites you. You feel sick. The adder bites you. You see here a jackal corpse. The adder attacks as you move away! The adder bites you. You feel sick. You are no longer poisoned. The jackal barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (74% to hit) The searing ray hits the jackal! You kill the jackal! The searing ray hits the adder! The adder is almost dead. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) The adder bites you. The searing ray hits the adder! You kill the adder! You start resting. HP restored. You start resting. Magic restored. You see here a jackal corpse. As you open the door, it creaks loudly! (D) Dungeon Where to? (Enter - D:3 @ (x,y), ? - help) There is an open door here. There is an open door here. Things that are here: a +0 ring mail; a +0 club You see here a +0 club. Things that are here: a +0 mace; a +0 ring mail; a +0 mace You see here a +0 sling. There is a stone staircase leading down here. Unknown command. You climb downwards. The jackal bites you but does no damage. The ogre closely misses you. There is a stone staircase leading up here. Okay, then. Unknown command. Unknown command. Press: ? - help, v - describe, . - travel Here: an ogre, wielding a +0 giant club The floor. Unknown command. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (86% to hit) The bolt of acid hits the ogre! The acid corrodes the ogre! The ogre is heavily wounded. The jackal closely misses you. The quokka bites you but does no damage. The quokka barely misses you. The jackal bites you but does no damage. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, covered in acid, 86% to hit) The bolt of acid hits the ogre! The ogre seems to be corroded for longer. The ogre is almost dead. The ogre barely misses you. The jackal closely misses you. The quokka barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (almost dead, covered in acid, 90% to hit) The searing ray hits the ogre. You kill the ogre! (Press . to maintain the ray.) The jackal misses you. The quokka bites you. Your Hexes skill increases to level 1! You have reached level 5! The jackal barely misses you. The quokka barely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (71% to hit) The searing ray misses the quokka. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The quokka barely misses you. x2 The searing ray hits the quokka. The quokka is almost dead. The quokka bites you but does no damage. The searing ray misses the quokka. The quokka closely misses you. The searing ray hits the quokka! You kill the quokka! You finish channelling your searing ray. There is a stone staircase leading down here. You see here a quokka corpse. You start resting. Magic restored. You climb downwards. The quokka barely misses you. The hound misses you. The quokka closely misses you. There is a stone staircase leading up here. The hound misses you. The quokka bites you. The hound bites you but does no damage. You climb upwards. There is a stone staircase leading down here. You see here a quokka corpse. The quokka closely misses you. The quokka bites you. The hound barely misses you. The quokka misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (71% to hit) The searing ray misses the hound. The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) The hound closely misses you. x2 The searing ray hits the hound. The hound is heavily wounded. The hound barely misses you. The searing ray hits the hound. The hound is heavily wounded. The hound bites you. The hound closely misses you. The searing ray hits the hound. The hound is almost dead. You finish channelling your searing ray. The hound closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (almost dead, 71% to hit) The searing ray hits the hound. You kill the hound! (Press . to maintain the ray.) HP restored. Magic restored. Done exploring. There is a stone staircase leading down here. You see here a quokka corpse. You climb downwards. There is a stone staircase leading up here. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is severely wounded. The searing ray misses the ogre. The searing ray hits the ogre! The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (almost dead, 86% to hit) The bolt of acid hits the ogre!! The acid corrodes the ogre! You kill the ogre! The now-empty wand crumbles to dust. Training target 4.0 for Stealth reached! Your Stealth skill increases to level 4! Your Spellcasting skill increases to level 3! Your Conjurations skill increases to level 5! You have reached level 6! Your experience leads to a dramatic increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x4 You climb upwards. There is a stone staircase leading down, spattered with blood here. You see here a jackal skeleton. You start resting. HP restored. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up, spattered with blood here. Things that are here: a +0 giant club; an ogre corpse y - a ring of magical power You feel your magic capacity increase. y - a ring of magical power (right hand) Magic restored. Things that are here: a +0 giant club; an ogre corpse Found a stone staircase leading down. An adder comes into view. Found 13 gold pieces. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) Okay, then. Fire: b) +4 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder hisses angrily. The adder bites you. You shoot a sling bullet. The sling bullet hits the adder! The adder is almost dead. The adder bites you. A kobold comes into view. It is wielding a +0 whip. The adder bites you but does no damage. The adder attacks as you move away! The adder bites you. Fire: b) +4 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 48% to hit) You shoot a sling bullet. The sling bullet misses the adder. The adder misses you. A goblin comes into view. It is wielding a +0 dagger. The adder bites you but does no damage. Fire: b) +4 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 48% to hit) You shoot a sling bullet. The sling bullet hits the adder! You kill the adder! Fire: b) +4 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip and quivering stones (58% to hit) Okay, then. Unknown command. You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. The goblin shoots a sling bullet. The sling bullet barely misses you. You shoot a sling bullet. The sling bullet barely misses the goblin. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! HP restored. e - 5 potions of curing (gained 2) You now have 252 gold pieces (gained 30). Items here: ( ))) [ ††. You now have 265 gold pieces (gained 13). A worm comes into view. You shoot a sling bullet. The sling bullet completely misses the worm. You shoot a sling bullet. The sling bullet hits the worm. The worm is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the worm. You shoot a sling bullet. The sling bullet hits the worm. The worm is severely wounded. You shoot a sling bullet. The sling bullet hits the worm. Lightning courses through the worm! You kill the worm! A steam dragon comes into view. You shoot a sling bullet. The sling bullet hits the steam dragon. The steam dragon is lightly wounded. You shoot a sling bullet. The sling bullet hits the steam dragon. The steam dragon is moderately wounded. You shoot a sling bullet. The sling bullet closely misses the steam dragon. You shoot a sling bullet. The sling bullet barely misses the steam dragon. The steam dragon breathes steam at you. The ball of steam hits you!! Press: ? - help, v - describe, . - travel Here: a steam dragon (moderately wounded, catching its breath) The floor. Unknown command. Fire: b) +4 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (moderately wounded, catching its breath, 64% to hit) You shoot a sling bullet. The sling bullet barely misses the steam dragon. Fire: b) +4 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (moderately wounded, catching its breath, 64% to hit) You shoot a sling bullet. The sling bullet closely misses the steam dragon. The steam dragon bites you. The steam dragon claws you. The steam dragon bites you. The steam dragon misses you. Fire: b) +4 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (moderately wounded, 64% to hit) You shoot a sling bullet. The sling bullet closely misses the steam dragon. The steam dragon bites you. The steam dragon claws you. Fire: b) +4 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (moderately wounded, 64% to hit) You shoot a sling bullet. The sling bullet hits the steam dragon. The steam dragon is heavily wounded. The steam dragon bites you. The steam dragon barely misses you. Fire: b) +4 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (heavily wounded, 64% to hit) You shoot a sling bullet. The sling bullet hits the steam dragon. Lightning courses through the steam dragon! You kill the steam dragon! Your Hexes skill increases to level 2! You start resting. Magic restored. You start resting. HP restored. You now have 275 gold pieces (gained 10). Found a pair of boots. j - 6 scrolls labelled RIPHYU VOEKI AFEOMP (gained 1) You see here a +0 pair of boots. B - a +0 pair of boots You start putting on your armour. You continue putting on your +0 pair of boots. x4 You finish putting on your +0 pair of boots. j - 7 scrolls labelled RIPHYU VOEKI AFEOMP (gained 1) You see here a staff of air. C - a staff of air You now have 281 gold pieces (gained 6). There is a stone staircase leading down here. There is a stone staircase leading down here. j - 8 scrolls labelled RIPHYU VOEKI AFEOMP (gained 1) You now have 291 gold pieces (gained 10). A hobgoblin and an orc come into view. The hobgoblin shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (81% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the orc. The orc is moderately wounded. The orc shouts! (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! Magic restored. g - 4 scrolls labelled EDDOOC LITZ (gained 1) Things that are here: a +0 hand axe; an orc corpse Found 3 stones. A scorpion comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, 100% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The searing ray misses the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. The scorpion stings you but does no damage. The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is heavily wounded. You finish channelling your searing ray. The scorpion closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 81% to hit) The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) The scorpion barely misses you. The searing ray hits the scorpion! You kill the scorpion! Things that are here: 3 stones; a scorpion corpse Things that are here: 3 stones; a scorpion corpse h - 2 pink potions (gained 1) Found a ring mail. You see here a +0 ring mail. D - a scroll labelled NUGUAD UH XEGUPRO You open the door. Found a hide-covered altar of Uskayaw. You see here a +0 ring mail. A giant cockroach comes into view. Fire: b) +4 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (asleep, 98% to hit) You shoot a sling bullet. The sling bullet completely misses the giant cockroach. You shoot a sling bullet. The sling bullet barely misses the giant cockroach. You shoot a sling bullet. The sling bullet hits the giant cockroach. The giant cockroach is moderately wounded. The giant cockroach closely misses you. You shoot a sling bullet. The sling bullet hits the giant cockroach. Lightning courses through the giant cockroach! You kill the giant cockroach! No target in view! Found a ring mail. E - a golden potion A dart slug comes into view. You shoot a sling bullet. The sling bullet hits the dart slug! The dart slug is almost dead. The dart slug launches a dart at you. The slug dart hits you. You shoot a sling bullet. The sling bullet hits the dart slug! You kill the dart slug! You see here a +0 ring mail. m - 3 scrolls labelled OGOCRI ERCHAYSM (gained 1) Found a stone staircase leading down. There is a shaft here. There is a stone staircase leading down here. Found an escape hatch in the ceiling. A worm comes into view. You shoot a sling bullet. The sling bullet hits the worm. The worm is moderately wounded. You shoot a sling bullet. The sling bullet hits the worm! The worm is almost dead. You shoot a sling bullet. The sling bullet hits the worm! You kill the worm! You see here a worm corpse. F - a red potion Found a pair of gloves. You see here a +0 pair of gloves. G - a +0 pair of gloves You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. A kobold comes into view. It is wielding a +0 dagger. You shoot a sling bullet. The sling bullet hits the kobold. Lightning courses through the kobold! You kill the kobold! A hobgoblin comes into view. Found a scroll labelled CEVYTW RAIDEU. You shoot a sling bullet. The sling bullet hits the hobgoblin! Lightning courses through the hobgoblin! You kill the hobgoblin! You see here a hobgoblin corpse. H - a scroll labelled CEVYTW RAIDEU There is an escape hatch in the ceiling here. Things that are here: a +0 hand axe; an orc skeleton There is a stone staircase leading down here. An iguana comes into view. You shoot a sling bullet. The sling bullet completely misses the iguana. You shoot a sling bullet. The sling bullet hits the iguana! The iguana is heavily wounded. The iguana bites you. You shoot a sling bullet. The sling bullet completely misses the iguana. The iguana closely misses you. The iguana bites you but does no damage. You shoot a sling bullet. The sling bullet hits the iguana! Lightning courses through the iguana! You kill the iguana! Items here: ( ))) [. Done exploring. Done exploring. Unknown command. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. An iguana comes into view. You shoot a sling bullet. The sling bullet hits the iguana! Lightning courses through the iguana! You kill the iguana! Found a flail. You now have 296 gold pieces (gained 5). m - 4 scrolls labelled OGOCRI ERCHAYSM (gained 1) I - a fuming red potion You now have 312 gold pieces (gained 16). An orc priest comes into view. It is wielding a +0 club. The orc priest shouts! You hear a shout! x2 You shoot a sling bullet. The sling bullet hits the orc priest but does no damage. The orc priest invokes the aid of Beogh against you. You struggle to resist. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club (81% to hit) The searing ray hits the orc priest! The orc priest is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc priest! You kill the orc priest! An orc comes into view. It is wielding a +0 club. You have reached level 7! You shoot a sling bullet. The sling bullet closely misses the orc. You shoot a sling bullet. The sling bullet closely misses the orc. You shoot a sling bullet. The sling bullet closely misses the orc. The orc misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club (81% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) An orc comes into view. It is wielding a +0 mace. An orc comes into view. It is wielding a +0 falchion. Fire: b) +4 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 falchion and wearing a +0 ring mail (68% to hit) You shoot a sling bullet. The sling bullet closely misses the orc. The sling bullet hits the orc! You kill the orc! Fire: b) +4 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 falchion and wearing a +0 ring mail (68% to hit) You shoot a sling bullet. The sling bullet hits the orc. The orc is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the orc. You shoot a sling bullet. The sling bullet hits the orc! Lightning courses through the orc! You kill the orc! A hound comes into view. You shoot a sling bullet. The sling bullet closely misses the hound. You shoot a sling bullet. The sling bullet hits the hound! The hound is moderately wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, 73% to hit) The searing ray hits the hound! The hound is almost dead. (Press . to maintain the ray.) The searing ray hits the hound! You kill the hound! Magic restored. Items here: )) [ †††. You see here a +0 club. Found a flail. An ogre comes into view. It is wielding a +0 giant spiked club. You shoot a sling bullet. The ogre shouts! The sling bullet hits the ogre. Lightning courses through the ogre! The ogre is severely wounded. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is almost dead. You shoot a sling bullet. The sling bullet hits the ogre! Lightning courses through the ogre!! You kill the ogre! Your Conjurations skill increases to level 6! g - 5 scrolls labelled EDDOOC LITZ (gained 1) Things that are here: a +0 giant spiked club; an ogre corpse You now have 322 gold pieces (gained 10). Found a stone staircase leading down. A necrophage comes into view. You shoot a sling bullet. The sling bullet hits the necrophage! The necrophage is heavily damaged. You shoot a sling bullet. The sling bullet hits the necrophage but does no damage. The necrophage is heavily damaged. You shoot a sling bullet. The sling bullet barely misses the necrophage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (heavily damaged, 81% to hit) The searing ray hits the necrophage. The necrophage is severely damaged. (Press . to maintain the ray.) The necrophage barely misses you. The searing ray hits the necrophage! The necrophage is almost destroyed. The necrophage misses you. The searing ray hits the necrophage. You destroy the necrophage! You see here a necrophage corpse. You now have 336 gold pieces (gained 14). You now have 352 gold pieces (gained 16). Found a stone staircase leading down. There is a stone staircase leading down here. Found a stone staircase leading up. f - 19 poisoned darts (gained 6) A gnoll comes into view. It is wielding a +0 spear. You shoot a sling bullet. The sling bullet hits the gnoll! The gnoll shouts! The gnoll is almost dead. A gnoll comes into view. It is wielding a +0 spear. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! You shoot a sling bullet. The gnoll shouts! The sling bullet hits the gnoll! The gnoll is severely wounded. You shoot a sling bullet. The sling bullet barely misses the gnoll. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. You start resting. HP restored. Magic restored. Things that are here: a +0 whip; a gnoll corpse Found an escape hatch in the floor. 2 gnolls come into view. Found a puce potion. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll shouts! The gnoll is heavily wounded. A gnoll comes into view. It is wielding a +0 halberd. x2 You shoot a sling bullet. The gnoll shouts! x2 The sling bullet hits the gnoll. Lightning courses through the gnoll! You kill the gnoll! There is an escape hatch in the floor here. You shoot a sling bullet. The sling bullet hits the gnoll. Lightning courses through the gnoll! You kill the gnoll! You shoot a sling bullet. The gnoll shouts! The sling bullet hits the gnoll! The gnoll is heavily wounded. You shoot a sling bullet. The sling bullet hits the gnoll! The gnoll is almost dead. You shoot a sling bullet. The sling bullet closely misses the gnoll. The sling bullet hits the gnoll. Lightning courses through the gnoll!! You kill the gnoll! You shoot a sling bullet. The sling bullet barely misses the gnoll. You shoot a sling bullet. The sling bullet completely misses the gnoll. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you with a +0 halberd! The gnoll barely misses you. You shoot a sling bullet. The sling bullet hits the gnoll! You kill the gnoll! You see here a +0 halberd. d - 2 puce potions (gained 1) Things that are here: a +0 halberd; a gnoll corpse Found a stone staircase leading down. Things that are here: a +0 halberd; a gnoll corpse Found a dagger. Found a rapier. Found a stone staircase leading up. There is a stone staircase leading up here. Done exploring. Done exploring. Search for what [Enter for "d:", or ? for help]? rapier You see here a +0 club. Things that are here: a +0 falchion; a +0 ring mail; a +0 club You see here a +0 rapier. J - a +0 rapier There is a stone staircase leading down here. Unknown command. Search for what [Enter for "rapier", or ? for help]? d: Unknown command. Search for what [Enter for "d:", or ? for help]? Okay, then. Unknown command. Unknown command. Search for what [Enter for "d:", or ? for help]? shop You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled RIPHYU VOEKI AFEOMP, it crumbles to dust. It is a scroll of identify. H - a scroll of fear As you read the scroll of identify, it crumbles to dust. D - a scroll of poison As you read the scroll of identify, it crumbles to dust. A - a scroll of immolation As you read the scroll of identify, it crumbles to dust. w - a scroll of torment As you read the scroll of identify, it crumbles to dust. v - a scroll of magic mapping As you read the scroll of identify, it crumbles to dust. t - a scroll of acquirement As you read the scroll of identify, it crumbles to dust. p - 2 scrolls of vulnerability Unknown command. Okay, then. Search for what [Enter for "shop", or ? for help]? brand Unknown command. Search for what [Enter for "brand", or ? for help]? obe You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a quokka skeleton. You see here a quokka skeleton. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 robe. There is an open door here. There is an open door here. There is an open door here. You see here a +0 robe. K - a +0 robe You start removing your armour. You continue taking off your +0 leather armour. x4 You finish taking off your +0 leather armour. You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. Unknown command. You start removing your armour. You continue taking off your +0 leather armour. x4 You finish taking off your +0 leather armour. You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. You drop a +0 leather armour. (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) There is an open door here. There is an open door here. There is a stone staircase leading down here. There is an open door here. You see here a +0 robe. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is a stone staircase leading down here. You see here a quokka skeleton. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit) The searing ray hits the kobold. The kobold is moderately wounded. (Press . to maintain the ray.) The searing ray hits the kobold! You kill the kobold! The searing ray hits the kobold brigand! The kobold brigand is heavily wounded. The kobold brigand shouts! You hear a shout! The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. The searing ray hits the kobold brigand! The kobold brigand is almost dead. The searing ray misses the kobold brigand. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 club and quivering poisoned darts (almost dead, 77% to hit) The searing ray hits the kobold brigand. You kill the kobold brigand! (Press . to maintain the ray.) A kobold comes into view. It is wielding a +0 short sword. Your Spellcasting skill increases to level 4! Your Hexes skill increases to level 3! Fire: b) +4 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (58% to hit) You shoot a sling bullet. The sling bullet barely misses the kobold. The kobold throws a stone. The stone closely misses you. Fire: b) +4 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (58% to hit) You shoot a sling bullet. The sling bullet barely misses the kobold. The kobold throws a stone. The stone hits you but does no damage. You shoot a sling bullet. The sling bullet barely misses the kobold. You shoot a sling bullet. The sling bullet hits the kobold! You kill the kobold! f - 21 poisoned darts (gained 2) Items here: ( ))) †. Okay, then. Magic restored. Found an escape hatch in the floor. There is an escape hatch in the floor here. You open the door. There is an open door here. Found a mace. Found a whip. You see here a +0 mace. You open the door. Found an opulent altar of Gozag. o - 3 scrolls labelled NOEGGA SOSIUWN (gained 1) You open the door. Found a stone staircase leading down. There is an open door here. You open the door. There is an open door here. You open the door. An adder comes into view. Fire: b) +4 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the adder. The adder hisses angrily. The adder is heavily wounded. Fire: b) +4 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 48% to hit) You shoot a sling bullet. The sling bullet hits the adder! Lightning courses through the adder! You kill the adder! There is an open door here. You see here an adder corpse. There is an opulent altar of Gozag here. There is an open door here. A troll comes into view. Fire: b) +4 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - troll Aim: a troll (wandering, hasn't noticed you, 64% to hit) You shoot a sling bullet. The sling bullet hits the troll! Lightning courses through the troll! The troll is heavily wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target, p - troll You miscast Fulminant Prism. You are very lightly contaminated with residual magic. You feel a bit tired. You feel yourself slow down. Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - troll Aim: a troll (lightly wounded, ally target, 82% to hit) The searing ray hits the troll. The troll is moderately wounded. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the troll. The troll is moderately wounded. Your fulminant prism explodes! The blast of energy engulfs the troll! The troll is severely wounded. The troll bites you. The troll claws you! The troll misses you. The searing ray hits the troll. The troll is severely wounded. The troll bites you! The troll misses you. The troll claws you! The searing ray hits the troll. The troll is severely wounded. You finish channelling your searing ray. The troll closely misses you. The troll claws you! * * * LOW HITPOINT WARNING * * * The troll claws you. * * * LOW HITPOINT WARNING * * * The troll bites you. * * * LOW HITPOINT WARNING * * * The troll claws you! You die... Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 4 | 4.0 Spellcasting | 2 3 4 | 4.0 Conjurations | 4 5 6 | 6.5 Hexes | 1 2 3 | 3.1 Dodging | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 5 | | || 5 Short sword | 11 | | || 11 Fire: Sling | | 39 | 37 || 76 Cast: Magic Dart | 45 | 11 | || 56 Searing Ray | 14 | 19 | 7 || 40 Fulminant Prism | | | 1 || 1 Evoke: Wand | | 3 | || 3 Use: Potion | 2 | | || 2 Scroll | 1 | | 7 || 8 Armor: Robe | 1 | | 1 || 2 Leather armour | 4 | 13 | || 17 Dodge: Dodged | 13 | 52 | 10 || 75 Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_basic, minmay_tiny_reverse_x D:2: layout_basic, serial_corexii_hall, corexii_hall_statues_s, chequers_hall_statues_corner_a D:3: layout_loops_corners, serial_shops, shop_statue D:4: layout_basic, kennysheep_mini_moat, lemuel_crystal_altar D:5: layout_cave_pools, serial_shops, shop D:6: minmay_diamond_boxcup, layout_basic, mainiacjoe_overflow_surrounded_room, nicolae_figureground_sparkle Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scionoferis the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 333 | D:1 | Reached skill level 2 in Stealth 661 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 720 | D:1 | Learned a level 2 spell: Searing Ray 1284 | D:2 | Reached skill level 2 in Spellcasting 1453 | D:2 | Reached skill level 4 in Conjurations 1652 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/8 2651 | D:3 | Reached skill level 3 in Stealth 2651 | D:3 | Reached XP level 4. HP: 21/33 MP: 2/10 2657 | D:3 | Learned a level 4 spell: Fulminant Prism 2823 | D:3 | You fall into a shaft and drop 2 floors! 2823 | D:5 | Entered Level 5 of the Dungeon 2823 | D:5 | Found Zeehem's Weapon Shop. 2840 | D:4 | Noticed an ogre 2912 | D:3 | Found Jaat's Distillery. 3581 | D:4 | Killed an ogre 3582 | D:4 | Reached skill level 1 in Hexes 3582 | D:4 | Reached XP level 5. HP: 34/38 MP: 8/11 3719 | D:4 | Noticed an ogre 3725 | D:4 | Killed an ogre 3726 | D:4 | Reached skill level 4 in Stealth 3726 | D:4 | Reached skill level 3 in Spellcasting 3726 | D:4 | Reached skill level 5 in Conjurations 3726 | D:4 | Reached XP level 6. HP: 7/45 MP: 6/13 3881 | D:4 | Noticed a steam dragon 3891 | D:4 | Killed a steam dragon 3892 | D:4 | Reached skill level 2 in Hexes 4567 | D:5 | Reached XP level 7. HP: 50/50 MP: 15/15 4632 | D:5 | Reached skill level 6 in Conjurations 5142 | D:6 | Identified a scroll of acquirement 5424 | D:6 | Reached skill level 4 in Spellcasting 5424 | D:6 | Reached skill level 3 in Hexes 5547 | D:6 | Noticed a troll 5562 | D:6 | HP: 2/50 [troll (6)] 5562 | D:6 | Mangled by a troll Vanquished Creatures A steam dragon (D:4) 3 ogres (D:4 D:5) A kobold brigand (D:6) A necrophage (D:5) A scorpion (D:4) 3 hounds (D:3 D:5) An orc priest (D:5) 2 iguanas (D:4 D:5) 7 gnolls (D:5) 6 adders (D:2 D:3 D:4 D:6) 3 dart slugs (D:1 D:3 D:4) 2 worms (D:4) 11 orcs (D:3 D:4 D:5) 3 endoplasms (D:1 D:3) 3 giant cockroaches (D:1 D:2 D:4) 7 hobgoblins (D:1 D:2 D:4) 4 jackals (D:3) 10 kobolds (D:1 D:2 D:3 D:4 D:6) 5 quokkas (D:1 D:2 D:3) 7 ball pythons (D:1 D:2 D:3 D:4) 3 bats (D:2 D:3) A frilled lizard (D:2) 4 goblins (D:2 D:3 D:4) 4 rats (D:1 D:2 D:3) 93 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:6) 1 creature vanquished. Grand Total: 94 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5601 | 5142 | 459 | 357 | 3949 | 6 | 933.5 | Dungeon | 5601 | 5142 | 459 | 357 | 3949 | 6 | 933.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1655 daAuts D:1: 1289 daAuts D:2: 998 daAuts D:4: 800 daAuts D:5: 700 daAuts D:6: 157 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1350 | 2 | 0.1 | 91 | 2 | 2.2 +---------+---------+-------+---------+---------+------- D:1 | 19 | 2 | 9.5 | 10 | 2 | 16.7 D:2 | 36 | 0 | 0.0 | 16 | 0 | 0.0 D:3 | 176 | 0 | 0.0 | 29 | 0 | 0.0 D:4 | 580 | 0 | 0.0 | 17 | 0 | 0.0 D:5 | 432 | 0 | 0.0 | 15 | 0 | 0.0 D:6 | 107 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------