Dungeon Crawl Stone Soup version 0.30-a0-691-g754fce4c43 (webtiles) character file. Game seed: 17190957901854926807 903 scionoferis the Conjurer (level 7, -4/50 HPs) Began as a Demigod Conjurer on Jan 19, 2023. Slain by Duvessa ... wielding a +0 short sword (9 damage) ... on level 5 of the Dungeon. The game lasted 00:11:48 (4419 turns). scionoferis the Conjurer (Demigod Conjurer) Turns: 4419, Time: 00:11:48 Health: -4/50 AC: 3 Str: 8 XL: 7 Next: 50% Magic: 2/15 EV: 12 Int: 28 God: Gold: 294 SH: 0 Dex: 12 Spells: 6/13 levels left rFire . . . SeeInvis . a - +1 short sword (drain) rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... o - +0 pair of boots Stlth ++ t - amulet of the acrobat HPRegen 0.28/turn (no ring) MPRegen 0.14/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 294 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: - Level 1.7 Dodging - Level 4.0 Stealth + Level 3.7 Spellcasting * Level 6.5 Conjurations + Level 3.1 Hexes You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 c - Fulminant Prism Conj/Hex 16% 3d10 11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 64% N/A 3% 3 Ensorcelled Hibernation Hex/Ice 28% N/A 6% 2 Apportation Tloc 10% N/A 8% 1 Necrotise Necr 20% 1d5 8% 1 Summon Small Mammal Summ 20% N/A 8% 1 Passwall Tmut/Erth 4% N/A 12% 2 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 21% 4 Swiftness Air 5% N/A 22% 3 Inventory: Hand Weapons a - a +1 short sword of draining (weapon) (You took it off a kobold on level 3 of the Dungeon) b - a +0 sling (You found it on level 2 of the Dungeon) Missiles d - 6 atropa-tipped darts v - 10 poisoned darts B - 2 boomerangs Armour c - a +0 robe (worn) o - a +0 pair of boots (worn) (You found it on level 2 of the Dungeon) Magical Staves n - a staff of poison (You found it on level 2 of the Dungeon) Jewellery t - an amulet of the acrobat (around neck) (You found it on level 3 of the Dungeon) A - a ring of fire (You found it on level 4 of the Dungeon) Scrolls e - a scroll of torment {unknown} f - 2 scrolls of fog {unknown} g - 3 scrolls of teleportation {unknown} h - 3 scrolls of identify {unknown} i - 2 scrolls of enchant weapon {unknown} p - 2 scrolls of magic mapping {unknown} q - a scroll of fear {unknown} w - 2 scrolls of blinking {unknown} y - 2 scrolls of vulnerability {unknown} C - 2 scrolls of amnesia {unknown} Potions j - 2 potions of heal wounds {unknown} k - a potion of degeneration {unknown} l - a potion of cancellation {unknown} m - a potion of magic r - 2 potions of mutation {unknown} s - 2 potions of haste {unknown} u - a potion of curing {unknown} x - 3 potions of attraction {unknown} z - 2 potions of might {unknown} D - a potion of flight {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Shops: D:5 ((: Annotations: D:5 Duvessa #.....#.###.########...... ##...##.##...##.......#... #...##..........#.∩.###.. ##.###.##...##........... #_###............#...... ###...###.###.....###### ##### #.............# #########.####...####.# .....)e@..# ##)## #.# #########.# #.# ##.# #.# #.####.(# #.# #)##....## #.# #......... #.# ##...###### #.####.∩#.###### #.##............ #.##............ You could see Duvessa (berserk). Message History You start putting on your amulet. You continue putting on your amulet of the acrobat. x5 You finish putting on your amulet of the acrobat. You feel ready to tumble and roll out of harm's way. t - an amulet of the acrobat (around neck) You see here a quokka corpse. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. You see here 6 stones. You enter the shallow water. Moving in this stuff is going to be slow. u - a yellow potion You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 quarterstaff. You see here a +0 quarterstaff. There is a stone staircase leading down here. Found 3 poisoned darts. Found an escape hatch in the ceiling. You see here 3 poisoned darts. v - 3 poisoned darts There is an escape hatch in the ceiling here. A quokka comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. You kill the quokka! h - 2 scrolls labelled QAJIL CEQAOK (gained 1) A quokka comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! Found 2 stones. A quokka and a kobold come into view. The kobold is wielding a +1 short sword of draining. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. You kill the quokka! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +1 short sword of draining (asleep, 100% to hit) The magic dart hits the kobold. You kill the kobold! You see here a +1 short sword of draining. w - a +1 short sword of draining Adjust to which letter? (? for menu, Esc to quit) a - a +1 short sword of draining; w - a +0 dagger (weapon) You sense an unholy aura. a - a +1 short sword of draining (weapon) You drop a +0 dagger. Found a stone staircase leading up. Found an escape hatch in the floor. There is an escape hatch in the floor here. You now have 199 gold pieces (gained 16). Found a hand axe. Found a ring mail. You open the door. There is an open door here. Found a stone staircase leading down. You see here a +0 ring mail. w - a scroll labelled IKIWYDYLIH You see here a +0 flail. You see here a +0 flail. A ball python comes into view. Found a fuming white potion. The ball python hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (77% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) You see here a ball python corpse. x - a fuming white potion You open the door. There is an open door here. You see here a ball python corpse. A ball python comes into view. The ball python moves out of view. You see here a +0 ring mail. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (wandering, hasn't noticed you, 77% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) There is an escape hatch in the ceiling here. There is an open door here. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. Search for what [Enter for "d:", or ? for help]? d: Unknown command. There is a stone staircase leading down here. Unknown command. You climb downwards. Found 2 scrolls labelled OTUNEI MEQE. Found a stone staircase leading up. There is a stone staircase leading up here. Press: ? - help, v - describe, . - travel Here: a phantom (dormant) The floor. Found a stone staircase leading down. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (71% to hit) The searing ray hits the phantom. The phantom is moderately damaged. (Press . to maintain the ray.) The searing ray hits the phantom! The phantom is heavily damaged. The searing ray hits the phantom! The phantom is almost destroyed. The searing ray hits the phantom. The phantom is almost destroyed. You finish channelling your searing ray. The phantom completely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (almost destroyed, 71% to hit) The searing ray hits the phantom. You destroy the phantom! (Press . to maintain the ray.) You have reached level 5! Magic restored. y - a scroll labelled OTUNEI MEQE y - 2 scrolls labelled OTUNEI MEQE (gained 1) You now have 217 gold pieces (gained 18). An endoplasm comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! A hound comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hound Aim: a hound (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hound. The hound is lightly wounded. The hound barks! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded, 100% to hit) The magic dart hits the hound. The hound is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (heavily wounded, 71% to hit) The searing ray hits the hound! The hound is almost dead. (Press . to maintain the ray.) The searing ray hits the hound. You kill the hound! Your Hexes skill increases to level 1! You start resting. Magic restored. Found 16 gold pieces. A sourceless malevolence fills the Dungeon... and a teleportation trap spontaneously manifests! You are yanked towards a nearby monster! Your surroundings suddenly seem different. An ogre comes into view. It is wielding a +0 giant club. Found a book of Cantrips and 2 coppery potions. The ogre shouts! Throw: 6 darts (atropa) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (72% to hit, chance to blind on hit: 51%) You throw an atropa-tipped dart. The atropa-tipped dart hits the ogre. The ogre appears confused. Throw: 3 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (confused, blind, 85% to hit) You throw a poisoned dart. The poisoned dart hits the ogre. The ogre is poisoned. The ogre seems less confused. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (wandering, blind, poisoned, hasn't noticed you, 90% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The searing ray misses the ogre. The ogre is no longer blind. The searing ray hits the ogre. The ogre is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, poisoned, 90% to hit) The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) You kill the ogre! Training target 4.0 for Stealth reached! Your Stealth skill increases to level 4! Your Conjurations skill increases to level 5! Unknown command. You pick up a book of Cantrips and begin reading... You add the spells Necrotise, Summon Small Mammal and Apportation to your library. You start resting. Magic restored. z - 2 coppery potions v - 3 poisoned darts (gained 1) d - 6 atropa-tipped darts (gained 1) As you open the door, it creaks loudly! Found a stormy altar of Qazlal. Found a stone staircase leading down. An ogre comes into view. It is wielding a +0 giant club. Throw: 3 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, 98% to hit) You throw a poisoned dart. The poisoned dart hits the ogre. Throw: 2 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (72% to hit) You throw a poisoned dart. The poisoned dart hits the ogre. The ogre is poisoned. Throw: dart (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (poisoned, 72% to hit) You throw a poisoned dart. The poisoned dart hits the ogre. The ogre looks even sicker. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (very poisoned, 90% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre! The ogre is almost dead. The searing ray hits the ogre. You kill the ogre! You finish channelling your searing ray. You have reached level 6! Your experience leads to a dramatic increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x4 There is a stone staircase leading down here. v - a poisoned dart v - 2 poisoned darts (gained 1) v - 3 poisoned darts (gained 1) g - 3 scrolls labelled TACVUIVEZI (gained 1) You pick up a book of Burglary and begin reading... You add the spells Passwall, Ensorcelled Hibernation and Swiftness to your library. There is a stone staircase leading down here. Found a quarterstaff. You now have 223 gold pieces (gained 6). You now have 235 gold pieces (gained 12). Found a stone staircase leading up. An adder comes into view. The adder hisses angrily. There is a stone staircase leading up here. Throw: 3 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (35% to hit) You throw a poisoned dart. The poisoned dart hits the adder. Throw: 2 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (35% to hit) Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (68% to hit) The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The searing ray hits the adder. The adder is almost dead. The searing ray hits the adder! You kill the adder! A quokka comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (wandering, hasn't noticed you, 100% to hit) The magic dart hits the quokka. The quokka is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (lightly wounded, 100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka! You kill the quokka! A gnoll comes into view. It is wielding a +0 whip. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (asleep, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! You hear a shout! You hear an angry hiss. x2 Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll! You kill the gnoll! Your Spellcasting skill increases to level 3! A gnoll comes into view. It is wielding a +1 heavy flail. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +1 heavy flail (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 heavy flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 heavy flail (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 heavy flail (severely wounded, 83% to hit) The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) Your Hexes skill increases to level 2! You start resting. Magic restored. Things that are here: a +1 heavy flail; a gnoll corpse v - 3 poisoned darts (gained 1) A gnoll bouda comes into view. It is wielding a +0 club. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll bouda! The gnoll bouda is moderately wounded. The gnoll bouda shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits the gnoll bouda. The gnoll bouda is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded, 83% to hit) The searing ray hits the gnoll bouda! The gnoll bouda is almost dead. (Press . to maintain the ray.) A ball python comes into view. The searing ray hits the gnoll bouda. You kill the gnoll bouda! The ball python hisses angrily. You hear a shout! The searing ray hits the ball python! You kill the ball python! A gnoll comes into view. It is wielding a +0 club. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! You start resting. Magic restored. Things that are here: a +0 club; a +0 robe; a ball python corpse You see here a +0 club. A dart slug comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - dart slug Aim: a dart slug (wandering, hasn't noticed you, 100% to hit) The magic dart hits the dart slug but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (100% to hit) The magic dart hits the dart slug. The dart slug is lightly wounded. The dart slug launches a dart at you. The slug dart misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (lightly wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! Found a shimmering altar of Xom. Found a stone staircase leading down. There is a shimmering altar of Xom here. You now have 246 gold pieces (gained 11). An adder comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The searing ray hits the adder! The adder is severely wounded. The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the adder. You kill the adder! An endoplasm comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. An endoplasm is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You see here an adder corpse. A goblin comes into view. It is wielding a +0 club. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin! You kill the goblin! Found a hide-covered altar of Uskayaw. A ball python comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python! You kill the ball python! An endoplasm comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! w - 2 scrolls labelled IKIWYDYLIH (gained 1) You now have 262 gold pieces (gained 16). A - a ring of fire You see here an adder corpse. 2 orcs come into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip (asleep, 100% to hit) The magic dart hits the orc. The orc is almost dead. The orc shouts! The orc shouts! You hear a shout! You see here an adder corpse. The orc throws a boomerang. The boomerang barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the orc. You kill the orc! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword, wearing a +0 chain mail and quivering boomerangs (100% to hit) The magic dart hits the orc. The orc is lightly wounded. The orc throws a boomerang. The boomerang hits you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword, wearing a +0 chain mail and quivering boomerangs (lightly wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword, wearing a +0 chain mail and quivering boomerangs (100% to hit) The magic dart hits the orc. The orc is lightly wounded. The orc throws a boomerang. The boomerang hits you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword, wearing a +0 chain mail and quivering boomerangs (lightly wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword, wearing a +0 chain mail and quivering boomerangs (lightly wounded, 86% to hit) The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) The orc throws a boomerang. The boomerang closely misses you. The searing ray hits the orc! You kill the orc! An orc comes into view. It is wielding a +0 club. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club (100% to hit) The magic dart hits the orc. The orc is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club (heavily wounded, 81% to hit) The searing ray misses the orc. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! You start resting. A kobold comes into view. It is wielding a +0 hand axe and quivering poisoned darts. You start resting. Magic restored. You see here an adder skeleton. You see here a +0 club. Things that are here: a +0 short sword; 2 boomerangs; a +0 chain mail B - 2 boomerangs Found a short sword. You see here a +0 short sword. You see here a +0 short sword. Done exploring. Done exploring. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a shout! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a shout! The kobold completely misses you. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. You hit the kobold but do no damage. The kobold hits you with a +0 hand axe. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 hand axe and quivering poisoned darts (76% to hit) The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) Unknown command. v - 10 poisoned darts (gained 7); C - a scroll labelled XUORPHU YTUDUA Things that are here: a +0 hand axe; a kobold corpse Things that are here: a +0 hand axe; a kobold corpse Unknown command. There is a stone staircase leading down here. Search for what [Enter for "d:", or ? for help]? d: You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. A white imp comes into view. The white imp shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (81% to hit) The searing ray hits the white imp! The white imp is almost dead. (Press . to maintain the ray.) The searing ray hits the white imp. You kill the white imp! Magic restored. Found a scimitar. x - 2 fuming white potions (gained 1) r - 2 murky brown potions (gained 1) Found two stone staircases leading down. You now have 272 gold pieces (gained 10). There is a stone staircase leading down here. There is a stone staircase leading down here. x - 3 fuming white potions (gained 1) Found 5 stones. Found Zoof's Weapon Shoppe. Menkaure, Prince of Dust comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Menkaure Aim: Menkaure (dormant, 100% to hit) The searing ray hits Menkaure! Menkaure is moderately damaged. Menkaure shouts! (Press . to maintain the ray.) The searing ray hits Menkaure. Menkaure is heavily damaged. The searing ray hits Menkaure. Menkaure is severely damaged. Menkaure calls on the powers of darkness! Your body is wracked with pain! The searing ray hits Menkaure! Menkaure is almost destroyed. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Menkaure Aim: Menkaure (almost destroyed, 91% to hit) The searing ray hits Menkaure. You destroy Menkaure! (Press . to maintain the ray.) You have reached level 7! You start resting. Magic restored. There is an entrance to Zoof's Weapon Shoppe here. You can access your shopping list by pressing '$'. HP restored. Found a stone staircase leading up. h - 3 scrolls labelled QAJIL CEQAOK (gained 1) Found Huif Soh's Tremendous Tomes. There is an entrance to Huif Soh's Tremendous Tomes here. Search for what [Enter for "d:", or ? for help]? fire Unknown command. Search for what [Enter for "fire", or ? for help]? fireball Can't find anything matching that. A gnoll comes into view. It is wielding a +0 flail. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (asleep, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. A gnoll comes into view. It is wielding a +0 flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 83% to hit) The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The gnoll shouts! A gnoll comes into view. It is wielding a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (83% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. You start resting. A gnoll is nearby! You start resting. A gnoll is nearby! The gnoll shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (83% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! A jelly comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jelly Aim: a jelly (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jelly. The jelly is lightly wounded. The jelly quivers. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jelly Aim: a jelly (lightly wounded, 100% to hit) The magic dart hits the jelly! The jelly is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded, 100% to hit) The searing ray hits the jelly. The jelly is almost dead. (Press . to maintain the ray.) The searing ray hits the jelly. You kill the jelly! Your Conjurations skill increases to level 6! You start resting. Magic restored. Things that are here: a +0 flail; a +0 flail; a gnoll corpse Found Beasumop's Antique Weapon Emporium. Things that are here: a +0 flail; a gnoll corpse There is an entrance to Beasumop's Antique Weapon Emporium here. C - 2 scrolls labelled XUORPHU YTUDUA (gained 1) Prince Ribbit comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Prince Ribbit Aim: Prince Ribbit (asleep, 100% to hit) Okay, then. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Prince Ribbit Aim: Prince Ribbit (asleep, 100% to hit) The searing ray hits Prince Ribbit. Prince Ribbit is lightly wounded. (Press . to maintain the ray.) The searing ray hits Prince Ribbit! Prince Ribbit is moderately wounded. Prince Ribbit completely misses you. The searing ray hits Prince Ribbit. Prince Ribbit is heavily wounded. Prince Ribbit misses you. The searing ray hits Prince Ribbit. Prince Ribbit is severely wounded. You finish channelling your searing ray. Prince Ribbit blinks! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Prince Ribbit Aim: Prince Ribbit (heavily wounded, 66% to hit) The searing ray hits Prince Ribbit. Prince Ribbit is severely wounded. (Press . to maintain the ray.) The searing ray hits Prince Ribbit. Prince Ribbit is almost dead. Prince Ribbit barely misses you. Prince Ribbit misses you. The searing ray hits Prince Ribbit! You kill Prince Ribbit! Prince Ribbit returns to his original shape as he dies. Your Hexes skill increases to level 3! You open the door. There is an open door here. Found a broken altar of Ashenzari. You now have 285 gold pieces (gained 13). You now have 294 gold pieces (gained 9). Found a snail-covered altar of Cheibriados. i - 2 scrolls labelled CAOMPOXACOA (gained 1) Found a burning altar of Makhleb. There is an open door here. A quokka comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (wandering, hasn't noticed you, 100% to hit) The magic dart hits the quokka. The quokka is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 75% to hit) The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) D - a lumpy yellow potion Duvessa and Dowan come into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 chain mail (asleep, 100% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 11% risk of failure) Press: ? - help, Dir - move target, f - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 chain mail (asleep) Okay, then. Unknown command. Casting: Fulminant Prism (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 chain mail (asleep, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Duvessa shouts! Dowan says, "My weaknesses are her strengths!" Dowan casts a spell. Dowan blinks! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 chain mail (89% to hit) The searing ray hits Dowan! Dowan is moderately wounded. The searing ray hits Duvessa. Duvessa is lightly wounded. (Press . to maintain the ray.) The searing ray hits Duvessa. Duvessa is moderately wounded. The searing ray hits Dowan. Dowan is severely wounded. The searing ray hits Duvessa but does no damage. Duvessa is moderately wounded. The searing ray hits Dowan! Dowan is almost dead. The searing ray hits Duvessa. Duvessa is moderately wounded. The searing ray hits Dowan! You kill Dowan! Duvessa weeps, and shakes her weapon. Duvessa goes berserk! You finish channelling your searing ray. Duvessa misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 chain mail (moderately wounded, berserk, 89% to hit) The searing ray hits Duvessa but does no damage. Duvessa is moderately wounded. (Press . to maintain the ray.) Duvessa hits you with a +0 short sword! Duvessa barely misses you. The searing ray hits Duvessa! Duvessa is heavily wounded. Duvessa hits you with a +0 short sword! Your magical contamination has completely faded away. The searing ray hits Duvessa. Duvessa is heavily wounded. Duvessa misses you. Duvessa hits you with a +0 short sword. The searing ray hits Duvessa! Duvessa is heavily wounded. You finish channelling your searing ray. Duvessa hits you with a +0 short sword!! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 chain mail (heavily wounded, berserk, 89% to hit) The searing ray hits Duvessa! Duvessa is severely wounded. (Press . to maintain the ray.) Duvessa hits you with a +0 short sword! You die... Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 4 | 4.0 Spellcasting | 2 3 | 3.7 Conjurations | 4 5 6 | 6.5 Hexes | 1 2 3 | 3.1 Dodging | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 7 | 1 | || 8 Short sword | | 1 | || 1 Throw: Dart | | 6 | || 6 Cast: Magic Dart | 41 | 55 | 5 || 101 Searing Ray | 2 | 21 | 10 || 33 Armor: Robe | 3 | 3 | || 6 Dodge: Dodged | 4 | 6 | 7 || 17 Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_basic, ebering_ecumenical_altar_mist, chequers_decorated_corner, st_stairs_6 D:2: layout_rooms D:3: layout_loops_ring, mainiacjoe_overflow_tiny_flanked, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_a, chequers_serial_rivers_marsh, chequers_serial_rivers_large_b, hex_medium, kennysheep_nondescript D:4: layout_basic, kennysheep_mini_moat, mainiacjoe_overflow_concentric_impassable, mainiacjoe_overflow_cross_hatched D:5: layout_loops_ring, minmay_overflow_temple_star_quad, mainiacjoe_overflow_swirl, serial_shops, nicolae_shop_competitors_out_of_business, nicolae_shop_stone, shop, nicolae_shop_i_like_big_books, uniq_menkaure, uniq_prince_ribbit1, uniq_duvessa Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scionoferis the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 101 | D:1 | Reached skill level 2 in Stealth 312 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 384 | D:1 | Learned a level 2 spell: Searing Ray 483 | D:1 | Reached skill level 2 in Spellcasting 1445 | D:3 | Reached skill level 4 in Conjurations 1447 | D:3 | Reached XP level 3. HP: 9/26 MP: 2/8 1448 | D:3 | Reached skill level 3 in Stealth 1448 | D:3 | Reached XP level 4. HP: 12/33 MP: 0/10 1475 | D:2 | Learned a level 4 spell: Fulminant Prism 2581 | D:4 | Noticed a phantom 2587 | D:4 | Killed a phantom 2588 | D:4 | Reached XP level 5. HP: 38/38 MP: 3/11 2714 | D:4 | Reached skill level 1 in Hexes 2767 | D:4 | Noticed an ogre 2775 | D:4 | Killed an ogre 2776 | D:4 | Reached skill level 4 in Stealth 2776 | D:4 | Reached skill level 5 in Conjurations 2871 | D:4 | Noticed an ogre 2878 | D:4 | Killed an ogre 2879 | D:4 | Reached XP level 6. HP: 45/45 MP: 7/13 3038 | D:4 | Reached skill level 3 in Spellcasting 3044 | D:4 | Reached skill level 2 in Hexes 3661 | D:5 | Entered Level 5 of the Dungeon 3831 | D:5 | Found Zoof's Weapon Shoppe. 3835 | D:5 | Noticed Menkaure 3840 | D:5 | Killed Menkaure 3841 | D:5 | Reached XP level 7. HP: 27/50 MP: 6/15 3950 | D:5 | Found Huif Soh's Tremendous Tomes. 4034 | D:5 | Reached skill level 6 in Conjurations 4112 | D:5 | Found Beasumop's Antique Weapon Emporium. 4192 | D:5 | Noticed Prince Ribbit 4199 | D:5 | Killed Prince Ribbit 4200 | D:5 | Reached skill level 3 in Hexes 4407 | D:5 | Noticed Duvessa 4407 | D:5 | Noticed Dowan 4414 | D:5 | Killed Dowan 4418 | D:5 | HP: 5/50 [Duvessa/+0 short sword (18)] 4419 | D:5 | Slain by Duvessa Vanquished Creatures Prince Ribbit (D:5) Menkaure (D:5) 2 ogres (D:4) A phantom (D:4) Dowan (D:5) A hound (D:4) A jelly (D:5) A gnoll bouda (D:4) 2 orc priests (D:3) 6 gnolls (D:4 D:5) 3 adders (D:3 D:4) A white imp (D:5) 2 dart slugs (D:3 D:4) 4 orcs (D:3 D:4) 8 ball pythons (D:1 D:3 D:4) 8 endoplasms (D:1 D:2 D:3 D:4) 2 giant cockroaches (D:2 D:3) 3 goblins (D:1 D:4) 3 hobgoblins (D:1 D:3) 7 quokkas (D:3 D:4 D:5) 4 bats (D:1 D:3) 3 frilled lizards (D:1 D:3) 3 kobolds (D:2 D:3 D:4) 5 rats (D:1 D:3) 73 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4448 | 4389 | 59 | 575 | 3282 | 5 | 889.6 | Dungeon | 4448 | 4389 | 59 | 575 | 3282 | 5 | 889.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1122 daAuts D:4: 1079 daAuts D:1: 949 daAuts D:5: 757 daAuts D:2: 540 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 788 | 503 | 39.0 | 69 | 4 | 5.5 +---------+---------+-------+---------+---------+------- D:1 | 26 | 1 | 3.7 | 16 | 1 | 5.9 D:2 | 7 | 0 | 0.0 | 4 | 0 | 0.0 D:3 | 129 | 0 | 0.0 | 21 | 0 | 0.0 D:4 | 526 | 0 | 0.0 | 22 | 0 | 0.0 D:5 | 100 | 502 | 83.4 | 6 | 3 | 33.3 +---------+---------+-------+---------+---------+-------