Dungeon Crawl Stone Soup version 0.30-a0-691-g754fce4c43 (webtiles) character file. Game seed: 6306064177220809556 933 scionoferis the Conjurer (level 7, -14/50 HPs) Began as a Demigod Conjurer on Jan 19, 2023. Demolished by Duvessa ... wielding a +2 short sword of venom (15 damage) ... on level 5 of the Dungeon. The game lasted 00:14:14 (5982 turns). scionoferis the Conjurer (Demigod Conjurer) Turns: 5982, Time: 00:14:15 Health: -14/50 AC: 3 Str: 8 XL: 7 Next: 56% Magic: 6/15 EV: 12 Int: 34 God: Gold: 169 SH: 5 Dex: 12 Spells: 2/13 levels left rFire . . . SeeInvis . a - +2 short sword (speed) rCold . . . Faith . (no shield) rNeg . . . Spirit . g - +0 robe rPois . Reflect + (no helmet) rElec . Harm . p - scarf {repulsion} rCorr . Rampage . h - +0 pair of gloves Will ..... (no boots) Stlth ++ w - amulet of reflection HPRegen 0.28/turn f - +6 ring of intelligence MPRegen 0.14/turn z - ring of flight @: lethally poisoned (-14 -> -26), flying, repel missiles A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 169 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: - Level 1.7 Dodging - Level 4.0 Stealth + Level 3.7 Spellcasting * Level 6.4 Conjurations + Level 1.9 Hexes + Level 2.9 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 38% 2d9 8% 4 d - Fulminant Prism Conj/Hex 17% 3d11 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 52% N/A 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Necrotise Necr 24% 1d5 4% 1 Summon Small Mammal Summ 24% N/A 4% 1 Dazzling Flash Conj/Hex 68% N/A 2% 3 Confusing Touch Hex 19% N/A 7% 3 Dispel Undead Necr 6% 3d8 45% 4 Silence Hex/Air 6% N/A 67% 5 Agony Necr 6% N/A 80% 5 Inventory: Hand Weapons a - a +2 short sword of speed (weapon) (You took it off an orc on level 4 of the Dungeon) u - a +1 dagger of draining (You took it off a goblin on level 1 of the Dungeon) v - a +0 sling (You took it off a goblin on level 4 of the Dungeon) Missiles k - 14 poisoned darts l - 3 atropa-tipped darts (quivered) t - a boomerang Armour g - a +0 robe (worn) h - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) p - a scarf of repulsion (worn) (You found it on level 3 of the Dungeon) Magical Staves b - a staff of death (You found it on level 2 of the Dungeon) Jewellery f - a +6 ring of intelligence (left hand) (You found it on level 1 of the Dungeon) w - an amulet of reflection (around neck) (You found it on level 4 of the Dungeon) z - a ring of flight (right hand) (You found it on level 5 of the Dungeon) Wands x - a wand of flame (21) (You found it on level 4 of the Dungeon) Scrolls c - a scroll of noise {unknown} i - 4 scrolls of poison j - a scroll of silence {unknown} m - a scroll of teleportation {unknown} o - a scroll of summoning {unknown} r - a scroll of blinking {unknown} y - a scroll of vulnerability {unknown} Potions n - a potion of degeneration {unknown} q - a potion of brilliance {unknown} s - a potion of might {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Annotations: D:4 Grinder D:5 Duvessa ###.####....####.# #<...........#...# #)....#...#..#.######## ####.........#..#........# .............##...>######.# .####..#....##.#.......##.# #..#)..##..#######.)..# ....#..##..........##### ####.#.##...@######. #.###....e..(.... .. #............. #............. ............#.. ............... ....#######.#.# .... .#.. You could see Duvessa (berserk). Message History Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! Found a stone staircase leading up. You now have 104 gold pieces (gained 12). You now have 114 gold pieces (gained 10). An endoplasm comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! A goblin comes into view. It is wielding a +0 dagger. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, 76% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You now have 119 gold pieces (gained 5). You see here a +0 dagger. Found a hand axe. You see here a +0 hand axe. You see here a +0 dagger. Found a flail. You see here a +0 flail. There is a stone staircase leading down here. You open the door. There is an open door here. q - a blue potion You now have 128 gold pieces (gained 9). Found a stone staircase leading down. A bat comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! r - a scroll labelled SYUKUSTR WOUM You open the door. There is an open door here. You open the door. There is a stone staircase leading down here. There is an open door here. There is an open door here. You see here a +0 mace. Done exploring. Unknown command. Search for what [Enter for "dart", or ? for help]? d: Unknown command. There is an open door here. There is a stone staircase leading down here. Okay, then. Unknown command. Unknown command. Unknown command. Save game and exit? Welcome back, scionoferis the Demigod Conjurer. Press ? for a list of commands and other information. Unknown command. You climb downwards. Found 11 gold pieces. There is a stone staircase leading up here. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) Magic restored. Grinder and a giant cockroach come into view. Grinder is carrying a wand of flame (14). Found a stone staircase leading up. s - a puce potion An orc wizard and 4 orcs come into view. An orc is wielding a +2 short sword of speed. The orc shouts! The orc wizard points at you and mumbles some strange words. The magic dart hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (76% to hit) The searing ray hits the orc wizard! The orc wizard is almost dead. The searing ray hits the orc! You kill the orc! The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc shouts! The orc wizard hits you with a +0 dagger. The searing ray hits the orc wizard! You kill the orc wizard! The searing ray hits the orc! You kill the orc! Training target 4.0 for Stealth reached! Your Stealth skill increases to level 4! Your Translocations skill increases to level 1! The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. Things that are here: a +0 dagger; a +0 robe; an orc corpse Things that are here: a +0 club; a boomerang t - a boomerang Items here: ))) [ †. u - a +2 short sword of speed Adjust to which letter? (? for menu, Esc to quit) a - a +2 short sword of speed; u - a +1 dagger of draining (weapon) Your hands tingle! a - a +2 short sword of speed (weapon) HP restored. You see here a +0 club. Things that are here: a +0 dagger; a +0 robe; an orc corpse A goblin and a gnoll come into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club and quivering a throwing net (asleep, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! A gnoll bouda comes into view. It is wielding a +0 whip. The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet closely misses you. The gnoll bouda shouts! The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You see here a throwing net. You struggle against the net. The gnoll bouda barks out a call to the hunt! The gnoll picks up the pace! The goblin shoots a sling bullet. The sling bullet hits you but does no damage. You struggle against the net. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. You tear a large gash into the net. The gnoll bouda barks out a call to the hunt! An endoplasm comes into view. The endoplasm quivers. You rip the net and break free! A gnoll comes into view. It is wielding a +0 spear. Your attacks no longer feel as feeble. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin, p - gnoll Aim: a goblin, wielding a +0 sling (76% to hit) The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The gnoll hits you with a +0 club! The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the endoplasm. The endoplasm is heavily wounded. You finish channelling your searing ray. Your Conjurations skill increases to level 5! Press: ? - help, v - describe, . - travel The floor. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (heavily wounded, 98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (83% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll bouda! The gnoll bouda is severely wounded. The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. The searing ray hits the gnoll bouda! You kill the gnoll bouda! You finish channelling your searing ray. You start resting. HP restored. You start resting. Magic restored. Things that are here: a +0 whip; a +0 robe; a +0 club Things that are here: a +0 spear; a gnoll corpse Things that are here: a +0 sling; a +0 club; a goblin corpse v - a +0 sling Found a stone staircase leading down. A kobold comes into view. It is wielding a +0 dagger. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the kobold but does no damage. The kobold shouts! An ufetubus comes into view. An adder comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (76% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) The ufetubus shouts! The ufetubus hits you but does no damage. The ufetubus completely misses you. The searing ray hits the ufetubus! You kill the ufetubus! You start resting. Magic restored. A gnoll comes into view. It is wielding a +0 flail. The gnoll moves out of view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (wandering, hasn't noticed you, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 68% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! A gnoll is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 83% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! You start resting. Magic restored. You now have 135 gold pieces (gained 7). Things that are here: a +0 flail; a gnoll corpse Things that are here: a +0 dagger; an adder corpse; a kobold corpse A kobold comes into view. It is wielding a +0 dagger. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (100% to hit) The magic dart hits the kobold. You kill the kobold! You have reached level 6! Your experience leads to a dramatic increase in your attributes! Your base attributes are Str 8, Int 24, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x4 Things that are here: a +0 dagger; 2 stones Found a stone staircase leading down. A dart slug comes into view. Found a twisted diamond amulet. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (asleep, 100% to hit) The searing ray hits the dart slug! The dart slug is almost dead. (Press . to maintain the ray.) The searing ray hits the dart slug. You kill the dart slug! w - an amulet of reflection You start putting on your amulet. You continue putting on your amulet of reflection. x5 You finish putting on your amulet of reflection. You feel a shielding aura gather around you. w - an amulet of reflection (around neck) You start resting. Magic restored. Found 3 stones. You see here 3 stones. Found a ring mail. You see here a +0 ring mail. You see here a +0 ring mail. Found a shadowy altar of Dithmenos. Found a scale mail. An iguana comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (wandering, hasn't noticed you, 83% to hit) The searing ray hits the iguana. The iguana is lightly wounded. The iguana hisses angrily. (Press . to maintain the ray.) The searing ray hits the iguana. The iguana is moderately wounded. The searing ray hits the iguana. The iguana is severely wounded. The searing ray hits the iguana. The iguana is almost dead. You finish channelling your searing ray. You block the iguana's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (almost dead, 83% to hit) The searing ray hits the iguana. You kill the iguana! (Press . to maintain the ray.) Things that are here: a +0 scale mail; an iguana corpse Found a stone staircase leading up. You now have 148 gold pieces (gained 13). A goblin comes into view. It is wielding a +0 club. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! You see here a +0 club. i - 4 scrolls of poison (gained 1) x - a wand of flame (21) As you open the door, it creaks loudly! A hound comes into view. The hound barks! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (75% to hit) The searing ray hits the hound. The hound is moderately wounded. (Press . to maintain the ray.) The searing ray hits the hound! The hound is almost dead. The searing ray hits the hound. You kill the hound! There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. y - a scroll labelled YRUSOA TOUJ You open the door. There is an open door here. You open the door. You open the door. You open the door. There is an open door here. You now have 160 gold pieces (gained 12). There is an open door here. A phantom comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (75% to hit) The searing ray misses the phantom. (Press . to maintain the ray.) The searing ray misses the phantom. The phantom barely misses you. The searing ray hits the phantom. The phantom is lightly damaged. You block the phantom's attack. The searing ray hits the phantom. The phantom is moderately damaged. You finish channelling your searing ray. The phantom closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (moderately damaged, 75% to hit) The searing ray misses the phantom. (Press . to maintain the ray.) The phantom hits you but does no damage. The searing ray hits the phantom. The phantom is heavily damaged. The phantom misses you. The searing ray misses the phantom. The phantom misses you. The searing ray hits the phantom! The phantom is almost destroyed. You finish channelling your searing ray. The phantom hits you. The phantom blinks! You blink. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (almost destroyed, 75% to hit) The searing ray hits the phantom. The phantom is almost destroyed. (Press . to maintain the ray.) You block the phantom's attack. The searing ray hits the phantom! You destroy the phantom! Your Spellcasting skill increases to level 3! You start resting. Magic restored. This spell is quite dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 0? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. Found a stone staircase leading down. You now have 169 gold pieces (gained 9). You open the door. There is an open door here. You open the door. A goblin comes into view. It is wielding a +0 club. There is an open door here. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin! You kill the goblin! You start resting. Magic restored. You open the door. A hound zombie comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound zombie Aim: a hound zombie (87% to hit) The searing ray hits the hound zombie. The hound zombie is moderately damaged. (Press . to maintain the ray.) The hound zombie barely misses you. The searing ray hits the hound zombie! The hound zombie is almost destroyed. The hound zombie bites you but does no damage. The searing ray hits the hound zombie! You destroy the hound zombie! You start resting. Magic restored. As you open the door, it creaks loudly! A human zombie comes into view. Found a basalt altar of Yredelemnul. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - human zombie Aim: a human zombie (87% to hit) The searing ray hits the human zombie. The human zombie is lightly damaged. (Press . to maintain the ray.) The searing ray hits the human zombie. The human zombie is lightly damaged. The human zombie closely misses you. The searing ray hits the human zombie. The human zombie is moderately damaged. The human zombie barely misses you. The searing ray hits the human zombie! The human zombie is moderately damaged. You finish channelling your searing ray. The human zombie barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human zombie Aim: a human zombie (moderately damaged, 87% to hit) The searing ray hits the human zombie. The human zombie is heavily damaged. (Press . to maintain the ray.) The human zombie hits you. The searing ray hits the human zombie. The human zombie is severely damaged. The searing ray hits the human zombie! The human zombie is severely damaged. The human zombie hits you but does no damage. The searing ray hits the human zombie! The human zombie is almost destroyed. You finish channelling your searing ray. The human zombie closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human zombie Aim: a human zombie (almost destroyed, 87% to hit) The searing ray hits the human zombie! You destroy the human zombie! (Press . to maintain the ray.) Your Translocations skill increases to level 2! You start resting. HP restored. You start resting. Magic restored. You open the door. A wight comes into view. It is wielding a +2 mace. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +2 mace and wearing a +0 robe (dormant, 100% to hit) The searing ray hits the wight! The wight is heavily damaged. (Press . to maintain the ray.) The searing ray hits the wight. The wight is severely damaged. The wight hits you with a +2 mace! The searing ray misses the wight. You block the wight's attack. The searing ray hits the wight. The wight is almost destroyed. You finish channelling your searing ray. The wight hits you with a +2 mace. You feel drained. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +2 mace and wearing a +0 robe (almost destroyed, 82% to hit) The searing ray hits the wight. You destroy the wight! (Press . to maintain the ray.) Your life force feels restored. You start resting. Magic restored. You start resting. HP restored. There is an open door here. Things that are here: a +2 mace; a +0 robe You open the door. A hound zombie comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound zombie Aim: a hound zombie (87% to hit) The searing ray hits the hound zombie! The hound zombie is heavily damaged. (Press . to maintain the ray.) The hound zombie bites you but does no damage. The searing ray hits the hound zombie! The hound zombie is almost destroyed. The hound zombie bites you. x2 The searing ray hits the hound zombie. You destroy the hound zombie! You start resting. HP restored. You start resting. Magic restored. You open the door. An adder zombie comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder zombie Aim: an adder zombie (dormant, 100% to hit) The searing ray hits the adder zombie! The adder zombie is moderately damaged. (Press . to maintain the ray.) The searing ray hits the adder zombie. The adder zombie is heavily damaged. You block the adder zombie's attack. The searing ray hits the adder zombie! You destroy the adder zombie! You start resting. Magic restored. You open the door. A necrophage comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necrophage Aim: a necrophage (dormant, 100% to hit) The searing ray hits the necrophage. The necrophage is lightly damaged. (Press . to maintain the ray.) The searing ray hits the necrophage! The necrophage is heavily damaged. The necrophage barely misses you. The searing ray hits the necrophage! The necrophage is almost destroyed. The necrophage misses you. The searing ray hits the necrophage. The necrophage is almost destroyed. You finish channelling your searing ray. You block the necrophage's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (almost destroyed, 82% to hit) The searing ray hits the necrophage. You destroy the necrophage! (Press . to maintain the ray.) Your Hexes skill increases to level 1! You have reached level 7! You start resting. Magic restored. Things that are here: a +0 club; a goblin skeleton You open the door. A hound zombie comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound zombie Aim: a hound zombie (87% to hit) The searing ray hits the hound zombie. The hound zombie is lightly damaged. (Press . to maintain the ray.) The hound zombie bites you. The searing ray hits the hound zombie! The hound zombie is heavily damaged. The hound zombie bites you. The searing ray hits the hound zombie! The hound zombie is almost destroyed. You block the hound zombie's attack. The hound zombie bites you but does no damage. The searing ray hits the hound zombie. You destroy the hound zombie! You finish channelling your searing ray. You start resting. HP restored. You start resting. Magic restored. You open the door. A necrophage comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necrophage Aim: a necrophage (82% to hit) The searing ray hits the necrophage! The necrophage is moderately damaged. (Press . to maintain the ray.) The necrophage hits you. The searing ray hits the necrophage. The necrophage is heavily damaged. The necrophage barely misses you. The searing ray hits the necrophage! The necrophage is almost destroyed. You block the necrophage's attack. The searing ray hits the necrophage! You destroy the necrophage! You finish channelling your searing ray. Your Conjurations skill increases to level 6! You start resting. HP restored. You start resting. Magic restored. You open the door. An adder zombie comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder zombie Aim: an adder zombie (dormant, 100% to hit) The searing ray hits the adder zombie! The adder zombie is severely damaged. (Press . to maintain the ray.) The searing ray hits the adder zombie. You destroy the adder zombie! You start resting. Magic restored. You open the door. An adder zombie comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder zombie Aim: an adder zombie (dormant, 100% to hit) The searing ray hits the adder zombie! The adder zombie is severely damaged. (Press . to maintain the ray.) The searing ray hits the adder zombie! You destroy the adder zombie! You start resting. Magic restored. You open the door. A scorpion zombie comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion zombie Aim: a scorpion zombie (dormant, 100% to hit) The searing ray hits the scorpion zombie! The scorpion zombie is moderately damaged. (Press . to maintain the ray.) The searing ray misses the scorpion zombie. The scorpion zombie hits you. The searing ray hits the scorpion zombie! The scorpion zombie is severely damaged. You block the scorpion zombie's attack. The searing ray hits the scorpion zombie. The scorpion zombie is severely damaged. You finish channelling your searing ray. The scorpion zombie hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion zombie Aim: a scorpion zombie (severely damaged, 94% to hit) The searing ray hits the scorpion zombie. The scorpion zombie is almost destroyed. (Press . to maintain the ray.) The scorpion zombie barely misses you. The searing ray hits the scorpion zombie. You destroy the scorpion zombie! You start resting. HP restored. You start resting. Magic restored. You open the door. A necrophage comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necrophage Aim: a necrophage (82% to hit) The searing ray hits the necrophage. The necrophage is moderately damaged. (Press . to maintain the ray.) The necrophage hits you. The searing ray hits the necrophage! The necrophage is heavily damaged. The necrophage hits you. The searing ray hits the necrophage but does no damage. The necrophage is heavily damaged. The necrophage hits you but does no damage. The searing ray hits the necrophage! The necrophage is severely damaged. You finish channelling your searing ray. The necrophage hits you. You feel drained. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (severely damaged, 82% to hit) The searing ray hits the necrophage. The necrophage is almost destroyed. (Press . to maintain the ray.) The necrophage barely misses you. The searing ray hits the necrophage! You destroy the necrophage! Your life force feels restored. You start resting. HP restored. You start resting. Magic restored. You see here a +0 club. There is an open door here. You open the door. You open the door. There is an open door here. An adder comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (wandering, hasn't noticed you, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 72% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The searing ray hits the adder! The adder is almost dead. The searing ray hits the adder! You kill the adder! There is an open door here. There is an open door here. You see here a +0 club. You see here a +0 scale mail. There is a stone staircase leading down here. You see here a +0 club. You open the door. There is an open door here. Things that are here: a +0 short sword; a +0 dagger; a +0 scale mail You see here a +0 club. Things that are here: a +0 dagger; a +0 robe You see here a +0 club. There is a stone staircase leading down here. There is a stone staircase leading down here. Partly explored, can't reach some items and places. There is a stone staircase leading down here. Save game and exit? Level annotation: Grinder Welcome back, scionoferis the Demigod Conjurer. Press ? for a list of commands and other information. You climb downwards. Found a club. There is a stone staircase leading up here. Unknown command. Throw: 5 darts (atropa) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, 98% to hit, chance to blind on hit: 51%) You throw an atropa-tipped dart. The atropa-tipped dart hits the ogre. The ogre appears confused. The ogre shouts! Throw: 14 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (wandering, confused, blind, hasn't noticed you, 85% to hit) You throw a poisoned dart. The poisoned dart hits the ogre. The ogre is poisoned. The ogre shouts! The ogre seems less confused. Throw: 13 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (wandering, blind, poisoned, hasn't noticed you, 72% to hit) You throw a poisoned dart. The poisoned dart hits the ogre. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, blind, poisoned, 92% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The ogre is no longer blind. The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the ogre! The ogre is almost dead. The searing ray hits the ogre. You kill the ogre! You finish channelling your searing ray. Magic restored. k - 13 poisoned darts (gained 1) You see here a +0 club. k - 14 poisoned darts (gained 1) l - 5 atropa-tipped darts (gained 1) Found a stone staircase leading down. z - a ring of flight You fly up into the air. z - a ring of flight (right hand) There is a stone staircase leading down here. Dowan, Brother of Duvessa comes into view. He is wielding a +0 dagger. Dowan shouts! You hear a shout! Dowan moves out of view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Dowan Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (76% to hit) The searing ray hits Dowan. Dowan is lightly wounded. (Press . to maintain the ray.) The searing ray hits Dowan. Dowan is moderately wounded. Dowan points at you and mumbles some strange words. The puff of flame hits you. The searing ray hits Dowan! Dowan is severely wounded. The searing ray hits Dowan. Dowan is almost dead. You finish channelling your searing ray. Dowan casts a spell at you. The puff of frost hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Dowan Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (almost dead, 76% to hit) The searing ray hits Dowan! You kill Dowan! You hear a distant scream of rage. (Press . to maintain the ray.) You start resting. HP restored. You start resting. Magic restored. There is a stone staircase leading down here. Duvessa, Sister of Dowan comes into view. She is wielding a +2 short sword of venom. Duvessa goes berserk! Throw: 5 darts (atropa) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +2 short sword of venom and wearing a +0 leather armour (berserk, 60% to hit, chance to blind on hit: 67%) You throw an atropa-tipped dart. The atropa-tipped dart hits Duvessa. Duvessa appears confused. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +2 short sword of venom and wearing a +0 leather armour (wandering, berserk, confused, blind, hasn't noticed you, 96% to hit) The searing ray hits Duvessa! Duvessa is lightly wounded. (Press . to maintain the ray.) Duvessa shouts! Duvessa seems less confused. Duvessa closely misses you. The searing ray hits Duvessa! Duvessa is moderately wounded. The searing ray hits Duvessa. Duvessa is heavily wounded. Duvessa rages. The searing ray misses Duvessa. You finish channelling your searing ray. Duvessa is no longer blind. Throw: 4 darts (atropa) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +2 short sword of venom and wearing a +0 leather armour (heavily wounded, berserk, 60% to hit, chance to blind on hit: 67%) You throw an atropa-tipped dart. The atropa-tipped dart hits Duvessa. Duvessa appears confused. Duvessa is heavily wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +2 short sword of venom and wearing a +0 leather armour (heavily wounded, berserk, confused, blind, 96% to hit) The searing ray hits Duvessa! Duvessa is severely wounded. (Press . to maintain the ray.) Duvessa seems less confused. Duvessa hits you with a +2 short sword of venom! You are poisoned. The searing ray hits Duvessa. Duvessa is severely wounded. You feel very sick. Duvessa closely misses you. Duvessa hits you with a +2 short sword of venom! The searing ray hits Duvessa. Duvessa is severely wounded. You feel very sick. You block Duvessa's attack. The searing ray hits Duvessa. Duvessa is almost dead. You finish channelling your searing ray. You feel sick. Duvessa is no longer blind. Duvessa hits you with a +2 short sword of venom! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! Duvessa barely misses you. Unknown command. Throw: 3 darts (atropa) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +2 short sword of venom and wearing a +0 leather armour (severely wounded, berserk, 60% to hit, chance to blind on hit: 67%) Okay, then. It was a potion of lignification. You turn into a tree. Your scarf of repulsion melds into your body. Your +0 pair of gloves melds into your body. Your +0 robe melds into your body. The haze of the repulsion field disappears. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel very sick. Duvessa hits you with a +2 short sword of venom. * * * LOW HITPOINT WARNING * * * It was a potion of cancellation. Your magical effects are unravelling. You feel magically purged. You feel less wooden. Your scarf of repulsion unmelds from your body. Your +0 pair of gloves unmelds from your body. Your +0 robe unmelds from your body. You are surrounded by a repulsion field. * * * LOW HITPOINT WARNING * * * You feel very sick. Duvessa hits you with a +2 short sword of venom! You die... Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 4 | 4.0 Spellcasting | 2 3 | 3.7 Conjurations | 4 5 6 | 6.4 Translocations | 1 2 | 2.9 Hexes | 1 | 1.9 Dodging | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | | 2 | || 2 Throw: Dart | | | 5 || 5 Cast: Magic Dart | 56 | 38 | 1 || 95 Searing Ray | 17 | 39 | 14 || 70 Use: Potion | 1 | | 2 || 3 Scroll | | 1 | || 1 Armor: Robe | 3 | 6 | 2 || 11 Dodge: Dodged | 9 | 17 | 6 || 32 Block: Other | | 6 | 4 || 10 Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, moated_statue D:2: layout_loops_ring, shapermc_ecumenical_altar_hornbeckon, uniq_natasha D:3: layout_basic, minmay_increasing_density D:4: layout_basic, lemuel_mausoleum_altar_yredelemnul, mainiacjoe_overflow_catwalk, uniq_grinder D:5: layout_basic, mainiacjoe_overflow_cross_hatched, minmay_holes, nrook_mini_backslash, nicolae_shop_i_like_big_books, uniq_pikel, uniq_duvessa, uniq_ijyb, uniq_crazy_yiuf_cottage Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scionoferis the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 110 | D:1 | Reached skill level 2 in Stealth 264 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/7 267 | D:1 | Learned a level 2 spell: Searing Ray 522 | D:1 | Reached skill level 2 in Spellcasting 854 | D:1 | Reached skill level 4 in Conjurations 1262 | D:2 | Reached XP level 3. HP: 18/26 MP: 5/8 1783 | D:2 | Reached skill level 3 in Stealth 2007 | D:2 | Reached XP level 4. HP: 33/33 MP: 5/10 2012 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2306 | D:2 | Noticed Natasha 2311 | D:2 | Killed Natasha 2564 | D:2 | Noticed Natasha 2570 | D:2 | Killed Natasha 2738 | D:2 | Noticed Natasha 2743 | D:2 | Killed Natasha 2744 | D:2 | Reached XP level 5. HP: 36/38 MP: 6/11 3823 | D:4 | Noticed Grinder 3851 | D:4 | Reached skill level 4 in Stealth 3851 | D:4 | Reached skill level 1 in Translocations 3909 | D:4 | Reached skill level 5 in Conjurations 4170 | D:4 | Reached XP level 6. HP: 45/45 MP: 11/13 4623 | D:4 | Reached skill level 3 in Spellcasting 4718 | D:4 | Learned a level 4 spell: Fulminant Prism 4837 | D:4 | Reached skill level 2 in Translocations 5063 | D:4 | Reached skill level 1 in Hexes 5063 | D:4 | Reached XP level 7. HP: 50/50 MP: 6/15 5166 | D:4 | Reached skill level 6 in Conjurations 5831 | D:5 | Entered Level 5 of the Dungeon 5906 | D:5 | Noticed Dowan 5915 | D:5 | Killed Dowan 5970 | D:5 | Noticed Duvessa 5981 | D:5 | HP: 6/75 [Duvessa/+2 short sword of venom (2)] 5982 | D:5 | HP: 1/50 [poisoned by Duvessa] 5982 | D:5 | Demolished by Duvessa Vanquished Creatures An ogre (D:5) A phantom (D:4) 3 necrophages (D:4) A wight (D:4) Dowan (D:5) A human zombie (D:4) A hound (D:4) A gnoll bouda (D:4) An iguana (D:4) A scorpion zombie (D:4) Natasha (thrice) (D:2) An orc wizard (D:4) 3 hound zombies (D:4) 3 gnolls (D:4) 8 adders (D:2 D:3 D:4) An ufetubus (D:4) 3 adder zombies (D:4) A worm (D:3) 5 dart slugs (D:1 D:3 D:4) 4 orcs (D:4) 9 endoplasms (D:1 D:2 D:3 D:4) 3 giant cockroaches (D:1 D:2 D:3) 8 goblins (D:1 D:3 D:4) 6 hobgoblins (D:1 D:2 D:3) 3 jackals (D:2) 7 kobolds (D:1 D:2 D:3 D:4) 4 quokkas (D:1 D:2 D:3) 11 ball pythons (D:1 D:2 D:3 D:4) 3 bats (D:1 D:3) 3 frilled lizards (D:1 D:3) 8 rats (D:1 D:2 D:3) 109 creatures vanquished. Vanquished Creatures (others) A fungus (D:2) 1 creature vanquished. Grand Total: 110 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5988 | 5803 | 185 | 1014 | 3982 | 5 | 1197.6 | Dungeon | 5988 | 5803 | 185 | 1014 | 3982 | 5 | 1197.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 2026 daAuts D:2: 1530 daAuts D:1: 1264 daAuts D:3: 1018 daAuts D:5: 150 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 728 | 606 | 45.4 | 91 | 18 | 16.5 +---------+---------+-------+---------+---------+------- D:1 | 46 | 0 | 0.0 | 26 | 0 | 0.0 D:2 | 156 | 35 | 18.3 | 26 | 1 | 3.7 D:3 | 52 | 9 | 14.8 | 15 | 4 | 21.1 D:4 | 358 | 493 | 57.9 | 23 | 12 | 34.3 D:5 | 116 | 69 | 37.3 | 1 | 1 | 50.0 +---------+---------+-------+---------+---------+-------