Dungeon Crawl Stone Soup version 0.30-a0-691-g754fce4c43 (webtiles) character file. Game seed: 4047427708959434290 72 scionoferis the Conjurer (level 3, -1/26 HPs) Began as a Demigod Conjurer on Jan 19, 2023. Slain by a hobgoblin ... wielding the +8 whip "Cibbuozi" {protect, rF+ Dex+3} (6 damage) ... on level 2 of the Dungeon. The game lasted 00:05:53 (1904 turns). scionoferis the Conjurer (Demigod Conjurer) Turns: 1904, Time: 00:05:54 Health: -1/26 AC: 3 Str: 5 (8) XL: 3 Next: 82% Magic: 1/9 EV: 12 Int: 27 (30) God: Gold: 115 SH: 0 Dex: 9 (12) Spells: 3/6 levels left rFire . . . SeeInvis . a - +2 short sword (protect) rCold . . . Faith . (no shield) rNeg . . . Spirit . i - +0 robe rPois . Reflect . (no helmet) rElec . Harm . n - +0 cloak rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++ (no amulet) HPRegen 0.24/turn c - ring of willpower MPRegen 0.11/turn g - +6 ring of intelligence @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 115 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: - Level 1.7 Dodging * Level 3.0 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 36% 4 Inventory: Hand Weapons a - a +2 short sword of protection (weapon) (You took it off an orc on level 3 of the Dungeon) b - a +0 sling (You found it on level 1 of the Dungeon) Missiles f - 2 boomerangs h - 6 poisoned darts Armour i - a +0 robe (worn) n - a +0 cloak (worn) (You found it on level 2 of the Dungeon) Jewellery c - a ring of willpower (left hand) (You found it on level 1 of the Dungeon) g - a +6 ring of intelligence (right hand) (You found it on level 1 of the Dungeon) s - a ring of ice (You found it on level 2 of the Dungeon) w - a ring of flight (You found it on level 3 of the Dungeon) Scrolls j - 2 scrolls of identify {unknown} k - a scroll of blinking {unknown} m - 3 scrolls of vulnerability {unknown} o - 3 scrolls of teleportation {unknown} q - 2 scrolls of noise {unknown} t - 2 scrolls of enchant armour {unknown} u - a scroll of amnesia {unknown} Potions d - a potion of mutation {unknown} e - a potion of invisibility {unknown} l - 2 potions of attraction {unknown} p - 2 potions of degeneration r - a potion of might {unknown} v - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Annotations: D:2 1 runed translucent door, Crazy Yiuf ### ##### # #.# #...# # ###.###...# # ### #.....#...# ####~########## ##.###.#...# ..~♣♣~.....)..####..###.#...##### .#~~~P.....##...@.....#.......... ..#~~P......#..h.g....###...##.## #.#♣P.......#..................# #.###.......#..........#..##...## #.# ##.....##.................... #.####........................... #................######.......... .................#####...######## .####.........[........#..####### You could see a jackal and a hobgoblin. Message History Welcome, scionoferis the Demigod Conjurer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found an escape hatch in the floor. c - a ring of willpower c - a ring of willpower (left hand) You now have 6 gold pieces. A ball python comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. The ball python is heavily wounded. The ball python hisses angrily. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - ball python Aim: a ball python (heavily wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! An endoplasm comes into view. A goblin comes into view. It is wielding a +0 club. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The goblin shouts! Unknown command. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. You kill the goblin! Magic restored. There is an escape hatch in the floor here. d - a green potion A frilled lizard comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! A bat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! Your Stealth skill increases to level 2! A bat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! e - a silvery potion Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! A rat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - rat Aim: a rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the rat. You kill the rat! Found a sling. You see here a +0 sling. f - a +0 sling f - a +0 sling (weapon) A hobgoblin comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! The hobgoblin drinks a potion. The hobgoblin suddenly seems more resistant. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, unusually resistant, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. A ball python comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, unusually resistant, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Unknown command. Fire: f) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (47% to hit) Okay, then. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! You start resting. Magic restored. You now have 12 gold pieces (gained 6). Found 3 stones. You see here 3 stones. Found a stone staircase leading down. A hobgoblin comes into view. Fire: f) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 98% to hit) Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! Memorise Searing Ray, consuming 2 spell levels and leaving 1? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. An endoplasm comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The searing ray hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. (Press . to maintain the ray.) The searing ray hits the endoplasm. The endoplasm is severely wounded. The searing ray hits the endoplasm. You kill the endoplasm! g - a +6 ring of intelligence You feel clever. g - a +6 ring of intelligence (right hand) Found a leather armour. A dart slug comes into view. Fire: f) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - dart slug Aim: a dart slug (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the dart slug but does no damage. Fire: f) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (92% to hit) You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is lightly wounded. The dart slug launches a dart at you. The slug dart hits you. Fire: f) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (lightly wounded, 92% to hit) You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is moderately wounded. Fire: f) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (moderately wounded, 92% to hit) You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is moderately wounded. The dart slug launches a dart at you. The slug dart hits you. Fire: f) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (moderately wounded, 92% to hit) You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is almost dead. Fire: f) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (almost dead, 92% to hit) You shoot a sling bullet. The sling bullet hits the dart slug. You kill the dart slug! Your Spellcasting skill increases to level 2! HP restored. A bat comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is severely wounded. Fire: f) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded, 34% to hit) You shoot a sling bullet. The sling bullet closely misses the bat. The bat misses you. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! No target in view! You see here a bat corpse. A rat comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! Found a stone staircase leading down. You now have 19 gold pieces (gained 7). An endoplasm comes into view. Found a stone staircase leading down. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Found 2 poisoned darts. A kobold comes into view. It is wielding a +0 whip. You see here 2 poisoned darts. h - 2 poisoned darts Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip (100% to hit) The magic dart hits the kobold. You kill the kobold! You see here a +0 whip. i - a +0 whip Adjust to which letter? (? for menu, Esc to quit) a - a +0 whip; i - a +0 robe (worn) Adjust to which letter? (? for menu, Esc to quit) b - a +0 sling (weapon); f - a potion of magic a - a +0 whip (weapon) You now have 32 gold pieces (gained 13). j - a scroll labelled HISTRE PULUKKE You see here a +0 club. A dart slug comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - dart slug Aim: a dart slug (asleep, 100% to hit) The magic dart hits the dart slug! The dart slug is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! Unknown command. You see here a dart slug corpse. There is a stone staircase leading down here. k - a scroll labelled XOMIG FAWYSKIOPPO Done exploring. Search for what [? for help]? d: Unknown command. There is a stone staircase leading down here. You climb downwards. Found 2 coppery potions and 2 scrolls labelled KODOUZ KIZO. Found a stone staircase leading down. There is a stone staircase leading up here. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard hisses angrily. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (heavily wounded, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! A bat comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the bat. You kill the bat! Your Conjurations skill increases to level 4! A ball python comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ball python. You kill the ball python! Your magical contamination has completely faded away. Magic restored. Found a cloak and a leather armour. l - a coppery potion Found a hand axe, 5 gold pieces and a fizzy red potion. A goblin comes into view. It is wielding a +0 club. You see here 2 scrolls labelled KODOUZ KIZO. The goblin shouts! The goblin throws a stone. The stone hits you. You see here a coppery potion. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club and quivering stones (100% to hit) The magic dart hits the goblin. You kill the goblin! l - 2 coppery potions (gained 1) m - 2 scrolls labelled KODOUZ KIZO You see here a +0 cloak. n - a +0 cloak You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. h - 6 poisoned darts (gained 4) An endoplasm comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! Found an escape hatch in the floor. Found a hand axe. You now have 37 gold pieces (gained 5). o - a scroll labelled HOYL YVIETH p - a fizzy red potion You now have 49 gold pieces (gained 12). There is a stone staircase leading up here. An endoplasm comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! Your magical contamination has completely faded away. A frilled lizard comes into view. Found a scroll labelled KODOUZ KIZO. The frilled lizard hisses angrily. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Found a dagger. You now have 54 gold pieces (gained 5). m - 3 scrolls labelled KODOUZ KIZO (gained 1) A bat comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! Found a stone staircase leading down. o - 2 scrolls labelled HOYL YVIETH (gained 1) A quokka comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (lightly wounded, 100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 69% to hit) The searing ray misses the quokka. (Press . to maintain the ray.) The searing ray hits the quokka! You kill the quokka! Your magical contamination has completely faded away. Found 4 stones. q - a scroll labelled JIH CYLAIREM Found an escape hatch in the ceiling. A hobgoblin comes into view. Found a leather armour. The hobgoblin shouts! You see here 10 gold pieces. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! A goblin comes into view. It is wielding a +0 dagger. You have reached level 3! Your experience leads to a dramatic increase in your attributes! Your base attributes are Str 8, Int 20, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x4 Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. The goblin shouts! You start resting. A goblin is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Magic restored. You now have 64 gold pieces (gained 10). r - a viscous coppery potion s - a ring of ice Found a stone staircase leading down. A hobgoblin comes into view. Found a scroll labelled HISTRE PULUKKE. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Found a stone staircase leading up. j - 2 scrolls labelled HISTRE PULUKKE (gained 1) You now have 66 gold pieces (gained 2). Found a stone staircase leading up. o - 3 scrolls labelled HOYL YVIETH (gained 1) Found a faded altar of an unknown god. Found an escape hatch in the ceiling. An endoplasm comes into view. Found 9 gold pieces and 2 scrolls labelled XASAINN GUEG. The endoplasm quivers. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! You now have 75 gold pieces (gained 9). t - 2 scrolls labelled XASAINN GUEG u - a scroll labelled JYCY LIAKAIRI An adder comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The magic dart hits the adder! The adder is severely wounded. The adder hisses angrily. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder! You kill the adder! You see here an adder corpse. Found a hammer. Found a runed translucent door. You see here an adder corpse. There is a stone staircase leading down here. You see here a +0 dagger. You enter the shallow water. Moving in this stuff is going to be slow. A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! The kobold moves out of view. The kobold throws a stone. The stone hits you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (100% to hit) The magic dart hits the kobold! You kill the kobold! A sourceless malevolence fills the Dungeon... You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. Found a fuming red potion. Found a stone staircase leading down. Found a stone staircase leading up. v - a fuming red potion A quokka comes into view. The quokka moves out of view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (71% to hit) The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) An orc comes into view. It is wielding a +0 mace. Found a scroll labelled JIH CYLAIREM. The orc shouts! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 mace and wearing a +0 ring mail (82% to hit) The searing ray hits the orc. The orc is lightly wounded. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! Press: ? - help, v - describe, . - travel, g - get item Items here: a +0 mace; a +0 ring mail. The floor. Unknown command. Found a leather armour. There is a stone staircase leading up here. q - 2 scrolls labelled JIH CYLAIREM (gained 1) There are no items here. There is a stone staircase leading up here. You start resting. Magic restored. You climb upwards. The orc shouts! Found a whip. There is a stone staircase leading down here. The orc shouts! The orc shouts! You hear an angry hiss. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +2 short sword of protection (79% to hit) The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The searing ray misses the orc. The searing ray misses the orc. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc, p - orc Aim: an orc, wielding a +0 hand axe, wearing a +0 scale mail and quivering boomerangs (82% to hit) The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc. The orc is moderately wounded. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) You hear a shout! The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc! You kill the orc! The searing ray hits the orc but does no damage. The orc is heavily wounded. The searing ray misses the orc. The searing ray hits the orc. The orc is severely wounded. The orc hits you with a +0 dagger. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Without enough magic to sustain it, your searing ray dissipates. The orc hits you with a +0 dagger. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. The orc closely misses you. The orc hits you with a +0 hand axe. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc, p - orc Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (79% to hit) The searing ray hits the orc. You kill the orc! The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc hits you with a +0 hand axe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe, wearing a +0 scale mail and quivering boomerangs (severely wounded, 82% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You start resting. Magic restored. You start resting. HP restored. Things that are here: a +0 hand axe; 2 boomerangs; a +0 scale mail f - 2 boomerangs Things that are here: a +0 short sword; a +0 leather armour Things that are here: a +0 dagger; a +0 ring mail; an orc corpse Things that are here: a +2 short sword of protection; an orc corpse w - a +2 short sword of protection Adjust to which letter? (? for menu, Esc to quit) a - a +2 short sword of protection; w - a +0 whip (weapon) You are now empty-handed. You drop a +0 whip. Your +2 short sword of protection hums with potential! a - a +2 short sword of protection (weapon) You see here a +0 whip. A bat comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! A jackal comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. You kill the jackal! A jackal comes into view. x2 Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal barks! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! A frilled lizard comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The frilled lizard hisses angrily. A rat comes into view. A hobgoblin comes into view. The jackal misses you. You barely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You hit the jackal. Your weapon exudes an aura of protection. You kill the jackal! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (66% to hit) The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) You start resting. A rat comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the rat. The rat is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - rat Aim: a rat (severely wounded, 100% to hit) The magic dart hits the rat. You kill the rat! You start resting. Magic restored. A ball python comes into view. A ball python is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ball python. You kill the ball python! Your Stealth skill increases to level 3! You now have 90 gold pieces (gained 15). w - a ring of flight You now have 101 gold pieces (gained 11). p - 3 fizzy red potions (gained 2) Found a stone staircase leading up. A dart slug comes into view. Found a ring mail. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - dart slug Aim: a dart slug (asleep, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (100% to hit) The magic dart hits the dart slug. The dart slug is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! Your magical contamination has completely faded away. You now have 115 gold pieces (gained 14). You see here a +0 ring mail. There is a stone staircase leading up here. You start resting. Magic restored. You climb upwards. Level annotation: 1 runed translucent door, Crazy Yiuf There is a stone staircase leading down here. There is an escape hatch in the ceiling here. You see here an adder skeleton. Press: ? - help, v - describe, . - travel Here: Crazy Yiuf, wielding a +3 quarterstaff of chaos, wearing a +0 cloak and carrying a wand of light (10) (fire blocked by a runed translucent door) The floor. You see here an adder skeleton. There is a stone staircase leading down here. You climb downwards. Found 15 gold pieces. Found a stone staircase leading down. There is a stone staircase leading up here. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (asleep, 100% to hit) The magic dart hits the jackal. You kill the jackal! You hear a bark! A jackal comes into view. The jackal barks! You hear an angry hiss. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding the +8 whip "Cibbuozi" {protect, rF+ Dex+3} and wearing a +0 scale mail (82% to hit) The searing ray hits the hobgoblin but does no damage. (Press . to maintain the ray.) An adder comes into view. The searing ray hits the hobgoblin but does no damage. A giant cockroach comes into view. The searing ray hits the hobgoblin but does no damage. The jackal barely misses you. The searing ray hits the hobgoblin. The hobgoblin is severely wounded. You finish channelling your searing ray. The jackal bites you. The hobgoblin hits you with the +8 whip "Cibbuozi" {protect, rF+ Dex+3}. A kobold comes into view. It is wielding a +0 dagger and quivering poisoned darts. The jackal bites you. The hobgoblin completely misses you. The jackal bites you. You climb upwards. Level annotation: 1 runed translucent door, Crazy Yiuf There is a stone staircase leading down here. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding the +8 whip "Cibbuozi" {protect, rF+ Dex+3} and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is severely wounded. The jackal bites you but does no damage. The hobgoblin hits you with the +8 whip "Cibbuozi" {protect, rF+ Dex+3}! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Press: ? - help, v - describe, . - travel Here: a hobgoblin, wielding the +8 whip "Cibbuozi" {protect, rF+ Dex+3} and wearing a +0 scale mail (severely wounded) The floor. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The jackal bites you but does no damage. The hobgoblin hits you with the +8 whip "Cibbuozi" {protect, rF+ Dex+3}. You die... Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 3 | 3.0 Spellcasting | 2 | 2.2 Conjurations | 4 | 4.3 Dodging | | 1.7 Action || total -------------------------++------- Melee: Short sword || 2 Fire: Sling || 8 Cast: Magic Dart || 59 Searing Ray || 10 Use: Potion || 2 Armor: Robe || 4 Dodge: Dodged || 5 Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_loops_ring D:2: layout_rooms, nicolae_ecumenical_pavilion, serial_bayou_pond_d, uniq_crazy_yiuf_cottage D:3: layout_rooms D:4: layout_loops_cross, amethyst_killhole, uniq_menkaure Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scionoferis the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 151 | D:1 | Reached skill level 2 in Stealth 363 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 366 | D:1 | Learned a level 2 spell: Searing Ray 460 | D:1 | Reached skill level 2 in Spellcasting 836 | D:2 | Reached skill level 4 in Conjurations 1135 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/8 1395 | D:2 | Found a runed translucent door. 1396 | D:2 | Noticed Crazy Yiuf 1477 | D:2 | You fall into a shaft and drop 2 floors! 1722 | D:3 | Reached skill level 3 in Stealth 1893 | D:3 | Identified the +8 whip "Cibbuozi" {protect, rF+ Dex+3} 1904 | D:2 | Slain by a hobgoblin Vanquished Creatures An adder (D:2) 3 dart slugs (D:1 D:3) 5 orcs (D:4 D:3) 4 ball pythons (D:1 D:2 D:3) 6 endoplasms (D:1 D:2) 3 goblins (D:1 D:2) 4 hobgoblins (D:1 D:2) 5 jackals (D:3) 2 quokkas (D:2 D:4) 6 bats (D:1 D:2 D:3) 4 frilled lizards (D:1 D:2 D:3) 2 kobolds (D:1 D:2) 3 rats (D:1 D:3) 48 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1908 | 1848 | 60 | 213 | 1357 | 4 | 477.0 | Dungeon | 1908 | 1848 | 60 | 213 | 1357 | 4 | 477.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 832 daAuts D:2: 737 daAuts D:3: 285 daAuts D:4: 53 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 104 | 0 | 0.0 | 48 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 32 | 0 | 0.0 | 17 | 0 | 0.0 D:2 | 36 | 0 | 0.0 | 15 | 0 | 0.0 D:3 | 31 | 0 | 0.0 | 14 | 0 | 0.0 D:4 | 5 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------