Dungeon Crawl Stone Soup version 0.30-a0-711-gf4ac18a38d (webtiles) character file. Game seed: 12800022865562205992 43844 scionoferis the Destroyer (level 13, -5/100 HPs) Began as a Demigod Conjurer on Jan 22, 2023. Shot with an arrow by a centaur warrior (17 damage) ... on level 13 of the Dungeon. The game lasted 01:28:20 (24770 turns). scionoferis the Destroyer (Demigod Conjurer) Turns: 24770, Time: 01:28:20 Health: -5/100 AC: 14 Str: 14 XL: 13 Next: 55% Magic: 25/40 EV: 13 Int: 34 God: Gold: 2186 SH: 0 Dex: 15 Spells: 1/31 levels left rFire . . . SeeInvis . a - +3 scimitar rCold . . . Faith . (no shield) rNeg . . . Spirit . B - +6 ring mail "Koaj" {rCorr Str+2 Stlth+} rPois + Reflect . V - +0 hat {Int+3} rElec . Harm . R - +0 cloak rCorr + Rampage . (no gloves) Will +.... o - +0 pair of boots Stlth +++ l - amulet of the acrobat HPRegen 0.36/turn g - ring of poison resistance MPRegen 0.27/turn Q - ring of magical power @: marked A: high MP 1, forlorn, divine attributes, strong 1 a: no special abilities You were on level 13 of the Dungeon. You visited 2 branches of the dungeon, and saw 18 of its levels. You collected 2636 gold pieces. You spent 450 gold pieces at shops. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Your muscles are strong. (Str +4, Int/Dex -1) Skills: + Level 5.3 Fighting + Level 5.3 Armour + Level 5.8 Dodging - Level 4.0 Stealth + Level 9.6 Spellcasting + Level 12.0 Conjurations - Level 6.0 Hexes - Level 6.0 Translocations * Level 0.0 Fire Magic * Level 10.4 Earth Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 67% 2d14 1% 4 d - Fulminant Prism Conj/Hex 33% 3d15 1% 4 e - Stone Arrow Conj/Erth 100% 3d13 1% 3 f - Lee's Rapid Deconstr Erth 36% 3d18* 1% 5 g - Iron Shot Conj/Erth 37% 9d7 9% 6 h - Fireball Conj/Fire 27% 3d12 12% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Sandblast Erth 100% 2d20 1% 1 Passwall Tmut/Erth 42% N/A 1% 2 Static Discharge Conj/Air 100% 2-7/arc 1% 2 Confusing Touch Hex 54% N/A 1% 3 Dazzling Flash Conj/Hex 100% N/A 1% 3 Portal Projectile Hex/Tloc 100% N/A 1% 3 Tukima's Dance Hex 54% N/A 1% 3 Leda's Liquefaction Hex/Erth 32% N/A 1% 4 Iskenderun's Battlesphe Conj 78% 2d13 1% 5 Vhi's Electric Charge Tloc/Air 72% N/A 4% 3 Flame Wave Conj/Fire 55% 2d13 4% 4 Kindle Blastsparks Fire/Tloc/Air 60% 2d15 7% 3 Scorch Fire 32% 2d7 8% 2 Arcjolt Conj/Air 27% 1d37 13% 5 Lightning Bolt Conj/Air 27% 1d43 13% 5 Dispel Undead Necr 16% 3d10 47% 4 Starburst Conj/Fire 27% 6d9 56% 6 Statue Form Tmut/Erth 34% N/A 67% 6 Blade Hands Tmut 8% N/A 83% 5 Spellforged Servitor Conj/Summ 27% N/A 98% 7 Summon Cactus Giant Summ 8% N/A 100% 6 Inventory: Hand Weapons a - a +3 scimitar (weapon) (You took it off a wight on level 8 of the Dungeon) J - a +3 longbow of flaming (You took it off Nessos on level 5 of the Lair of Beasts) S - a +2 spectral quarterstaff (You took it off Joseph on level 9 of the Dungeon) Missiles k - 41 poisoned darts s - 13 boomerangs L - 3 throwing nets U - 5 curare-tipped darts (quivered) Armour o - a +0 pair of boots (worn) (You found it on level 11 of the Dungeon) B - the +6 ring mail "Koaj" (worn) {rCorr Str+2 Stlth+} (You took it off a wight on level 9 of the Dungeon) Str: It affects your strength (+2). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. H - +0 fire dragon scales (You took it off an orc priest on level 7 of the Dungeon) R - a +0 cloak (worn) (You took it off Maurice on level 9 of the Dungeon) V - a +0 hat of intelligence (worn) (You took it off Gastronok on level 10 of the Dungeon) Magical Staves E - a staff of cold (You found it on level 12 of the Dungeon) Z - a staff of air (You found it on level 4 of the Lair of Beasts) Jewellery f - a ring of flight (You found it on level 5 of the Dungeon) g - a ring of poison resistance (left hand) (You found it on level 1 of the Dungeon) l - an amulet of the acrobat (around neck) (You found it on level 11 of the Dungeon) p - a ring of fire (You found it on level 3 of the Dungeon) F - a ring of positive energy (You found it on level 12 of the Dungeon) G - a ring of willpower (You found it on level 7 of the Dungeon) Q - a ring of magical power (right hand) (You took it off a wight on level 8 of the Dungeon) Wands t - a wand of roots (12) (You took it off Dowan on level 5 of the Dungeon) v - a wand of mindburst (18) (You found it on level 11 of the Dungeon) x - a wand of quicksilver (6) (You found it on level 1 of the Lair of Beasts) y - a wand of flame (22) (You took it off Maurice on level 9 of the Dungeon) D - a wand of paralysis (20) (You found it on level 7 of the Dungeon) Scrolls b - 7 scrolls of teleportation c - a scroll of fog h - 3 scrolls of vulnerability m - 3 scrolls of blinking n - a scroll of summoning r - 10 scrolls of fear C - 4 scrolls of poison I - 4 scrolls of magic mapping O - 3 scrolls of immolation Potions d - 6 potions of brilliance e - 4 potions of flight i - 11 potions of curing q - 3 potions of mutation u - 2 potions of ambrosia w - 2 potions of might z - 2 potions of heal wounds A - a potion of magic K - 2 potions of resistance {unknown} N - a potion of attraction {unknown} P - 2 potions of invisibility {unknown} T - 2 potions of cancellation {unknown} X - a potion of haste Miscellaneous M - a tin of tremorstones (2/2) (You found it on level 12 of the Dungeon) Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (0/1) D:5 Lair (5/5) D:10 Swamp (0/4) Lair:3 Snake (0/4) Lair:3 Slime (0/5) Lair:4 Orc (0/2) D:12 Vaults: D:13-14 Shops: D:11 [[[:( Portals: Trove: D:10 (give +4 shadow dragon scales) ,,,,*,,,,,********#.......######+ ,,,,*,,,,,**,,,,,,#......§....... ,,,,*,,,,,+,,,,,,,#.......)...... ,,,,*,,,,,*,,,,,,,+.............. ,,,∩*,,,,,**,,,,,,#.............. ,,,,**+***#########.............. ,,,,*,,,,,#...C..y............... ,,,,*,,,,,#......y.#######..c..c. ,,,,*,,,,,#)....@y.#,,,,,#.....cc ,,,,******#..y.....+,,,,,#....).. ,,,,,,,,,..y..C....#,,,,,#...c..c ,,,,,,,,,..........#,,,,,#...c... ,,,,,,,,,.c.y......#,,,,,#....... ,,,,,,,,,..#########,,,,,#...c... ******,,,#**************,#....... ,,,,,,*,*,,,,,,,,,,,,,,*,#....... ,,,,,*,*,*,,,,,,,,,,,,,*,*,?..... You could see a centaur warrior, 3 vampire mosquitoes, 2 friendly cyclopes and 3 friendly meliai. Message History The iron shot hits the blink frog!!! You kill the blink frog! The blink frog blinks! Casting: Iron Shot (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - blink frog Aim: a blink frog (54% to hit) The iron shot hits the blink frog!! The blink frog is almost dead. The blink frog blinks! Unknown command. Casting: Iron Shot (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (almost dead, 54% to hit) Your line of fire to the blink frog is blocked by a fungus. Unknown command. Unknown command. Casting: Iron Shot (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (almost dead, 54% to hit) The iron shot hits the blink frog!!! You kill the blink frog! A nearby fungus withers and dies. The blink frog blinks! Casting: Iron Shot (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. Level annotation: Nessos The blink frog barely misses you. x2 There is a stone staircase leading up here. Casting: Iron Shot (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - blink frog Aim: a blink frog (54% to hit) The iron shot hits the blink frog!!! You kill the blink frog! Magic restored. A wyvern is nearby! The wyvern hisses angrily. Throw: 37 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wyvern Aim: a wyvern (60% to hit) You throw a poisoned dart. The poisoned dart barely misses the wyvern. There is a stone staircase leading up here. Casting: Iron Shot (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (74% to hit) The iron shot misses the wyvern. Casting: Iron Shot (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (74% to hit) The iron shot hits the wyvern!!! You kill the wyvern! You now have 1175 gold pieces (gained 9). k - 37 poisoned darts (gained 1) k - 38 poisoned darts (gained 1) You see here a +2 heavy shortbow. You now have 1185 gold pieces (gained 10). You now have 1207 gold pieces (gained 22). Throw: 6 darts (curare) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Nessos Aim: Nessos, wearing a +0 barding and quivering stones (wandering, hasn't noticed you, 71% to hit) You throw a curare-tipped dart. The curare-tipped dart hits Nessos. Nessos is poisoned. Nessos convulses. Nessos seems to slow down. Nessos shouts! Nessos is lightly wounded. Nessos wields a +3 longbow of flaming. It bursts into flame! Nessos shoots an arrow. The arrow hits you! The arrow burns you. Casting: Iron Shot (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Iron Shot (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Nessos Aim: Nessos, wielding a +3 longbow of flaming, wearing a +0 barding and quivering stones (lightly wounded, very poisoned, slow, 84% to hit) The iron shot hits Nessos!!! Nessos is severely wounded. Casting: Iron Shot (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Nessos Aim: Nessos, wielding a +3 longbow of flaming, wearing a +0 barding and quivering stones (severely wounded, very poisoned, slow, 84% to hit) The iron shot hits Nessos!!! You kill Nessos! You start resting. Magic restored. You start resting. HP restored. A - a potion of magic You now have 1230 gold pieces (gained 23). U - 6 curare-tipped darts (gained 1) Items here: ( ) [ †. J - a +3 longbow of flaming i - 11 potions of curing (gained 1) You now have 1254 gold pieces (gained 24). Found a robe. D - a wand of paralysis (18) (gained 7 charges) The eight-headed hydra roars! An elephant comes into view. Casting: Iron Shot (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iron Shot (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - eight-headed hydra Aim: an eight-headed hydra (91% to hit) You miscast Iron Shot. You are very lightly contaminated with residual magic. Nothing appears to happen. An elephant comes into view. Casting: Iron Shot (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - eight-headed hydra Aim: an eight-headed hydra (91% to hit) You miscast Iron Shot. You are hit by flying rocks. The elephant trumpets! Casting: Iron Shot (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - eight-headed hydra Aim: an eight-headed hydra (91% to hit) The iron shot hits the eight-headed hydra!!! The eight-headed hydra is heavily wounded. Casting: Iron Shot (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - eight-headed hydra Aim: an eight-headed hydra (heavily wounded, 91% to hit) The iron shot hits the eight-headed hydra!! The eight-headed hydra is almost dead. The eight-headed hydra bites you. The eight-headed hydra bites you but does no damage. The eight-headed hydra bites you. x2; The eight-headed hydra bites you! The eight-headed hydra bites you. The eight-headed hydra misses you. The eight-headed hydra bites you but does no damage. Casting: Iron Shot (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - eight-headed hydra Aim: an eight-headed hydra (almost dead, 91% to hit) The iron shot hits the eight-headed hydra!!! You kill the eight-headed hydra! The elephant trumpets! Found a potion of brilliance. Your magical contamination has completely faded away. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down, spattered with blood here. You start resting. HP restored. You start resting. Magic restored. You climb downwards. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. An elephant comes into view. There is a stone staircase leading up, spattered with blood here. Casting: Iron Shot (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The elephant trumpets! A fulminant prism comes into view. The elephant barely misses you. The elephant trunk-slaps you but does no damage. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the bush! The bush is lightly damaged. The mystic blast hits the elephant! The elephant is lightly wounded. The mystic blast hits the elephant! The elephant is moderately wounded. The elephant is knocked back by the mystic blast. The elephant slams into the rock wall! The elephant is moderately wounded. The elephant tramples you. You stumble backwards! Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the bush. The bush is lightly damaged. The mystic blast hits the elephant!! The elephant is moderately wounded. The elephant is knocked back by the mystic blast. The mystic blast hits the elephant! The elephant is heavily wounded. The elephant is knocked back by the mystic blast. The elephant slams into the rock wall! The elephant is severely wounded. Your fulminant prism explodes! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant (moderately wounded, 100% to hit) The iron shot hits the elephant!!! You kill the elephant! The elephant tramples you! You hold your ground! The elephant misses you. Your Fighting skill increases to level 5! Your Armour skill increases to level 5! Your Earth Magic skill increases to level 10! Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant (severely wounded, 100% to hit) The iron shot hits the elephant! The elephant is almost dead. The elephant tramples you. You hold your ground! The elephant trunk-slaps you but does no damage. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (almost dead, 100% to hit) The iron shot hits the elephant!! You kill the elephant! There is a stone staircase leading up, spattered with blood here. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant (100% to hit) You miscast Iron Shot. You are very lightly contaminated with residual magic. You are blasted with sand. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (100% to hit) You miscast Iron Shot. You feel a strange surge of energy! The elephant tramples you! You hold your ground! The elephant trunk-slaps you but does no damage. You slash the elephant! The elephant is lightly wounded. The elephant closely misses you. The elephant trunk-slaps you. The elephant tramples you but does no damage. The elephant trunk-slaps you. You hit the elephant but do no damage. The elephant is lightly wounded. The elephant tramples you! You stumble backwards! Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (lightly wounded, chance to affect: 17%) Okay, then. Unknown command. Throw: 6 darts (curare) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - elephant Aim: an elephant (lightly wounded, 90% to hit) You throw a curare-tipped dart. The curare-tipped dart barely misses the elephant. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. Throw: 5 darts (curare) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - elephant Aim: an elephant (lightly wounded, 90% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the elephant. The elephant is poisoned. The elephant convulses. The elephant seems to slow down. The elephant is lightly wounded. The elephant completely misses you. The elephant trunk-slaps you but does no damage. The elephant is no longer moving slowly. The elephant looks more healthy. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down, spattered with blood here. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Magic restored. You climb downwards. The elephant closely misses you. The elephant trunk-slaps you but does no damage. There is a stone staircase leading up, spattered with blood here. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant (100% to hit) The iron shot hits the elephant!! The elephant is heavily wounded. The elephant closely misses you. The elephant trunk-slaps you. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (heavily wounded, 100% to hit) The iron shot hits the elephant!!! The elephant is almost dead. The elephant tramples you! You stumble backwards! Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (almost dead, 100% to hit) You miscast Iron Shot. You are very lightly contaminated with residual magic. Energy rips through your body! The elephant tramples you! You stumble backwards! Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (almost dead, 100% to hit) The iron shot hits the elephant!!! You kill the elephant! You see here an elephant corpse. There is a stone staircase leading up, spattered with blood here. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. You see here a +0 quarterstaff. D - a wand of paralysis (20) (gained 2 charges) U - 5 curare-tipped darts (gained 1) There is a stone staircase leading up, spattered with blood here. d - 6 potions of brilliance (gained 1) A yak comes into view. The yak moves out of view. 2 yaks come into view. The yak bellows! A yak comes into view. The yak bellows! A yak comes into view. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The yak bellows! A fulminant prism comes into view. Your fulminant prism crackles loudly. The yak gores your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs the yak. The yak is lightly wounded. The blast of energy engulfs the yak! The yak is moderately wounded. The blast of energy engulfs the plant!! The plant begins to die. The plant is lightly damaged. The blast of energy engulfs the fungus!! The fungus begins to die. The fungus is lightly damaged. The blast of energy engulfs the yak!! The yak is heavily wounded. The blast of energy engulfs the yak!! The yak is severely wounded. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The yak gores you but does no damage. You slash the yak! The yak is severely wounded. The yak misses you. The yak closely misses you. Your fulminant prism crackles loudly. The yak completely misses you. The yak gores you. You barely miss the yak. The yak is severely wounded. Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is almost dead. The blast of energy engulfs the plant!! The plant is moderately damaged. The blast of energy engulfs the yak!! You kill the yak! The blast of energy engulfs the fungus!! The fungus is moderately damaged. The blast of energy engulfs the yak!! You kill the yak! Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - yak Aim: a yak (almost dead) Okay, then. Unknown command. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (almost dead, 87% to hit) The stone arrow hits the yak! You kill the yak! A nearby fungus withers and dies. A nearby plant withers and dies. You start resting. A yak is nearby! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (lightly wounded, 84% to hit) The iron shot hits the yak!!! You kill the yak! A cane toad comes into view. You start resting. HP restored. You start resting. A cane toad is nearby! You see here a yak corpse. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cane toad Aim: a cane toad (wandering, hasn't noticed you, 77% to hit) The iron shot hits the cane toad!!! You kill the cane toad! You start resting. Magic restored. Found a trident. h - 3 scrolls of vulnerability (gained 1) An oklob plant comes into view. Marking area around an oklob plant as unsafe for travelling. You see here 2 boomerangs. s - 13 boomerangs (gained 2) Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the plant!!! The plant begins to die. The plant is moderately damaged. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The splash of acid hits your fulminant prism!! The acid corrodes your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A nearby plant withers and dies. Your fulminant prism crackles loudly. Your fulminant prism explodes! You feel a bit more experienced. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - you Okay, then. Really walk into a travel-excluded area? Found an ancient bone altar of Kikubaaqudgha. There is an ancient bone altar of Kikubaaqudgha here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. You slash the fungus! The fungus begins to die. The fungus is lightly damaged. You hit the fungus. The fungus is lightly damaged. You hit the fungus but do no damage. The fungus is lightly damaged. You slash the fungus! The fungus is lightly damaged. A nearby fungus withers and dies. A rime drake comes into view. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Throw: 5 darts (curare) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rime drake Aim: a rime drake (wandering, hasn't noticed you, 53% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the rime drake. The rime drake is poisoned. The rime drake convulses. The rime drake seems to slow down. The rime drake hisses angrily. The rime drake is lightly wounded. You hear a splash. The rime drake breathes ice at you. The icy flash freeze hits you! You are encased in ice. You hear an angry hiss. You hear an angry hiss. A rime drake comes into view. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, p - rime drake You conjure a prism of explosive energy! A fulminant prism comes into view. The ice encasing you melts away. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the plant!! The plant begins to die. The plant is lightly damaged. The blast of energy engulfs the rime drake!! You kill the rime drake! The blast of energy engulfs the rime drake!! You kill the rime drake! You hear an angry hiss. x2; You hear a roar! x2; You hear a deafening roar! x2 You hear an angry hiss. x2; You hear a roar! You start resting. A nearby plant withers and dies. You start resting. Magic restored. An iguana comes into view. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (79% to hit) The iron shot hits the iguana!! You kill the iguana! You hear a roar! You hear an angry hiss. You start resting. HP restored. Magic restored. A rime drake comes into view. The rime drake moves out of view. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. U - 5 curare-tipped darts (gained 1) An acid dragon comes into view. An iguana comes into view. The acid dragon roars! Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - acid dragon Aim: an acid dragon (76% to hit) You miscast Iron Shot. You are very lightly contaminated with residual magic. You are hit by flying rocks. The iguana hisses angrily. The rime drake hisses angrily. The rime drake bites you but does no damage. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - acid dragon Aim: an acid dragon (76% to hit) The iron shot hits the rime drake!!! You kill the rime drake! Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - acid dragon Aim: an acid dragon (76% to hit) The iron shot hits the acid dragon!! The acid dragon is severely wounded. The acid dragon spits acid at you. The splash of acid hits you! You resist. You hear an angry hiss. x2 Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - acid dragon Aim: an acid dragon (severely wounded, catching its breath, 76% to hit) The iron shot hits the acid dragon!!! You kill the acid dragon! Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (79% to hit) The iron shot misses the iguana. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (79% to hit) The iron shot hits the iguana!!! You kill the iguana! You see here an iguana corpse. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: an iguana corpse; an acid dragon corpse A swamp drake comes into view. An iguana comes into view. Sorry, you're not good enough to have a special ability. Okay, then. Unknown command. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The iguana hisses angrily. A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the iguana. The iguana is moderately wounded. The blast of energy engulfs the swamp drake!! You kill the swamp drake! You hear a deafening roar! You hear an angry hiss. You hear a deafening roar! You hear an angry hiss. x2 Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (moderately wounded, 79% to hit) The iron shot hits the iguana!!! You kill the iguana! You start resting. A basilisk comes into view. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - basilisk Aim: a basilisk (wandering, hasn't noticed you, 70% to hit) The iron shot hits the basilisk!!! You kill the basilisk! You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. A fire dragon comes into view. The fire dragon roars deafeningly! You hear a deafening roar! You hear an angry hiss. You hear a roar! You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or g - a ring of poison resistance; > or Q - a ring of magical power You remove your ring of poison resistance. You feel more attuned to fire. p - a ring of fire (left hand) The fire dragon breathes flames at you. The blast of flame hits you!! You resist. You hear an angry hiss. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - fire dragon Aim: a fire dragon (82% to hit) The iron shot hits the fire dragon!!! The fire dragon is heavily wounded. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (heavily wounded, 82% to hit) The iron shot hits the fire dragon!! The fire dragon is severely wounded. The fire dragon breathes flames at you. The blast of flame hits you! You resist. You hear an angry hiss. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (severely wounded, catching its breath, 82% to hit) The iron shot hits the fire dragon!! The fire dragon is almost dead. The fire dragon bites you! The fire dragon claws you! The fire dragon tramples you but does no damage. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (almost dead, catching its breath, 82% to hit) The iron shot hits the fire dragon!! You kill the fire dragon! You start resting. A swamp dragon comes into view. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - swamp dragon Aim: a swamp dragon (85% to hit) The iron shot hits the swamp dragon!!! The swamp dragon is severely wounded. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - swamp dragon Aim: a swamp dragon (severely wounded, 85% to hit) The iron shot hits the swamp dragon!!! You kill the swamp dragon! You start resting. HP restored. You see here a swamp dragon corpse. You enter the shallow water. Moving in this stuff is going to be slow. A rime drake comes into view. You see here a wand of flame (4). y - a wand of flame (22) (gained 4 charges) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or p - a ring of fire; > or Q - a ring of magical power You remove your ring of fire. The rime drake hisses angrily. g - a ring of poison resistance (left hand) Found 24 gold pieces and a book of the Earth. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rime drake Aim: a rime drake (70% to hit) Your line of fire to the rime drake is blocked by a plant. Unknown command. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rime drake Aim: a rime drake (70% to hit) The iron shot hits the rime drake!!! You kill the rime drake! Magic restored. A swamp drake comes into view. Found a scimitar and 18 gold pieces. Found a potion of degeneration, a scroll of fear and 34 gold pieces. You see here a rime drake corpse. Found 28 gold pieces. The swamp drake roars! The swamp drake breathes poison at you. The noxious blast misses you. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - swamp drake Aim: a swamp drake (catching its breath, 73% to hit) The iron shot hits the swamp drake!! You kill the swamp drake! You enter the shallow water. Moving in this stuff is going to be slow. You now have 1278 gold pieces (gained 24). You pick up a book of the Earth and begin reading... You add the spells Leda's Liquefaction and Statue Form to your library. k - 41 poisoned darts (gained 3) You now have 1296 gold pieces (gained 18). A rime drake comes into view. You see here a scroll of fear. You see here 15 gold pieces. Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rime drake Aim: a rime drake (water, wandering, hasn't noticed you, 70% to hit) The iron shot hits the rime drake!!! You kill the rime drake! You now have 1311 gold pieces (gained 15). r - 10 scrolls of fear (gained 1) You now have 1345 gold pieces (gained 34). You now have 1358 gold pieces (gained 13). You enter the shallow water. Moving in this stuff is going to be slow. e - 4 potions of flight (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. Done exploring. Search for what [Enter for "lair", or ? for help]? lair Unknown command. (D) Dungeon (T) Temple (L) Lair (S) Swamp (P) Snake Pit (M) Slime Pits (O) Orcish Mines Where to? (Enter - Lair:4 @ (x,y), ? - help) What level of the Dungeon? (default 10, ? - help) You see here a basilisk skeleton. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down, spattered with blood here. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. Okay, then. Unknown command. Unknown command. Search for what [Enter for "lair", or ? for help]? fireball There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an entrance to Jyeduati's Book Shop here. You pick up a book of Fire and begin reading... You add the spells Foxfire, Fireball and Starburst to your library. Thank you for shopping at Jyeduati's Book Shop! This spell is dangerous to cast! Memorise Fireball, consuming 5 spell levels and leaving 1? You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'h'. (D) Dungeon (T) Temple (L) Lair (S) Swamp (P) Snake Pit (M) Slime Pits (O) Orcish Mines Where to? (Enter - D:11 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) There is an entrance to Jyeduati's Book Shop here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! Found a potion of mutation. There is a stone staircase leading up here. As you read the scroll of magic mapping, it crumbles to dust. You feel aware of your surroundings. You sensed 1 shop/portal. Unknown command. Search for what [Enter for "fireball", or ? for help]? staff Unknown command. Something appears at your feet! You now have 2186 gold pieces (gained 1278). As you open the door, it creaks loudly! There is an open door here. Found 15 gold pieces. 2 centaurs come into view. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow completely misses you. A centaur comes into view. The centaur shoots an arrow. The arrow hits you but does no damage. A centaur comes into view. A centaur warrior comes into view. The centaur warrior shouts! The centaur shouts! x3 A centaur comes into view. Found a scroll of identify. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow misses you. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow completely misses you. The centaur shouts! Casting: Iron Shot (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur warrior wields a +0 longbow. The centaur warrior shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits your fulminant prism! The centaur shoots an arrow. The arrow hits your fulminant prism! The centaur shoots an arrow. The arrow barely misses you. Found a sling. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow hits your fulminant prism. Your fulminant prism detonates feebly. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow completely misses you. The centaur warrior shoots an arrow. The arrow misses you. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow hits your fulminant prism! The centaur shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits your fulminant prism! The centaur unwields a +0 shortbow. The centaur hits you but does no damage. The centaur misses you. The centaur shoots an arrow. The arrow hits your fulminant prism. Your fulminant prism detonates feebly. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the centaur!! You kill the centaur! The mystic blast hits the centaur warrior!! The centaur warrior is heavily wounded. The centaur warrior is knocked back by the mystic blast. The mystic blast hits the centaur! The centaur is severely wounded. The centaur is knocked back by the mystic blast. The mystic blast hits the centaur! The centaur is severely wounded. The centaur is knocked back by the mystic blast. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow completely misses you. The centaur warrior shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior, wielding a +0 longbow (moderately wounded, 82% to hit) The iron shot hits the centaur warrior!! The centaur warrior is almost dead. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur warrior shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you but does no damage. Okay, then. Blink to where? Press: ? - help, Dir - move target, p - centaur warrior A four-headed hydra comes into view. As you read the scroll of blinking, it crumbles to dust. The centaur shoots an arrow. The arrow barely misses you. You feel much better. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. Blink to where? Press: ? - help, Dir - move target Found a lajatang. As you read the scroll of blinking, it crumbles to dust. A sourceless malevolence fills the Dungeon... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear a roar! You hear an angry buzzing noise. x3; You hear a shout! You hear two shouts! You hear an angry squeal. x2; You hear a shout! x3 You hear an angry squeal. You hear a shout! x4; You hear an angry hiss. You hear a shout! You hear a skittering sound. You hear a shout! You hear an angry hiss. You hear a shout! x3; You hear an angry buzzing noise. x5 A vampire mosquito comes into view. A vampire mosquito comes into view. x2; A centaur warrior comes into view. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow hits you! You die... Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 | ---------------+----------------------------------------+----- Stealth | 2 3 4 | 4.0 Spellcasting | 2 3 4 5 6 7 8 9 | 9.6 Conjurations | 4 5 6 7 8 9 10 11 12 | 12.0 Translocations | 1 2 3 4 5 6 | 6.0 Hexes | 2 4 6 | 6.0 Earth Magic | 2 5 7 9 10 | 10.4 Dodging | 2 4 5 | 5.8 Armour | 2 4 5 | 5.3 Fighting | 2 4 5 | 5.3 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Short sword | | 5 | | | || 5 Scimitar | | | | 48 | 11 || 59 Throw: Dart | | | | 1 | 6 || 7 Cast: Magic Dart | 80 | 30 | 2 | 10 | || 122 Searing Ray | 8 | 35 | 73 | 39 | || 155 Iskenderun's Myst | | 1 | 1 | 9 | 5 || 16 Fulminant Prism | | | 10 | 73 | 16 || 99 Stone Arrow | | | 12 | 180 | 30 || 222 Iron Shot | | | | | 43 || 43 Use: Potion | | 5 | | | 3 || 8 Scroll | | 5 | 5 | 9 | 11 || 30 Stab: Petrified | | | | 7 | || 7 Armour: Robe | 3 | 7 | 17 | 4 | || 31 Ring mail | | | | 71 | 42 || 113 Dodge: Dodged | 3 | 19 | 37 | 166 | 47 || 272 Levels and vault maps discovered: D:1: dpeg_arrival_tiny_f, layout_loops_cross, st_stairs_11, chequers_jeans, chequers_serial_rivers_micro_e, nicolae_kite_square_tiling_tiny, minmay_circled_x D:2: layout_basic, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_room_b, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_a, chequers_serial_rivers_small_a, guppyfry_early_lair_pool D:3: layout_rooms, grunt_temple_overflow_holy_war, nicolae_ru_great_annihilating_truth, chequers_ecumenical_altar_simple_redux, uniq_robin D:4: layout_loops_corners, grunt_temple_overflow_forces_of_nature, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_corner_a, co_window_cross_1, co_window_corner_a, co_window_paths_b, co_window_paths_b, co_window_paths_a, co_window_corner_a, co_window_of_opportunity_c, co_window_broadway_c, co_window_corner_b, co_window_broadway_c, co_window_paths_e, uniq_ijyb D:5: layout_rooms, lemuel_doored_altar, minmay_temple_entry_mist, kennysheep_crisscross, uniq_prince_ribbit1, uniq_eustachio, uniq_duvessa D:6: layout_basic, uniq_sigmund D:7: layout_basic D:8: layout_loops_corners, chequers_temple_overflow_statue_of_worship, gammafunk_ghost_necromancy D:9: lemuel_insect_pit, layout_basic, uniq_grum, uniq_joseph, uniq_maurice D:10: layout_cave_pools, lair_entry_dummy, nicolae_trove_entry_free_sample, uniq_gastronok D:11: layout_cave_pools, serial_shops, nicolae_shop_stone, nicolae_shop_waterfront, nicolae_stop_n_shop_2, shop, nicolae_stop_n_shop_1 D:12: layout_loops_ring, orc_0_dummy, uniq_azrael D:13: evilmike_diamond_2, layout_gridville, gauntlet_entry_generic, evilmike_butchery, uniq_kirke Lair:1: minmay_lair_venomous_thicket, layout_regular_city, lemuel_old_faithful Lair:2: layout_gridlike Lair:3: layout_regular_city, swamp_mist_pool, nicolae_snake_entry_squirm, chequers_serial_rivers_micro_c, chequers_serial_rivers_large_b, uniq_rupert Lair:4: layout_cave_pods, nicolae_slime_entry_field_trip, grunt_megastairs_1, infiniplex_staircase_pool_2, lemuel_fruit_tree Lair:5: guppyfry_lair_end_dragon, layout_misc_corridors, lemuel_oklob_altar, serial_bayou_shore_b, infiniplex_staircase_pool, uniq_nessos Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scionoferis the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 125 | D:1 | Reached skill level 2 in Stealth 255 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 258 | D:1 | Learned a level 2 spell: Searing Ray 393 | D:1 | Reached skill level 2 in Spellcasting 774 | D:1 | Reached skill level 4 in Conjurations 1053 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/8 2093 | D:2 | Reached skill level 3 in Stealth 2280 | D:3 | Noticed Robin 2423 | D:3 | Reached XP level 4. HP: 33/33 MP: 3/10 2436 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2598 | D:3 | Killed Robin 2913 | D:3 | Noticed an angel 3359 | D:4 | Reached XP level 5. HP: 28/38 MP: 2/11 3671 | D:4 | Noticed Ijyb 3688 | D:4 | HP: 2/38 [Ijyb/+0 club (2)] 3694 | D:4 | Killed Ijyb 3858 | D:4 | Reached skill level 5 in Conjurations 3858 | D:4 | Reached skill level 1 in Translocations 3959 | D:4 | Reached skill level 4 in Stealth 4065 | D:4 | Reached skill level 3 in Spellcasting 4065 | D:4 | Reached XP level 6. HP: 21/45 MP: 5/13 5000 | D:5 | Entered Level 5 of the Dungeon 5056 | D:5 | Noticed Prince Ribbit 5061 | D:4 | Reached skill level 2 in Translocations 5201 | D:5 | Found a staircase to the Ecumenical Temple. 5611 | D:5 | Noticed Eustachio 5612 | D:5 | HP: 4/45 [orc priest/divine providence (13)] 5618 | D:4 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 5840 | D:5 | Killed Eustachio 5841 | D:5 | Reached skill level 6 in Conjurations 5841 | D:5 | Reached XP level 7. HP: 50/50 MP: 6/15 6351 | D:5 | Noticed Duvessa 6351 | D:5 | Noticed Dowan 6361 | D:5 | Killed Duvessa 6362 | D:5 | Reached skill level 3 in Translocations 6495 | D:5 | Killed Dowan 6508 | D:5 | Reached skill level 4 in Spellcasting 6927 | D:5 | Learned a level 4 spell: Fulminant Prism 6961 | D:6 | Noticed Sigmund 7005 | D:6 | Reached skill level 7 in Conjurations 7005 | D:6 | Reached XP level 8. HP: 57/57 MP: 5/17 7287 | D:6 | Reached skill level 1 in Hexes 7387 | D:6 | Killed Sigmund 7531 | D:6 | Reached skill level 4 in Translocations 7532 | D:6 | Reached skill level 2 in Hexes 7917 | D:6 | Reached skill level 8 in Conjurations 8301 | D:6 | Reached skill level 5 in Spellcasting 8400 | D:6 | Reached XP level 9. HP: 62/62 MP: 16/20 8431 | D:6 | Reached skill level 3 in Hexes 8504 | D:4 | Killed Prince Ribbit 8851 | D:7 | Reached skill level 5 in Translocations 9125 | D:7 | Learned a level 3 spell: Stone Arrow 9313 | D:7 | Reached skill level 9 in Conjurations 9773 | D:7 | Reached skill level 1 in Earth Magic 9778 | D:7 | Reached skill level 4 in Hexes 10035 | D:8 | Paralysed by a hornet for 1 turns 10206 | D:8 | Noticed a two-headed ogre 10213 | D:8 | Killed a two-headed ogre 10214 | D:8 | Reached skill level 2 in Earth Magic 10758 | D:8 | Reached skill level 6 in Spellcasting 10758 | D:8 | Reached XP level 10. HP: 69/69 MP: 14/22 11025 | D:8 | Found a runed translucent gate. 11025 | D:8 | Found a runed translucent gate. 11025 | D:8 | Found a runed translucent gate. 11026 | D:8 | Noticed valliere's ghost (novice DrTm) 11095 | D:8 | Reached skill level 6 in Translocations 11534 | D:8 | Reached skill level 3 in Earth Magic 11537 | D:8 | Reached skill level 5 in Hexes 11612 | D:8 | Killed valliere's ghost 11889 | D:9 | Noticed Joseph 11978 | D:9 | Noticed Grum 11988 | D:9 | Killed Grum 12140 | D:9 | Reached skill level 4 in Earth Magic 12196 | D:9 | Identified the +6 ring mail "Koaj" {rCorr Str+2 Stlth+} 12310 | D:9 | Noticed Maurice 12324 | D:9 | Killed Maurice 12333 | D:9 | Noticed a manticore 12337 | D:9 | Killed a manticore 12338 | D:9 | Reached skill level 10 in Conjurations 12564 | D:9 | Found a runed translucent door. 12566 | D:9 | Found a runed translucent door. 12620 | D:9 | Reached skill level 6 in Hexes 12718 | D:9 | Killed Joseph 12917 | D:9 | Reached skill level 7 in Spellcasting 13412 | D:10 | Entered Level 10 of the Dungeon 13412 | D:10 | Found a portal to a secret trove of treasure. 13481 | D:10 | Reached skill level 5 in Earth Magic 13485 | D:10 | Reached XP level 11. HP: 65/74 MP: 15/25 14022 | D:10 | Noticed Gastronok 14082 | D:10 | Found a staircase to the Lair. 14336 | D:10 | Killed Gastronok 14337 | D:10 | Reached skill level 6 in Earth Magic 14508 | D:11 | Found Biapul's Armour Emporium. 14532 | D:11 | Found Ohosme's Antique Weapon Shoppe. 14558 | D:11 | Found Jyeduati's Book Shop. 14575 | D:11 | Found Sicoo's Armour Boutique. 14730 | D:11 | Found Vouts's Antique Armour Emporium. 15433 | D:9 | Reached skill level 8 in Spellcasting 15704 | D:12 | Reached skill level 2 in Dodging 15726 | D:12 | Reached skill level 1 in Armour 15726 | D:12 | Reached skill level 11 in Conjurations 15727 | D:12 | Reached skill level 1 in Fighting 16003 | D:12 | Reached skill level 7 in Earth Magic 16101 | D:12 | Noticed a two-headed ogre 16106 | D:12 | Killed a two-headed ogre 16476 | D:12 | Found a staircase to the Orcish Mines. 16806 | Lair:1 | Entered Level 1 of the Lair of Beasts 16806 | Lair:1 | Noticed a catoblepas 16818 | Lair:1 | Killed a catoblepas 16831 | Lair:1 | Reached skill level 2 in Armour 16965 | Lair:1 | Reached skill level 2 in Fighting 17064 | Lair:1 | Reached XP level 12. HP: 85/85 MP: 28/28 17081 | Lair:1 | Learned a level 5 spell: Lee's Rapid Deconstruction 17095 | Lair:1 | Reached skill level 3 in Dodging 17716 | Lair:1 | Identified the +4 chain mail of Fugedu {-Tele Harm rC+ | SInv} 17847 | Lair:1 | Reached skill level 8 in Earth Magic 18036 | Lair:1 | Reached skill level 3 in Fighting 18036 | Lair:1 | Reached skill level 3 in Armour 18265 | Lair:1 | Learned a level 6 spell: Iron Shot 19446 | Lair:3 | Found a staircase to the Swamp. 19477 | Lair:3 | Reached skill level 4 in Dodging 19489 | Lair:3 | Reached skill level 12 in Conjurations 19681 | Lair:3 | Noticed a six-headed hydra 19687 | Lair:3 | Noticed Rupert 19694 | Lair:3 | Killed a six-headed hydra 19708 | Lair:3 | Killed Rupert 20147 | Lair:3 | Found a staircase to the Snake Pit. 20607 | Lair:4 | Reached skill level 4 in Fighting 20607 | Lair:4 | Reached skill level 9 in Spellcasting 20626 | Lair:4 | Reached skill level 4 in Armour 20626 | Lair:4 | Reached skill level 9 in Earth Magic 21132 | Lair:4 | Found a staircase to the Slime Pits. 21271 | Lair:4 | Reached XP level 13. HP: 94/96 MP: 25/30 21582 | Lair:4 | Identified a scroll of acquirement 22102 | Lair:5 | Entered Level 5 of the Lair of Beasts 22102 | Lair:5 | Noticed Nessos 22557 | Lair:5 | Reached skill level 5 in Dodging 23071 | Lair:5 | Killed Nessos 23309 | Lair:5 | Reached skill level 5 in Fighting 23309 | Lair:5 | Reached skill level 5 in Armour 23309 | Lair:5 | Reached skill level 10 in Earth Magic 24705 | D:11 | Bought a book of Fire for 450 gold pieces 24712 | D:11 | Learned a level 5 spell: Fireball 24737 | D:13 | Acquired 1278 gold pieces 24764 | D:13 | HP: 4/100 [centaur/arrow[a centaur warrior] (12)] 24770 | D:13 | Shot with an arrow by a centaur warrior Vanquished Creatures Rupert (Lair:3) Gastronok (D:10) Nessos (Lair:5) A fire dragon (Lair:5) 2 hydras (Lair:3 Lair:5) A catoblepas (Lair:1) 2 two-headed ogres (D:8 D:12) The ghost of valliere the Fighter, a novice DrTm of Ru (D:8) A swamp dragon (Lair:5) An oklob plant (Lair:5) A manticore (D:9) A wolf spider (Lair:1) Joseph (D:9) 2 black mambas (Lair:1) Maurice (D:9) 15 elephants (Lair:1 Lair:4 Lair:5) 15 cane toads (Lair:1 Lair:2 Lair:3 Lair:4 Lair:5) 6 rime drakes (Lair:5) A spectral unseen horror (D:8) An unseen horror (D:12) 9 komodo dragons (D:11 D:12 Lair:1 Lair:3 Lair:4) A kobold demonologist (D:12) An unseen horror skeleton (D:8) 2 trolls (D:9 D:12) A polar bear (Lair:2) 8 blink frogs (Lair:4 Lair:5) Prince Ribbit (D:4) 3 hornets (D:8 D:10 Lair:1) Sigmund (D:6) A shadow (D:10) 4 wyverns (D:8 D:10 Lair:5) 3 slime creatures (D:12) A vampire (D:10) 28 yaks (D:7 D:10 D:12 Lair:4 Lair:5) Grum (D:9) A steam dragon (D:9) 3 basilisks (Lair:2 Lair:4 Lair:5) Eustachio (D:5) 9 vampire mosquitoes (D:10 D:9 D:12) 3 acid dragons (D:9 D:11 Lair:5) 3 nagas (Lair:3) 8 water moccasins (Lair:1 Lair:2 Lair:4 Lair:5) Duvessa (D:5) 2 orc warriors (D:6) An ice beast (D:6) 2 swamp drakes (Lair:5) 2 black bears (D:6) 7 centaurs (D:11 D:12 D:13) 19 wolves (D:9 Lair:2 Lair:3) A phantom (D:4) 4 kobold brigands (D:7 D:9 D:10) 9 bullfrogs (D:6 D:7 Lair:2 Lair:4) 2 gnoll sergeants (D:4 D:12) A necrophage (D:7) 13 scorpions (D:4 D:5 D:9) 24 wights (D:6 D:8 D:9) Dowan (D:5) 4 killer bees (D:11 D:9) 4 howler monkeys (D:8) 4 jellies (Lair:4) 10 orc priests (D:4 D:5 D:6 D:7 D:9) 5 hounds (D:4 D:5 D:7) 2 centaur skeletons (D:8) 5 iguanas (D:5 D:7 Lair:5) 7 orc wizards (D:3 D:5 D:6 D:7 D:9) Ijyb (D:4) Robin (D:3) 9 gnolls (D:4 D:12) 16 adders (D:2 D:3 D:4 D:5 D:6) 2 shadow imps (D:7 D:8) 2 white imps (D:6 D:7) An ufetubus (D:4) A dart slug (D:5) 26 orcs (D:4 D:5 D:6 D:7 D:9) 7 ball pythons (D:1 D:2 D:3) 4 bats (D:1 D:2) 7 endoplasms (D:1 D:2 D:4) 4 giant cockroaches (D:1 D:9) 14 goblins (D:1 D:2 D:3) 8 hobgoblins (D:1 D:3 D:4) 29 kobolds (D:1 D:4 D:7 D:9 D:8) 4 quokkas (D:1 D:3 D:5) 3 frilled lizards (D:1 D:3) 10 rats (D:1 D:2 D:3) 428 creatures vanquished. Vanquished Creatures (collateral kills) A rime drake (Lair:5) 1 creature vanquished. Vanquished Creatures (others) An adder (Lair:1) 99 fulminant prisms (D:6 D:4 D:7 D:8 D:9) 49 fungi (D:4 Lair:1 Lair:2 Lair:3 Lair:4) 100 plants (D:4 Lair:1 Lair:2 Lair:3 Lair:4) 249 creatures vanquished. Grand Total: 678 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 24894 | 22927 | 1967 | 7500 | 12077 | 18 | 1383.0 | Dungeon | 17056 | 15722 | 1334 | 4887 | 8424 | 13 | 1312.0 | Lair | 7837 | 7204 | 633 | 2613 | 3653 | 5 | 1567.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 2265 daAuts Lair:4: 2166 daAuts D:9: 2063 daAuts D:8: 1849 daAuts D:6: 1638 daAuts Lair:5: 1623 daAuts Lair:1: 1613 daAuts D:5: 1515 daAuts Lair:3: 1378 daAuts D:1: 1333 daAuts D:7: 1310 daAuts D:2: 1240 daAuts D:12: 1228 daAuts Lair:2: 1055 daAuts D:3: 1029 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 45818 | 16817 | 26.8 | 338 | 91 | 21.2 +---------+---------+-------+---------+---------+------- D:1 | 39 | 10 | 20.4 | 23 | 6 | 20.7 D:2 | 55 | 1 | 1.8 | 14 | 1 | 6.7 D:3 | 18 | 76 | 80.9 | 5 | 15 | 75.0 D:4 | 457 | 300 | 39.6 | 19 | 2 | 9.5 D:5 | 466 | 394 | 45.8 | 21 | 3 | 12.5 D:6 | 1650 | 223 | 11.9 | 32 | 1 | 3.0 D:7 | 1423 | 0 | 0.0 | 24 | 0 | 0.0 D:8 | 2276 | 1605 | 41.4 | 19 | 5 | 20.8 D:9 | 1831 | 2669 | 59.3 | 25 | 21 | 45.7 D:10 | 2628 | 1497 | 36.3 | 24 | 1 | 4.0 D:11 | 807 | 0 | 0.0 | 6 | 0 | 0.0 D:12 | 5489 | 0 | 0.0 | 28 | 0 | 0.0 D:13 | 110 | 0 | 0.0 | 1 | 0 | 0.0 Lair:1 | 6608 | 1653 | 20.0 | 16 | 10 | 38.5 Lair:2 | 2359 | 0 | 0.0 | 13 | 0 | 0.0 Lair:3 | 3774 | 2293 | 37.8 | 17 | 4 | 19.0 Lair:4 | 7447 | 355 | 4.6 | 28 | 6 | 17.6 Lair:5 | 8381 | 5741 | 40.7 | 23 | 16 | 41.0 +---------+---------+-------+---------+---------+-------