Dungeon Crawl Stone Soup version 0.30-a0-726-gd89dcf765f (webtiles) character file. Game seed: 18419499216197850676 484 scionoferis the Shooter (level 6, -11/50 HPs) Began as a Demigod Hexslinger on Jan 29, 2023. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 5 of the Dungeon. The game lasted 00:07:30 (3862 turns). scionoferis the Shooter (Demigod Hexslinger) Turns: 3862, Time: 00:07:31 Health: -11/50 AC: 2 Str: 11 XL: 6 Next: 57% Magic: 10/10 EV: 14 Int: 15 God: Gold: 204 SH: 0 Dex: 22 Spells: 6/7 levels left rFire + . . SeeInvis . a - +1 dagger (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++ (no amulet) HPRegen 0.28/turn i - ring of protection from fire MPRegen 0.12/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 204 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: + Level 2.9 Fighting * Level 4.4 Ranged Weapons + Level 3.3 Dodging + Level 2.9 Stealth - Level 1.0 Spellcasting - Level 2.6 Hexes You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 32% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 24% 1 Searing Ray Conj 0% 2d4 36% 2 Inner Flame Hex/Fire 4% N/A 38% 3 Portal Projectile Hex/Tloc 8% N/A 38% 3 Cause Fear Hex 4% N/A 63% 4 Fulminant Prism Conj/Hex 2% 3d5 80% 4 Inventory: Hand Weapons a - a +1 dagger of electrocution (weapon) (You took it off a kobold on level 1 of the Dungeon) b - a +1 sling Missiles q - 4 javelins w - 3 boomerangs Armour c - a +0 robe (worn) Jewellery i - a ring of protection from fire (left hand) (You found it on level 2 of the Dungeon) x - a ring of ice (You found it on level 4 of the Dungeon) Wands m - a wand of paralysis (11) (You found it on level 4 of the Dungeon) A - a wand of roots (3) (You found it on level 4 of the Dungeon) Scrolls d - 2 scrolls of poison e - a scroll of magic mapping j - a scroll of enchant weapon n - a scroll of blinking {unknown} o - a scroll of fog p - a scroll of fear s - a scroll of acquirement t - a scroll of silence y - a scroll of vulnerability {unknown} z - a scroll of butterflies {unknown} Potions f - 3 potions of brilliance g - a potion of ambrosia h - 3 potions of flight {unknown} k - a potion of cancellation {unknown} l - 2 potions of mutation {unknown} r - 2 potions of curing u - 2 potions of degeneration {unknown} v - a potion of magic {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Annotations: D:4 2 runed translucent doors #..........# .. #..........+ ####.### #..........### .......# #............. .......# #............. .......# #............. ..[....# #.....o....... .......# #@# .......# #.# .......# #####'#### .......# #........# #'...### #.#......# #'...'.# #.#......# ##...#.# #.#......# #...#.# #.#......# #...#.# #.#......# You could see an orc priest. Message History a - a +1 dagger of electrocution (weapon) The adder barely misses you. You barely miss the adder. The adder closely misses you. You miss the adder. The adder bites you. x2 You closely miss the adder. The adder bites you. You are poisoned. The adder poisons you! You closely miss the adder. You feel sick. The adder barely misses you. You miss the adder. You feel sick. The adder bites you but does no damage. The adder completely misses you. You hit the adder. The adder is moderately wounded. You feel sick. The adder closely misses you. You hit the adder. The adder is severely wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! It was a potion of brilliance. You feel clever all of a sudden. You feel sick. The adder completely misses you. It was a potion of ambrosia. You are confused. You feel invigorated. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! It was a potion of haste. You feel yourself speed up. You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. You feel less invigorated. The adder barely misses you. You hit the adder. You kill the adder! You hit the kobold. The kobold is heavily wounded. The kobold hits you with a +0 short sword. You hit the kobold. You kill the kobold! You hit the adder. The adder is lightly wounded. You hit the adder. Lightning courses through the adder!! You kill the adder! h - a fizzy silvery potion Things that are here: a +0 short sword; a stone; a kobold corpse Okay, then. Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) Your extra speed is starting to run out. You feel yourself slow down. You feel a little less clever now. Found a stone staircase leading down. A rat comes into view. Found a stone staircase leading down. You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! No target in view! You open the door. A rat and a dart slug come into view. Found a hand axe. You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is lightly wounded. You shoot a sling bullet. The sling bullet hits the dart slug! The dart slug is almost dead. The dart slug launches a dart at you. The slug dart misses you. You shoot a sling bullet. The sling bullet hits the dart slug. You kill the dart slug! No target in view! You shoot a sling bullet. The sling bullet hits the rat! You kill the rat! No target in view! There is an open door here. A worm comes into view. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) You hit the worm. The worm is lightly wounded. The worm bites you! You hit the worm. The worm is lightly wounded. You hit the worm but do no damage. The worm is lightly wounded. The worm bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! There is an open door here. Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) Casting: Slow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (chance to affect: 50%) The worm seems to slow down. You shoot a sling bullet. The sling bullet barely misses the worm. You shoot a sling bullet. The sling bullet barely misses the worm. You shoot a sling bullet. The sling bullet hits the worm. The worm is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the worm. You shoot a sling bullet. The sling bullet barely misses the worm. The worm is no longer moving slowly. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) Casting: Slow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded, chance to affect: 50%) The worm resists with some effort. The worm bites you but does no damage. Casting: Slow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded, chance to affect: 50%) The worm seems to slow down. You hit the worm but do no damage. The worm is lightly wounded. The worm closely misses you. You hit the worm. Lightning courses through the worm! You kill the worm! No target in view! Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) Magic restored. You see here a worm corpse. i - a ring of protection from fire i - a ring of protection from fire (left hand) l - 2 fuming green potions There is an open door here. A worm comes into view. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) The helpless worm fails to defend itself. You hit the worm. The worm is moderately wounded. You hit the worm. Lightning courses through the worm! You kill the worm! No target in view! Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) Found a stone staircase leading up. There is a stone staircase leading up here. Found 3 stones. You see here 3 stones. Found 2 poisoned darts. You see here 2 poisoned darts. m - 2 poisoned darts Found a stone staircase leading up. A bat comes into view. Found a scroll labelled GUGIDDE IXTOO. You see here 10 gold pieces. You shoot a sling bullet. The sling bullet hits the bat. The bat is moderately wounded. You shoot a sling bullet. The sling bullet hits the bat. The bat is severely wounded. The bat hits you. You shoot a sling bullet. The sling bullet misses the bat. The bat barely misses you. x2 You shoot a sling bullet. The sling bullet misses the bat. The bat hits you but does no damage. x2 You shoot a sling bullet. The sling bullet closely misses the bat. The bat hits you but does no damage. You shoot a sling bullet. The sling bullet misses the bat. The bat misses you. The bat barely misses you. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! No target in view! You now have 56 gold pieces (gained 10). You now have 66 gold pieces (gained 10). Found a stone staircase leading down. You now have 85 gold pieces (gained 19). n - 3 scrolls labelled BUJIPL ON XIM o - a scroll labelled GUGIDDE IXTOO A rat comes into view. You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! No target in view! No target in view! You now have 99 gold pieces (gained 14). p - a scroll labelled POEVEY APNEXOSCH There is a stone staircase leading down here. You see here a +0 quarterstaff. An endoplasm comes into view. You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! No target in view! No target in view! d - 2 scrolls of poison (gained 1) A rat comes into view. You shoot a sling bullet. The sling bullet hits the rat. The rat is severely wounded. You shoot a sling bullet. The sling bullet barely misses the rat. You shoot a sling bullet. The sling bullet closely misses the rat. The rat twitches its whiskers. You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! No target in view! No target in view! You see here a rat corpse. A dart slug and a ball python come into view. Found a sling. The ball python hisses angrily. You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is heavily wounded. You shoot a sling bullet. The sling bullet hits the dart slug. You kill the dart slug! You shoot a sling bullet. The sling bullet barely misses the ball python. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) The ball python completely misses you. The ball python grabs you. The ball python constricts you. You closely miss the ball python. The ball python closely misses you. The ball python constricts you. You hit the ball python. The ball python is severely wounded. The ball python bites you but does no damage. The ball python constricts you. You barely miss the ball python. The ball python is severely wounded. The ball python misses you. The ball python constricts you. You hit the ball python. You kill the ball python! Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) You see here a dart slug corpse. You see here a +0 sling. h - 2 fizzy silvery potions (gained 1) There is a fountain of clear blue water here. Done exploring. Search for what [Enter for "d:", or ? for help]? d: Unknown command. You see here a +0 quarterstaff. Things that are here: a +0 short sword; a stone There is a stone staircase leading down here. Unknown command. You climb downwards. Found 4 javelins. There is a stone staircase leading up here. An endoplasm comes into view. You see here 4 javelins. q - 4 javelins You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! No target in view! Found a stone staircase leading up. There is a stone staircase leading up here. n - 4 scrolls labelled BUJIPL ON XIM (gained 1) You open the door. There is an open door here. There is a stone staircase leading up here. You open the door. There is an open door here. Found 8 stones. Found a robe. Found a mace. r - a potion of curing You see here a +0 mace. An adder comes into view. The adder hisses angrily. You shoot a sling bullet. The sling bullet barely misses the adder. You shoot a sling bullet. The sling bullet hits the adder. The adder is moderately wounded. You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) The adder bites you but does no damage. You hit the adder. You kill the adder! You have reached level 4! Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) An endoplasm comes into view. An endoplasm is nearby! You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm quivers. The endoplasm is heavily wounded. You hear a shout! You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! No target in view! A hobgoblin comes into view. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! No target in view! No target in view! HP restored. You see here a hobgoblin corpse. Found a stone staircase leading down. Found a stone staircase leading down. There is a stone staircase leading down here. You open the door. There is an open door here. You open the door. There is an open door here. s - a scroll labelled KOIJAL HUEDUWN You see here 8 stones. You pick up a book of Conjurations and begin reading... You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library. There is a stone staircase leading up here. Found 5 stones. An endoplasm comes into view. You shoot a sling bullet. The endoplasm quivers. The sling bullet hits the endoplasm! You kill the endoplasm! Your Ranged Weapons skill increases to level 3! No target in view! You see here 5 stones. t - a scroll labelled AKYAHIYTEU An orc comes into view. It is wielding a +0 flail. You shoot a sling bullet. The sling bullet hits the orc. The orc shouts! The orc is moderately wounded. You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc is moderately wounded. You shoot a sling bullet. The sling bullet hits the orc. The orc is heavily wounded. You shoot a sling bullet. The sling bullet hits the orc! You kill the orc! No target in view! Things that are here: a +0 flail; an orc corpse You now have 111 gold pieces (gained 12). An adder comes into view. You shoot a sling bullet. The sling bullet hits the adder. The adder hisses angrily. The adder is lightly wounded. You shoot a sling bullet. The sling bullet barely misses the adder. You shoot a sling bullet. The sling bullet barely misses the adder. You shoot a sling bullet. The sling bullet barely misses the adder. The adder bites you. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) You barely miss the adder. The adder is lightly wounded. The adder misses you. The adder bites you. You closely miss the adder. The adder is lightly wounded. The adder misses you. You closely miss the adder. The adder is lightly wounded. The adder barely misses you. You hit the adder but do no damage. Lightning courses through the adder!! You kill the adder! No target in view! Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) Found 5 stones. A worm comes into view. You shoot a sling bullet. The sling bullet hits the worm. The worm is lightly wounded. You shoot a sling bullet. The sling bullet hits the worm! The worm is heavily wounded. You shoot a sling bullet. The sling bullet hits the worm! The worm is almost dead. You shoot a sling bullet. The sling bullet hits the worm. You kill the worm! Found a stone staircase leading down. n - 5 scrolls labelled BUJIPL ON XIM (gained 1) A goblin comes into view. It is wielding a +0 dagger. You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! No target in view! A dart slug comes into view. You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is moderately wounded. You hear an angry hiss. You shoot a sling bullet. The sling bullet completely misses the dart slug. You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is almost dead. An adder comes into view. You shoot a sling bullet. The sling bullet barely misses the adder. The adder bites you. You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder closely misses you. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) The adder barely misses you. You hit the adder. Lightning courses through the adder! You kill the adder! You hit the dart slug. You kill the dart slug! Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) You now have 119 gold pieces (gained 8). An orc and an orc priest come into view. The orc priest shouts! The orc shouts! The orc throws a boomerang. The boomerang hits you. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club (60% to hit) You shoot a sling bullet. The sling bullet closely misses the orc priest. An orc comes into view. It is wielding a +0 club. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club (60% to hit) You shoot a sling bullet. The sling bullet closely misses the orc priest. The orc shouts! Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club (60% to hit) You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is lightly wounded. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club (lightly wounded, 60% to hit) You shoot a sling bullet. The sling bullet closely misses the orc priest. The sling bullet hits the orc! You kill the orc! The orc priest misses you. Your Fighting skill increases to level 2! Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club (lightly wounded, 62% to hit) You shoot a sling bullet. The sling bullet barely misses the orc priest. The sling bullet completely misses the orc. The orc priest hits you with a +0 club. The orc priest barely misses you. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club (lightly wounded, 62% to hit) You shoot a sling bullet. The sling bullet closely misses the orc priest. The sling bullet hits the orc. The orc is almost dead. The orc priest hits you with a +0 club. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club (lightly wounded, 62% to hit) You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is moderately wounded. The orc priest miscasts a cantrip. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club (moderately wounded, 62% to hit) You shoot a sling bullet. The sling bullet hits the orc priest but does no damage. The orc priest is moderately wounded. The orc priest closely misses you. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) The orc priest begins to cast a cantrip, but forgets the words! You barely miss the orc priest. The orc priest is moderately wounded. The orc priest barely misses you. You hit the orc priest. The orc priest is severely wounded. The orc priest hits you with a +0 club. You hit the orc priest but do no damage. The orc priest is severely wounded. The orc priest begins to cast a cantrip, but forgets the words! You barely miss the orc priest. The orc priest is severely wounded. The orc priest hits you with a +0 club. You hit the orc priest but do no damage. Lightning courses through the orc priest! You kill the orc priest! You hit the orc. You kill the orc! Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) You start resting. HP restored. Items here: )) [ ††. u - 2 silvery potions You open the door. There is an open door here. You now have 133 gold pieces (gained 14). Found a stone staircase leading up. An orc comes into view. It is wielding a +0 short sword. Found 2 stones. The orc shouts! You shoot a sling bullet. The sling bullet barely misses the orc. You shoot a sling bullet. The sling bullet hits the orc! You kill the orc! No target in view! There is a stone staircase leading up here. You see here a +0 short sword. v - a metallic emerald potion You open the door. There is an open door here. You now have 148 gold pieces (gained 15). As you open the door, it creaks loudly! There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. An adder comes into view. The adder bites you. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) You hit the adder. The adder is heavily wounded. The adder barely misses you. The adder bites you but does no damage. You miss the adder. The adder is heavily wounded. The adder closely misses you. You hit the adder. The adder is severely wounded. The adder closely misses you. You closely miss the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! You hit the adder. The adder is almost dead. You feel sick. The adder bites you. The adder bites you but does no damage. You closely miss the adder. The adder is almost dead. You feel sick. The adder barely misses you. You hit the adder. Lightning courses through the adder!! You kill the adder! You feel sick. You start resting. You feel sick. x2 You are no longer poisoned. You start resting. HP restored. Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) Done exploring. Search for what [Enter for "d:", or ? for help]? d: Items here: ( ) [ ÷. w - 3 boomerangs Unknown command. There is a stone staircase leading down here. You climb downwards. The hound barks! Found 4 stones. There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet hits the hound. The hound is moderately wounded. You shoot a sling bullet. The sling bullet hits the hound but does no damage. The hound is moderately wounded. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) The hound misses you. You closely miss the hound. The hound is lightly wounded. The hound closely misses you. You barely miss the hound. The hound is lightly wounded. The hound bites you. The hound barely misses you. You miss the hound. The hound is lightly wounded. The hound misses you. You hit the hound. The hound is moderately wounded. The hound misses you. The hound barely misses you. You barely miss the hound. The hound is moderately wounded. The hound bites you but does no damage. You hit the hound but do no damage. Lightning courses through the hound! You kill the hound! Your Stealth skill increases to level 2! You have reached level 5! Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) As you read the scroll labelled BUJIPL ON XIM, it crumbles to dust. It is a scroll of identify. e - a scroll of magic mapping As you read the scroll of identify, it crumbles to dust. j - a scroll of enchant weapon As you read the scroll of identify, it crumbles to dust. o - a scroll of fog As you read the scroll of identify, it crumbles to dust. p - a scroll of fear As you read the scroll of identify, it crumbles to dust. s - a scroll of acquirement You see here a hound corpse. Found a stone staircase leading up. You open the door. There is an open door here. You open the door. There is an open door here. A hobgoblin comes into view. There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The hobgoblin shouts! You shoot a sling bullet. The sling bullet closely misses the hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin! You kill the hobgoblin! No target in view! You see here a hobgoblin corpse. Found a stone staircase leading up. An adder comes into view. There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet barely misses the adder. The adder hisses angrily. You shoot a sling bullet. The sling bullet closely misses the adder. A hobgoblin comes into view. You shoot a sling bullet. The hobgoblin shouts! The sling bullet hits the adder. The adder is lightly wounded. You shoot a sling bullet. The sling bullet hits the adder. The adder is moderately wounded. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) The adder closely misses you. You barely miss the adder. The adder is moderately wounded. The adder closely misses you. You miss the adder. The adder is moderately wounded. The adder barely misses you. You closely miss the adder. The adder is moderately wounded. The adder closely misses you. The adder bites you. You closely miss the adder. The adder is moderately wounded. The adder completely misses you. You barely miss the adder. The adder is moderately wounded. The adder bites you but does no damage. You barely miss the adder. The adder is moderately wounded. The adder completely misses you. You hit the adder. The adder is severely wounded. The adder barely misses you. The adder bites you. You hit the adder. The adder is almost dead. The adder misses you. You hit the adder. Lightning courses through the adder!! You kill the adder! You hit the hobgoblin. Lightning courses through the hobgoblin! You kill the hobgoblin! No target in view! Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) HP restored. You now have 161 gold pieces (gained 13). You open the door. There is an open door here. Found a robe. There is an open door here. Found 6 stones. n - a scroll of identify You now have 174 gold pieces (gained 13). You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. x - a ring of ice An ogre comes into view. It is wielding a +0 giant club. Unknown command. Casting: Slow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you, chance to affect: 41%) The ogre shouts! The ogre seems to slow down. Throw: 2 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (slow, 76% to hit) You throw a poisoned dart. The poisoned dart hits the ogre. The ogre is poisoned. Throw: dart (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, poisoned, slow, 76% to hit) You throw a poisoned dart. The poisoned dart barely misses the ogre. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is lightly wounded. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is moderately wounded. You shoot a sling bullet. The sling bullet hits the ogre! The ogre is heavily wounded. The ogre is no longer moving slowly. The ogre looks more healthy. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is almost dead. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) You barely miss the ogre. The ogre is almost dead. The ogre closely misses you. You hit the ogre. You kill the ogre! Your Dodging skill increases to level 3! Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) Things that are here: a +0 giant club; an ogre corpse Found a scale mail. There is an open door here. m - a wand of paralysis (11) You now have 187 gold pieces (gained 13). r - 2 potions of curing (gained 1) There is an open door here. y - a scroll labelled ZANUSESHRE f - 2 potions of brilliance (gained 1) You open the large door. There is a large open door here. An endoplasm and a jackal come into view. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) The helpless endoplasm fails to defend itself. You puncture the endoplasm! You kill the endoplasm! The jackal misses you. The jackal closely misses you. You barely miss the jackal. The jackal bites you. You miss the jackal. The jackal misses you. The jackal bites you. You closely miss the jackal. The jackal completely misses you. You barely miss the jackal. The jackal barely misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal bites you. You hit the jackal but do no damage. Lightning courses through the jackal! You kill the jackal! No target in view! Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) There is a large open door here. There is an open door here. An endoplasm comes into view. The endoplasm quivers. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is heavily wounded. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! No target in view! No target in view! There is an open door here. You open the door. There is an open door here. Found a broad axe. You see here a +0 broad axe. A kobold comes into view. It is wielding a +0 dagger. You shoot a sling bullet. The sling bullet hits the kobold. The kobold shouts! The kobold is severely wounded. You shoot a sling bullet. The sling bullet hits the kobold! You kill the kobold! No target in view! No target in view! No target in view! Things that are here: a +0 dagger; 4 stones; a kobold corpse z - a scroll labelled DATWAD PAESITT Found a stone staircase leading down. A - a wand of roots (3) You open the door. There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. A worm comes into view. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) You barely miss the worm. The worm bites you! You hit the worm but do no damage. Lightning courses through the worm! The worm is almost dead. You hit the worm. You kill the worm! No target in view! Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) Found a stone staircase leading down. There is a stone staircase leading down here. Found an escape hatch in the floor. There is an escape hatch in the floor here. h - 3 fizzy silvery potions (gained 1) There is a stone staircase leading up here. You see here 4 stones. You open the door. Found a large runed translucent door. There is an open door here. There is an open door here. As you open the door, it creaks loudly! Found 17 gold pieces. Found an escape hatch in the ceiling. There is an open door here. You now have 204 gold pieces (gained 17). You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. f - 3 potions of brilliance (gained 1) Found 5 stones. You see here 5 stones. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. Search for what [Enter for "d:", or ? for help]? d: Unknown command. As you read the scroll of identify, it crumbles to dust. t - a scroll of silence You climb downwards. There is a stone staircase leading up here. n - a scroll labelled JIFYTT LUWEF There is a stone staircase leading up here. You open the door. Found an escape hatch in the ceiling. There is an open door here. There is an escape hatch in the ceiling here. You open the door. An adder comes into view. The adder hisses angrily. The adder bites you but does no damage. Found a leather armour. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) You hit the adder but do no damage. Lightning courses through the adder! You kill the adder! Your Ranged Weapons skill increases to level 4! No target in view! No target in view! Your +1 dagger of electrocution stops crackling. b - a +1 sling (weapon) There is an open door here. You open the large door. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. A scorpion comes into view. You shoot a sling bullet. The sling bullet hits the scorpion. The scorpion is moderately wounded. You hear a shout! You shoot a sling bullet. The sling bullet hits the scorpion. The scorpion is moderately wounded. You shoot a sling bullet. The sling bullet hits the scorpion but does no damage. The scorpion is moderately wounded. You hear a shout! Casting: Slow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, chance to affect: 41%) Okay, then. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) A scorpion comes into view. The scorpion stings you but does no damage. You completely miss the scorpion. The scorpion is moderately wounded. The scorpion closely misses you. You hit the scorpion but do no damage. Lightning courses through the scorpion!! You kill the scorpion! An orc priest comes into view. It is wielding a +0 short sword. You have reached level 6! Your experience leads to a dramatic increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x4 Casting: Slow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 short sword (chance to affect: 41%) The orc priest seems to slow down. You hit the orc priest. The orc priest is moderately wounded. The orc priest completely misses you. You hit the orc priest but do no damage. The orc priest is moderately wounded. An orc comes into view. It is wielding a +0 dagger. You closely miss the orc priest. The orc priest is moderately wounded. The orc priest misses you. You hit the orc priest. The orc priest is heavily wounded. The orc priest hits you with a +0 short sword. You closely miss the orc priest. The orc priest is heavily wounded. The orc priest hits you with a +0 short sword. You barely miss the orc priest. The orc priest is heavily wounded. The orc priest is no longer moving slowly. You hit the orc priest. The orc priest is almost dead. The orc priest misses you. You hit the orc priest. You kill the orc priest! You hit the scorpion. The scorpion is lightly wounded. The scorpion barely misses you. You hit the scorpion. The scorpion is moderately wounded. The scorpion closely misses you. You hit the scorpion. The scorpion is heavily wounded. The scorpion misses you. You barely miss the scorpion. The scorpion is heavily wounded. A hound comes into view. The scorpion stings you. The scorpion misses you. The hound barks! You hit the scorpion. The scorpion is severely wounded. The scorpion closely misses you. You hit the scorpion. You kill the scorpion! You hit the orc. The orc is lightly wounded. An orc priest comes into view. It is wielding a +0 dagger. The orc hits you with a +0 dagger. You hit the orc. The orc is almost dead. The orc misses you. You hit the orc. Lightning courses through the orc! You kill the orc! The orc priest invokes the aid of Beogh against you. Beogh smites you! You hit the hound. The hound is moderately wounded. The hound closely misses you. The hound misses you. You miss the hound. The hound is moderately wounded. The hound misses you. You closely miss the hound. The hound is moderately wounded. The hound barely misses you. The hound closely misses you. You hit the hound. The hound is heavily wounded. The hound stops to sniff the ground. The hound closely misses you. You hit the hound. Lightning courses through the hound! You kill the hound! The orc priest miscasts a cantrip. The orc priest calls down the wrath of Beogh upon you. You struggle to resist. There is an open door, spattered with blood here. Items here: )) †††. You completely miss the orc priest. The orc priest misses you. You barely miss the orc priest. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You hit the orc priest but do no damage. The orc priest closely misses you. You closely miss the orc priest. The orc priest hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You barely miss the orc priest. The orc priest hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit the orc priest but do no damage. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You hit the orc priest but do no damage. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.9 Ranged Weapons | 2 3 4 | 4.4 Dodging | 2 3 | 3.3 Stealth | 1 2 | 2.9 Spellcasting | | 1.0 Hexes | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 31 | 79 || 110 Fire: Sling | 99 | 54 || 153 Throw: Dart | | 2 || 2 Cast: Slow | 4 | 2 || 6 Use: Potion | 4 | || 4 Scroll | | 6 || 6 Stab: Sleeping | 2 | 1 || 3 Armour: Robe | 16 | 7 || 23 Dodge: Dodged | 35 | 51 || 86 Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_rooms D:2: layout_loops_ring, st_stairs_12, chequers_decorated_corner, kennysheep_generic_room_16 D:3: layout_loops_corners, st_stairs_11 D:4: layout_basic, jmf_multi_god_temple2, kennysheep_generic_room_12 D:5: layout_basic, minmay_temple_entry_enclosed_plants Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scionoferis the Demigod Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 46 | D:1 | Reached skill level 1 in Fighting 58 | D:1 | Reached skill level 2 in Ranged Weapons 90 | D:1 | Reached skill level 2 in Dodging 106 | D:1 | Reached XP level 2. HP: 23/23 MP: 5/5 472 | D:2 | Reached skill level 1 in Stealth 488 | D:2 | Reached XP level 3. HP: 18/28 MP: 6/6 1519 | D:3 | Reached XP level 4. HP: 36/36 MP: 8/8 1766 | D:3 | Reached skill level 3 in Ranged Weapons 1961 | D:3 | Reached skill level 2 in Fighting 2406 | D:4 | Reached skill level 2 in Stealth 2406 | D:4 | Reached XP level 5. HP: 41/41 MP: 9/9 2411 | D:4 | Identified a scroll of acquirement 2750 | D:4 | Noticed an ogre 2761 | D:4 | Killed an ogre 2762 | D:4 | Reached skill level 3 in Dodging 3447 | D:4 | Found a large runed translucent door. 3448 | D:4 | Found a large runed translucent door. 3683 | D:5 | Entered Level 5 of the Dungeon 3779 | D:5 | Reached skill level 4 in Ranged Weapons 3831 | D:5 | Reached XP level 6. HP: 50/50 MP: 10/10 3861 | D:5 | HP: 5/50 [orc priest/divine providence (9)] 3862 | D:5 | Killed from afar by an orc priest Vanquished Creatures An ogre (D:4) 2 scorpions (D:5) 2 hounds (D:4 D:5) 2 orc priests (D:3 D:5) 9 adders (D:2 D:3 D:4 D:5) 4 worms (D:2 D:3 D:4) 5 dart slugs (D:1 D:2 D:3) 5 orcs (D:3 D:5) 8 endoplasms (D:1 D:2 D:3 D:4) A giant cockroach (D:1) 5 goblins (D:1 D:3) 5 hobgoblins (D:1 D:3 D:4) A jackal (D:4) 3 kobolds (D:1 D:2 D:4) A quokka (D:1) 3 ball pythons (D:1 D:2) 3 bats (D:1 D:2) 8 rats (D:1 D:2) 68 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3864 | 3746 | 118 | 97 | 3116 | 5 | 772.8 | Dungeon | 3864 | 3746 | 118 | 97 | 3116 | 5 | 772.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1285 daAuts D:3: 1001 daAuts D:2: 912 daAuts D:1: 486 daAuts D:5: 177 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 650 | 42 | 6.1 | 58 | 10 | 14.7 +---------+---------+-------+---------+---------+------- D:1 | 31 | 0 | 0.0 | 18 | 0 | 0.0 D:2 | 61 | 14 | 18.7 | 14 | 4 | 22.2 D:3 | 100 | 24 | 19.4 | 12 | 4 | 25.0 D:4 | 190 | 4 | 2.1 | 8 | 2 | 20.0 D:5 | 268 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------