Dungeon Crawl Stone Soup version 0.30-a0-728-gc68057be0a (webtiles) character file. Game seed: 391487034316954489 117411 scionoferis the Fencer (level 15, -12/126 HPs) Began as a Demigod Hexslinger on Jan 31, 2023. Mangled by a tentacle (23 damage) ... attached to a kraken ... on level 2 of the Shoals. The game lasted 03:33:37 (36740 turns). scionoferis the Fencer (Demigod Hexslinger) Turns: 36740, Time: 03:33:38 Health: -12/126 AC: 8 Str: 11 XL: 15 Next: 75% Magic: 20/20 EV: 36 Int: 18 God: Gold: 1453 SH: 0 Dex: 40 Spells: 15/16 levels left rFire . . . SeeInvis . a - +0 scimitar (freeze) rCold + + . Faith . (no shield) rNeg . . . Spirit . n - +1 robe of Hubris {rC++ Will+ Int+3} rPois . Reflect . l - +0 helmet rElec . Harm . D - +0 cloak rCorr . Rampage . p - +1 pair of gloves Will +++.. R - +0 pair of boots Stlth +++ C - amulet of the acrobat HPRegen 0.41/turn H - ring of willpower MPRegen 0.17/turn Y - +6 ring of dexterity @: very slow A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Shoals. You visited 4 branches of the dungeon, and saw 24 of its levels. You collected 2626 gold pieces. You spent 1173 gold pieces at shops. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: - Level 10.0 Fighting * Level 16.3 Long Blades - Level 1.7 Ranged Weapons * Level 15.6 Dodging + Level 9.5 Stealth - Level 1.0 Spellcasting - Level 2.6 Hexes - Level 9.0 Evocations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 40% N/A 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 0% N/A 21% 1 Freeze Ice 0% 1d3 21% 1 Kiss of Death Conj/Necr 0% 2d5 21% 1 Sting Tmut/Pois 0% 1d3 21% 1 Confusing Touch Hex 10% N/A 21% 3 Poisonous Vapours Pois/Air 0% N/A 30% 2 Sublimation of Blood Necr 0% N/A 30% 2 Wereblood Tmut 0% N/A 30% 2 Inner Flame Hex/Fire 5% N/A 34% 3 Portal Projectile Hex/Tloc 10% N/A 34% 3 Call Canine Familiar Summ 0% N/A 52% 3 Frozen Ramparts Ice 0% 1d1 52% 3 Hailstorm Conj/Ice 0% 3d3 52% 3 Spider Form Tmut/Pois 0% N/A 52% 3 Vampiric Draining Necr 0% 2d6 52% 3 Cause Fear Hex 5% N/A 54% 4 Leda's Liquefaction Hex/Erth 2% N/A 75% 4 Dispel Undead Necr 0% 3d6 89% 4 Flame Wave Conj/Fire 0% 2d4 89% 4 Olgreb's Toxic Radiance Pois 0% N/A 89% 4 Petrify Tmut/Erth 0% N/A 89% 4 Sticky Flame Conj/Fire 0% 2d3 89% 4 Fireball Conj/Fire 0% 3d3 99% 5 Irradiate Conj/Tmut 0% 3d11 99% 5 Iskenderun's Battlesphe Conj 0% 2d6 99% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Orb of Destruction Conj 0% 9d5 100% 7 Inventory: Hand Weapons a - a +0 scimitar of freezing (weapon) (You took it off a wight on level 7 of the Dungeon) b - a +1 arbalest of freezing (You took it off an orc warrior on level 1 of the Orcish Mines) d - a +0 dagger of electrocution (You took it off an orc priest on level 7 of the Dungeon) h - a +0 great sword of holy wrath (You took it off Rupert on level 14 of the Dungeon) Missiles B - 13 javelins (quivered) E - 58 poisoned darts N - 4 atropa-tipped darts T - 3 curare-tipped darts U - a throwing net Armour l - a +0 helmet (worn) (You found it on level 3 of the Dungeon) n - the +1 robe of Hubris (worn) {rC++ Will+ Int+3} (You bought it in a shop on level 2 of the Orcish Mines) Int: It affects your intelligence (+3). rC: It greatly protects you from cold. Will: It increases your willpower. p - a +1 pair of gloves (worn) (You bought it in a shop on level 2 of the Orcish Mines) D - a +0 cloak (worn) (You found it on level 7 of the Dungeon) R - a +0 pair of boots (worn) (You found it on level 13 of the Dungeon) Jewellery e - a +4 ring of protection (You found it on level 1 of the Dungeon) C - an amulet of the acrobat (around neck) (You took it off a gnoll on level 9 of the Dungeon) F - the ring of Foomew {rC+ rN+ Str+4 Stlth+} (You took it off a vault guard on level 15 of the Dungeon) [ring of positive energy] Str: It affects your strength (+4). rC: It protects you from cold. rN: It protects you from negative energy. Stlth: It makes you more stealthy. H - a ring of willpower (left hand) (You found it on level 8 of the Dungeon) K - a ring of protection from fire (You found it on level 8 of the Dungeon) Y - a +6 ring of dexterity (right hand) (You found it on level 3 of the Lair of Beasts) Wands m - a wand of digging (1) (You found it on level 11 of the Dungeon) t - a wand of polymorph (5) (You found it on level 12 of the Dungeon) x - a wand of paralysis (16) (You found it on level 6 of the Dungeon) L - a wand of flame (14) (You found it on level 8 of the Dungeon) P - a wand of roots (13) (You found it on level 13 of the Dungeon) S - a wand of acid (7) (You found it on level 14 of the Dungeon) Scrolls g - 2 scrolls of blinking i - 4 scrolls of teleportation j - 2 scrolls of poison o - 4 scrolls of silence s - 4 scrolls of fear w - 4 scrolls of vulnerability y - a scroll of amnesia I - 3 scrolls of magic mapping O - 4 scrolls of fog W - a scroll of immolation Potions f - 2 potions of resistance k - 2 potions of berserk rage q - 2 potions of flight r - 4 potions of haste u - 5 potions of attraction v - 2 potions of heal wounds z - 6 potions of mutation A - 3 potions of might G - 4 potions of ambrosia J - 2 potions of invisibility M - 3 potions of brilliance Q - 5 potions of curing V - 2 potions of cancellation {unknown} X - a potion of magic Miscellaneous c - a condenser vane (You found it on level 11 of the Dungeon) Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (5/5) D:10 Shoals (2/4) Lair:2 Spider (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Shops: D:10 ( D:15 ** Orc:2 ![(! Annotations: D:9 flight D:12 loot to dig, but SINV D:15 3 runed translucent doors, exclusion: 3 doors, Guh Rysug's ghost, journeyman DsGl Lair:1 need flight Lair:4 1 runed translucent door Lair:5 flight Orc:2 2 runed translucent doors, exclusion: orange crystal statue, Saint Roka ##..~~~.###.~~~~~≈≈≈≈ ...~~~...#....~~~≈≈≈≈≈≈ ..~~~........~~~~≈≈≈≈≈≈ ...~~~~~~~....~~~~~§≈§≈ ...~~~~~~~.....~§§~~≈§≈ ...~~~~~~~....~~~§§§§≈≈ .~≈~~~~~~~~.#..§§§~§§≈≈ ~~≈≈~~~~~~~.#..ww~§≈§ ≈≈≈≈≈≈~~~~~.~§§@X§§≈ ≈≈≈≈≈≈≈~~~~~§§ww§≈≈≈≈ ≈≈≈≈≈≈≈~~~~§§§§§≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈§≈≈≈§≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈§≈§ ############### ## You could see a kraken (slow, corroded) and 4 tentacles. Message History The stone arrow misses you. You slash Louise! You freeze Louise. Louise is almost dead. You slice Louise!! You freeze Louise. You kill Louise! You now have 1360 gold pieces (gained 14). Things that are here: a +1 vampiric demon trident; a +0 plate armour of willpower; a +0 tower shield Your +0 scimitar of freezing stops glowing. Your +1 arbalest of freezing is covered in frost. b - a +1 arbalest of freezing (weapon) There is a staircase back to the Lair here. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals, spattered with blood here. You start resting. HP restored. You climb downwards. Welcome back to the Shoals! This branch is noisy: sounds don't travel as far here. This branch contains the barnacled rune of Zot. There is a staircase back to the Lair here. Things that are here: a +0 tower shield; a +0 plate armour of willpower; a +1 vampiric demon trident You enter the shallow water. Moving in this stuff is going to be slow. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You now have 1386 gold pieces (gained 26). Found a dagger. Found 8 stones. A merfolk comes into view. It is wielding a +0 trident. The merfolk shouts! You shoot a bolt. The bolt hits the merfolk! The bolt freezes the merfolk. The merfolk is moderately wounded. A manticore comes into view. You shoot a bolt. The bolt hits the merfolk! The bolt freezes the merfolk. The merfolk is moderately wounded. You shoot a bolt. The bolt hits the merfolk!! The bolt freezes the merfolk! You kill the merfolk! Your +1 arbalest of freezing stops glowing. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) You slash the plant! The plant begins to die. You freeze the plant. The plant is lightly damaged. Your +0 scimitar of freezing stops glowing. Your +1 arbalest of freezing is covered in frost. b - a +1 arbalest of freezing (weapon) A nearby plant withers and dies. Your +1 arbalest of freezing stops glowing. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) You hit the plant. The plant begins to die. You freeze the plant. The plant is lightly damaged. Your +0 scimitar of freezing stops glowing. Your +1 arbalest of freezing is covered in frost. b - a +1 arbalest of freezing (weapon) A nearby plant withers and dies. Found a scroll of amnesia. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - manticore Aim: a manticore (wandering, hasn't noticed you, 80% to hit) You shoot a bolt. The bolt hits the manticore!! The bolt freezes the manticore. The manticore is severely wounded. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - manticore Aim: a manticore (severely wounded, 80% to hit) You shoot a bolt. The bolt hits the manticore!! The bolt freezes the manticore. You kill the manticore! Found a potion of heal wounds. y - a scroll of amnesia You enter the shallow water. Moving in this stuff is going to be slow. v - 2 potions of heal wounds (gained 1); r - 4 potions of haste (gained 1) Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a book of Alchemy. You pick up a book of Alchemy and begin reading... You add the spells Sublimation of Blood, Petrify and Irradiate to your library. A merfolk comes into view. It is wielding a +0 trident. Your +1 arbalest of freezing stops glowing. You hear the crackle of electricity. d - a +0 dagger of electrocution (weapon) The merfolk shouts! The merfolk completely misses you. You hit the merfolk. Lightning courses through the merfolk! The merfolk is moderately wounded. The merfolk completely misses you. Your +0 dagger of electrocution stops crackling. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) You closely miss the merfolk. The merfolk is moderately wounded. The merfolk completely misses you. You barely miss the merfolk. The merfolk is moderately wounded. The merfolk completely misses you. You hit the merfolk but do no damage. The merfolk is moderately wounded. You closely miss the merfolk. The merfolk is moderately wounded. The merfolk completely misses you. You hit the merfolk. You freeze the merfolk. The merfolk is moderately wounded. The merfolk misses you. You hit the merfolk but do no damage. The merfolk is moderately wounded. You slash the merfolk! You freeze the merfolk. The merfolk is severely wounded. The merfolk hits you with a +0 trident! You hit the merfolk. You freeze the merfolk. The merfolk is severely wounded. The merfolk closely misses you. You closely miss the merfolk. The merfolk is severely wounded. The merfolk completely misses you. You slice the merfolk!! You freeze the merfolk! You kill the merfolk! Things that are here: a +0 trident; 3 boomerangs; a merfolk corpse Your +0 scimitar of freezing stops glowing. Your +1 arbalest of freezing is covered in frost. b - a +1 arbalest of freezing (weapon) You start resting. HP restored. Found a potion of curing. A water elemental comes into view. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water elemental Aim: a water elemental (dormant, 98% to hit) You shoot a bolt. The bolt hits the water elemental!! The bolt freezes the water elemental. The water elemental is heavily damaged. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (heavily damaged, 80% to hit) You shoot a bolt. The bolt hits the water elemental! The bolt freezes the water elemental. The water elemental is severely damaged. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (severely damaged, 80% to hit) You shoot a bolt. The bolt barely misses the water elemental. Your +1 arbalest of freezing stops glowing. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) The water elemental hits you! The water elemental engulfs you in water! You slash the water elemental! You freeze the water elemental. The water elemental is almost destroyed. Your lungs strain for air! The water elemental closely misses you. You slice the water elemental!! You freeze the water elemental. You destroy the water elemental! The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. Your +0 scimitar of freezing stops glowing. Your +1 arbalest of freezing is covered in frost. b - a +1 arbalest of freezing (weapon) Found a scroll of identify. You enter the shallow water. Moving in this stuff is going to be slow. A merfolk comes into view. It is wielding a +2 trident of flaming. You see here a potion of curing. Q - 5 potions of curing (gained 1) Found a potion of mutation. U - a scroll of identify As you read the scroll of identify, it crumbles to dust. M - 3 potions of brilliance Found a book of Debilitation. Found a stone staircase leading down. z - 4 potions of mutation (gained 1) You pick up a book of Debilitation and begin reading... You add the spell Vampiric Draining to your library. There is a stone staircase leading down here. You shoot a bolt. The bolt hits the merfolk!! The bolt freezes the merfolk. The merfolk is moderately wounded. You shoot a bolt. The bolt closely misses the merfolk. You shoot a bolt. The bolt hits the merfolk!! The bolt freezes the merfolk! The merfolk is almost dead. The merfolk hits you from afar with a +2 trident of flaming! The merfolk burns you. The merfolk completely misses you. Your +1 arbalest of freezing stops glowing. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) The merfolk completely misses you. The merfolk closely misses you. You slice the merfolk!! You freeze the merfolk. You kill the merfolk! You hear a splash. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +2 trident of flaming. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Your +0 scimitar of freezing stops glowing. Your +1 arbalest of freezing is covered in frost. b - a +1 arbalest of freezing (weapon) You enter the shallow water. Moving in this stuff is going to be slow. You shoot a bolt. The bolt hits the plant!! The plant begins to die. The bolt freezes the plant. The plant is lightly damaged. A nearby plant withers and dies. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 longbow. You see here a +0 spear. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase back to the Lair here. You see here a +0 trident. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A harpy comes into view. Your +1 arbalest of freezing stops glowing. You hear the crackle of electricity. d - a +0 dagger of electrocution (weapon) 2 harpies come into view. Found a book of Frost. The harpy screeches! A harpy comes into view. The harpy moves out of view. x2 Your +0 dagger of electrocution stops crackling. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) You hit the harpy. You freeze the harpy. The harpy is lightly wounded. The harpy completely misses you. x2 Your +0 scimitar of freezing stops glowing. Your +1 arbalest of freezing is covered in frost. b - a +1 arbalest of freezing (weapon) You shoot a bolt. The harpy screeches! The bolt hits the harpy! The bolt freezes the harpy. The harpy is heavily wounded. You shoot a bolt. The bolt hits the harpy!! The bolt freezes the harpy. You kill the harpy! Your +1 arbalest of freezing stops glowing. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) Your +0 scimitar of freezing stops glowing. Your +1 arbalest of freezing is covered in frost. b - a +1 arbalest of freezing (weapon) No target in view! You shoot a bolt. The bolt hits the harpy!! The bolt freezes the harpy. The harpy is almost dead. You hear a screech! Your +1 arbalest of freezing stops glowing. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) The harpy screeches! x2 The harpy completely misses you. The harpy claws you. You hit the harpy but do no damage. The harpy is almost dead. The harpy closely misses you. The harpy completely misses you. You hit the harpy. You freeze the harpy. You kill the harpy! You hit the harpy. You freeze the harpy. The harpy is moderately wounded. The harpy barely misses you. The harpy misses you. The harpy completely misses you. x2 You closely miss the harpy. The harpy closely misses you. The harpy completely misses you. You slash the harpy! You freeze the harpy. The harpy is heavily wounded. The harpy closely misses you. The harpy completely misses you. The harpy claws you. The harpy completely misses you. You slash the harpy! You freeze the harpy. The harpy is severely wounded. The harpy completely misses you. The harpy claws you. The harpy completely misses you. x2 You cut the harpy into ribbons!!! You freeze the harpy! You kill the harpy! You slice the harpy!! You freeze the harpy. You kill the harpy! You see here a harpy corpse. You enter the shallow water. Moving in this stuff is going to be slow. You pick up a book of Frost and begin reading... You add the spells Freeze, Frozen Ramparts and Hailstorm to your library. You see here a harpy corpse. z - 6 potions of mutation (gained 2) Found a blackened quarterstaff. You see here the +7 quarterstaff "Sarcophage" {flame, rElec rN++ rCorr Int-4}. Your +0 scimitar of freezing stops glowing. Your +1 arbalest of freezing is covered in frost. b - a +1 arbalest of freezing (weapon) You enter the shallow water. Moving in this stuff is going to be slow. You see here a +2 morningstar of protection. Partly explored, can't reach some places. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. Search for what [? for help]? shoal You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or H - a ring of willpower; > or Y - a +6 ring of dexterity You remove your ring of willpower. e - a +4 ring of protection (left hand) You climb downwards. There is a stone staircase leading up here. You shoot a bolt. The bolt hits the merfolk!! The bolt freezes the merfolk. The merfolk is severely wounded. You shoot a bolt. The bolt hits the sea snake!! The bolt freezes the sea snake! The sea snake hisses angrily. The sea snake is heavily wounded. Your +1 arbalest of freezing stops glowing. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) The sea snake completely misses you. You closely miss the sea snake. The sea snake is heavily wounded. The merfolk completely misses you. You closely miss the sea snake. The sea snake is heavily wounded. The sea snake completely misses you. The merfolk misses you. You slice the sea snake!! The sea snake seems to slow down. You freeze the sea snake! You kill the sea snake! The merfolk misses you. The merfolk completely misses you. You hit the merfolk but do no damage. The merfolk is heavily wounded. You slice the merfolk!! You freeze the merfolk! You kill the merfolk! Things that are here: a +0 trident; a merfolk corpse There is a stone staircase leading up here. Your +0 scimitar of freezing stops glowing. Your +1 arbalest of freezing is covered in frost. b - a +1 arbalest of freezing (weapon) Found a stone staircase leading up. Found a rapier. Found a leather armour. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Your +1 arbalest of freezing stops glowing. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) You see here a +0 trident. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 longbow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. Found an amulet of faith and a scroll of enchant weapon. There is a stone staircase leading up here. Your +0 scimitar of freezing stops glowing. You hear the crackle of electricity. d - a +0 dagger of electrocution (weapon) The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet completely misses you. The merfolk siren shouts! You hear an angry hiss. The faun shouts! The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet closely misses you. The faun points at you and mumbles some strange words. You resist with almost no effort. The faun shouts! You climb upwards. There is a stone staircase leading down here. Your +0 dagger of electrocution stops crackling. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) Your +0 scimitar of freezing stops glowing. Your +1 arbalest of freezing is covered in frost. b - a +1 arbalest of freezing (weapon) Your +1 arbalest of freezing stops glowing. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) There is a stone staircase leading down here. You climb downwards. Found 9 stones. Found a stone staircase leading down. There is a stone staircase leading up here. Your +0 scimitar of freezing stops glowing. Your +1 arbalest of freezing is covered in frost. b - a +1 arbalest of freezing (weapon) A dream sheep comes into view. The dream sheep bleats! You hear a bleat! A cyclops comes into view. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - dream sheep Aim: a dream sheep (73% to hit) You shoot a bolt. The bolt completely misses the dream sheep. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dream sheep Aim: a dream sheep (73% to hit) You shoot a bolt. The bolt hits the dream sheep!! The bolt freezes the dream sheep. The dream sheep is almost dead. The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dream sheep Aim: a dream sheep (almost dead, 73% to hit) You shoot a bolt. The bolt hits the dream sheep!! The bolt freezes the dream sheep. You kill the dream sheep! A merfolk siren and a sea snake come into view. The merfolk siren is wielding a +0 trident and carrying a wand of roots (5). Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sea snake Aim: a sea snake (asleep, 98% to hit) You shoot a bolt. The bolt hits the sea snake! The bolt freezes the sea snake. The sea snake hisses angrily. The sea snake is lightly wounded. Your +1 arbalest of freezing stops glowing. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) The sea snake misses you. You miss the sea snake. The sea snake is lightly wounded. You slice the sea snake!! You freeze the sea snake. The sea snake is heavily wounded. The sea snake completely misses you. You hit the sea snake but do no damage. The sea snake is heavily wounded. The sea snake barely misses you. You barely miss the sea snake. The sea snake is heavily wounded. The sea snake closely misses you. You closely miss the sea snake. The sea snake is heavily wounded. The sea snake misses you. You barely miss the sea snake. The sea snake is heavily wounded. You closely miss the sea snake. The sea snake is heavily wounded. The sea snake completely misses you. You hit the sea snake. You freeze the sea snake. The sea snake is heavily wounded. The sea snake completely misses you. You closely miss the sea snake. The sea snake is heavily wounded. The sea snake bites you but does no damage. You slash the sea snake! You freeze the sea snake. The sea snake is severely wounded. The sea snake bites you but does no damage. You hit the sea snake. The sea snake seems to slow down. You freeze the sea snake. The sea snake is almost dead. You slash the sea snake! The sea snake seems to slow down. You freeze the sea snake. You kill the sea snake! Your +0 scimitar of freezing stops glowing. Your +1 arbalest of freezing is covered in frost. b - a +1 arbalest of freezing (weapon) Found a stone staircase leading down. 2 merfolk come into view. A merfolk is wielding a +0 heavy glaive. The merfolk moves out of view. A merfolk impaler comes into view. It is wielding a +4 trident of protection and wearing a +1 robe of willpower. The merfolk impaler moves out of view. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident and quivering a throwing net (wandering, hasn't noticed you, 68% to hit) You shoot a bolt. The merfolk shouts! The bolt hits the merfolk!! The bolt freezes the merfolk! The merfolk is almost dead. You hear a shout! The merfolk throws a throwing net. The throwing net closely misses you. Your +1 arbalest of freezing stops glowing. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) The merfolk shouts! The merfolk impaler completely misses you. The merfolk hits you but does no damage. The merfolk impaler completely misses you. You miss the merfolk impaler. The merfolk impaler misses you. The merfolk closely misses you. You barely miss the merfolk impaler. The merfolk impaler barely misses you. You barely miss the merfolk impaler. The merfolk completely misses you. The merfolk impaler completely misses you. The merfolk impaler closely misses you. You hit the merfolk impaler. You freeze the merfolk impaler. The merfolk impaler is lightly wounded. The merfolk completely misses you. The merfolk impaler misses you. You closely miss the merfolk impaler. The merfolk impaler is lightly wounded. The merfolk impaler hits you with a +4 trident of protection! The merfolk hits you from afar with a +0 trident! You miss the merfolk impaler. The merfolk impaler is lightly wounded. The merfolk impaler barely misses you. You slash the merfolk impaler! You freeze the merfolk impaler. The merfolk impaler is moderately wounded. The merfolk misses you. The merfolk impaler barely misses you. You closely miss the merfolk impaler. The merfolk impaler is lightly wounded. The merfolk impaler misses you. The merfolk completely misses you. You open the merfolk impaler like a pillowcase!!! You freeze the merfolk impaler. The merfolk impaler is severely wounded. The merfolk impaler hits you with a +4 trident of protection! x2 You miss the merfolk impaler. The merfolk impaler is severely wounded. The merfolk misses you. The merfolk impaler misses you. You completely miss the merfolk impaler. The merfolk impaler is severely wounded. The merfolk impaler hits you with a +4 trident of protection! The merfolk completely misses you. You hit the merfolk impaler. You freeze the merfolk impaler. The merfolk impaler is almost dead. The merfolk impaler misses you. You hit the merfolk impaler but do no damage. The merfolk impaler is almost dead. The merfolk completely misses you. You closely miss the merfolk impaler. The merfolk impaler is almost dead. The merfolk completely misses you. The merfolk closely misses you. The merfolk impaler closely misses you. You slice the merfolk impaler!! You freeze the merfolk impaler. You kill the merfolk impaler! The merfolk completely misses you. The merfolk completely misses you. x2 You slice the merfolk!! You freeze the merfolk! You kill the merfolk! You slash the merfolk! You freeze the merfolk. The merfolk is moderately wounded. The merfolk completely misses you. You barely miss the merfolk. The merfolk is moderately wounded. You slice the merfolk!! You freeze the merfolk. Your punch misses the merfolk. The merfolk is severely wounded. The merfolk completely misses you. You hit the merfolk. You freeze the merfolk. The merfolk is almost dead. You slash the merfolk! You freeze the merfolk. You kill the merfolk! You see here a +0 heavy glaive. You now have 1407 gold pieces (gained 21). Things that are here: a +0 trident; a merfolk corpse You now have 1422 gold pieces (gained 15). Things that are here: a +4 trident of protection; a +1 robe of willpower; a merfolk corpse U - a throwing net You see here 2 stones. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. Save game and exit? Welcome back, scionoferis the Demigod Hexslinger. Press ? for a list of commands and other information. You climb downwards. There is a stone staircase leading up here. Your +0 scimitar of freezing stops glowing. Your +1 arbalest of freezing is covered in frost. b - a +1 arbalest of freezing (weapon) You enter the shallow water. Moving in this stuff is going to be slow. Found a robe. Found 20 gold pieces. Found a stone staircase leading down. A water elemental comes into view. You shoot a bolt. The bolt hits the water elemental!! The bolt freezes the water elemental. The water elemental is severely damaged. Your +1 arbalest of freezing stops glowing. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) You hit the water elemental but do no damage. The water elemental is severely damaged. You slash the water elemental! You freeze the water elemental. You destroy the water elemental! Your +0 scimitar of freezing stops glowing. Your +1 arbalest of freezing is covered in frost. b - a +1 arbalest of freezing (weapon) A sea snake comes into view. You shoot a bolt. The bolt hits the sea snake!! The sea snake seems to slow down. The bolt freezes the sea snake. The sea snake hisses angrily. The sea snake is heavily wounded. You shoot a bolt. The bolt hits the sea snake! The sea snake seems to slow down. The bolt freezes the sea snake! The sea snake is severely wounded. Your +1 arbalest of freezing stops glowing. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) You closely miss the sea snake. The sea snake is severely wounded. The sea snake is no longer moving slowly. The sea snake completely misses you. You slash the sea snake! The sea snake seems to slow down. You freeze the sea snake! You kill the sea snake! Your +0 scimitar of freezing stops glowing. Your +1 arbalest of freezing is covered in frost. b - a +1 arbalest of freezing (weapon) A sea snake comes into view. Found 18 gold pieces. You see here 20 gold pieces. You shoot a bolt. The bolt hits the sea snake!! The bolt freezes the sea snake. The sea snake hisses angrily. The sea snake is moderately wounded. You shoot a bolt. The bolt hits the sea snake. The sea snake seems to slow down. The bolt freezes the sea snake. The sea snake is moderately wounded. The sea snake bites you. Your +1 arbalest of freezing stops glowing. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) The sea snake closely misses you. You slice the sea snake!! You freeze the sea snake! The sea snake is almost dead. You slash the sea snake! You freeze the sea snake. You kill the sea snake! No target in view! Your +0 scimitar of freezing stops glowing. Your +1 arbalest of freezing is covered in frost. b - a +1 arbalest of freezing (weapon) You now have 1442 gold pieces (gained 20). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a scroll of fear. Found 5 stones and a scroll of teleportation. Press: ? - help, v - describe, . - travel, g - get item Item here: 5 stones. The floor. Unknown command. A wind drake comes into view. The wind drake hisses angrily. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wind drake Aim: a wind drake (repelling missiles, 29% to hit) You shoot a bolt. The bolt barely misses the wind drake. The wind drake exhales a fierce blast of wind! Your +1 arbalest of freezing stops glowing. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) The wind drake exhales a fierce blast of wind! You are knocked back by the gust of wind. You slam into the rock wall! You hit the wind drake. You freeze the wind drake. The wind drake is lightly wounded. You slice the wind drake!! You freeze the wind drake! You kill the wind drake! Your +0 scimitar of freezing stops glowing. Your +1 arbalest of freezing is covered in frost. b - a +1 arbalest of freezing (weapon) Found a scroll of identify. s - 4 scrolls of fear (gained 1) A merfolk siren comes into view. It is wielding a +0 trident. Unknown command. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or e - a +4 ring of protection; > or Y - a +6 ring of dexterity You remove your +4 ring of protection. H - a ring of willpower (left hand) Your +1 arbalest of freezing stops glowing. You hear the crackle of electricity. d - a +0 dagger of electrocution (weapon) Found 11 gold pieces. The helpless merfolk siren fails to defend itself. You perforate the merfolk siren like a sieve!!!! You kill the merfolk siren! Things that are here: a +0 trident; a merfolk corpse i - 4 scrolls of teleportation (gained 1) Your +0 dagger of electrocution stops crackling. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) Okay, then. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or H - a ring of willpower; > or Y - a +6 ring of dexterity You remove your ring of willpower. e - a +4 ring of protection (left hand) Your +0 scimitar of freezing stops glowing. Your +1 arbalest of freezing is covered in frost. b - a +1 arbalest of freezing (weapon) Z - a scroll of identify As you read the scroll of identify, it crumbles to dust. J - 2 potions of invisibility You enter the shallow water. Moving in this stuff is going to be slow. You now have 1453 gold pieces (gained 11). Found a potion of attraction. An alligator snapping turtle comes into view. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - alligator snapping turtle Aim: an alligator snapping turtle (wandering, hasn't noticed you, 95% to hit) You shoot a bolt. The alligator snapping turtle hisses angrily. The bolt hits the alligator snapping turtle!! The alligator snapping turtle seems to slow down. The bolt freezes the alligator snapping turtle! The alligator snapping turtle is moderately wounded. The alligator snapping turtle is no longer moving slowly. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (moderately wounded, 95% to hit) You shoot a bolt. The bolt hits the alligator snapping turtle! The bolt freezes the alligator snapping turtle. The alligator snapping turtle is moderately wounded. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (moderately wounded, 95% to hit) You shoot a bolt. The bolt hits the alligator snapping turtle! The bolt freezes the alligator snapping turtle. The alligator snapping turtle is heavily wounded. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (moderately wounded, 95% to hit) You shoot a bolt. The bolt hits the alligator snapping turtle but does no damage. The alligator snapping turtle is moderately wounded. Your +1 arbalest of freezing stops glowing. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) Unknown command. Okay, then. The alligator snapping turtle completely misses you. You hit the alligator snapping turtle but do no damage. The alligator snapping turtle is moderately wounded. You hit the alligator snapping turtle. You freeze the alligator snapping turtle. The alligator snapping turtle is moderately wounded. The alligator snapping turtle bites you!!! You hit the alligator snapping turtle. You freeze the alligator snapping turtle. The alligator snapping turtle is heavily wounded. You hit the alligator snapping turtle but do no damage. The alligator snapping turtle is heavily wounded. The alligator snapping turtle completely misses you. You slash the alligator snapping turtle! You freeze the alligator snapping turtle. The alligator snapping turtle is heavily wounded. The alligator snapping turtle bites you but does no damage. You slice the alligator snapping turtle!! You freeze the alligator snapping turtle. The alligator snapping turtle is severely wounded. You slice the alligator snapping turtle!! You freeze the alligator snapping turtle! The alligator snapping turtle is almost dead. The alligator snapping turtle bites you. You hit the alligator snapping turtle but do no damage. The alligator snapping turtle is almost dead. You hit the alligator snapping turtle but do no damage. The alligator snapping turtle is almost dead. The alligator snapping turtle completely misses you. You hit the alligator snapping turtle. The alligator snapping turtle seems to slow down. You freeze the alligator snapping turtle. You kill the alligator snapping turtle! You start resting. A merfolk siren is nearby! You start resting. A merfolk siren is nearby! Your +0 scimitar of freezing stops glowing. Your +1 arbalest of freezing is covered in frost. b - a +1 arbalest of freezing (weapon) You start resting. A merfolk siren is nearby! You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or e - a +4 ring of protection; > or Y - a +6 ring of dexterity You remove your +4 ring of protection. H - a ring of willpower (left hand) You start resting. HP restored. u - 5 potions of attraction (gained 1) A water elemental comes into view. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water elemental Aim: a water elemental (dormant, 98% to hit) You shoot a bolt. The bolt hits the water elemental! The bolt freezes the water elemental. The water elemental is moderately damaged. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged, 80% to hit) You shoot a bolt. The bolt closely misses the water elemental. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged, 80% to hit) You shoot a bolt. The bolt hits the water elemental. The bolt freezes the water elemental. The water elemental is heavily damaged. Your +1 arbalest of freezing stops glowing. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) You slash the water elemental! You freeze the water elemental. The water elemental is severely damaged. The water elemental misses you. You slice the water elemental!! You freeze the water elemental. You destroy the water elemental! Your +0 scimitar of freezing stops glowing. Your +1 arbalest of freezing is covered in frost. b - a +1 arbalest of freezing (weapon) A kraken comes into view. Tentacles burst out of the water! 4 tentacles come into view. The tentacle segment moves out of view. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kraken Aim: a kraken (water, 98% to hit) You shoot a bolt. The bolt hits the kraken!! The bolt freezes the kraken! The kraken is lightly wounded. Tentacles burst out of the water! 4 tentacles come into view. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kraken Aim: a kraken (water, lightly wounded, 98% to hit) You shoot a bolt. The bolt hits the kraken!! The kraken seems to slow down. The bolt freezes the kraken! The kraken is moderately wounded. The tentacle completely misses you. x5; The tentacle closely misses you. A tentacle segment comes into view. A tentacle segment bursts forth from the water. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - tentacle Aim: a tentacle (80% to hit) You shoot a bolt. The bolt hits the tentacle! The bolt freezes the tentacle. The tentacle is moderately wounded. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - tentacle Aim: a tentacle (moderately wounded, 80% to hit) You shoot a bolt. The bolt hits the tentacle!! The bolt freezes the tentacle! You kill the tentacle! Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kraken Aim: a kraken (water, heavily wounded, 98% to hit) You shoot a bolt. The bolt hits the kraken but does no damage. The kraken is heavily wounded. Tentacles burst out of the water! 3 tentacles come into view. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kraken Aim: a kraken (water, heavily wounded, 98% to hit) You shoot a bolt. The bolt hits the kraken! The kraken seems to slow down. The bolt freezes the kraken. The kraken is severely wounded. The tentacle closely misses you. The tentacle completely misses you. The tentacle closely misses you. The tentacle completely misses you. The tentacle slaps you! A tentacle segment comes into view. A tentacle segment bursts forth from the water. x2 Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - tentacle Aim: a tentacle (80% to hit) You shoot a bolt. The bolt hits the tentacle! The bolt freezes the tentacle! The tentacle is heavily wounded. Tentacles burst out of the water! 3 tentacles come into view. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - tentacle Aim: a tentacle (80% to hit) You shoot a bolt. The bolt hits the tentacle! The bolt freezes the tentacle. The tentacle is lightly wounded. You enter the shallow water. Moving in this stuff is going to be slow. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kraken Aim: a kraken (water, severely wounded, 98% to hit) You shoot a bolt. The bolt hits the kraken but does no damage. The kraken is severely wounded. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You shoot a bolt. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kraken Aim: a kraken (water, severely wounded, 98% to hit) You shoot a bolt. The bolt hits the kraken but does no damage. The kraken is severely wounded. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kraken Aim: a kraken (water, severely wounded, 98% to hit) You shoot a bolt. The bolt hits the kraken! The bolt freezes the kraken. The kraken is severely wounded. Tentacles burst out of the water! 4 tentacles come into view. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kraken Aim: a kraken (water, severely wounded, 98% to hit) You shoot a bolt. The bolt hits the tentacle! The bolt freezes the tentacle. The tentacle is moderately wounded. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You shoot a bolt. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You shoot a bolt. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You shoot a bolt. Fire: b) +1 arbalest (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You shoot a bolt. You enter the shallow water. Moving in this stuff is going to be slow. Tentacles burst out of the water! 4 tentacles come into view. Press: ? - help, v - describe, . - travel Some deep water. There is a cloud of ink here. Unknown command. Your +1 arbalest of freezing stops glowing. Your +0 scimitar of freezing glows with a cold blue light! a - a +0 scimitar of freezing (weapon) The kraken squirts a massive cloud of ink into the water! You slice the tentacle!! You freeze the tentacle! The tentacle is almost dead. The tentacle completely misses you. The tentacle misses you. The tentacle closely misses you. The tentacle slaps you but does no damage. The tentacle completely misses you. The tentacle slaps you! Your unstable footing causes you to fumble your attack. The kraken squirts a massive cloud of ink into the water! The tentacle completely misses you. The tentacle closely misses you. The tentacle misses you. Your unstable footing causes you to fumble your attack. The tentacle completely misses you. The tentacle slaps you!! The kraken squirts a massive cloud of ink into the water! The tentacle closely misses you. You slash the tentacle! You freeze the tentacle. You kill the tentacle! The tentacle closely misses you. The tentacle slaps you but does no damage. The tentacle slaps you! The tentacle closely misses you. The tentacle completely misses you. The tentacle slaps you. A tentacle segment bursts forth from the water. The kraken completely misses you. The tentacle completely misses you. x2 The tentacle slaps you but does no damage. A tentacle rises from the water! The tentacle misses you. The tentacle closely misses you. x2 A tentacle comes into view. You hit the kraken. The kraken seems to slow down. You freeze the kraken. The kraken is almost dead. The tentacle closely misses you. The tentacle slaps you but does no damage. The tentacle completely misses you. The kraken squirts a massive cloud of ink into the water! You hit the kraken but do no damage. The kraken is almost dead. The tentacle misses you. The tentacle slaps you!! x2 A tentacle segment bursts forth from the water. The kraken bites you!! * * * LOW HITPOINT WARNING * * * Press: ? - help, v - describe, . - travel Here: a kraken (ink, water, almost dead, slow) Some deep water. Unknown command. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f - kraken Aim: a kraken (ink, water, almost dead, slow, chance to affect: 34%) Okay, then. Unknown command. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - kraken Aim: a kraken (ink, water, almost dead, slow, 100% to hit) The bolt of acid hits the kraken! The acid corrodes the kraken! The kraken is almost dead. The tentacle misses you. The tentacle completely misses you. The tentacle slaps you!! You die... Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | ---------------+----------------------------------------------+----- Fighting | 1 2 3 4 5 6 7 8 9 10 | 10.0 Dodging | 2 3 4 5 6 7 8 10 11 12 14 15 | 15.6 Stealth | 1 2 3 4 6 8 9 | 9.5 Long Blades | 2 3 4 6 7 9 11 12 13 15 16 | 16.3 Evocations | 2 3 5 6 7 8 9 | 9.0 Ranged Weapons | | 1.7 Spellcasting | | 1.0 Hexes | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Dagger | 19 | | 162 | 132 | 79 || 392 Rapier | 4 | 52 | 109 | | || 165 Scimitar | | | 54 | 581 | 1369 || 2004 Punch | | | | 16 | 25 || 41 Great sword | | | | 7 | 28 || 35 Fire: Sling | 142 | 31 | 97 | 7 | || 277 Arbalest | | | | 129 | 338 || 467 Throw: Dart | | | 5 | 77 | 22 || 104 Boomerang | | | 3 | | || 3 Throwing net | | | 1 | 1 | || 2 Cast: Slow | | | 2 | | || 2 Evoke: Wand | | | 5 | 7 | 17 || 29 Condenser vane | | | | 1 | 4 || 5 Use: Scroll | | 4 | 2 | 8 | 8 || 22 Potion | | | | 2 | 3 || 5 Stab: Sleeping | 1 | | 2 | 8 | 24 || 35 Paralysed | | | 3 | 2 | || 5 Invisible | | | 2 | 1 | || 3 Held in net/web | | | 2 | | || 2 Distracted | | | | | 3 || 3 Armour: Robe | 27 | 14 | 61 | 132 | 148 || 382 Dodge: Dodged | 44 | 38 | 170 | 630 | 1344 || 2226 Block: Buckler | | 1 | 61 | 11 | || 73 Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms D:2: layout_loops_ring, serial_undead, serial_undead_e, serial_undead_b, serial_undead_b, serial_undead_b, serial_undead_d D:3: layout_loops_corners D:4: layout_basic, minmay_close_crescents, uniq_blork_the_orc, uniq_menkaure D:5: layout_basic D:6: layout_loops_ring, kiku_gazebo_pond_becter, uniq_eustachio D:7: layout_gridville, minmay_temple_entry_proselytizer D:8: layout_gridville, nicolae_ru_the_path_less_chosen, corexii_checkpoint_a D:9: layout_basic D:10: layout_irregular_city, mainiacjoe_overflow_alcove_3, erik_lair_orcish_takeover, orc_0_dummy, serial_shops, shop D:11: layout_loops_corners, trog_ov_bears_minmay D:12: layout_loops_cross, due_unseen_surprise D:13: layout_gridville D:14: layout_basic, erik_vaults_2, cheibrodos_ashenzari_chains, hellmonk_guarded_unrand_gong, uniq_rupert D:15: grunt_enter_depths_magical_seal, layout_loops_ring, ebering_ghost_gozag, nemelex_xobeh_ov_fountains_minmay, uniq_kirke Lair:1: layout_cellular_growth, chequers_serial_rivers_small_3, uniq_prince_ribbit2, uniq_grum Lair:2: nzn_winding_woodlands_three_and_one [nzn_winding_woodlands_5x15_river_crossing, nzn_winding_woodlands_5x15_eye, nzn_winding_woodlands_5x15_jagged, nzn_winding_woodlands_center_triple_pond], layout_cave_pods, elwin_shoals_entry_rocks, spider_nest_entry_webs Lair:3: layout_cave_pods, minivault_24, forest_entry_grove Lair:4: layout_roguey, slime_entry_2 Lair:5: gammafunk_lair_ancient_temple, layout_cave_pods, chequers_serial_rivers_micro_d Shoals:1: nicolae_shoals_deep_elves_summer_vacation, layout_shoals, uniq_louise Shoals:2: layout_shoals Orc:1: layout_diamond_mine, kennysheep_orc_chapel Orc:2: grunt_orc_community_town_hall, layout_diamond_mine, grunt_orc_community_big_house_2, grunt_orc_community_big_house_2, grunt_orc_community_house_1, grunt_orc_community_house_3, grunt_orc_community_house_3, grunt_orc_community_house_2, grunt_orc_community_house_2, grunt_orc_community_house_1, basic_altar, chequers_guarded_unrand_ignorance Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scionoferis the Demigod Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 25 | D:1 | Reached skill level 1 in Fighting 74 | D:1 | Reached skill level 2 in Dodging 121 | D:1 | Reached XP level 2. HP: 23/23 MP: 5/5 428 | D:2 | Reached skill level 1 in Stealth 567 | D:2 | Reached XP level 3. HP: 28/28 MP: 6/6 1158 | D:3 | Reached skill level 3 in Dodging 1800 | D:3 | Reached XP level 4. HP: 36/36 MP: 8/8 2006 | D:4 | Reached skill level 1 in Long Blades 2046 | D:4 | Reached skill level 2 in Fighting 2144 | D:4 | Noticed a black bear 2158 | D:4 | Killed a black bear 2159 | D:4 | Reached skill level 2 in Long Blades 2159 | D:4 | Reached skill level 2 in Stealth 2159 | D:4 | Reached XP level 5. HP: 13/41 MP: 9/9 2302 | D:4 | Reached skill level 4 in Dodging 2302 | D:4 | Reached XP level 6. HP: 34/49 MP: 10/10 2449 | D:4 | Noticed Blork the orc 2468 | D:4 | Killed Blork the orc 2469 | D:4 | Reached skill level 3 in Long Blades 2588 | D:4 | Reached skill level 3 in Stealth 2699 | D:4 | Noticed Menkaure 2704 | D:5 | Entered Level 5 of the Dungeon 2709 | D:5 | Reached XP level 7. HP: 56/56 MP: 11/11 2843 | D:5 | Reached skill level 3 in Fighting 3028 | D:5 | Reached skill level 5 in Dodging 3083 | D:5 | Reached skill level 4 in Long Blades 3446 | D:6 | Noticed a two-headed ogre 3736 | D:6 | Reached XP level 8. HP: 39/64 MP: 12/12 4043 | D:6 | Reached skill level 4 in Stealth 4072 | D:6 | Reached skill level 5 in Long Blades 4077 | D:6 | Noticed Eustachio 4089 | D:6 | Killed Eustachio 4090 | D:6 | Reached skill level 6 in Dodging 4092 | D:6 | Killed a two-headed ogre 4093 | D:6 | Reached skill level 4 in Fighting 4093 | D:6 | Reached skill level 1 in Evocations 4151 | D:6 | Reached skill level 6 in Long Blades 4151 | D:6 | Reached skill level 2 in Evocations 4171 | D:6 | Identified the +7 mace "Bugramal" {freeze, rC+} 4430 | D:7 | Found a staircase to the Ecumenical Temple. 4444 | D:7 | Reached XP level 9. HP: 53/72 MP: 13/13 4665 | D:7 | Reached skill level 5 in Stealth 5410 | D:4 | Killed Menkaure 5411 | D:4 | Reached skill level 5 in Fighting 6020 | D:8 | Reached skill level 3 in Evocations 6107 | D:8 | Reached skill level 7 in Long Blades 6219 | D:8 | Identified the +6 plate armour of Rient {rElec Regen+ Str-2 | Stlth+} 6393 | D:8 | Reached skill level 7 in Dodging 7394 | D:9 | Noticed a two-headed ogre 7414 | D:9 | Killed a two-headed ogre 7415 | D:9 | Reached skill level 6 in Stealth 7415 | D:9 | Reached XP level 10. HP: 17/82 MP: 14/14 7439 | D:9 | Reached skill level 8 in Long Blades 7694 | D:9 | Reached skill level 4 in Evocations 8017 | D:9 | Reached skill level 6 in Fighting 8665 | D:9 | Reached skill level 9 in Long Blades 9063 | D:9 | Reached skill level 8 in Dodging 9063 | D:9 | Reached skill level 5 in Evocations 9182 | D:10 | Entered Level 10 of the Dungeon 9418 | D:10 | Noticed a rust devil 9457 | D:10 | Noticed a sixfirhy 9462 | D:10 | Noticed a rust devil 9952 | D:10 | Reached XP level 11. HP: 61/91 MP: 15/15 10061 | D:10 | Found a staircase to the Lair. 10171 | D:10 | Found a staircase to the Orcish Mines. 10302 | D:10 | Found Loxkul's Weapon Shop. 11440 | D:11 | Noticed a two-headed ogre 11463 | D:11 | Killed a two-headed ogre 11464 | D:11 | Reached skill level 7 in Fighting 11696 | D:11 | Noticed a two-headed ogre 12051 | D:11 | Killed a two-headed ogre 12052 | D:11 | Reached skill level 10 in Long Blades 12257 | D:12 | Reached skill level 9 in Dodging 12275 | D:12 | Reached skill level 6 in Evocations 12475 | D:12 | Noticed a deep elf pyromancer 12486 | D:12 | Killed a deep elf pyromancer 12618 | D:12 | Noticed a deep elf pyromancer 12627 | D:12 | Killed a deep elf pyromancer 13943 | D:13 | Reached skill level 11 in Long Blades 14080 | D:13 | Noticed a six-headed hydra 14122 | D:13 | Noticed a centaur warrior 14134 | D:13 | Killed a centaur warrior 14135 | D:13 | Reached skill level 10 in Dodging 14135 | D:13 | Reached XP level 12. HP: 101/101 MP: 16/16 14355 | Lair:1 | Entered Level 1 of the Lair of Beasts 14379 | Lair:1 | Reached skill level 8 in Fighting 14595 | Lair:1 | Reached skill level 7 in Evocations 15130 | Lair:1 | Noticed Grum 15148 | Lair:1 | Killed Grum 15604 | D:13 | Noticed a five-headed hydra 15702 | D:14 | Noticed a boulder beetle 15725 | D:14 | Killed a boulder beetle 15848 | D:14 | Found a gate to the Vaults. 15848 | D:14 | Noticed a vault guard 15848 | D:14 | Noticed a vault guard 15848 | D:14 | Noticed a vault guard 15848 | D:14 | Noticed a vault guard 15848 | D:14 | Noticed a vault guard 15884 | D:14 | Noticed a centaur warrior 15911 | D:14 | Noticed a vault guard 15911 | D:14 | Noticed a vault guard 15942 | D:14 | Killed a centaur warrior 15962 | D:14 | Killed a vault guard 15963 | D:14 | Reached skill level 12 in Long Blades 15963 | D:14 | Reached skill level 11 in Dodging 16252 | D:14 | Noticed Rupert 16283 | D:14 | Killed Rupert 16674 | D:14 | Killed a vault guard 17192 | D:14 | Noticed a vault guard 17253 | D:13 | Killed a vault guard 17550 | D:14 | Killed a vault guard 17551 | D:14 | Reached XP level 13. HP: 91/110 MP: 17/17 17956 | D:14 | Reached skill level 9 in Fighting 18236 | D:14 | Reached skill level 8 in Evocations 19446 | Lair:1 | Identified the +0 leather armour of Complete Protection | {+Inv rF+ rCorr Int-4} 19570 | Lair:1 | Noticed Prince Ribbit 19604 | Lair:1 | Killed Prince Ribbit 19892 | Lair:1 | Reached skill level 12 in Dodging 19911 | Lair:2 | Found a staircase to the Shoals. 20637 | D:14 | Reached skill level 13 in Long Blades 20690 | D:14 | Found the +18 shield of the Gong {Loud rElec rN+ Will+ | EV-5} 20993 | D:15 | Entered Level 15 of the Dungeon 21367 | D:15 | Found a runed translucent gate. 21368 | D:15 | Found a runed translucent gate. 21369 | D:15 | Found a runed translucent gate. 21617 | D:15 | Found Ronucab's Assorted Antiques. 21617 | D:15 | Noticed Guh Rysug's ghost (journeyman DsGl) 21617 | D:15 | Noticed a frost giant 21617 | D:15 | Noticed a vampire knight 21619 | D:15 | Found Iwnor's Assorted Antiques. 22220 | D:15 | Noticed Kirke 22245 | D:15 | Killed Kirke 22844 | Lair:2 | You fall into a shaft and drop 1 floor! 22945 | Lair:2 | Found a hole to the Spider Nest. 24319 | Lair:2 | Reached XP level 14. HP: 106/119 MP: 19/19 24768 | Lair:3 | Reached skill level 9 in Evocations 24773 | Lair:2 | Reached skill level 13 in Dodging 25604 | Lair:3 | Reached skill level 10 in Fighting 26044 | Lair:4 | Reached skill level 14 in Long Blades 26641 | Lair:4 | Reached skill level 7 in Stealth 26950 | Lair:4 | Found a runed translucent door. 26951 | Lair:4 | Found a staircase to the Slime Pits. 26952 | Lair:4 | Noticed an azure jelly 26952 | Lair:4 | Noticed an azure jelly 27132 | Lair:5 | Entered Level 5 of the Lair of Beasts 28171 | Lair:5 | Reached skill level 14 in Dodging 29146 | Lair:5 | Found the +8 trident of the Octopus King {venom, rElec | rPois} 29222 | Lair:5 | Reached skill level 15 in Long Blades 29726 | Orc:1 | Entered Level 1 of the Orcish Mines 29746 | D:10 | Reached skill level 8 in Stealth 30129 | Orc:2 | Entered Level 2 of the Orcish Mines 30492 | Orc:1 | Identified a +2 robe of the Archmagi 30976 | Orc:2 | Found Halicw's Distillery. 30990 | Orc:2 | Bought a potion of heal wounds for 50 gold pieces 30990 | Orc:2 | Bought a potion of berserk rage for 50 gold pieces 30990 | Orc:2 | Bought a potion of attraction for 30 gold pieces 31043 | Orc:2 | Found a runed translucent door. 31071 | Orc:2 | Reached XP level 15. HP: 126/126 MP: 20/20 31201 | Orc:2 | Found Ezolir's Distillery. 31209 | Orc:2 | Bought a potion of lignification for 51 gold pieces 31209 | Orc:2 | Bought a potion of flight for 51 gold pieces 31209 | Orc:2 | Bought a potion of degeneration for 17 gold pieces 31297 | Orc:2 | Found the +10 tower shield of Ignorance {rN+ Int-4} 31312 | Orc:2 | Found a runed translucent door. 31315 | Orc:2 | Found a staircase to the Elven Halls. 31641 | Orc:2 | Noticed Saint Roka 31771 | Orc:2 | Found Vaoshr Vuph's Antique Weapon Shoppe. 31773 | Orc:2 | Found Ogiharao's Antique Armour Emporium. 31786 | Orc:2 | Bought a silken robe for 193 gold pieces 31786 | Orc:2 | Identified the +1 robe of Hubris {rC++ Will+ Int+3} (You | bought it in a shop on level 2 of the Orcish Mines) 31786 | Orc:2 | Bought a pair of embroidered gloves for 255 gold pieces 32688 | Orc:2 | Bought a glowing scale mail for 238 gold pieces 32688 | Orc:2 | Bought a runed scale mail for 238 gold pieces 33464 | D:15 | Identified the ring of Foomew {rC+ rN+ Str+4 Stlth+} 33745 | D:15 | Found a staircase to the Depths. 33755 | D:15 | Reached skill level 15 in Dodging 33871 | D:15 | Noticed a shadow dragon 34144 | Shoals:1 | Entered Level 1 of the Shoals 34618 | Lair:2 | HP: 11/126 [poisoned by a sea snake] 34621 | Lair:2 | HP: 4/126 [poisoned by a sea snake] 34914 | Shoals:1 | Reached skill level 9 in Stealth 35196 | Shoals:1 | Reached skill level 16 in Long Blades 35222 | Shoals:1 | Identified the +3 arbalest of Modesty {heavy, rElec} 35440 | Shoals:1 | Noticed Louise 35467 | Shoals:1 | Killed Louise 36030 | Shoals:1 | Identified the +7 quarterstaff "Sarcophage" {flame, rElec | rN++ rCorr Int-4} 36681 | Shoals:2 | Noticed a kraken 36739 | Shoals:2 | HP: 11/126 [kraken (33)] 36740 | Shoals:2 | Mangled by a tentacle Vanquished Creatures Rupert (D:14) Kirke (D:15) A deep elf sorcerer (Shoals:1) Louise (Shoals:1) A deep elf annihilator (Shoals:1) A fire dragon (D:15) An ettin (Orc:2) A merfolk impaler (Shoals:2) 6 hydras (D:13 Lair:2 Lair:3 Lair:5) 8 vault guards (D:14 D:13 D:15) 3 merfolk avatars (Lair:5 Shoals:1) 5 centaur warriors (D:13 D:14 D:15 Shoals:1) 2 catoblepae (Lair:2 Lair:4) An alligator snapping turtle (Shoals:2) 5 two-headed ogres (D:6 D:9 D:11 Orc:1) An orc high priest (Orc:1) A boulder beetle (D:14) 4 tengu warriors (D:14 D:15) 5 death yaks (Lair:1 Lair:2 Lair:5) 3 deep elf knights (Lair:2 Shoals:1) 5 skeletal warriors (D:15) 8 sea snakes (Lair:5 Shoals:1 Lair:2 Shoals:2) A necromancer (D:15) 3 deep elf archers (Shoals:1) A harpy (shapeshifter) (D:14) 4 harpies (Shoals:1) 4 deep elf pyromancers (D:12 Shoals:1) 3 deep elf zephyrmancers (D:15 Lair:2 Shoals:1) 2 orc knights (Orc:2) 3 orc sorcerers (Orc:2) 9 ugly things (D:12 D:13 D:14 D:15) 13 manticores (D:12 D:13 D:14 D:15 Lair:5) 2 cyclopes (D:13 D:15) 2 vault sentinels (D:14) A guardian serpent (shapeshifter) (D:13) A black mamba (Lair:5) 2 merfolk sirens (Shoals:1 Shoals:2) An elephant (Lair:2) 3 naga magi (D:15) 2 torpor snails (Lair:1 Lair:2) 4 centaur zombies (D:15) 11 cane toads (Lair:2 Lair:3 Lair:4 Lair:5) 14 komodo dragons (Lair:1 Lair:2 Lair:3 Lair:4 Lair:5) 2 kobold demonologists (D:10) 5 rime drakes (Lair:2 Lair:4 Lair:5) 3 tengu conjurers (D:13 D:14 D:15) 9 polar bears (D:11 Lair:2 Lair:3 Lair:4 Lair:5) 7 merfolk (Shoals:1 Shoals:2) A freezing wraith (D:13) 2 trolls (D:12 Orc:2) A hornet (D:8) Prince Ribbit (Lair:1) 40 blink frogs (Lair:1 Lair:2 Lair:3 Lair:4 Lair:5) A wind drake (Shoals:2) 4 snapping turtles (Lair:5) A jumping spider (shapeshifter) (D:15) 5 dream sheep (Lair:1 Shoals:2) 4 water elementals (Lair:2 Shoals:1 Shoals:2) 14 slime creatures (D:12 D:14 D:15) A vampire (D:9) A shadow (D:13) 2 centaur simulacra (D:14 D:15) 2 spriggans (Lair:3) 67 yaks (D:9 D:12 Lair:1 Lair:2 Lair:3) 3 wraiths (D:10 D:11 D:14) 4 basilisks (Lair:4 Lair:5) 8 wyverns (Lair:1 Lair:2 Lair:3 Lair:5) 4 hogs (D:15) Grum (Lair:1) A steam dragon (Lair:5) Eustachio (D:6) 2 redbacks (Lair:2) Menkaure (D:4) 4 wargs (D:10 Orc:1) 3 acid dragons (D:9 D:12 D:13) 15 water moccasins (D:7 Lair:1 Lair:2 Lair:3 Lair:5) A sky beast (D:8) 31 orc warriors (D:9 D:11 D:10 Orc:1 Orc:2) 3 black bears (D:4 D:7 Lair:3) An ice beast (D:6) 26 wolves (Lair:1 Lair:2 Lair:3 Lair:4 Lair:5) 6 ogres (D:4 D:5 Orc:1 Orc:2) 10 centaurs (D:8 D:12 D:14) 3 phantoms (D:4 D:7) Blork the orc (D:4) 5 kobold brigands (D:8 D:9 D:10 D:11) 2 gnoll sergeants (D:5 D:9) 11 bullfrogs (D:4 D:6 Lair:1 Lair:2 Lair:3) 4 scorpions (D:4 D:6 D:7) 2 necrophages (D:6) 10 wights (D:7 D:8 D:9) 24 killer bees (D:8 D:9 D:10 D:11) 4 electric eels (D:9) 4 howler monkeys (D:9 D:11) 2 hounds (D:5 D:4) 5 jellies (D:5 D:6 D:7) A gnoll bouda (D:9) 26 orc priests (D:6 D:7 D:8 D:10 D:11) An iguana (D:7) 27 orc wizards (D:6 D:7 D:9 D:10 D:11) 5 adders (D:2 D:4 D:6) 12 gnolls (D:5 D:9) A white imp (D:7) 2 ufetubi (D:7 D:4) An adder zombie (D:2) A worm (D:4) 3 dart slugs (D:2 D:3 D:5) 83 orcs (D:3 D:5 D:6 D:7 D:8) 4 bats (D:1 D:2 D:3) A bat skeleton (D:2) A bat zombie (D:2) 9 endoplasms (D:1 D:2 D:3 D:4) 7 goblins (D:1 D:2 D:3 D:4 D:8) 8 hobgoblins (D:1 D:2 D:3) 2 jackals (D:5) 26 kobolds (D:1 D:2 D:3 D:4 D:8) 6 quokkas (D:2 D:3 D:5) 6 ball pythons (D:1 D:2) A ball python zombie (D:2) 4 frilled lizards (D:1 D:2) A jackal zombie (D:2) A quokka zombie (D:2) 3 rats (D:1 D:2) 2 tentacles (Shoals:2) 771 creatures vanquished. Vanquished Creatures (others) 3 kobolds (D:9) A bush (D:11) 34 fungi (Lair:1 Lair:2 Lair:4 Lair:5) 74 plants (Lair:1 Lair:2 Lair:3 Lair:4 Lair:5) 19 tentacles (Shoals:2) 2 withered plants (D:2) 133 creatures vanquished. Grand Total: 904 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 36569 | 33020 | 3549 | 8361 | 11995 | 24 | 1523.7 | Dungeon | 22455 | 20255 | 2200 | 5223 | 8902 | 15 | 1497.0 | Lair | 9053 | 8189 | 864 | 2195 | 2271 | 5 | 1810.6 | Shoals | 2118 | 2032 | 86 | 540 | 98 | 2 | 1059.0 | Orcish Mines | 2942 | 2543 | 399 | 402 | 723 | 2 | 1471.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:14: 3932 daAuts Lair:2: 2566 daAuts D:13: 2297 daAuts D:9: 2287 daAuts Orc:2: 2275 daAuts Lair:5: 2236 daAuts D:15: 1829 daAuts D:10: 1751 daAuts Lair:1: 1698 daAuts Shoals:1: 1616 daAuts D:11: 1471 daAuts D:12: 1466 daAuts D:8: 1376 daAuts Lair:4: 1331 daAuts D:4: 1301 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 119089 | 48642 | 29.0 | 582 | 187 | 24.3 +---------+---------+-------+---------+---------+------- D:1 | 28 | 0 | 0.0 | 18 | 0 | 0.0 D:2 | 45 | 13 | 22.4 | 18 | 6 | 25.0 D:3 | 32 | 0 | 0.0 | 16 | 0 | 0.0 D:4 | 710 | 272 | 27.7 | 14 | 3 | 17.6 D:5 | 400 | 0 | 0.0 | 16 | 0 | 0.0 D:6 | 1647 | 182 | 10.0 | 15 | 1 | 6.2 D:7 | 1077 | 41 | 3.7 | 21 | 1 | 4.5 D:8 | 1210 | 1 | 0.1 | 18 | 1 | 5.3 D:9 | 5410 | 0 | 0.0 | 53 | 0 | 0.0 D:10 | 2221 | 660 | 22.9 | 27 | 9 | 25.0 D:11 | 2647 | 607 | 18.7 | 25 | 2 | 7.4 D:12 | 6459 | 0 | 0.0 | 21 | 0 | 0.0 D:13 | 6255 | 873 | 12.2 | 12 | 1 | 7.7 D:14 | 11496 | 8526 | 42.6 | 26 | 10 | 27.8 D:15 | 10115 | 7796 | 43.5 | 18 | 16 | 47.1 Lair:1 | 8147 | 1586 | 16.3 | 34 | 8 | 19.0 Lair:2 | 6921 | 5613 | 44.8 | 25 | 13 | 34.2 Lair:3 | 5369 | 1201 | 18.3 | 21 | 7 | 25.0 Lair:4 | 10319 | 0 | 0.0 | 44 | 0 | 0.0 Lair:5 | 15265 | 7372 | 32.6 | 51 | 21 | 29.2 Shoals:1 | 9966 | 8724 | 46.7 | 18 | 11 | 37.9 Shoals:2 | 7018 | 0 | 0.0 | 14 | 0 | 0.0 Orc:1 | 1912 | 956 | 33.3 | 21 | 5 | 19.2 Orc:2 | 4420 | 4219 | 48.8 | 36 | 72 | 66.7 +---------+---------+-------+---------+---------+-------