Dungeon Crawl Stone Soup version 0.31-a0-18-gea43df2a32 (webtiles) character file. Game seed: 14622349308431225164 380 scionoferis the Magician (level 7, -4/50 HPs) Began as a Djinni Conjurer on May 12, 2023. Slain by a lemure (9 damage) ... led by Pikel ... on level 4 of the Dungeon. The game lasted 00:08:37 (3375 turns). scionoferis the Magician (Djinni Conjurer) Turns: 3375, Time: 00:08:38 Health: -4/50 AC: 2 Str: 6 XL: 7 Next: 5% Gold: 81 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + + a - +1 dagger (venom) rCold x . . (no shield) rNeg . . . j - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ s - ring of protection from fire HPRegen 0.28/turn x - ring of willpower MPRegen 0.00/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 153 gold pieces. You spent 72 gold pieces at shops. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 3.0 Fighting - Level 2.1 Dodging + Level 3.3 Stealth * Level 4.9 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Dazzling Flash Conj/Hex 50% N/A 4% 3 d - Fulminant Prism Conj/Hex 12% 3d8 14% 4 e - Iskenderun's Mystic Conj/Tloc 25% 2d7 14% 4 f - Slow Hex 100% N/A 1% 1 g - Scorch Fire 50% 2d7 2% 2 h - Frozen Ramparts Ice 50% 1d8 4% 3 Your spell library was empty. Inventory: Hand Weapons a - a +1 dagger of venom (weapon) (You found it on level 3 of the Dungeon) Missiles b - a throwing net t - 3 boomerangs Armour j - a +0 robe (worn) Jewellery s - a ring of protection from fire (left hand) (You found it on level 2 of the Dungeon) u - a ring of fire (You found it on level 3 of the Dungeon) x - a ring of willpower (right hand) (You found it on level 4 of the Dungeon) Wands v - a wand of iceblast (7) (You found it on level 3 of the Dungeon) w - a wand of acid (5) (You found it on level 3 of the Dungeon) Scrolls c - a scroll of silence {unknown} d - a scroll of vulnerability {unknown} f - 2 scrolls of summoning {unknown} h - a scroll of acquirement {unknown} i - 2 scrolls of teleportation {unknown} k - 2 scrolls of enchant weapon {unknown} l - a scroll of amnesia {unknown} n - a scroll of poison q - 5 scrolls of identify Potions e - 3 potions of might {unknown} g - 5 potions of curing {unknown} m - a potion of resistance {unknown} o - a potion of mutation {unknown} p - 2 potions of lignification {unknown} r - a potion of haste {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 ? D:3 [ Annotations: D:4 1 runed translucent door, Crazy Yiuf, Pikel ###### #### ......###+#... ............#### 5...........#..# K...........#..# ............##.# ####....#+####§# #...5#@§§§§§# #§§§K5§§§§#§##♣♣♣♣♣ #+#########§§§§######.#...♣.♣♣♣ .........§§§§§##..###......♣..♣#. .........§§§§§#..........♣♣♣♣♣.+. s....<...§§§§.#.......#..♣ ♣♣#. .........§§§. #.......##♣♣ .........§§§. #.......# ............. #.......# You could see Pikel and a lemure. Message History The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) Things that are here: a +0 short sword; a kobold corpse Found a leather armour. Things that are here: a +0 short sword; a kobold corpse A quokka comes into view. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) You see here a +0 leather armour. A quokka comes into view. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) Found 4 stones. A hobgoblin comes into view. Found 12 gold pieces. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You now have 48 gold pieces (gained 12). Found a stone staircase leading down. There is a stone staircase leading down here. h - a scroll labelled FUQYEKHL MEZUUPT A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (72% to hit) The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) Done exploring. Done exploring. Search for what [? for help]? d: Unknown command. There is a stone staircase leading down here. You fly downwards. Found a scroll labelled WIPPIL NAEPO and a scroll labelled HIFUAD PUPHACS. Found an escape hatch in the floor. Found a stone staircase leading down. There is a stone staircase leading up here. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The searing ray hits the adder! The adder is almost dead. The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the adder. You kill the adder! HP restored. An endoplasm and a kobold come into view. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) You hear an angry hiss. You hear a shout! You start resting. A ball python comes into view. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (75% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) A kobold comes into view. It is wielding a +0 short sword. The searing ray hits the kobold. You kill the kobold! You start resting. A giant cockroach comes into view. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (78% to hit) The searing ray hits the giant cockroach. The giant cockroach is heavily wounded. (Press . to maintain the ray.) The searing ray hits the giant cockroach! You kill the giant cockroach! HP restored. i - a scroll labelled XIDECL MOSOUKHURPH Things that are here: a +0 short sword; 3 stones; a kobold corpse j - a +0 short sword j - a +0 short sword (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +0 short sword (weapon); j - a +0 robe (worn) Adjust to which letter? (? for menu, Esc to quit) d - a +0 dagger; e - an amethyst potion Found a scroll labelled AMIOKIN ALURU and an amethyst potion. You see here a scroll labelled WIPPIL NAEPO. The kobold shouts! An endoplasm comes into view. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (72% to hit) The searing ray misses the kobold. (Press . to maintain the ray.) The endoplasm quivers. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (72% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) There is a stone staircase leading up here. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) f - 2 scrolls labelled WIPPIL NAEPO (gained 1) Found a whip. Found a ring mail. k - a scroll labelled HIFUAD PUPHACS e - 2 amethyst potions (gained 1) l - a scroll labelled AMIOKIN ALURU Found a stone staircase leading down. Found a stone staircase leading up. m - a glowing sapphire potion Found a mace and a book of Necromancy. Found a ring mail. n - a scroll labelled LUTSASH WASE g - 2 blue potions (gained 1) You see here a +0 mace. g - 3 blue potions (gained 1) You now have 53 gold pieces (gained 5). o - a bubbling cyan potion g - 4 blue potions (gained 1) p - 2 inky potions A goblin comes into view. It is wielding a +0 dagger. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You have reached level 4! You feel agile. A quokka comes into view. You see here a scroll labelled BAOWUIBRESU. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) The searing ray hits the quokka. The quokka is severely wounded. (Press . to maintain the ray.) A quokka is nearby! The searing ray hits the quokka. You kill the quokka! q - a scroll labelled BAOWUIBRESU A giant cockroach comes into view. The giant cockroach moves out of view. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (wandering, hasn't noticed you, 78% to hit) The searing ray hits the giant cockroach! You kill the giant cockroach! (Press . to maintain the ray.) A rat comes into view. You see here 9 gold pieces. You now have 62 gold pieces (gained 9). Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (78% to hit) The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You now have 70 gold pieces (gained 8). Found Poal's Magic Scroll Emporium. There is an entrance to Poal's Magic Scroll Emporium here. q - 2 scrolls of identify (gained 1) Thank you for shopping at Poal's Magic Scroll Emporium! A jackal comes into view. A jackal comes into view. Found 13 gold pieces. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. A jackal and an endoplasm come into view. Found a coppery potion. Found an escape hatch in the ceiling. Found a stone staircase leading up. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (asleep, 100% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The jackal barks! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray misses the jackal. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) The searing ray hits the jackal. The jackal is almost dead. The jackal completely misses you. The jackal misses you. The searing ray hits the jackal! You kill the jackal! A worm comes into view. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - worm Aim: a worm (92% to hit) The searing ray hits the worm. The worm is moderately wounded. (Press . to maintain the ray.) The searing ray hits the worm. The worm is heavily wounded. The searing ray hits the worm. The worm is severely wounded. The searing ray hits the worm. You kill the worm! You finish channelling your searing ray. You see here a jackal corpse. The jackal barks! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) You now have 59 gold pieces (gained 13). r - a coppery potion There is an escape hatch in the ceiling here. You now have 75 gold pieces (gained 16). A kobold comes into view. It is wielding a +0 dagger. Found 6 stones. The kobold shouts! You hear a shout! The kobold throws a stone. The stone hits you. A kobold comes into view. It is wielding a +0 whip. The kobold throws a stone. The stone barely misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (72% to hit) The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) A kobold comes into view. It is wielding a +0 club. The kobold throws a stone. The stone closely misses you. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip and quivering stones (72% to hit) The searing ray hits the kobold. The kobold is severely wounded. (Press . to maintain the ray.) The kobold shouts! The kobold throws a stone. The stone barely misses you. The searing ray hits the kobold. You kill the kobold! Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club (72% to hit) The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) e - 3 amethyst potions (gained 1) Things that are here: a +0 dagger; 3 stones; a kobold corpse Found a stone staircase leading down. A hobgoblin comes into view. The hobgoblin shouts! Found a scroll of identify and a ruby ring. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray misses the hobgoblin. (Press . to maintain the ray.) The teleport trap disappears. The hobgoblin disappears! A hobgoblin is nearby! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. (Press . to maintain the ray.) A hobgoblin is nearby! Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 78% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) q - 3 scrolls of identify (gained 1) s - a ring of protection from fire Found a leather armour. s - a ring of protection from fire (left hand) There is a stone staircase leading down here. You see here a +0 whip. You see here 6 stones. Done exploring. Done exploring. Unknown command. Search for what [Enter for "d:", or ? for help]? shop There is an entrance to Poal's Magic Scroll Emporium here. n - 2 scrolls of poison (gained 1) Thank you for shopping at Poal's Magic Scroll Emporium! There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder hisses angrily. The adder barely misses you. A giant cockroach comes into view. The adder closely misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (63% to hit) The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The adder misses you. The searing ray misses the adder. The giant cockroach misses you. The adder bites you but does no damage. The searing ray hits the adder! You kill the adder! The giant cockroach bites you. x2 Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (78% to hit) The searing ray hits the giant cockroach. The giant cockroach is lightly wounded. (Press . to maintain the ray.) The giant cockroach misses you. The searing ray hits the giant cockroach but does no damage. The giant cockroach is lightly wounded. The giant cockroach bites you but does no damage. The searing ray hits the giant cockroach! You kill the giant cockroach! Your magical contamination has completely faded away. You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You fly downwards. There is a stone staircase leading up here. Found a sling. A goblin comes into view. It is wielding a +0 club. Found 3 gold pieces. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Your Spellcasting skill increases to level 4! HP restored. You now have 30 gold pieces (gained 3). You see here a +0 club. An adder comes into view. The adder hisses angrily. A ball python comes into view. Found 3 boomerangs. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The ball python hisses angrily. The searing ray misses the adder. The adder closely misses you. The searing ray hits the adder! You kill the adder! The searing ray hits the ball python! You kill the ball python! You see here an adder corpse. You see here a ball python corpse. Found a rapier. Search for what [Enter for "shop", or ? for help]? boom You see here 3 boomerangs. t - 3 boomerangs You see here an adder corpse. An orc comes into view. It is wielding a +0 dagger. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger (asleep, 100% to hit) The searing ray hits the orc. The orc is heavily wounded. The orc shouts! (Press . to maintain the ray.) You hear a shout! x2 The searing ray hits the orc. You kill the orc! An orc wizard comes into view. It is wielding a +0 dagger. An orc priest comes into view. It is wielding a +0 short sword. The searing ray misses the orc wizard. You finish channelling your searing ray. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) The searing ray hits the orc wizard! The orc wizard is heavily wounded. (Press . to maintain the ray.) The searing ray misses the orc wizard. The orc wizard hits you with a +0 dagger. The searing ray misses the orc wizard. The orc wizard hits you with a +0 dagger. The searing ray hits the orc wizard. The orc wizard is almost dead. The searing ray hits the orc priest. The orc priest is moderately wounded. You finish channelling your searing ray. The orc wizard barely misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest, p - orc wizard Aim: an orc priest, wielding a +0 short sword (moderately wounded, 78% to hit) The searing ray hits the orc wizard! You kill the orc wizard! The searing ray hits the orc priest. The orc priest is severely wounded. (Press . to maintain the ray.) Your Fighting skill increases to level 2! You have reached level 5! The power to cast Scorch wells up from within. Spell assigned to 'g'. The searing ray hits the orc priest. The orc priest is almost dead. The orc priest barely misses you. The searing ray hits the orc priest. You kill the orc priest! You start resting. HP restored. Things that are here: a +0 short sword; a +0 dagger; a +0 robe You see here a +0 dagger. u - a ring of fire A rat comes into view. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (78% to hit) The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) Found Suj Ogh's Armour Shop. There is an entrance to Suj Ogh's Armour Shop here. v - a wand of iceblast (7) Found 4 stones. k - 2 scrolls labelled HIFUAD PUPHACS (gained 1) w - a wand of acid (7) A frilled lizard comes into view. A frilled lizard is nearby! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) You see here a frilled lizard corpse. A giant cockroach comes into view. Found 9 gold pieces. Found a faded altar of an unknown god. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (78% to hit) The searing ray hits the giant cockroach. The giant cockroach is severely wounded. (Press . to maintain the ray.) A giant cockroach is nearby! The searing ray hits the giant cockroach. You kill the giant cockroach! Found a leather armour, 3 stones and a robe. An adder comes into view. Found 11 gold pieces. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. The adder hisses angrily. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) An iguana comes into view. The adder barely misses you. The searing ray misses the adder. The adder closely misses you. The searing ray hits the adder. The adder is severely wounded. The iguana hisses angrily. The adder closely misses you. The searing ray misses the adder. The searing ray hits the iguana but does no damage. You finish channelling your searing ray. The adder bites you. The adder completely misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 63% to hit) The searing ray hits the adder! You kill the adder! The searing ray hits the iguana. The iguana is lightly wounded. (Press . to maintain the ray.) The searing ray hits the iguana. The iguana is heavily wounded. The searing ray hits the iguana. The iguana is severely wounded. The searing ray hits the iguana! You kill the iguana! You finish channelling your searing ray. An endoplasm comes into view. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 98% to hit) The searing ray hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. (Press . to maintain the ray.) The searing ray hits the endoplasm! You kill the endoplasm! You now have 39 gold pieces (gained 9). An adder comes into view. You see here a scroll labelled XIDECL MOSOUKHURPH. Unknown command. i - 2 scrolls labelled XIDECL MOSOUKHURPH (gained 1) Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The searing ray hits the adder! The adder is almost dead. The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! You have reached level 6! You now have 50 gold pieces (gained 11). You see here an adder corpse. Found a stone staircase leading up. There is a stone staircase leading up here. You now have 63 gold pieces (gained 13). Found an Inescapable Atlas. Found a stone staircase leading down. Found a runed translucent door. A rat comes into view. A rat is nearby! A goblin comes into view. It is wielding a +0 club. The goblin moves out of view. An adder comes into view. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) The goblin shouts! A quokka comes into view. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (72% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray hits the adder! The adder is heavily wounded. (Press . to maintain the ray.) The searing ray hits the adder. The adder is almost dead. The searing ray hits the adder. You kill the adder! Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) q - 4 scrolls of identify (gained 1) You now have 71 gold pieces (gained 8). You see here a +0 club. g - 5 blue potions (gained 1) Found a dagger. An orc comes into view. It is wielding a +0 club. An orc comes into view. It is wielding a +0 war axe. An orc comes into view. It is wielding a +0 trident. The orc shouts! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. The orc shouts! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 leather armour (wandering, hasn't noticed you, 78% to hit) The searing ray hits the orc! You kill the orc! The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! The searing ray misses the orc. The searing ray hits the orc! You kill the orc! Things that are here: a +0 club; a +0 leather armour Things that are here: a +0 trident; a +0 war axe Things that are here: a +0 trident; a +0 war axe Things that are here: a +0 club; a +0 leather armour Found a stone staircase leading down. There is a stone staircase leading down here. You see here a +0 sling. You see here a +0 club. Found a trident. Found a stone staircase leading down. Found a stone staircase leading up. You see here a +0 trident. There is a stone staircase leading up here. There is a stone staircase leading down here. You now have 81 gold pieces (gained 10). q - 5 scrolls of identify (gained 1) Press: ? - help, v - describe, . - travel, g - get item Here: Dittersdorf's ghost (dormant, fire blocked by a translucent stone wall) Item here: a glowing dagger. Some shallow water. You reach down and open the door. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Dittersdorf's ghost Aim: Dittersdorf's ghost (84% to hit) The searing ray hits Dittersdorf's ghost but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray hits Dittersdorf's ghost but does no damage. The searing ray hits Dittersdorf's ghost but does no damage. The searing ray hits Dittersdorf's ghost. Dittersdorf's ghost is lightly damaged. You finish channelling your searing ray. Dittersdorf's ghost barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Dittersdorf's ghost Aim: Dittersdorf's ghost (lightly damaged, 84% to hit) The searing ray hits Dittersdorf's ghost but does no damage. Dittersdorf's ghost is lightly damaged. (Press . to maintain the ray.) Dittersdorf's ghost completely misses you. The searing ray hits Dittersdorf's ghost. Dittersdorf's ghost is lightly damaged. Dittersdorf's ghost hits you! The searing ray misses Dittersdorf's ghost. Dittersdorf's ghost hits you. The searing ray hits Dittersdorf's ghost! Dittersdorf's ghost is moderately damaged. You finish channelling your searing ray. Dittersdorf's ghost barely misses you. Press: ? - help, v - describe, . - travel Here: Dittersdorf's ghost (moderately damaged) The floor. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - Dittersdorf's ghost Aim: Dittersdorf's ghost (moderately damaged, 79% to hit) The bolt of acid misses Dittersdorf's ghost. Dittersdorf's ghost hits you. Unknown command. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - Dittersdorf's ghost Aim: Dittersdorf's ghost (moderately damaged, 79% to hit) The bolt of acid hits Dittersdorf's ghost! The acid corrodes Dittersdorf's ghost! Dittersdorf's ghost is severely damaged. Dittersdorf's ghost hits you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Dittersdorf's ghost Aim: Dittersdorf's ghost (severely damaged, covered in acid, 84% to hit) The searing ray hits Dittersdorf's ghost! You destroy Dittersdorf's ghost! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Your Stealth skill increases to level 3! You start resting. HP restored. There is an open translucent door here. You see here a +1 dagger of venom. x - a +1 dagger of venom Adjust to which letter? (? for menu, Esc to quit) a - a +1 dagger of venom; x - a +0 short sword (weapon) You drop a +0 dagger. You are now empty-handed. You drop a +0 short sword. Your +1 dagger of venom begins to drip with poison! a - a +1 dagger of venom (weapon) Done exploring. There is an open translucent door here. There is a stone staircase leading down here. Unknown command. Search for what [Enter for "boom", or ? for help]? shop You see here an Inescapable Atlas. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is an entrance to Poal's Magic Scroll Emporium here. (D) Dungeon Where to? (Enter - D:2 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You see here an Inescapable Atlas. There is a stone staircase leading down here. You fly downwards. The lemure shouts! x4 Found a scroll labelled WIPPIL NAEPO. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You see here an Inescapable Atlas. There is a stone staircase leading down here. You fly downwards. Level annotation: Pikel There is a stone staircase leading up here. The hobgoblin shouts! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (79% to hit) The searing ray hits the hobgoblin. The hobgoblin is almost dead. (Press . to maintain the ray.) The searing ray hits the hobgoblin. You kill the hobgoblin! HP restored. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. A dart slug comes into view. The dart slug launches a dart at you. The slug dart misses you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Unknown command. The dart slug launches a dart at you. The slug dart hits you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - dart slug Aim: a dart slug (100% to hit) The searing ray hits the dart slug. The dart slug is heavily wounded. (Press . to maintain the ray.) The searing ray hits the dart slug! You kill the dart slug! A kobold comes into view. It is wielding a +0 dagger. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit) The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) You see here a +0 dagger. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. An iguana comes into view. There is an open door here. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - iguana Aim: an iguana (asleep, 100% to hit) The searing ray hits the iguana. The iguana is lightly wounded. The iguana hisses angrily. (Press . to maintain the ray.) The searing ray misses the iguana. The searing ray hits the iguana. The iguana is moderately wounded. The iguana bites you! Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - iguana Aim: an iguana (moderately wounded, 82% to hit) The searing ray hits the iguana. The iguana is heavily wounded. (Press . to maintain the ray.) The iguana bites you! The searing ray hits the iguana. The iguana is severely wounded. The iguana bites you. The searing ray hits the iguana. The iguana is almost dead. The iguana bites you. The searing ray hits the iguana. You kill the iguana! You finish channelling your searing ray. You see here an iguana corpse. You reach down and open the door. There is an open door here. d - a scroll labelled ZISYGRYALO x - a ring of willpower x - a ring of willpower (right hand) You reach down and open the door. A white imp comes into view. There is an open door here. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - white imp Aim: a white imp (asleep, 100% to hit) The searing ray hits the white imp. The white imp is lightly wounded. The white imp shouts! (Press . to maintain the ray.) The white imp gestures at you. The puff of frost hits you! You feel a terrible chill! The searing ray hits the white imp! The white imp is almost dead. The white imp gestures at you. The puff of frost hits you! You feel a terrible chill! The searing ray hits the white imp. You kill the white imp! * * * LOW HITPOINT WARNING * * * There is an open door here. You reach down and close the door. You start resting. HP restored. Found a hammer. Found a runed translucent door. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. Pikel is nearby! Press: ? - help, . - travel You can't see that place. The lemure shouts! There is an open door here. There is an open door here. You start waiting. A lemure is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - lemure Aim: a lemure (chance to affect: 56%) The lemure resists with significant effort. Unknown command. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - lemure Aim: a lemure (74% to hit) The searing ray hits the lemure! The lemure is moderately wounded. (Press . to maintain the ray.) The lemure hits you. The searing ray hits the lemure. The lemure is heavily wounded. The lemure misses you. The searing ray hits the lemure. The lemure is severely wounded. The lemure barely misses you. The searing ray misses the lemure. You finish channelling your searing ray. The lemure hits you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - lemure Aim: a lemure (severely wounded, 74% to hit) The searing ray hits the lemure. The lemure is almost dead. (Press . to maintain the ray.) The lemure hits you! The searing ray hits the lemure! You kill the lemure! That felt strangely unrewarding. You reach down and close the door. You start resting. HP restored. You reach down and open the door. There is an open door here. There is an open door here. A scorpion is nearby! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - scorpion Aim: a scorpion (wandering, hasn't noticed you, 79% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The searing ray misses the scorpion. You finish channelling your searing ray. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 79% to hit) The searing ray hits the scorpion! The scorpion is severely wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is almost dead. You finish channelling your searing ray. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 79% to hit) The searing ray hits the scorpion. You kill the scorpion! (Press . to maintain the ray.) Your Fighting skill increases to level 3! You have reached level 7! The power to cast Frozen Ramparts wells up from within. Spell assigned to 'h'. You reach down and close the door. You start resting. HP restored. You reach down and open the door. Pikel is nearby! The lemure shouts! There is an open door here. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. The lemure shouts! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +2 whip of freezing and wearing a +0 robe (74% to hit) The searing ray hits Pikel! Pikel is lightly wounded. (Press . to maintain the ray.) The lemure shouts! A giant cockroach comes into view. The searing ray misses Pikel. The searing ray hits Pikel. Pikel is moderately wounded. Pikel says, "I just want to get paid!" The searing ray hits Pikel! Pikel is heavily wounded. The searing ray hits the lemure! The lemure is moderately wounded. You finish channelling your searing ray. Pikel hits you with a +2 whip of freezing. Pikel freezes you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of freezing and wearing a +0 robe (heavily wounded, 74% to hit) The searing ray hits Pikel. Pikel is heavily wounded. The searing ray hits the lemure! The lemure is severely wounded. (Press . to maintain the ray.) The lemure closely misses you. Pikel cracks his whip. Pikel barely misses you. The searing ray hits Pikel but does no damage. Pikel is heavily wounded. The searing ray hits the lemure. The lemure is severely wounded. The lemure barely misses you. Pikel hits you with a +2 whip of freezing! Pikel freezes you. The searing ray hits Pikel! Pikel is severely wounded. Pikel hits you with a +2 whip of freezing! Pikel freezes you. * * * LOW HITPOINT WARNING * * * The lemure hits you. * * * LOW HITPOINT WARNING * * * The lemure hits you. * * * LOW HITPOINT WARNING * * * Okay, then. Press: ? - help, v - describe, . - travel Here: Pikel, wielding a +2 whip of freezing and wearing a +0 robe (severely wounded) The floor. The air fills with toxic fumes! As you read the scroll of poison, it crumbles to dust. The lemure hits you! You die... Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.0 Stealth | 2 3 | 3.3 Spellcasting | 4 | 4.9 Dodging | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 14 | | || 14 Searing Ray | 29 | 46 | 2 || 77 Slow | | 1 | || 1 Evoke: Wand | | 2 | || 2 Use: Scroll | | | 1 || 1 Armour: Robe | 1 | 2 | || 3 Dodge: Dodged | 8 | 23 | 3 || 34 Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_loops_cross D:2: minmay_kobold_bridge, layout_rooms, serial_shops, shop, nicolae_concentric_dashed_squares_wild, minmay_small_reverse_x D:3: layout_loops_ring, shapermc_ecumenical_altar_starsandcircs, serial_shops, shop, ebering_ghost_reflecting_pool D:4: layout_gridville, nicolae_tso_carved_into_rock, uniq_pikel, uniq_duvessa, uniq_crazy_yiuf_cottage Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scionoferis the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | scionoferis set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 153 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 468 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 468 | D:1 | Learned a level 1 spell: Slow 483 | D:1 | Reached skill level 1 in Fighting 483 | D:1 | Reached skill level 2 in Stealth 1120 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 1217 | D:2 | Found Poal's Magic Scroll Emporium. 1223 | D:2 | Bought a scroll of identify for 24 gold pieces 1528 | D:2 | Bought a scroll of poison for 48 gold pieces 1622 | D:3 | Reached skill level 4 in Spellcasting 1733 | D:3 | Reached skill level 2 in Fighting 1733 | D:3 | Reached XP level 5. HP: 20/38 MP: 0/0 1733 | D:3 | Learned a level 2 spell: Scorch 1844 | D:3 | Found Suj Ogh's Armour Shop. 1919 | D:3 | Found a faded altar of an unknown god. 2003 | D:3 | Reached XP level 6. HP: 41/44 MP: 0/0 2040 | D:3 | Found a runed translucent door. 2508 | D:3 | Noticed Dittersdorf's ghost (amateur GrFi) 2523 | D:3 | Killed Dittersdorf's ghost 2524 | D:3 | Reached skill level 3 in Stealth 2767 | D:4 | Noticed Pikel 3179 | D:4 | Found a runed translucent door. 3180 | D:4 | Noticed Crazy Yiuf 3330 | D:4 | Reached skill level 3 in Fighting 3330 | D:4 | Reached XP level 7. HP: 40/50 MP: 0/0 3330 | D:4 | Learned a level 3 spell: Frozen Ramparts 3373 | D:4 | HP: 4/50 [lemure[Pikel] (5)] 3375 | D:4 | Slain by a lemure Vanquished Creatures A lemure (D:4) The ghost of Dittersdorf the Shield-Bearer, an amateur GrFi (D:3) A scorpion (D:4) An orc priest (D:3) 2 iguanas (D:3 D:4) An orc wizard (D:3) 6 adders (D:2 D:3) A white imp (D:4) A worm (D:2) A dart slug (D:4) 4 orcs (D:3) 2 ball pythons (D:2 D:3) 2 bats (D:1) 6 endoplasms (D:1 D:2 D:3) 4 giant cockroaches (D:2 D:3) 5 goblins (D:1 D:2 D:3) 5 hobgoblins (D:1 D:2 D:4) 7 jackals (D:1 D:2) 10 kobolds (D:1 D:2 D:4) 5 quokkas (D:1 D:2 D:3) 5 frilled lizards (D:1 D:3) 5 rats (D:1 D:2 D:3) 76 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3374 | 3103 | 271 | 561 | 2098 | 4 | 843.5 | Dungeon | 3374 | 3103 | 271 | 561 | 2098 | 4 | 843.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1141 daAuts D:1: 924 daAuts D:2: 735 daAuts D:4: 572 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 425 | 119 | 21.9 | 67 | 8 | 10.7 +---------+---------+-------+---------+---------+------- D:1 | 43 | 0 | 0.0 | 26 | 0 | 0.0 D:2 | 38 | 13 | 25.5 | 13 | 7 | 35.0 D:3 | 207 | 106 | 33.9 | 22 | 1 | 4.3 D:4 | 137 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------