Dungeon Crawl Stone Soup version 0.31-a0-18-gea43df2a32 (webtiles) character file. Game seed: 3303412842235892731 56 scionoferis the Magician (level 4, 0/32 HPs) Began as a Djinni Conjurer on May 12, 2023. Slain by an ogre ... wielding a +0 giant club (11 damage) ... on level 3 of the Dungeon. The game lasted 00:03:03 (1317 turns). scionoferis the Magician (Djinni Conjurer) Turns: 1317, Time: 00:03:04 Health: 0/32 AC: 2 Str: 6 XL: 4 Next: 17% Gold: 110 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . a - +0 short sword rCold x . . (no shield) rNeg . . . i - +0 robe rPois ∞ (no helmet) rElec . b - scarf {repulsion} rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: repel missiles, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 1.4 Fighting - Level 2.1 Dodging + Level 2.2 Stealth * Level 3.8 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 f - Freeze Ice 84% 1d9 2% 1 Your spell library was empty. Inventory: Hand Weapons a - a +0 short sword (weapon) (You found it on level 1 of the Dungeon) e - a +0 spear (You found it on level 1 of the Dungeon) h - a +0 dagger (You took it off a goblin on level 1 of the Dungeon) Armour b - a scarf of repulsion (worn) (You found it on level 1 of the Dungeon) i - a +0 robe (worn) Scrolls g - a scroll of enchant weapon {unknown} k - a scroll of poison {unknown} l - 4 scrolls of identify {unknown} m - a scroll of noise {unknown} n - a scroll of amnesia {unknown} Potions c - a potion of lignification {unknown} d - a potion of brilliance {unknown} f - 3 potions of magic {unknown} j - a potion of ambrosia {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: # # ## # .#####+##### # . ........# ###### #.#.......# ...... #.#.......## .##### #....O...... #. #...@##### ##.##### +....'...# #....... #....###.# #...#### #....# #.#####.....## ###### #.........#... #.........###. #.........#### ###............. #............... You could see an ogre. Message History Welcome, scionoferis the Djinni Conjurer. Will you be the one to retrieve the sublime Orb of Zot from the depths? Press ? for a list of commands and other information. Found 2 gold pieces and a runed scarf. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, Iskenderun's Mystic Blast. You see here a scarf of repulsion. b - a scarf of repulsion You start putting on your armour. You continue putting on your scarf of repulsion. x4 You finish putting on your scarf of repulsion. You are surrounded by a repulsion field. You now have 2 gold pieces. Found a scale mail. A goblin comes into view. It is wielding a +0 club. Found a book of Spectacle. Found a stone staircase leading down. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Unknown command. You start resting. An endoplasm comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. Unknown command. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Unknown command. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You see here a +0 scale mail. Found 4 stones. There is a stone staircase leading down here. c - an orange potion d - a dark potion You now have 15 gold pieces (gained 13). Found a faded altar of an unknown god. Found a stone staircase leading down. A frilled lizard comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard hisses angrily. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (heavily wounded, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Unknown command. A hobgoblin comes into view. Found a spear. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! You hear an angry hiss. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Unknown command. The shining eye turns its gaze towards you. You now have 31 gold pieces (gained 16). You now have 41 gold pieces (gained 10). A ball python comes into view. You see here a +0 spear. e - a +0 spear Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ball python. You kill the ball python! You have reached level 2! e - a +0 spear (weapon) The great orb of eyes turns its gaze towards you. The floating eye turns its gaze towards you. f - a metallic red potion Press: ? - help, v - describe, . - travel A translucent stone wall. 2 goblins come into view. Found a stone staircase leading down. The goblin shouts! You see here 2 metallic red potions. f - 3 metallic red potions (gained 2) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. Unknown command. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. Unknown command. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the goblin. The goblin is almost dead. Unknown command. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (almost dead, 100% to hit) The magic dart hits the goblin. You kill the goblin! Unknown command. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. Unknown command. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. The shining eye pulsates ominously. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Unknown command. You start resting. The shining eye pulsates ominously. Your magical contamination has completely faded away. The floating eye pulsates ominously. The shining eye pulsates ominously. HP restored. Found an escape hatch in the floor. g - a scroll labelled DOTARGH XAMUTIG Search for what [? for help]? dagger A giant cockroach comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (78% to hit) The searing ray hits the giant cockroach! You kill the giant cockroach! (Press . to maintain the ray.) Unknown command. A bat comes into view. Things that are here: a +0 dagger; a goblin corpse Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! Unknown command. h - a +0 dagger Found a scale mail. Found a short sword. You now have 51 gold pieces (gained 10). A ball python comes into view. The ball python hisses angrily. You hear a shout! A hobgoblin comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (75% to hit) The searing ray hits the ball python. The ball python is severely wounded. (Press . to maintain the ray.) The searing ray hits the ball python! You kill the ball python! The searing ray hits the hobgoblin! You kill the hobgoblin! Unknown command. You see here a +0 short sword. i - a +0 short sword Unknown command. Adjust to which letter? (? for menu, Esc to quit) a - a +0 short sword; i - a +0 robe (worn) a - a +0 short sword (weapon) A bat and a dart slug come into view. Found a ring mail. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (wandering, hasn't noticed you, 100% to hit) The searing ray hits the dart slug! The dart slug is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the dart slug. You kill the dart slug! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (66% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat completely misses you. Unknown command. The bat barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (66% to hit) The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) Unknown command. Your magical contamination has completely faded away. You see here a bat corpse. You see here a dart slug corpse. You see here a dart slug corpse. There is an escape hatch in the floor here. An endoplasm comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The searing ray hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. (Press . to maintain the ray.) The searing ray hits the endoplasm! You kill the endoplasm! Found 4 stones. A hobgoblin comes into view. The hobgoblin shouts! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin. The hobgoblin is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the hobgoblin. You kill the hobgoblin! Your Fighting skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'f'. You see here 4 stones. A bat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is moderately wounded. Unknown command. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. The bat is heavily wounded. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded, 66% to hit) The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) Your Stealth skill increases to level 2! You see here a bat skeleton. The floating eye turns its gaze towards you. You see here a goblin skeleton. You reach down and open the door. There is an open door here. You reach down and open the door. Done exploring. Done exploring. Search for what [Enter for "dagger", or ? for help]? d: Unknown command. You see here a +0 scale mail. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Found a book of Fire. j - a puce potion An adder comes into view. The adder hisses angrily. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the adder! You kill the adder! HP restored. Found an escape hatch in the floor. You now have 60 gold pieces (gained 9). A kobold comes into view. It is wielding a +0 club. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club (asleep, 100% to hit) The searing ray hits the kobold. The kobold is heavily wounded. The kobold shouts! (Press . to maintain the ray.) The searing ray hits the kobold. You kill the kobold! An adder comes into view. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (asleep, 100% to hit) The searing ray hits the adder! The adder is severely wounded. The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the adder. You kill the adder! You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You see here an adder corpse. k - a scroll labelled CEL RYUTWUUKUH You now have 75 gold pieces (gained 15). Found a book of Callings. You now have 84 gold pieces (gained 9). A rat comes into view. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (78% to hit) The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) Found a stone staircase leading down. Unknown command. You see here a rat corpse. An adder comes into view. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The searing ray hits the adder! The adder is heavily wounded. (Press . to maintain the ray.) The searing ray hits the adder. You kill the adder! You have reached level 4! You feel clever. Found a stone staircase leading up. You see here an adder corpse. Found a stone staircase leading down and a stone staircase leading up. You now have 98 gold pieces (gained 14). There is a stone staircase leading up here. A rat comes into view. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Unknown command. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The searing ray hits the rat. The rat is heavily wounded. (Press . to maintain the ray.) The searing ray misses the rat. A rat is nearby! The searing ray hits the rat! You kill the rat! l - a scroll labelled NARESI SIASUFFOPN A frilled lizard comes into view. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) Found a short sword. You see here a frilled lizard corpse. m - a scroll labelled ATISAF VOOTH Found a stone staircase leading down. There is a stone staircase leading down here. There is a stone staircase leading down here. l - 2 scrolls labelled NARESI SIASUFFOPN (gained 1) There is a stone staircase leading up here. A hobgoblin comes into view. A hobgoblin is nearby! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (wandering, hasn't noticed you, 78% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) n - a scroll labelled VIUQUHAKHLI You now have 110 gold pieces (gained 12). Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. Done exploring. Done exploring. Search for what [Enter for "d:", or ? for help]? d: Unknown command. Unknown command. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You reach down and open the door. There is an open door here. Found a stone staircase leading up. A goblin comes into view. It is wielding a +0 club. The goblin shouts! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (72% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) HP restored. l - 3 scrolls labelled NARESI SIASUFFOPN (gained 1) l - 4 scrolls labelled NARESI SIASUFFOPN (gained 1) You reach down and open the door. There is an open door here. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (89% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is lightly wounded. The searing ray hits the ogre! The ogre is heavily wounded. The ogre hits you with a +0 giant club! Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 89% to hit) The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray misses the ogre. The ogre closely misses you. The searing ray hits the ogre. The ogre is almost dead. The ogre hits you with a +0 giant club! You die... Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.4 Stealth | 2 | 2.2 Dodging | | 2.1 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 20 | || 20 Searing Ray | 12 | 6 || 18 Dodge: Dodged | 3 | 1 || 4 Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_rooms, hellmonk_ecumenical_altar_watching_god, minmay_crystal_water D:2: layout_loops_ring D:3: layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scionoferis the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | scionoferis set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 105 | D:1 | Found a faded altar of an unknown god. 106 | D:1 | Noticed a floating eye 128 | D:1 | Noticed a shining eye 140 | D:1 | Noticed an eye of devastation 148 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 155 | D:1 | Noticed a great orb of eyes 415 | D:1 | Reached skill level 1 in Fighting 415 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 415 | D:1 | Learned a level 1 spell: Freeze 461 | D:1 | Reached skill level 2 in Stealth 712 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1311 | D:3 | Noticed an ogre 1317 | D:3 | Slain by an ogre Vanquished Creatures 3 adders (D:2) A dart slug (D:1) 2 ball pythons (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 4 goblins (D:1 D:3) 4 hobgoblins (D:1 D:2) A kobold (D:2) 3 bats (D:1) 2 frilled lizards (D:1 D:2) 2 rats (D:2) 25 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1315 | 1290 | 25 | 41 | 1102 | 3 | 438.3 | Dungeon | 1315 | 1290 | 25 | 41 | 1102 | 3 | 438.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 723 daAuts D:1: 529 daAuts D:3: 62 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 81 | 0 | 0.0 | 25 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 32 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 47 | 0 | 0.0 | 8 | 0 | 0.0 D:3 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------