Dungeon Crawl Stone Soup version 0.31-a0-18-gea43df2a32 (webtiles) character file. Game seed: 6882674236658493639 473 scionoferis the Magician (level 7, 0/50 HPs) Began as a Djinni Conjurer on May 12, 2023. Was an Initiate of Makhleb. Slain by Duvessa ... wielding a +0 rapier (3 damage) ... on level 5 of the Dungeon. The game lasted 00:10:18 (3585 turns). scionoferis the Magician (Djinni Conjurer) Turns: 3585, Time: 00:10:18 Health: 0/50 AC: 7 Str: 8 XL: 7 Next: 32% Gold: 77 EV: 11 Int: 22 God: Makhleb [......] SH: 0 Dex: 11 rFire + + + a - +7 sling "Xaniem" {drain, rN+ Str+2} rCold x . . (no shield) rNeg + . . y - +2 leather armour {rF+} rPois ∞ l - +0 helmet rElec . u - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 259 gold pieces. You spent 182 gold pieces at shops. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 3.2 Fighting - Level 2.1 Dodging + Level 3.5 Stealth * Level 5.1 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 2% 2 c - Dazzling Flash Conj/Hex 56% N/A 5% 3 d - Fulminant Prism Conj/Hex 14% 3d9 17% 4 e - Iskenderun's Mystic Conj/Tloc 28% 2d7 17% 4 f - Necrotise Necr 100% 1d9 1% 1 g - Momentum Strike Conj/Tloc 56% 3d9 2% 2 h - Summon Guardian Gole Hex/Summ 28% N/A 5% 3 Your spell library was empty. Inventory: Hand Weapons a - the +7 sling "Xaniem" (weapon) {drain, rN+ Str+2} (You found it on level 4 of the Dungeon) Str: It affects your strength (+2). rN: It protects you from negative energy. b - a +0 dagger of venom (You took it off a kobold on level 1 of the Dungeon) Missiles k - 7 poisoned darts t - 3 throwing nets Armour j - the +0 ring mail of Anykar {rN++ Str+4 Dex-2 SInv} (You found it on level 2 of the Dungeon) Str: It affects your strength (+4). Dex: It affects your dexterity (-2). rN: It greatly protects you from negative energy. SInv: It lets you see invisible. l - a +0 helmet (worn) (You found it on level 3 of the Dungeon) u - a +0 cloak (worn) (You found it on level 4 of the Dungeon) v - a +0 robe y - a +2 leather armour of fire resistance (worn) (You found it on level 5 of the Dungeon) Magical Staves m - a staff of cold (You found it on level 3 of the Dungeon) Wands w - a wand of polymorph (5) (You found it on level 4 of the Dungeon) Scrolls c - 2 scrolls of identify n - a scroll of noise o - a scroll of torment q - 2 scrolls of poison r - 2 scrolls of teleportation s - a scroll of fog Potions d - 2 potions of might {unknown} e - 2 potions of berserk rage {unknown} f - a potion of heal wounds {unknown} g - a potion of ambrosia {unknown} h - a potion of flight {unknown} i - a potion of brilliance {unknown} p - 2 potions of attraction {unknown} x - a potion of curing {unknown} z - a potion of mutation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 ? Annotations: D:5 1 runed translucent door, Dowan; Duvessa; petzl's ghost, weakling FoDe #.~~~~........# #.......~~~~..# #.~~≈~~.~≈~~..# #.~≈≈≈~.~≈≈≈..# # #.~≈≈≈≈.≈≈≈≈..#.# #.~≈~~~.~~~~.<..# #........†.....## #.#........+........ #.##.@######...####. #.##.e# #...# #.##..# ##### #.##.§# #.#...# #.##.§# #.###.# #.# #.# #.# .# You could see Duvessa (fast). Message History Aim: a frilled lizard (63% to hit) The searing ray misses the frilled lizard. (Press . to maintain the ray.) A frilled lizard comes into view. Unknown command. The searing ray hits the frilled lizard! You kill the frilled lizard! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (63% to hit) The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) Unknown command. Found a stone staircase leading down. d - 2 glowing pink potions (gained 1) You now have 66 gold pieces (gained 6). You see here a hobgoblin corpse. You see here a frilled lizard corpse. You now have 69 gold pieces (gained 3). A frilled lizard comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) Unknown command. A ball python comes into view. You see here a frilled lizard corpse. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) Unknown command. An adder comes into view. The adder hisses angrily. A rat comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) Unknown command. The searing ray hits the adder! The adder is severely wounded. The searing ray misses the adder. The adder bites you. The searing ray hits the adder! You kill the adder! You finish channelling your searing ray. Your Spellcasting skill increases to level 4! Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (78% to hit) The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) Unknown command. An adder comes into view. Found 5 stones. The adder hisses angrily. A rat comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) Unknown command. The searing ray hits the adder! The adder is severely wounded. The searing ray hits the rat! You kill the rat! The adder bites you. The searing ray hits the adder. You kill the adder! You finish channelling your searing ray. Found a stone staircase leading up. You see here the +0 ring mail of Anykar {rN++ Str+4 Dex-2 SInv}. j - the +0 ring mail of Anykar {rN++ Str+4 Dex-2 SInv} You see here a +0 spear. There is a stone staircase leading up here. You now have 82 gold pieces (gained 13). A dart slug comes into view. The dart slug moves out of view. A dart slug is nearby! The dart slug launches a dart at you. The slug dart hits you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (100% to hit) The searing ray hits the dart slug! The dart slug is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the dart slug! You kill the dart slug! Found a leather armour. Found a stone staircase leading down. Found 6 stones. You now have 85 gold pieces (gained 3). Done exploring. Done exploring. Search for what [? for help]? d: You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on the +0 ring mail of Anykar {rN++ Str+4 Dex-2 SInv}. x5 You finish putting on the +0 ring mail of Anykar {rN++ Str+4 Dex-2 SInv}. You feel stronger. You feel clumsy. You start removing your armour. You continue taking off the +0 ring mail of Anykar {rN++ Str+4 Dex-2 SInv}. x4 You finish taking off the +0 ring mail of Anykar {rN++ Str+4 Dex-2 SInv}. You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. You see here 6 stones. You see here 4 stones. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You reach down and open the door. There is an open door here. An adder comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You have reached level 5! The power to cast Momentum Strike wells up from within. Spell assigned to 'g'. HP restored. A bat comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) Unknown command. Found a dagger. Found a stone staircase leading down. You now have 94 gold pieces (gained 9). You now have 108 gold pieces (gained 14). A kobold comes into view. It is wielding a +0 dagger and quivering poisoned darts. The kobold shouts! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering poisoned darts (72% to hit) The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) Unknown command. Things that are here: a +0 dagger; 2 poisoned darts k - 2 poisoned darts You reach down and open the door. A sleepcap comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (wandering, hasn't noticed you, 100% to hit) The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the sleepcap. The sleepcap is lightly damaged. The sleepcap misses you. The searing ray hits the sleepcap! The sleepcap is moderately damaged. The sleepcap releases spores at you. The searing ray hits the sleepcap. The sleepcap is heavily damaged. You finish channelling your searing ray. The sleepcap barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (heavily damaged, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The sleepcap barely misses you. Unknown command. The sleepcap releases spores at you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (heavily damaged, 100% to hit) The searing ray hits the sleepcap! The sleepcap is almost destroyed. (Press . to maintain the ray.) The sleepcap completely misses you. The searing ray hits the sleepcap. The sleepcap is almost destroyed. A jackal comes into view. The sleepcap closely misses you. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The jackal barks! The sleepcap misses you. The searing ray hits the sleepcap. You destroy the sleepcap! You finish channelling your searing ray. A jackal comes into view. Your Fighting skill increases to level 2! Your magical contamination has completely faded away. You hit the jackal. The jackal is poisoned. The jackal is lightly wounded. The jackal barely misses you. The jackal bites you. You hit the jackal. The jackal looks as sick as possible! The jackal is almost dead. You kill the jackal! You start resting. A jackal is nearby! You start resting. HP restored. A jackal is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal barks! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! Unknown command. You see here a +0 dagger. There is an open door here. Found a stone staircase leading down. You now have 122 gold pieces (gained 14). Found a helmet. A bat comes into view. The bat moves out of view. You see here a +0 helmet. l - a +0 helmet Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the bat. You kill the bat! Unknown command. You start putting on your armour. You continue putting on your +0 helmet. x4 You finish putting on your +0 helmet. You now have 129 gold pieces (gained 7). Found a stone staircase leading up. Found a club. You see here a staff of cold. m - a staff of cold c - 4 scrolls of identify (gained 1) You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. Found an escape hatch in the ceiling. n - a scroll labelled GIFYDD MEUTS There is an escape hatch in the ceiling here. o - a scroll labelled HYCUDGH IDOYFOU Found a stone staircase leading down. p - a glowing cyan potion q - a scroll labelled DIT QIBOSOCHEM You now have 138 gold pieces (gained 9). You see here a +1 heavy hand axe. You now have 147 gold pieces (gained 9). You see here a +1 heavy hand axe. Found 3 stones. You see here 3 stones. r - a scroll labelled JUHURO ESTO You now have 156 gold pieces (gained 9). You reach down and open the door. Found a long sword. There is an open door here. You see here a +0 long sword. A scorpion comes into view. Found 10 gold pieces. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (78% to hit) The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the scorpion. The scorpion is moderately wounded. The searing ray hits the scorpion. The scorpion is severely wounded. The scorpion stings you. The searing ray hits the scorpion. The scorpion is almost dead. You finish channelling your searing ray. The scorpion stings you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 78% to hit) The searing ray misses the scorpion. (Press . to maintain the ray.) The scorpion stings you but does no damage. The scorpion stings you. The searing ray hits the scorpion! You kill the scorpion! You have reached level 6! You now have 166 gold pieces (gained 10). There is a stone staircase leading down here. A frilled lizard comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) Unknown command. A goblin comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) Unknown command. Things that are here: a +0 dagger; a +0 sling; a goblin corpse An adder comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The searing ray hits the adder! The adder is almost dead. The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! You see here an adder corpse. You reach down and open the large door. A quokka, a gnoll and a hobgoblin come into view. The gnoll shouts! The hobgoblin shouts! Found 14 gold pieces. You see here an adder corpse. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray misses the hobgoblin. The gnoll closely misses you. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the hobgoblin! You kill the hobgoblin! You finish channelling your searing ray. You start resting. HP restored. Things that are here: a +0 whip; a gnoll corpse You see here a hobgoblin corpse. You see here an adder corpse. There is a large open door here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (wandering, hasn't noticed you, 71% to hit) The searing ray hits the quokka. The quokka is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray hits the quokka. You kill the quokka! You now have 180 gold pieces (gained 14). There is a large open door here. You see here an adder corpse. You see here a hobgoblin corpse. Things that are here: a +0 whip; a gnoll corpse There is an open door here. A hobgoblin comes into view. Found a stone staircase leading up. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) Unknown command. There is a shaft here. There is a shaft here. A frilled lizard comes into view. Found 6 stones. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) Unknown command. Found an escape hatch in the floor. You see here 6 stones. A worm comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (93% to hit) The searing ray hits the worm. The worm is moderately wounded. (Press . to maintain the ray.) The searing ray hits the worm! The worm is almost dead. The searing ray hits the worm! You kill the worm! You finish channelling your searing ray. Done exploring. Done exploring. Unknown command. Search for what [Enter for "d:", or ? for help]? There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is an entrance to Babrok's Magic Scroll Shoppe here. s - a scroll of fog r - 2 scrolls of teleportation (gained 1) q - 2 scrolls of poison (gained 1) Thank you for shopping at Babrok's Magic Scroll Shoppe! As you read the scroll of identify, it crumbles to dust. n - a scroll of noise As you read the scroll of identify, it crumbles to dust. o - a scroll of torment There is an entrance to Babrok's Magic Scroll Shoppe here. (D) Dungeon Where to? (Enter - D:2 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) You see here a book of Party Tricks. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Unknown command. HP restored. As you open the door, it creaks loudly! A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club and quivering a throwing net (82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) You hear a shout! A gnoll comes into view. It is wielding a +0 club. You hear a shout! The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll throws a throwing net. The throwing net barely misses you. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. A gnoll comes into view. It is wielding a +0 club. Your Stealth skill increases to level 3! The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The gnoll throws a throwing net. The throwing net closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club and quivering a throwing net (82% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll throws a throwing net. The throwing net completely misses you. Unknown command. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! A kobold comes into view. It is wielding a +0 short sword. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (74% to hit) The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) Unknown command. t - 3 throwing nets Found a cloak. You see here a +0 cloak. u - a +0 cloak You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. Found a staircase to the Ecumenical Temple. Things that are here: a +0 club; a +0 club Found a dagger. Things that are here: a +0 short sword; a +0 club; a kobold corpse Found a stone staircase leading up. There is a fountain of clear blue water here. You see here a +0 dagger. There is a staircase to the Ecumenical Temple here. You fly downwards. Welcome to the Ecumenical Temple! Found eight altars. Found two transporters. There is a staircase back to the Dungeon here. Found two transporters. Found a bloodstained altar of Trog and a stormy altar of Qazlal. Found four altars. Found a shimmering altar of Xom and a glowing golden altar of the Shining One. Found a basalt altar of Yredelemnul. There is a transporter here. You enter the transporter and appear at another place. There is a transporter here. Found an iron altar of Okawaru. There is a transporter here. There is a transporter landing site here. You can't go down here! There is a transporter here. You enter the transporter and appear at another place. Found a hide-covered altar of Uskayaw. There is a transporter here. You enter the transporter and appear at another place. Partly explored, unvisited transporter. There is a bloodstained altar of Trog here. There is a burning altar of Makhleb here. You hover solemnly before the altar of Makhleb. Makhleb welcomes you! Unknown command. Press < or > to pray at altars. There is a bloodstained altar of Trog here. There is a transporter landing site here. There is a transporter here. You enter the transporter and appear at another place. There is a staircase back to the Dungeon here. You fly upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. An adder comes into view. An ufetubus comes into view. The ufetubus shouts! You see here 12 gold pieces. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ufetubus Aim: an ufetubus (66% to hit) The searing ray hits the ufetubus. You kill the ufetubus! Makhleb accepts your kill. (Press . to maintain the ray.) The adder hisses angrily. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (66% to hit) The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the adder. You kill the adder! Makhleb accepts your kill. HP restored. You now have 38 gold pieces (gained 12). k - 7 poisoned darts (gained 5) You now have 43 gold pieces (gained 5). A hound comes into view. Found 4 stones. Found a stone staircase leading down. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (asleep, 100% to hit) The searing ray hits the hound. The hound is moderately wounded. The hound barks! (Press . to maintain the ray.) The searing ray misses the hound. The searing ray hits the hound! The hound is severely wounded. The hound completely misses you. The hound bites you but does no damage. The searing ray hits the hound! You kill the hound! Makhleb accepts your kill. You finish channelling your searing ray. You see here a hound corpse. You see here 4 stones. A worm comes into view. Found 8 gold pieces. There is a stone staircase leading down here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (93% to hit) The searing ray hits the worm. The worm is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the worm! The worm is heavily wounded. The searing ray hits the worm. The worm is severely wounded. The searing ray hits the worm. The worm is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 93% to hit) The searing ray hits the worm. You kill the worm! Makhleb accepts your kill. (Press . to maintain the ray.) You see here a worm corpse. You now have 51 gold pieces (gained 8). You now have 60 gold pieces (gained 9). You see here the +7 sling "Xaniem" {drain, rN+ Str+2}. v - the +7 sling "Xaniem" {drain, rN+ Str+2} Okay, then. Unknown command. Adjust to which letter? (? for menu, Esc to quit) a - the +7 sling "Xaniem" {drain, rN+ Str+2} v - a +0 robe (worn) Your +0 dagger of venom stops dripping with poison. You feel stronger. You sense an unholy aura. a - the +7 sling "Xaniem" (weapon) {drain, rN+ Str+2} A quokka comes into view. Found a hand axe. You shoot a sling bullet. The sling bullet hits the quokka! You kill the quokka! Makhleb accepts your kill. You see here a +0 hand axe. You see here a quokka corpse. Found a club. Found a stone staircase leading up. Found a stone staircase leading down. There is a stone staircase leading down here. p - 2 glowing cyan potions (gained 1) You now have 77 gold pieces (gained 17). w - a wand of polymorph (5) Found a dagger. Found a stone staircase leading down. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. An adder comes into view. You see here a brown potion. You shoot a sling bullet. The sling bullet hits the adder! You drain the adder. You kill the adder! Makhleb accepts your kill. x - a brown potion e - 2 golden potions (gained 1) You reach down and open the gate. An iron imp comes into view. Found a snail-covered altar of Cheibriados. You shoot a sling bullet. The sling bullet hits the iron imp. The iron imp is lightly wounded. You shoot a sling bullet. The sling bullet hits the iron imp. The iron imp is heavily wounded. You shoot a sling bullet. The sling bullet hits the iron imp! The iron imp is almost dead. You shoot a sling bullet. The sling bullet hits the iron imp. You kill the iron imp! Makhleb accepts your kill. There is an open door here. There is a stone staircase leading up here. There is a stone staircase leading down here. Done exploring. Search for what [Enter for "d:", or ? for help]? d: There is a stone staircase leading down here. Unknown command. You fly downwards. There is a stone staircase leading up here. Found 5 stones. Found a runed translucent door. An adder comes into view. Petzl's ghost turns its malevolent gaze towards you. Fire: a) +7 sling "Xaniem" {drain, rN+ Str+2} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the adder. You drain the adder. The adder hisses angrily. The adder is almost dead. You shoot a sling bullet. The sling bullet hits the adder! You kill the adder! Makhleb accepts your kill. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You fly downwards. Level annotation: 1 runed translucent door, petzl's ghost, weakling FoDe Found a glowing leather armour. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The searing ray hits the adder. The adder is moderately wounded. The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! Makhleb accepts your kill. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (100% to hit) The searing ray hits the sleepcap but does no damage. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you. The searing ray hits the sleepcap. The sleepcap is moderately damaged. The sleepcap barely misses you. The searing ray hits the sleepcap. The sleepcap is moderately damaged. You finish channelling your searing ray. The sleepcap closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (moderately damaged, 100% to hit) The searing ray hits the sleepcap! The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap releases spores at you but does no damage. The searing ray hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you. The searing ray hits the sleepcap. You destroy the sleepcap! Makhleb accepts your kill. You finish channelling your searing ray. Your Fighting skill increases to level 3! You have reached level 7! The power to cast Summon Guardian Golem wells up from within. Spell assigned to 'h'. You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You fly downwards. Level annotation: 1 runed translucent door, petzl's ghost, weakling FoDe There is a stone staircase leading up here. A scorpion comes into view. You shoot a sling bullet. The sling bullet hits the scorpion but does no damage. Fire: a) +7 sling "Xaniem" {drain, rN+ Str+2} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (63% to hit) You shoot a sling bullet. The sling bullet hits the scorpion. You drain the scorpion. The scorpion is severely wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, lightly drained, 79% to hit) The searing ray hits the scorpion. The scorpion is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray hits the scorpion! You kill the scorpion! Makhleb accepts your kill. Your Spellcasting skill increases to level 5! You start resting. HP restored. You see here a scorpion corpse. A sleepcap comes into view. Found a sedimented inky potion. You see here a +2 leather armour of fire resistance. You shoot a sling bullet. The sling bullet hits the sleepcap. The sleepcap is lightly damaged. You shoot a sling bullet. The sling bullet hits the sleepcap! You drain the sleepcap. The sleepcap is severely damaged. You shoot a sling bullet. The sling bullet hits the sleepcap! The sleepcap is almost destroyed. You shoot a sling bullet. The sling bullet hits the sleepcap but does no damage. The sleepcap is almost destroyed. You shoot a sling bullet. The sling bullet hits the sleepcap. You destroy the sleepcap! Makhleb accepts your kill. y - a +2 leather armour of fire resistance There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +2 leather armour of fire resistance. x5 You finish putting on your +2 leather armour of fire resistance. You feel resistant to fire. Unknown command. There is a stone staircase leading down here. You fly downwards. Level annotation: 1 runed translucent door, petzl's ghost, weakling FoDe There is a stone staircase leading up here. You see here a scorpion corpse. z - a sedimented inky potion Duvessa and Dowan come into view. Duvessa is wielding a +0 rapier and carrying a wand of digging (4). Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A guardian golem appears, shielding your allies. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Retreat in which direction? Press: ? - help, Dir - move target Fall back! Dowan shouts! Dowan hits your guardian golem with a +0 dagger. Casting: Summon Guardian Golem (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Dowan hits your guardian golem but does no damage. Dowan hits your guardian golem but does no damage. Duvessa zaps a wand. Some rock shatters into small pieces. Unknown command. Dowan gestures at you while chanting. The puff of flame hits your guardian golem. Your guardian golem resists. Dowan hits your guardian golem but does no damage. Dowan completely misses your guardian golem. Duvessa hits your guardian golem with a +0 rapier! Dowan gestures at Duvessa while chanting. Duvessa seems to speed up. Duvessa zaps a wand. Some rock shatters into small pieces. Casting: Summon Guardian Golem (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Dowan hits your guardian golem but does no damage. Casting: Summon Guardian Golem (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (17% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 17% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. Dowan points at you and mumbles some strange words. The puff of flame hits your guardian golem. Your guardian golem resists. Casting: Fulminant Prism (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +0 rapier, wearing a +0 ring mail and carrying a wand of digging (2) (fast, 85% to hit) The searing ray hits Duvessa. Duvessa is lightly wounded. (Press . to maintain the ray.) Dowan hits your guardian golem but does no damage. The searing ray hits Duvessa but does no damage. Duvessa is lightly wounded. Dowan hits your guardian golem but does no damage. Duvessa barely misses you. The searing ray hits Duvessa. Duvessa is lightly wounded. Duvessa hits you with a +0 rapier. Dowan hits your guardian golem but does no damage. The searing ray hits Duvessa. Duvessa is moderately wounded. You finish channelling your searing ray. Duvessa hits you but does no damage. Dowan hits your guardian golem but does no damage. Duvessa hits you with a +0 rapier. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +0 rapier, wearing a +0 ring mail and carrying a wand of digging (2) (moderately wounded, fast, 85% to hit) The searing ray hits Duvessa. Duvessa is heavily wounded. (Press . to maintain the ray.) Duvessa misses you. Dowan hits your guardian golem but does no damage. The searing ray misses Duvessa. Duvessa hits you with a +0 rapier! Dowan hits your guardian golem but does no damage. Duvessa hits you with a +0 rapier. The searing ray hits Duvessa. Duvessa is heavily wounded. Duvessa hits you with a +0 rapier. * * * LOW HITPOINT WARNING * * * Dowan hits your guardian golem but does no damage. The searing ray hits Duvessa! Duvessa is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Duvessa misses you. Dowan casts a spell. Dowan blinks! Duvessa completely misses you. Your magical contamination has completely faded away. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (17% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits Duvessa. Duvessa is almost dead. Duvessa is knocked back by the mystic blast. Duvessa collides with your guardian golem! Duvessa is almost dead. * * * LOW HITPOINT WARNING * * * Your guardian golem disappears in a puff of smoke! Casting: Iskenderun's Mystic Blast (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (17% risk of failure)! Continue anyway? You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Duvessa hits you with a +0 rapier. You die... Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 | 3.2 Stealth | 2 3 | 3.5 Spellcasting | 4 5 | 5.1 Dodging | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 5 | 2 | || 7 Fire: Sling | | 8 | 7 || 15 Cast: Magic Dart | 31 | 3 | || 34 Searing Ray | 13 | 42 | 3 || 58 Iskenderun's Myst | | | 1 || 1 Summon Guardian G | | | 1 || 1 Use: Scroll | | 2 | || 2 Armour: Robe | 3 | 4 | || 7 Leather armour | | | 1 || 1 Dodge: Dodged | 13 | 14 | 4 || 31 Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_rooms, basic_ecumenical_altar D:2: layout_loops_ring, serial_shops, shop D:3: layout_basic, minmay_misc_feat_nine_boxes, kennysheep_generic_room_5 D:4: layout_basic, slow_altar_2, minmay_temple_entry_waves D:5: layout_basic, marbit_many_paths, hellmonk_ghost_happy_afterlife, minivault_14, uniq_sigmund, uniq_edmund, uniq_blork_the_orc, uniq_duvessa, uniq_ijyb Temple: hellmonk_temple_divided_pantheon Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scionoferis the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | scionoferis set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 25 | D:1 | Reached XP level 2. HP: 7/22 MP: 0/0 152 | D:1 | Found a faded altar of an unknown god. 401 | D:1 | Reached skill level 1 in Fighting 401 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 401 | D:1 | Learned a level 1 spell: Necrotise 459 | D:1 | Reached skill level 2 in Stealth 769 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 828 | D:2 | Found Babrok's Magic Scroll Shoppe. 844 | D:2 | Bought a scroll of identify for 28 gold pieces 1057 | D:2 | Reached skill level 4 in Spellcasting 1163 | D:2 | Identified the +0 ring mail of Anykar {rN++ Str+4 Dex-2 | SInv} 1472 | D:3 | Reached XP level 5. HP: 36/38 MP: 0/0 1472 | D:3 | Learned a level 2 spell: Momentum Strike 1552 | D:3 | Reached skill level 2 in Fighting 1908 | D:3 | Reached XP level 6. HP: 28/43 MP: 0/0 2465 | D:2 | Bought a scroll of fog for 56 gold pieces 2465 | D:2 | Bought a scroll of teleportation for 42 gold pieces 2465 | D:2 | Bought a scroll of poison for 56 gold pieces 2525 | D:4 | Reached skill level 3 in Stealth 2578 | D:4 | Found a staircase to the Ecumenical Temple. 2611 | Temple | Entered the Ecumenical Temple 2611 | Temple | Found a transporter. 2611 | Temple | Found a transporter. 2613 | Temple | Found a transporter. 2613 | Temple | Found a transporter. 2642 | Temple | Became a worshipper of Makhleb the Destroyer 2808 | D:4 | Identified the +7 sling "Xaniem" {drain, rN+ Str+2} 3141 | D:4 | Found a snail-covered altar of Cheibriados. 3289 | D:5 | Entered Level 5 of the Dungeon 3293 | D:5 | Noticed petzl's ghost (weakling FoDe) 3297 | D:5 | Found a runed translucent door. 3310 | D:5 | Noticed an ogre 3378 | D:5 | Reached skill level 3 in Fighting 3378 | D:5 | Reached XP level 7. HP: 26/50 MP: 0/0 3378 | D:5 | Learned a level 3 spell: Summon Guardian Golem 3469 | D:5 | Reached skill level 5 in Spellcasting 3538 | D:5 | Noticed Duvessa 3538 | D:5 | Noticed Dowan 3585 | D:5 | Slain by Duvessa Vanquished Creatures 2 scorpions (D:3 D:5) A hound (D:4) An iron imp (D:4) 3 sleepcaps (D:3 D:5) 4 gnolls (D:3 D:4) 10 adders (D:2 D:3 D:4 D:5) An ufetubus (D:4) 2 worms (D:3 D:4) A dart slug (D:2) 5 endoplasms (D:1 D:2) A giant cockroach (D:2) 6 goblins (D:1 D:2 D:3 D:4) 6 hobgoblins (D:1 D:2 D:3) 9 jackals (D:1 D:2 D:3) 4 quokkas (D:1 D:2 D:3 D:4) 3 ball pythons (D:1 D:2) 6 bats (D:1 D:3) 11 frilled lizards (D:1 D:2 D:3) 8 kobolds (D:1 D:2 D:3 D:4) 4 rats (D:1 D:2) 88 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3593 | 3400 | 193 | 279 | 2532 | 6 | 598.8 | Dungeon | 3546 | 3366 | 180 | 279 | 2525 | 5 | 709.2 | Temple | 46 | 33 | 13 | 0 | 7 | 1 | 46.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 983 daAuts D:4: 893 daAuts D:2: 755 daAuts D:1: 750 daAuts D:5: 164 daAuts Temple: 46 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 621 | 55 | 8.1 | 85 | 3 | 3.4 +---------+---------+-------+---------+---------+------- D:1 | 45 | 0 | 0.0 | 29 | 0 | 0.0 D:2 | 87 | 0 | 0.0 | 25 | 0 | 0.0 D:3 | 169 | 16 | 8.6 | 15 | 2 | 11.8 D:4 | 131 | 39 | 22.9 | 11 | 1 | 8.3 D:5 | 189 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------