Dungeon Crawl Stone Soup version 0.31-a0-18-gea43df2a32 (webtiles) character file. Game seed: 12038491967409688396 4799 scionoferis the Thaumaturge (level 10, -60/76 HPs) Began as a Djinni Conjurer on May 12, 2023. Annihilated by a spriggan defender simulacrum (61 damage) ... on level 2 of the Abyss. The game lasted 00:30:24 (8959 turns). scionoferis the Thaumaturge (Djinni Conjurer) Turns: 8959, Time: 00:30:24 Health: -60/76 AC: 8 Str: 6 XL: 10 Next: 76% Gold: 342 EV: 12 Int: 30 God: SH: 0 Dex: 12 rFire + + . b - +3 sling (drain) rCold x . . (no shield) rNeg . . . A - +3 leather armour rPois ∞ g - +0 helmet rElec . I - scarf {+Inv} rCorr + u - +0 pair of gloves SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ t - ring of resist corrosion HPRegen 0.32/turn D - +6 ring of intelligence MPRegen 0.00/turn %: infuse magic (-61 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Invisibility You were on level 2 of the Abyss. You visited 2 branches of the dungeon, and saw 10 of its levels. You visited the Abyss 1 time. You collected 468 gold pieces. You spent 126 gold pieces at shops. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 8.0 Fighting + Level 4.6 Dodging - Level 4.0 Stealth * Level 9.5 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Dazzling Flash Conj/Hex 100% N/A 1% 3 d - Fulminant Prism Conj/Hex 32% 3d16 1% 4 e - Iskenderun's Mystic Conj/Tloc 64% 2d13 1% 4 f - Necrotise Necr 100% 1d9 1% 1 g - Momentum Strike Conj/Tloc 100% 3d10 1% 2 h - Ensorcelled Hibernat Hex/Ice 100% N/A 1% 2 i - Vhi's Electric Charg Tloc/Air 100% N/A 1% 3 Your spell library was empty. Inventory: Hand Weapons a - a +2 short sword of venom (You took it off a kobold on level 8 of the Dungeon) b - a +3 sling of draining (weapon) (You took it off Joseph on level 9 of the Dungeon) C - a +1 vampiric dagger (You found it on level 1 of the Dungeon) Missiles e - 10 boomerangs o - 16 poisoned darts Armour g - a +0 helmet (worn) (You found it on level 3 of the Dungeon) u - a +0 pair of gloves (worn) (You found it on level 3 of the Dungeon) y - a +0 buckler (You found it on level 5 of the Dungeon) A - a +3 leather armour (worn) (You found it on level 6 of the Dungeon) I - a scarf of invisibility (worn) (You found it on level 7 of the Dungeon) Magical Staves r - a staff of earth (You found it on level 2 of the Dungeon) Jewellery t - a ring of resist corrosion (left hand) (You found it on level 2 of the Dungeon) D - a +6 ring of intelligence (right hand) (You found it on level 8 of the Dungeon) Wands F - a wand of paralysis (3) (You found it on level 9 of the Dungeon) H - a wand of digging (5) (You found it on level 9 of the Dungeon) Scrolls d - 4 scrolls of teleportation f - 2 scrolls of identify i - 2 scrolls of noise j - 8 scrolls of poison k - 3 scrolls of magic mapping l - 3 scrolls of fog n - 3 scrolls of enchant weapon q - a scroll of torment x - 2 scrolls of vulnerability z - a scroll of immolation G - a scroll of blinking Potions c - 4 potions of brilliance h - 3 potions of flight {unknown} m - 2 potions of haste {unknown} p - a potion of might {unknown} s - 4 potions of heal wounds v - 3 potions of lignification {unknown} w - 2 potions of ambrosia {unknown} B - 2 potions of attraction {unknown} E - 2 potions of degeneration {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:5 Lair (0/5) D:9 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:3 * D:4 * Annotations: D:8 exclusion: door D:9 Erolcha #.# #.# #.# #.# #.## #..## ##.#.# #..### #.@..# #.Z....# #...##.# ..... .# ##...## .# ..... # ...... ....... You could see a spriggan defender simulacrum. Message History The centaur is severely wounded. The centaur barely misses you. x2 The searing ray hits the centaur! You kill the centaur! Found a stone staircase leading down. You reach down and open the door. There is an open door here. You reach down and open the door. A kobold brigand and a kobold come into view. The kobold brigand is wielding a +0 dagger and quivering poisoned darts. There is an open door here. A kobold comes into view. It is wielding a +0 dagger. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The kobold brigand throws a poisoned dart. The poisoned dart hits you! Your fulminant prism crackles loudly. The kobold brigand throws a poisoned dart. The poisoned dart hits you! Your fulminant prism explodes! The blast of energy engulfs the kobold brigand!! The kobold brigand is almost dead. The blast of energy engulfs the kobold! You kill the kobold! You hear a shout! 2 kobolds come into view. A kobold comes into view. It is wielding a +2 short sword of venom. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The kobold shouts! A fulminant prism comes into view. Your fulminant prism crackles loudly. The kobold hits your fulminant prism with a +0 club. Your fulminant prism explodes! The blast of energy engulfs the kobold! You kill the kobold! The blast of energy engulfs the kobold! You kill the kobold! The blast of energy engulfs the kobold brigand! You kill the kobold brigand! The blast of energy engulfs the kobold! You kill the kobold! The blast of energy engulfs the kobold! You kill the kobold! A centaur comes into view. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! Things that are here: a +0 dagger; 6 poisoned darts The centaur shoots an arrow. The arrow hits you. There is an open door here. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! You feel a bit more experienced. You hear a shout! You start resting. HP restored. There is an open door here. You now have 209 gold pieces (gained 14). You see here a +0 shortbow. o - 14 poisoned darts (gained 6) You see here a +0 dagger. Things that are here: a +0 dagger; a kobold corpse You see here a +2 short sword of venom. C - a +2 short sword of venom You feel the dreadful sensation subside. You are now empty-handed. You drop a +1 vampiric spear. Adjust to which letter? (? for menu, Esc to quit) a - a +2 short sword of venom; C - a +1 vampiric dagger Your +2 short sword of venom begins to drip with poison! a - a +2 short sword of venom (weapon) You see here a +0 dagger. Things that are here: a +0 dagger; 5 stones You see here a +0 spear of freezing. You reach down and open the door. There is an open door here. Found a long sword. You see here the +5 ring mail of Juvy {Will- Regen+ Str-3 Int+7}. You reach down and open the door. There is an open door here. You reach down and open the door. Grum and 2 wolves come into view. There is an open door here. You reach down and close the door. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You now have 228 gold pieces (gained 19). You now have 240 gold pieces (gained 12). You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. Found 6 stones. p - a clear potion Found a spear. You reach down and open the door. There is an open door here. You now have 252 gold pieces (gained 12). You now have 269 gold pieces (gained 17). You reach down and open the door. There is an open door here. D - a +6 ring of intelligence You feel clever. D - a +6 ring of intelligence (right hand) You reach down and open the door. 2 killer bees come into view. The killer bee buzzes angrily. A bullfrog comes into view. A killer bee comes into view. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The killer bee buzzes angrily. A fulminant prism comes into view. You hear an angry buzzing noise. A killer bee comes into view. Your fulminant prism crackles loudly. A killer bee comes into view. Your fulminant prism explodes! The blast of energy engulfs the killer bee!! You kill the killer bee! The blast of energy engulfs the killer bee!! You kill the killer bee! The blast of energy engulfs the killer bee!! You kill the killer bee! The killer bee buzzes angrily. Your Spellcasting skill increases to level 8! Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A killer bee comes into view. Your fulminant prism crackles loudly. There is an open door here. You hit the bullfrog. The bullfrog is poisoned. The bullfrog is lightly wounded. The bullfrog misses you. The bullfrog closely misses you. The killer bee closely misses you. Your fulminant prism explodes! The blast of energy engulfs the killer bee!! You kill the killer bee! The blast of energy engulfs the killer bee!! You kill the killer bee! The blast of energy engulfs the bullfrog!! The bullfrog is almost dead. The blast of energy engulfs the killer bee!! You kill the killer bee! You hit the bullfrog. You kill the bullfrog! Unknown command. You now have 281 gold pieces (gained 12). You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. Found a stone staircase leading down. There is an open door here. E - 2 white potions There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. You see here a +0 dagger. You see here a +0 dagger. You see here a +0 shortbow. There is an open door here. Found a mace. Found a scale mail. You see here a +0 scale mail. You see here a +0 mace. You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. A gnoll comes into view. It is wielding a +0 flail. The gnoll moves out of view. The gnoll shouts! You hear a shout! You hear a howl! x2 A wolf comes into view. x2 The gnoll throws a stone. The stone hits you but does no damage. You hear a shout! You hear an angry growl. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The wolf closely misses you. Your fulminant prism crackles loudly. The wolf attacks as you move away! The wolf bites you but does no damage. Your fulminant prism explodes! The blast of energy engulfs the wolf! The wolf is heavily wounded. You hear a howl! You hear an angry growl. You hear a howl! Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (heavily wounded, 72% to hit) The searing ray misses the wolf. (Press . to maintain the ray.) The wolf closely misses you. x2 The searing ray hits the wolf. The wolf is almost dead. The searing ray hits the gnoll! The gnoll is severely wounded. The wolf bites you! x2 The searing ray hits the wolf. You kill the wolf! The searing ray hits the gnoll! You kill the gnoll! There is an open door here. You start resting. HP restored. The wolf howls! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The wolf howls! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Grum!! Grum is heavily wounded. The blast of energy engulfs the wolf! The wolf is heavily wounded. The blast of energy engulfs the wolf! The wolf is heavily wounded. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The wolf attacks as you move away! The wolf bites you! x2 Your fulminant prism crackles loudly. The wolf attacks as you move away! The wolf closely misses you. Your fulminant prism explodes! The blast of energy engulfs the wolf!! You kill the wolf! The blast of energy engulfs Grum!! You kill Grum! The blast of energy engulfs the wolf! You kill the wolf! Your Fighting skill increases to level 7! You have reached level 10! You start resting. HP restored. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Things that are here: a -1 glaive; a +0 animal skin; the gnoll corpse of Grum You see here a wolf skeleton. Things that are here: a +0 halberd; 7 stones Found a stone staircase leading up. Done exploring. Done exploring. Search for what [Enter for "d:", or ? for help]? d:8 Unknown command. Search for what [Enter for "d:8", or ? for help]? d: Done exploring. Things that are here: a +0 halberd; 7 stones You see here a wolf skeleton. Things that are here: a -1 glaive; a +0 animal skin; the gnoll corpse of Grum There is an open door here. There is an open door here. There is a stone staircase leading down here. You fly downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! The gnoll shouts! The gnoll bouda shouts! The gnoll shouts! x2 The orc shouts! The orc warrior shouts! You hear a shout! Found 17 gold pieces and a knobbly jewelled staff. Found a stone staircase leading down. There is a stone staircase leading up here. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The gnoll barely misses you. The gnoll hits your fulminant prism with a +0 spear! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The gnoll hits you but does no damage. Your fulminant prism crackles loudly. The gnoll hits you but does no damage. Your fulminant prism explodes! The blast of energy engulfs the gnoll!! You kill the gnoll! The blast of energy engulfs the gnoll. The gnoll is moderately wounded. The blast of energy engulfs the gnoll!! You kill the gnoll! The blast of energy engulfs the gnoll!! You kill the gnoll! The orc misses you. The gnoll bouda hits you with a +0 whip. Your fulminant prism crackles loudly. You hear a shout! Unknown command. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (85% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll! You kill the gnoll! The mystic blast hits the orc warrior but does no damage. The mystic blast hits the gnoll bouda! The gnoll bouda is severely wounded. The gnoll bouda is knocked back by the mystic blast. The gnoll bouda slams into the rock wall! You kill the gnoll bouda! The mystic blast hits the orc! You kill the orc! Your fulminant prism explodes! The blast of energy engulfs the orc warrior! The orc warrior is heavily wounded. You hear two shouts! Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc warrior. The orc warrior is severely wounded. (Press . to maintain the ray.) An orc wizard comes into view. It is wielding a +0 dagger. The orc warrior hits you with a +2 dire flail of protection! The searing ray hits the orc warrior but does no damage. The orc warrior is severely wounded. Erolcha the Cunning comes into view. She is wielding a +0 giant club and wearing a +0 robe of cold resistance. The orc warrior completely misses you. You fly upwards. Level annotation: exclusion: door There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +2 dire flail of protection and wearing a +0 chain mail (severely wounded, 81% to hit) The searing ray hits the orc warrior. The orc warrior is severely wounded. (Press . to maintain the ray.) The orc warrior closely misses you. The searing ray hits the orc warrior! You kill the orc warrior! Things that are here: a +2 dire flail of protection; a +0 chain mail There is a stone staircase leading down here. You fly downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! Level annotation: Erolcha There is a stone staircase leading up here. There is a stone staircase leading up here. Found a leather armour. Found a stormy altar of Qazlal. Found two altars. Found an opulent altar of Gozag. Found a staff of earth. A komodo dragon comes into view. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - komodo dragon Aim: a komodo dragon (wandering, hasn't noticed you, chance to affect: 54%) Okay, then. Unknown command. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Throw: 14 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - komodo dragon Aim: a komodo dragon (wandering, hasn't noticed you, 68% to hit) Okay, then. Unknown command. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The komodo dragon hisses angrily. A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the komodo dragon!! The komodo dragon is heavily wounded. You hear an angry buzzing noise. x3 Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. The komodo dragon bites you! Your fulminant prism explodes! The blast of energy engulfs the komodo dragon! The komodo dragon is almost dead. You hear two shouts! You hear an angry buzzing noise. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - komodo dragon Aim: a komodo dragon (almost dead, 87% to hit) The searing ray hits the komodo dragon. The komodo dragon is almost dead. (Press . to maintain the ray.) The komodo dragon bites you!! * * * LOW HITPOINT WARNING * * * The searing ray hits the komodo dragon. You kill the komodo dragon! * * * LOW HITPOINT WARNING * * * Your Dodging skill increases to level 3! You see here a komodo dragon corpse. A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 giant club. You see here a komodo dragon corpse. You hear the faint creaking of a very distant portcullis. There is a stone staircase leading up here. You fly upwards. Level annotation: exclusion: door There is a stone staircase leading down here. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. There is a stone staircase leading down here. You fly downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! Level annotation: Erolcha You hear the faint creaking of a very distant portcullis. Found a scroll of poison. Found a stone staircase leading down. There is a stone staircase leading up here. Found an ivory wand. There is a stone staircase leading up here. j - 8 scrolls of poison (gained 1) An orc warrior comes into view. It is wielding a +0 battleaxe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear a shout! x2 Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. An orc wizard comes into view. It is wielding a +0 dagger. Your fulminant prism crackles loudly. A hornet comes into view. Your fulminant prism explodes! The blast of energy engulfs the orc warrior!! You kill the orc warrior! The blast of energy engulfs the orc wizard! The orc wizard is severely wounded. The blast of energy engulfs the hornet. The hornet is lightly wounded. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. Your fulminant prism crackles loudly. A wyvern comes into view. Your fulminant prism explodes! The blast of energy engulfs the orc wizard!! You kill the orc wizard! The blast of energy engulfs the hornet!! The hornet is almost dead. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hornet Aim: a hornet (almost dead, 74% to hit) The searing ray hits the hornet. You kill the hornet! (Press . to maintain the ray.) Your Spellcasting skill increases to level 9! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wyvern Aim: a wyvern (ally target, 83% to hit) The searing ray hits the wyvern! The wyvern is moderately wounded. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the wyvern! The wyvern is heavily wounded. * * * LOW HITPOINT WARNING * * * The wyvern bites you. * * * LOW HITPOINT WARNING * * * An orc comes into view. It is wielding a +0 whip. The wyvern barely misses you. Your fulminant prism explodes! The blast of energy engulfs the wyvern! The wyvern is almost dead. The searing ray hits the wyvern! You kill the wyvern! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. There is a stone staircase leading up here. You fly upwards. Level annotation: exclusion: door There is a stone staircase leading down here. You start resting. HP restored. You fly downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! Level annotation: Erolcha You hear the creaking of a very distant portcullis. The orc barely misses you. The orc misses you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip (83% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Unknown command. You see here a +0 whip. F - a wand of paralysis (3) There is a stone staircase leading down here. You see here a wyvern corpse. Things that are here: a +0 robe; a +0 dagger Things that are here: a +0 plate armour; a +0 battleaxe; an orc corpse Found a trident. l - 3 scrolls of fog (gained 1) You now have 300 gold pieces (gained 19). You hear the steady creaking of a very distant portcullis. You now have 312 gold pieces (gained 12). An orc comes into view. It is wielding a +0 whip. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip and wearing a +0 ring mail (85% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Unknown command. HP restored. An orc wizard comes into view. It is wielding a +0 dagger. An orc comes into view. It is wielding a +0 short sword. The orc shouts! Things that are here: a +0 whip; a +0 ring mail; an orc corpse Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (83% to hit) The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc wizard. The orc wizard is lightly wounded. (Press . to maintain the ray.) The searing ray hits the orc. You kill the orc! The searing ray hits the orc wizard! The orc wizard is almost dead. The searing ray hits the orc wizard! You kill the orc wizard! Things that are here: a +0 short sword; a +0 leather armour; an orc corpse Things that are here: a +0 dagger; a +0 robe You hear the steady creaking of a very distant portcullis. A killer bee comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (wandering, hasn't noticed you, 100% to hit) The magic dart hits the killer bee. The killer bee is heavily wounded. The killer bee buzzes angrily. You hear an angry buzzing noise. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (heavily wounded, 65% to hit) The searing ray misses the killer bee. (Press . to maintain the ray.) A killer bee comes into view. Unknown command. The searing ray hits the killer bee! You kill the killer bee! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (wandering, hasn't noticed you, 100% to hit) The magic dart hits the killer bee. The killer bee is lightly wounded. The killer bee buzzes angrily. A killer bee comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, p - killer bee You conjure a prism of explosive energy! The killer bee buzzes angrily. A fulminant prism comes into view. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (65% to hit) The searing ray hits the killer bee! The killer bee is almost dead. (Press . to maintain the ray.) The killer bee stings you. The killer bee misses you. Your fulminant prism crackles loudly. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (almost dead, 65% to hit) Okay, then. The searing ray hits the killer bee! The killer bee is heavily wounded. The searing ray hits the killer bee! You kill the killer bee! The killer bee misses you. The killer bee stings you. Your fulminant prism explodes! The blast of energy engulfs the killer bee!! You kill the killer bee! You hear a shout! You hear the steady creaking of a very distant portcullis. Found a stone. d - 5 scrolls of teleportation (gained 1) You hear the quick creaking of a very distant portcullis. You see here a stone. o - 16 poisoned darts (gained 2) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't noticed you, 79% to hit) The searing ray hits the orc wizard! The orc wizard is severely wounded. The orc wizard shouts! (Press . to maintain the ray.) The searing ray hits the orc wizard. The orc wizard is almost dead. Unknown command. The searing ray hits the orc wizard! You kill the orc wizard! G - a scroll labelled KOSUSE MUBB Things that are here: a +0 dagger; a +0 robe; an orc corpse As you read the scroll of identify, it crumbles to dust. G - a scroll of blinking Joseph, a Mercenary comes into view. He is wielding a +0 quarterstaff. Joseph shouts! Joseph unwields a +0 quarterstaff. Joseph wields a +3 sling of draining. You sense an unholy aura. Joseph shoots a sling bullet. The sling bullet hits you! Press: ? - help, v - describe, . - travel Here: Joseph, wielding a +3 sling of draining and wearing a +0 ring mail The floor. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Joseph shoots a sling bullet. The sling bullet hits you!! Joseph shoots a sling bullet. The sling bullet hits you. Your fulminant prism crackles loudly. Your fulminant prism explodes! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Erolcha shouts! Joseph shoots a sling bullet. The sling bullet hits you! Erolcha points at you and mumbles some strange words. The fireball explodes! The fireball engulfs you. You resist. * * * LOW HITPOINT WARNING * * * Your surroundings suddenly seem different. Found a staircase to the Lair. Found a sharpened ivory wand. You see here a staff of death. You hear the quick creaking of a very distant portcullis. You see here a +0 halberd. You now have 329 gold pieces (gained 17). There is a stone staircase leading up here. You fly upwards. Level annotation: exclusion: door There is a stone staircase leading down here. You start resting. HP restored. You fly downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! Level annotation: Erolcha, Joseph The portcullis has been lowered almost to the ground. There is a stone staircase leading up here. The walls and floor vibrate strangely for a moment. Things that are here: a +0 spear; a +0 spear H - a wand of digging (5) B - 2 glowing dark potions (gained 1) v - 3 bubbling yellow potions (gained 1) A goblin comes into view. Found an escape hatch in the floor. 3 goblins come into view. The goblin shouts! x2 Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The goblin shouts! A fulminant prism comes into view. The goblin throws a boomerang. The boomerang closely misses you. Unknown command. The goblin throws a boomerang. The boomerang barely misses you. Your fulminant prism crackles loudly. The goblin hits your fulminant prism but does no damage. The goblin throws a boomerang. The boomerang hits you. The goblin throws a boomerang. The boomerang closely misses you. Your fulminant prism explodes! The blast of energy engulfs the goblin! You kill the goblin! The blast of energy engulfs the goblin!!! You kill the goblin! The blast of energy engulfs the goblin!! You kill the goblin! The blast of energy engulfs the goblin!! You kill the goblin! Unknown command. You start resting. HP restored. e - 6 boomerangs (gained 2) e - 7 boomerangs (gained 1) e - 9 boomerangs (gained 2) You see here a goblin corpse. e - 10 boomerangs (gained 1) You see here a goblin corpse. There is an empty arch of ancient stone here. You now have 342 gold pieces (gained 13). Joseph unwields a +0 quarterstaff. Joseph wields a +3 sling of draining. You sense an unholy aura. Joseph shoots a sling bullet. The sling bullet hits you!! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You hear a loud crackle. You hear an explosion! You hear two shouts! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! You start resting. A two-headed ogre is nearby! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre!! The two-headed ogre is heavily wounded. The blast of energy engulfs Joseph!! Joseph is moderately wounded. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Joseph!! Joseph is severely wounded. The blast of energy engulfs the two-headed ogre! The two-headed ogre is severely wounded. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Joseph drinks a potion. Joseph is healed! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre!! You kill the two-headed ogre! The blast of energy engulfs Joseph!! Joseph is almost dead. Your Dodging skill increases to level 4! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Joseph shoots a sling bullet. The sling bullet misses you. Your fulminant prism crackles loudly. Joseph shoots a sling bullet. The sling bullet misses you. Your fulminant prism explodes! The blast of energy engulfs Joseph! You kill Joseph! Your Fighting skill increases to level 8! You start resting. HP restored. Things that are here: a +0 giant spiked club; a +0 giant club Things that are here: a +3 sling of draining; a +0 quarterstaff; a +0 ring mail I - a +3 sling of draining Adjust to which letter? (? for menu, Esc to quit) b - a +3 sling of draining; I - a scarf of invisibility (worn) Your +2 short sword of venom stops dripping with poison. You sense an unholy aura. b - a +3 sling of draining (weapon) Erolcha shouts! Erolcha mumbles some strange words. Erolcha flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. There is a stone staircase leading up here. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Unknown command. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something tries to affect you, but you resist. The searing ray hits something. The searing ray hits something. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A fulminant prism is nearby! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs something!! You start resting. You hear some strange, mumbled words. You are cast into the Abyss! This branch contains the abyssal rune of Zot. Reactivating autopickup. HP restored. A spriggan defender simulacrum comes into view. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spriggan defender simulacrum Aim: a spriggan defender simulacrum (wandering, hasn't noticed you, 68% to hit) The searing ray hits the spriggan defender simulacrum. The spriggan defender simulacrum is lightly damaged. (Press . to maintain the ray.) The searing ray hits the spriggan defender simulacrum! The spriggan defender simulacrum is moderately damaged. The searing ray hits the spriggan defender simulacrum. The spriggan defender simulacrum is heavily damaged. The spriggan defender simulacrum hits you. The spriggan defender simulacrum freezes you!!! You feel a terrible chill! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the spriggan defender simulacrum! The spriggan defender simulacrum is severely damaged. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The spriggan defender simulacrum hits you! * * * LOW HITPOINT WARNING * * * The spriggan defender simulacrum freezes you!!! You feel a terrible chill! Ouch! That really hurt! You die... Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Stealth | 2 3 4 | 4.0 Fighting | 1 2 3 5 7 8 | 8.0 Spellcasting | 4 5 6 8 9 | 9.5 Dodging | 4 | 4.6 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Short sword | | | 2 | || 2 Throw: Dart | | 3 | 1 | || 4 Cast: Magic Dart | 18 | 2 | 5 | 2 || 27 Searing Ray | 30 | 42 | 52 | 13 || 137 Fulminant Prism | | | 8 | 20 || 28 Iskenderun's Myst | | | 1 | 1 || 2 Use: Scroll | | 6 | 5 | 2 || 13 Armour: Robe | 1 | 7 | 12 | || 20 Leather armour | | | 25 | 2 || 27 Dodge: Dodged | 5 | 23 | 62 | 14 || 104 Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_basic D:2: layout_loops_ring D:3: layout_loops_cross, dk_yredelemnul_ordeal, nicolae_dithmenos_shadow_blocks, serial_shops, nicolae_shop_crystal D:4: layout_gridville, nicolae_shop_gadgets D:5: minmay_spotlight, layout_gridville, kennysheep_mini_moat, mainiacjoe_overflow_tiny_flanked, minmay_temple_entry_large_hall, st_stairs_7 D:6: layout_rooms, bh_walls_and_bars D:7: layout_basic D:8: layout_gridville, kennysheep_path_1, uniq_grum D:9: layout_long_grid, chequers_temple_overflow_statue_of_worship, david_lair_shrubbed, enter_bailey_5, uniq_joseph, uniq_erolcha Temple: nicolae_temple_figure_eight Abyss:2: base: D:7, minivault_23, evilmike_abyss_exit_16 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scionoferis the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | scionoferis set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 104 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 360 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 360 | D:1 | Learned a level 1 spell: Necrotise 415 | D:1 | Reached skill level 2 in Stealth 527 | D:1 | Reached skill level 1 in Fighting 932 | D:2 | You are sucked into a shaft and drop 1 floor! 1175 | D:3 | Reached XP level 4. HP: 22/32 MP: 0/0 1228 | D:3 | Found a runed translucent door. 1228 | D:3 | Noticed a human 1233 | D:3 | Found a basalt altar of Yredelemnul. 1254 | D:3 | Reached skill level 4 in Spellcasting 1254 | D:3 | Reached XP level 5. HP: 16/38 MP: 0/0 1254 | D:3 | Learned a level 2 spell: Momentum Strike 1550 | D:2 | Reached skill level 2 in Fighting 2144 | D:3 | Found Julul's General Store. 2151 | D:3 | Bought a scroll of identify for 28 gold pieces 2151 | D:3 | Bought a scroll of noise for 14 gold pieces 2160 | D:3 | Bought a scroll of identify for 28 gold pieces 2195 | D:3 | Found a shadowy altar of Dithmenos. 2678 | D:4 | Noticed an ogre 2678 | D:4 | Found Aton's Gadget Gallery. 2793 | D:4 | Killed an ogre 2794 | D:4 | Reached XP level 6. HP: 35/45 MP: 0/0 2818 | D:4 | Reached skill level 3 in Stealth 3248 | D:3 | Bought a scroll of vulnerability for 56 gold pieces 3288 | D:5 | Entered Level 5 of the Dungeon 3345 | D:5 | Found a sacrificial altar of Ru. 3498 | D:5 | Found a staircase to the Ecumenical Temple. 3510 | Temple | Entered the Ecumenical Temple 3753 | Temple | Reached skill level 3 in Fighting 3753 | Temple | Reached skill level 5 in Spellcasting 3753 | Temple | Reached XP level 7. HP: 18/50 MP: 0/0 3753 | Temple | Learned a level 2 spell: Ensorcelled Hibernation 4081 | D:5 | Noticed a water moccasin 4087 | D:5 | Killed a water moccasin 4088 | D:5 | Reached skill level 4 in Stealth 4088 | D:5 | Reached XP level 8. HP: 32/58 MP: 0/0 4222 | D:5 | Reached skill level 4 in Fighting 4308 | D:5 | Found a hazy altar of Hepliaklqana. 4416 | D:5 | Reached skill level 6 in Spellcasting 5654 | D:7 | Reached skill level 5 in Fighting 5907 | D:7 | Reached XP level 9. HP: 60/65 MP: 0/0 5907 | D:7 | Learned a level 3 spell: Vhi's Electric Charge 6083 | D:7 | Reached skill level 7 in Spellcasting 6214 | D:7 | HP: 6/66 [sky beast (6)] 6430 | D:7 | Reached skill level 6 in Fighting 6930 | D:8 | Identified the +5 ring mail of Juvy {Will- Regen+ Str-3 | Int+7} 6947 | D:8 | Noticed Grum 7145 | D:8 | Reached skill level 8 in Spellcasting 7622 | D:8 | Killed Grum 7623 | D:8 | Reached skill level 7 in Fighting 7623 | D:8 | Reached XP level 10. HP: 48/75 MP: 0/0 7827 | D:9 | Noticed Erolcha 7848 | D:9 | Found a stormy altar of Qazlal. 7849 | D:9 | Found a glowing golden altar of the Shining One. 7849 | D:9 | Found a bloodstained altar of Trog. 7850 | D:9 | Found an opulent altar of Gozag. 7856 | D:9 | Noticed a komodo dragon 7864 | D:9 | Killed a komodo dragon 7865 | D:9 | Reached skill level 3 in Dodging 7866 | D:9 | Noticed a two-headed ogre 7956 | D:9 | Reached skill level 9 in Spellcasting 8366 | D:9 | Noticed Joseph 8376 | D:9 | Found a staircase to the Lair. 8741 | D:9 | Killed a two-headed ogre 8742 | D:9 | Reached skill level 4 in Dodging 8744 | D:9 | Killed Joseph 8745 | D:9 | Reached skill level 8 in Fighting 8913 | D:9 | You are cast into the Abyss! 8913 | Abyss:2 | Cast into level 2 of the Abyss (Erolcha) 8959 | Abyss:2 | HP: 1/76 [spriggan defender simulacrum (8)] 8959 | Abyss:2 | Annihilated by a spriggan defender simulacrum Vanquished Creatures A two-headed ogre (D:9) Joseph (D:9) A komodo dragon (D:9) A hornet (D:9) A wyvern (D:9) Grum (D:8) A water moccasin (D:5) An ice beast (D:6) 2 orc warriors (D:8 D:9) 3 sky beasts (D:7) 4 centaurs (D:5 D:7 D:8) An ogre (D:4) 3 wolves (D:8) 3 phantoms (Temple D:5 D:7) A kobold brigand (D:8) 2 bullfrogs (D:5 D:8) 2 scorpions (D:5) 14 killer bees (D:7 D:8 D:9) A howler monkey (Temple) 3 hounds (D:5 D:6) 2 orc priests (D:3 D:6) A gnoll bouda (D:9) A jelly (D:7) 2 sleepcaps (D:5) A human skeleton (D:3) An iguana (D:5) 4 orc wizards (D:6 D:9) 9 gnolls (D:5 D:8 D:9) 3 adders (D:2 D:6) 5 white imps (D:6 D:8) An ufetubus (D:5) 17 orcs (D:3 D:4 D:5 D:6 D:9) 7 bats (D:1 D:3 D:2) 6 endoplasms (D:1 D:3 D:4) 2 giant cockroaches (D:1 D:4) 16 goblins (D:1 D:3 D:2 D:4 D:9) 6 hobgoblins (D:1 D:2 D:3 D:4) 14 kobolds (D:1 D:2 D:3 D:4 D:8) 2 quokkas (D:1) 8 ball pythons (D:1 D:2 D:4) 7 frilled lizards (D:1 D:2) 5 rats (D:3 D:2) 167 creatures vanquished. Vanquished Creatures (others) 28 fulminant prisms (D:8 D:9) 28 creatures vanquished. Grand Total: 195 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8958 | 8410 | 548 | 1728 | 5130 | 11 | 814.4 | Dungeon | 8566 | 8036 | 530 | 1621 | 4886 | 9 | 951.8 | Temple | 346 | 328 | 18 | 107 | 205 | 1 | 346.0 | Abyss | 45 | 45 | 0 | 0 | 39 | 1 | 45.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:8: 1517 daAuts D:3: 1150 daAuts D:6: 1121 daAuts D:7: 936 daAuts D:5: 915 daAuts D:1: 879 daAuts D:2: 747 daAuts D:9: 711 daAuts D:4: 587 daAuts Temple: 346 daAuts Abyss:2: 45 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 5280 | 1576 | 23.0 | 151 | 16 | 9.6 +---------+---------+-------+---------+---------+------- D:1 | 46 | 0 | 0.0 | 30 | 0 | 0.0 D:2 | 28 | 0 | 0.0 | 12 | 0 | 0.0 D:3 | 83 | 37 | 30.8 | 21 | 1 | 4.5 D:4 | 135 | 0 | 0.0 | 11 | 0 | 0.0 D:5 | 685 | 183 | 21.1 | 12 | 5 | 29.4 D:6 | 336 | 0 | 0.0 | 14 | 0 | 0.0 D:7 | 964 | 0 | 0.0 | 11 | 0 | 0.0 D:8 | 977 | 544 | 35.8 | 19 | 4 | 17.4 D:9 | 1866 | 812 | 30.3 | 19 | 6 | 24.0 Temple | 160 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------