Dungeon Crawl Stone Soup version 0.31-a0-18-gea43df2a32 (webtiles) character file. Game seed: 464146665481423045 11558 scionoferis the Thaumaturge (level 12, -5/91 HPs) Began as a Djinni Conjurer on May 12, 2023. Was a Believer of Makhleb. Slain by a white ugly thing (34 damage) ... on level 11 of the Dungeon. The game lasted 00:43:13 (11256 turns). scionoferis the Thaumaturge (Djinni Conjurer) Turns: 11256, Time: 00:43:14 Health: -5/91 AC: 9 Str: 6 XL: 12 Next: 9% Gold: 447 EV: 13 Int: 26 God: Makhleb [**....] SH: 0 Dex: 15 rFire + + . p - +1 spear (venom) rCold . . . (no shield) rNeg . . . K - +2 robe {Will+} rPois ∞ F - +0 helmet rElec . I - +2 cloak rCorr . s - +0 pair of gloves of the Haunted Cricket {rC+ Dex+4} SInv . (boots unavailable) Will ++... (no amulet) Stlth +++ (no ring) HPRegen 0.35/turn (no ring) MPRegen 0.00/turn %: infuse magic (-6 HP) @: radiating poison, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Minor Destruction You were on level 11 of the Dungeon. You worshipped Makhleb. Makhleb was pleased with you. You visited 2 branches of the dungeon, and saw 12 of its levels. You collected 699 gold pieces. You spent 252 gold pieces at shops. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: - Level 10.0 Fighting + Level 3.4 Dodging - Level 4.0 Stealth * Level 11.8 Spellcasting + Level 2.1 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Dazzling Flash Conj/Hex 100% N/A 1% 3 d - Fulminant Prism Conj/Hex 33% 3d15 1% 4 e - Iskenderun's Mystic Conj/Tloc 67% 2d14 1% 4 f - Sting Tmut/Pois 100% 1d8 1% 1 g - Poisonous Vapours Pois/Air 100% N/A 1% 2 h - Frozen Ramparts Ice 100% 1d16 1% 3 i - Olgreb's Toxic Radia Pois 67% N/A 1% 4 j - Sticky Flame Conj/Fire 67% 2d8 1% 4 Your spell library was empty. Inventory: Hand Weapons b - a +1 dagger of speed (You took it off an orc on level 6 of the Dungeon) p - a +1 spear of venom (weapon) (You found it on level 2 of the Dungeon) S - a +3 scimitar of flaming (You took it off Erica on level 9 of the Dungeon) Missiles g - 10 javelins n - 35 poisoned darts (quivered) u - 3 throwing nets N - 5 curare-tipped darts T - 11 boomerangs Armour s - the +0 pair of gloves of the Haunted Cricket (worn) {rC+ Dex+4} (You found it on level 3 of the Dungeon) Dex: It affects your dexterity (+4). rC: It protects you from cold. F - a +0 helmet (worn) (You found it on level 5 of the Dungeon) I - a +2 cloak (worn) (You took it off Crazy Yiuf on level 5 of the Dungeon) K - a +2 robe of willpower (worn) (You took it off a wight on level 6 of the Dungeon) Magical Staves e - a staff of fire (You found it on level 1 of the Dungeon) J - the staff of poison "Rivoh" {rPois rC+ Dex+6} (You found it on level 7 of the Dungeon) [staff of poison] Your inability to study Poison Magic prevents you from drawing on the full power of this staff in melee. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+6). rC: It protects you from cold. rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. Wands r - a wand of mindburst (36) (You found it on level 2 of the Dungeon) y - a wand of roots (2) (You took it off Terence on level 3 of the Dungeon) z - a wand of flame (49) (You found it on level 3 of the Dungeon) G - a wand of digging (3) (You found it on level 5 of the Dungeon) Scrolls h - a scroll of fear i - 4 scrolls of fog {unknown} k - 2 scrolls of blinking q - 6 scrolls of poison w - a scroll of vulnerability x - 2 scrolls of summoning B - a scroll of teleportation O - 2 scrolls of magic mapping Potions a - 3 potions of invisibility {unknown} c - 5 potions of curing f - 7 potions of brilliance {unknown} j - 2 potions of haste {unknown} l - a potion of lignification {unknown} m - 2 potions of might {unknown} t - a potion of resistance {unknown} A - 3 potions of degeneration {unknown} E - a potion of heal wounds {unknown} H - 2 potions of flight {unknown} Q - a potion of berserk rage {unknown} R - 2 potions of magic {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:7 Lair (0/5) D:10 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 [* D:4 *([:*: D:8 (=[ ..#... ## ....# .# ....# # .# ...# #. .##..# #. #.#..# #> #O*##.#..# #. #Ku#'..# #. #@#.## #. #.#.########## #. .##.#........# #. .##..#.######.####. .##..##.# #...... ###...##.# ######. #..###.# #######. #.####.# ........ #......# ######## You could see a white ugly thing (poisoned), a two-headed ogre (poisoned), a kobold brigand (very poisoned, ally target) and a friendly fulminant prism. Message History The orc shouts! You see here a staff of poison. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip and wearing a +0 leather armour (83% to hit) The searing ray hits the orc! You kill the orc! Makhleb accepts your kill. (Press . to maintain the ray.) V - a staff of poison You drop a staff of poison. Things that are here: a +0 whip; a +0 leather armour; an orc corpse There is an open door here. There is an open door here. You see here a +0 whip. Things that are here: a +0 giant spiked club; a +0 giant spiked club Things that are here: a stone; a +0 dagger; a +0 dagger There is a stone staircase leading up here. You see here a +0 club. You see here a +0 short sword. Things that are here: a +0 short sword; a +0 short sword You see here a +0 scale mail. You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. Things that are here: a +0 spear; a +0 scale mail; a gnoll corpse Done exploring. Done exploring. Search for what [? for help]? d:9 Search for what [Enter for "d:9", or ? for help]? d: Unknown command. Search for what [Enter for "d:", or ? for help]? lair Can't find anything matching that. Things that are here: a +0 spear; a +0 scale mail; a gnoll corpse There is a large open door here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. q - 6 scrolls of poison (gained 1) f - 6 viscous sapphire potions (gained 2) Found a stone staircase leading up. O - 2 scrolls of magic mapping (gained 1) A scorpion and a black bear come into view. The black bear growls angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (ally target, 87% to hit) The searing ray hits the black bear. The black bear is lightly wounded. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the black bear! The black bear is moderately wounded. Your fulminant prism explodes! The blast of energy engulfs the black bear!! You kill the black bear! Makhleb accepts your kill. You feel better. You hear a shout! You hear a loud, deep croak! A bullfrog comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the bullfrog! The bullfrog is severely wounded. You completely miss the bullfrog. The bullfrog is severely wounded. The bullfrog hits you but does no damage. The bullfrog hits you. You hit the bullfrog. The bullfrog is almost dead. The bullfrog hits you but does no damage. The bullfrog misses you. You hit the bullfrog. You kill the bullfrog! Makhleb accepts your kill. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the scorpion!! You kill the scorpion! Makhleb accepts your kill. You feel better. You hear a bellow! A yak comes into view. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is severely wounded. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (severely wounded, 90% to hit) The searing ray hits the yak! The yak is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray hits the yak! The yak is almost dead. The yak snorts and paws the ground. The yak barely misses you. The searing ray hits the yak. You kill the yak! Makhleb accepts your kill. You start resting. HP restored. You see here a black bear corpse. You now have 378 gold pieces (gained 24). Found a book of Touch. You reach down and open the door. There is an open door here. As you open the door, it creaks loudly! Found a stone staircase leading down. There is an open door here. n - 35 poisoned darts (gained 5) A yak comes into view. Found a radiant altar of Vehumet. The yak bellows! You hear a bellow! A yak comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The yak bellows! A fulminant prism comes into view. You hear a bellow! A yak comes into view. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the yak! The yak is moderately wounded. (Press . to maintain the ray.) A yak comes into view. Your fulminant prism crackles loudly. The searing ray hits the yak! The yak is heavily wounded. The searing ray hits the yak! The yak is moderately wounded. The searing ray misses the yak. The yak gores you! Your fulminant prism explodes! The blast of energy engulfs the yak! The yak is severely wounded. The blast of energy engulfs the yak!!! The yak is almost dead. The blast of energy engulfs the yak!! The yak is almost dead. You hear a shout! The searing ray hits the yak. The yak is severely wounded. The searing ray misses the yak. The searing ray hits the yak. The yak is almost dead. The yak completely misses you. The searing ray hits the yak. The yak is almost dead. The searing ray hits the yak! You kill the yak! Makhleb accepts your kill. The searing ray hits the yak! You kill the yak! Makhleb accepts your kill. You finish channelling your searing ray. The yak gores you but does no damage. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the yak. The yak is almost dead. The searing ray hits the yak! You kill the yak! Makhleb accepts your kill. You feel better. (Press . to maintain the ray.) The yak barely misses you. Your Spellcasting skill increases to level 11! The searing ray hits the yak. You kill the yak! Makhleb accepts your kill. A kobold comes into view. It is carrying a wand of flame (1). The kobold shouts! The kobold zaps a wand. The puff of flame hits you. You resist. The now-empty wand crumbles to dust. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold (79% to hit) The searing ray misses the kobold. (Press . to maintain the ray.) Unknown command. A kobold is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold (79% to hit) The searing ray hits the kobold! You kill the kobold! Makhleb accepts your kill. You feel better. (Press . to maintain the ray.) A skeletal warrior comes into view. It is wielding a +0 hand axe. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the skeletal warrior! The skeletal warrior is lightly damaged. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. You hear an explosion! Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear a bellow! x2 Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. The skeletal warrior hits your fulminant prism with a +0 hand axe!! Your fulminant prism explodes! The blast of energy engulfs the skeletal warrior! The skeletal warrior is heavily damaged. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the skeletal warrior. The skeletal warrior is heavily damaged. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the skeletal warrior. The skeletal warrior is severely damaged. Your fulminant prism explodes! You hear a bellow! The searing ray misses the skeletal warrior. The skeletal warrior closely misses you. The searing ray hits the skeletal warrior. The skeletal warrior is severely damaged. You finish channelling your searing ray. The skeletal warrior hits you with a +0 hand axe! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the skeletal warrior but does no damage. The skeletal warrior is severely damaged. The skeletal warrior hits you with a +0 hand axe! Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the skeletal warrior. The skeletal warrior is severely damaged. The skeletal warrior is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the skeletal warrior!! You destroy the skeletal warrior! Makhleb accepts your kill. You feel better. You start resting. HP restored. You see here a +0 hand axe. A skeletal warrior comes into view. It is wielding a +0 scimitar. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You hear a loud crackle. You hear an explosion! You hear a bellow! x2 Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the skeletal warrior!! The skeletal warrior is moderately damaged. You hear a bellow! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A skeletal warrior comes into view. It is wielding a +0 long sword. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the skeletal warrior but does no damage. The skeletal warrior is moderately damaged. You hear a bellow! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the skeletal warrior!! The skeletal warrior is heavily damaged. The blast of energy engulfs the skeletal warrior! The skeletal warrior is heavily damaged. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the skeletal warrior!! The skeletal warrior is severely damaged. You hear a bellow! You see here a +0 hand axe. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the skeletal warrior but does no damage. The skeletal warrior is severely damaged. The skeletal warrior misses you. Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the skeletal warrior! The skeletal warrior is almost destroyed. The skeletal warrior is knocked back by the mystic blast. The skeletal warrior collides with the skeletal warrior! The skeletal warrior is heavily damaged. The skeletal warrior is almost destroyed. The skeletal warrior hits your fulminant prism with a +0 long sword! Your fulminant prism explodes! The blast of energy engulfs the skeletal warrior! You destroy the skeletal warrior! Makhleb accepts your kill. You feel better. The blast of energy engulfs the skeletal warrior!! The skeletal warrior is almost destroyed. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the skeletal warrior!!! You destroy the skeletal warrior! Makhleb accepts your kill. You hear a bellow! You start resting. HP restored. Things that are here: a +0 long sword; a +0 hand axe You see here a +0 scimitar. A yak comes into view. The yak bellows! A yak comes into view. A yak comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The yak bellows! A fulminant prism comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (90% to hit) The searing ray hits the yak! The yak is moderately wounded. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the yak! The yak is heavily wounded. Your fulminant prism explodes! The blast of energy engulfs the yak!!! You kill the yak! Makhleb accepts your kill. The blast of energy engulfs the yak!! You kill the yak! Makhleb accepts your kill. You feel better. The blast of energy engulfs you!! The blast of energy engulfs the yak!! The yak is heavily wounded. Training target 10.0 for Fighting reached! Your Fighting skill increases to level 10! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (heavily wounded, 90% to hit) The searing ray misses the yak. (Press . to maintain the ray.) Unknown command. The searing ray hits the yak! The yak is severely wounded. The searing ray hits the yak. The yak is almost dead. The yak gores you! The searing ray hits the yak! You kill the yak! Makhleb accepts your kill. You finish channelling your searing ray. You start resting. HP restored. There is an open door, spattered with blood here. You see here a yak corpse. There is an open door, spattered with blood here. You see here a yak corpse. Found a stone staircase leading up. A skeletal warrior comes into view. It is wielding a +0 glaive. The skeletal warrior moves out of view. The skeletal warrior hits the fungus with a +0 glaive! The fungus begins to die. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. The skeletal warrior hits the plant with a +0 glaive. The plant begins to die. Your fulminant prism explodes! The blast of energy engulfs the plant!! The plant begins to die. The plant is lightly damaged. The blast of energy engulfs the fungus!!! The fungus begins to die. The fungus is lightly damaged. The blast of energy engulfs the fungus! The fungus begins to die. The fungus is lightly damaged. The blast of energy engulfs the plant!! The plant is lightly damaged. The blast of energy engulfs the skeletal warrior but does no damage. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The skeletal warrior hits the fungus with a +0 glaive!! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the plant! The plant is lightly damaged. The blast of energy engulfs the fungus!!! The fungus begins to die. The fungus is lightly damaged. The blast of energy engulfs the fungus!! The fungus is moderately damaged. The blast of energy engulfs the skeletal warrior! The skeletal warrior is moderately damaged. The blast of energy engulfs the plant!! The plant is moderately damaged. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A nearby fungus withers and dies. A nearby plant withers and dies. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the skeletal warrior!! The skeletal warrior is heavily damaged. The blast of energy engulfs the fungus!! The fungus is moderately damaged. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A nearby fungus withers and dies. The skeletal warrior throws a stone. The stone hits you! Your fulminant prism crackles loudly. The skeletal warrior throws a stone. The stone hits you but does no damage. Your fulminant prism explodes! The blast of energy engulfs the skeletal warrior! The skeletal warrior is severely damaged. The blast of energy engulfs the fungus!! The fungus begins to die. The fungus is lightly damaged. You hear a shout! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. The skeletal warrior throws a stone. The stone hits you but does no damage. You hear an explosion! The blast of energy engulfs the skeletal warrior! The skeletal warrior is almost destroyed. The blast of energy engulfs the fungus!! The fungus begins to die. The fungus is lightly damaged. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The skeletal warrior throws a stone. The stone closely misses you. You hear a loud crackle. You hear an explosion! Makhleb accepts your kill. You feel a bit more experienced. Your Evocations skill increases to level 1! You start resting. HP restored. You now have 392 gold pieces (gained 14). Things that are here: a +0 glaive; 8 stones A slime creature comes into view. The slime creature quivers. A slime creature comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The slime creature quivers. A fulminant prism comes into view. A slime creature comes into view. Unknown command. The slime creature hits the fungus. The fungus begins to die. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the fungus!! The fungus begins to die. The fungus is lightly damaged. The blast of energy engulfs the slime creature!! The slime creature is heavily wounded. The blast of energy engulfs the fungus!!! The fungus begins to die. The fungus is lightly damaged. The blast of energy engulfs the fungus!! The fungus begins to die. The fungus is lightly damaged. The blast of energy engulfs the fungus!! The fungus begins to die. The fungus is lightly damaged. The blast of energy engulfs the slime creature!! The slime creature is moderately wounded. The blast of energy engulfs the slime creature!! The slime creature is heavily wounded. The blast of energy engulfs the plant!! The plant begins to die. The plant is lightly damaged. You hear a shout! Unknown command. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A nearby fungus withers and dies. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the slime creature! The slime creature is severely wounded. The searing ray hits the slime creature! The slime creature is severely wounded. (Press . to maintain the ray.) The slime creature hits you! Your fulminant prism crackles loudly. The searing ray hits the slime creature. The slime creature is severely wounded. The searing ray hits the slime creature! The slime creature is almost dead. The searing ray hits the slime creature. The slime creature is heavily wounded. A nearby fungus withers and dies. x2; A nearby plant withers and dies. The slime creature hits you. Your fulminant prism explodes! The blast of energy engulfs the slime creature!! The slime creature is almost dead. The blast of energy engulfs the fungus!!! The fungus begins to die. The fungus is lightly damaged. The blast of energy engulfs the fungus! The fungus begins to die. The fungus is lightly damaged. The blast of energy engulfs the slime creature!!! You kill the slime creature! Makhleb accepts your kill. You feel better. The blast of energy engulfs the slime creature!! You kill the slime creature! Makhleb accepts your kill. You feel better. Unknown command. The searing ray hits the slime creature! You kill the slime creature! Makhleb accepts your kill. You feel better. You have reached level 12! You feel clever. A nearby fungus withers and dies. x2 You reach down and open the door. An orc warrior comes into view. It is wielding a +0 morningstar. Found a leather armour. Found a staircase to the Lair. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc warrior shouts! A fulminant prism comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc warrior. The orc warrior is lightly wounded. (Press . to maintain the ray.) The orc warrior hits you with a +0 morningstar. Your fulminant prism crackles loudly. The searing ray hits the orc warrior! The orc warrior is heavily wounded. The orc warrior barely misses you. Your fulminant prism explodes! The blast of energy engulfs the orc warrior! The orc warrior is severely wounded. Unknown command. The searing ray hits the orc warrior but does no damage. The orc warrior is severely wounded. The orc warrior hits you with a +0 morningstar. The searing ray hits the orc warrior but does no damage. The orc warrior is severely wounded. You finish channelling your searing ray. The orc warrior barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc warrior. The orc warrior is almost dead. (Press . to maintain the ray.) The orc warrior hits you with a +0 morningstar. Unknown command. The searing ray hits the orc warrior. You kill the orc warrior! Makhleb accepts your kill. You feel better. Your Dodging skill increases to level 3! T - 9 boomerangs (gained 2) There is an open door here. Things that are here: a +0 morningstar; a +0 plate armour You reach down and open the door. There is an open door here. T - 11 boomerangs (gained 2) You now have 407 gold pieces (gained 15). Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. Found a stone staircase leading down. Found a pair of boots. Found an escape hatch in the floor. You now have 423 gold pieces (gained 16). You now have 429 gold pieces (gained 6). Found a stone staircase leading down. There is a stone staircase leading down here. You now have 447 gold pieces (gained 18). Found 9 stones. You see here 9 stones. You now have 467 gold pieces (gained 20). Done exploring. Done exploring. Search for what [Enter for "lair", or ? for help]? lair Things that are here: a +0 glaive; 8 stones There is an open door here. Things that are here: a +0 morningstar; a +0 plate armour You see here a +0 leather armour. There is a staircase to the Lair here. You see here a +0 leather armour. V - a +0 leather armour There is an open door here. Things that are here: a +0 morningstar; a +0 plate armour W - a +0 morningstar; X - a +0 plate armour You drop a +0 leather armour. You drop a +0 morningstar. You drop a +0 plate armour. There is an open door here. You drop a scarf of shadows. You drop a scroll of torment. You drop a +2 whip of draining. You drop 5 scrolls of enchant armour. You drop a +2 robe of fire resistance. You drop a +0 troll leather armour. You drop a scroll of noise. You drop a +3 dagger of freezing. You drop a scroll of enchant weapon. Unknown command. Search for what [Enter for "lair", or ? for help]? armour Search for what [Enter for "armour", or ? for help]? There is an open door here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You see here a +0 scale mail. Things that are here: a +0 short sword; a +0 short sword You see here a +0 short sword. There is a stone staircase leading up here. You see here a +0 club. You fly upwards. There is a stone staircase leading down here. There is an entrance to Buphan's Antique Armour Shop here. You can access your shopping list by pressing '$'. Search for what [Enter for "armour", or ? for help]? lair There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You see here a +0 club. You see here a +0 short sword. Things that are here: a +0 short sword; a +0 short sword There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is an open door here. Items here: )) ???? [[[. There is a staircase to the Lair here. Search for what [Enter for "lair", or ? for help]? gold Unknown command. Unknown command. Search for what [Enter for "gold", or ? for help]? There is an open door here. Things that are here: 8 stones; a +0 glaive There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a large open door here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. An orc warrior and an orc come into view. The orc shouts! The orc warrior shouts! You hear a shout! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The orc warrior hits you from afar with a +0 halberd. An orc comes into view. It is wielding a +0 hand axe. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc warrior! The orc warrior is moderately wounded. (Press . to maintain the ray.) The orc warrior barely misses you. Your fulminant prism crackles loudly. The searing ray hits the orc warrior. The orc warrior is moderately wounded. The orc warrior hits you from afar with a +0 halberd. Your fulminant prism explodes! The blast of energy engulfs the orc warrior!! You kill the orc warrior! Makhleb accepts your kill. The blast of energy engulfs the orc!! You kill the orc! Makhleb accepts your kill. You feel better. The blast of energy engulfs the orc!! You kill the orc! Makhleb accepts your kill. You feel better. You start resting. HP restored. Things that are here: a +0 halberd; a +0 plate armour; an orc corpse You now have 475 gold pieces (gained 8). Things that are here: a +0 dagger; an orc corpse f - 7 viscous sapphire potions (gained 1) You now have 493 gold pieces (gained 18). Things that are here: a +0 hand axe; a +0 ring mail (D) Dungeon (T) Temple (L) Lair Where to? (Enter - D:8 @ (x,y), ? - help) There is an entrance to Qofifi's Weapon Boutique here. N - 5 curare-tipped darts (gained 3) Thank you for shopping at Qofifi's Weapon Boutique! Search for what [Enter for "gold", or ? for help]? gold Unknown command. (D) Dungeon (T) Temple (L) Lair Where to? (Enter - D:8 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) Things that are here: a +0 hand axe; a +0 ring mail Things that are here: a +0 halberd; a +0 plate armour; an orc corpse There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a large open door here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Things that are here: 8 stones; a +0 glaive Things that are here: a +0 plate armour; a +0 morningstar; a +0 leather armour There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Found a stone staircase leading up. There is a stone staircase leading up here. Found a stone staircase leading down. You reach down and open the door. There is an open door here. A white ugly thing and a gargoyle come into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The white ugly thing gurgles horribly! You hear a shout! x2 A shadow comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gargoyle! The gargoyle is moderately damaged. (Press . to maintain the ray.) You hear a shout! Your fulminant prism crackles loudly. An orc warrior comes into view. It is wielding a +0 halberd. The gargoyle barely misses you. You hear a shout! Unknown command. The searing ray hits the gargoyle. The gargoyle is heavily damaged. The searing ray hits the orc warrior. The orc warrior is moderately wounded. The searing ray hits the white ugly thing. The white ugly thing is lightly wounded. Your fulminant prism explodes! The blast of energy engulfs the white ugly thing!! The white ugly thing is heavily wounded. The blast of energy engulfs the shadow!! You destroy the shadow! Makhleb accepts your kill. The blast of energy engulfs the orc warrior!! You kill the orc warrior! Makhleb accepts your kill. You feel better. The gargoyle barely misses you. You hear two shouts! You hear a roar! x2; You hear a shout! x3 Unknown command. Unknown command. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The gargoyle barely misses you. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gargoyle! The gargoyle is almost destroyed. The searing ray hits the white ugly thing! The white ugly thing is heavily wounded. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the white ugly thing. The white ugly thing is severely wounded. The searing ray hits the gargoyle but does no damage. The gargoyle is almost destroyed. Your fulminant prism explodes! The blast of energy engulfs the gargoyle. You destroy the gargoyle! Makhleb accepts your kill. A kobold brigand comes into view. It is wielding a +0 short sword and quivering poisoned darts. You hear a shout! You hear a roar! You hear a shout! Your Evocations skill increases to level 2! The searing ray hits the white ugly thing! The white ugly thing is severely wounded. The searing ray hits the kobold brigand! The kobold brigand is almost dead. The white ugly thing punches you. The white ugly thing freezes you! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The white ugly thing punches you. The white ugly thing freezes you!! A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 giant club. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The white ugly thing is poisoned. The kobold brigand is poisoned. The two-headed ogre is poisoned. The kobold brigand looks even sicker. The white ugly thing punches you. The white ugly thing freezes you!! You die... Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 | ---------------+-------------------------------------+----- Stealth | 2 3 4 | 4.0 Fighting | 1 2 3 5 7 8 10 | 10.0 Spellcasting | 4 5 7 8 10 11 | 11.8 Evocations | 1 2 | 2.1 Dodging | 3 | 3.4 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Spear | | 8 | 1 | 6 || 15 Throw: Dart | | | | 1 || 1 Cast: Magic Dart | 44 | 16 | 2 | || 62 Searing Ray | 11 | 48 | 37 | 45 || 141 Poisonous Vapours | | 2 | 2 | 3 || 7 Fulminant Prism | | | 20 | 63 || 83 Iskenderun's Myst | | | 1 | 4 || 5 Olgreb's Toxic Ra | | | | 3 || 3 Frozen Ramparts | | | | 1 || 1 Use: Scroll | | | 8 | 2 || 10 Potion | | | | 1 || 1 Stab: Sleeping | | 1 | | || 1 Armour: Robe | | 15 | 11 | 12 || 38 Dodge: Dodged | 2 | 28 | 15 | 29 || 74 Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_rooms, serial_shops, shop, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks] D:2: layout_basic, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_marsh, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_room_b D:3: layout_basic, minivault_11, uniq_grinder, uniq_terence D:4: layout_basic, zin_academy, nicolae_shop_i_like_big_books, nicolae_alphabet_shops, nicolae_wooded_promenade, minmay_tree_intersection, minmay_door_square, chequers_garden, kennysheep_generic_room_10, uniq_sigmund, uniq_blork_the_orc D:5: minmay_inner_zag, layout_loops_ring, lemuel_zombie_altar_kikubaaqudgha, uniq_crazy_yiuf_cottage D:6: layout_basic, mainiacjoe_overflow_tiny_flanked, minmay_manual_mail, uniq_pikel D:7: layout_loops_ring, minmay_temple_entry_arrows D:8: layout_loops_ring, nicolae_hepliaklqana_hazy_memory, nicolae_elyvilon_temple_path, serial_shops, nicolae_shop_bloodbath_and_beyond, shop, shop D:9: corexii_shack_village, layout_irregular_city, amcnicky_mini_pool_medium, uniq_erica D:10: layout_basic, vehumet_altar_wand_db, grunt_lair_entry_orc_guard_hut D:11: minmay_the_grid_octo_tiled_squarecenter [minmay_the_grid_octo_checkerflower, minmay_the_grid_octo_empty, minmay_the_grid_octo_concentric, minmay_the_grid_octo_fan_narrow, minmay_the_grid_square_5x5_megaprize_checkered, minmay_the_grid_square_5x5_z, minmay_the_grid_square_5x5_lines, minmay_the_grid_square_5x5_intrusive_squares, minmay_the_grid_square_5x5_pentomino_r], layout_loops_ring, lightli_church_of_beogh, uniq_nergalle, uniq_lodul Temple: nicolae_temple_x_marks_the_god Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scionoferis the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | scionoferis set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 61 | D:1 | Found Zedywa's General Store. 147 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 309 | D:1 | Found Asantok's Antique Armour Emporium. 441 | D:1 | Reached skill level 2 in Stealth 441 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 441 | D:1 | Learned a level 1 spell: Sting 540 | D:2 | Reached skill level 1 in Fighting 916 | D:2 | Reached XP level 4. HP: 24/32 MP: 0/0 1596 | D:1 | Bought a scroll of blinking for 97 gold pieces 1694 | D:3 | Identified the +0 pair of gloves of the Haunted Cricket | {rC+ Dex+4} 1820 | D:3 | Reached skill level 4 in Spellcasting 1823 | D:3 | Reached XP level 5. HP: 30/38 MP: 0/0 1823 | D:3 | Learned a level 2 spell: Poisonous Vapours 1870 | D:3 | Noticed Grinder 1983 | D:3 | Noticed Terence 2249 | D:3 | Killed Terence 2250 | D:3 | Reached skill level 2 in Fighting 2566 | D:4 | Found Goawajuz's Assorted Antiques. 2566 | D:4 | Noticed Blork the orc 2618 | D:4 | Found Tiet's Tempting Trifles. 2630 | D:4 | Bought a scroll of teleportation for 33 gold pieces 2730 | D:4 | Noticed Sigmund 2994 | D:4 | Reached XP level 6. HP: 31/44 MP: 0/0 3175 | D:4 | Found a glowing silver altar of Zin. 3263 | D:4 | Found Alokamel's Tremendous Tomes. 3320 | D:5 | Entered Level 5 of the Dungeon 3361 | D:5 | Reached skill level 3 in Stealth 3695 | D:5 | Reached skill level 3 in Fighting 3695 | D:5 | Reached skill level 5 in Spellcasting 3695 | D:5 | Reached XP level 7. HP: 36/50 MP: 0/0 3695 | D:5 | Learned a level 3 spell: Frozen Ramparts 4158 | D:5 | Found a runed translucent door. 4159 | D:5 | Noticed Crazy Yiuf 4570 | D:5 | Killed Crazy Yiuf 4614 | D:6 | Noticed a troll 4643 | D:6 | Found a stormy altar of Qazlal. 4785 | D:6 | Reached XP level 8. HP: 51/58 MP: 0/0 4794 | D:6 | Reached skill level 4 in Stealth 4869 | D:6 | Noticed Pikel 4902 | D:6 | Killed Pikel 4903 | D:6 | Reached skill level 4 in Fighting 4903 | D:6 | Reached skill level 6 in Spellcasting 4958 | D:6 | Noticed a manticore 5076 | D:6 | Killed a manticore 5077 | D:6 | Reached skill level 5 in Fighting 5077 | D:6 | Reached skill level 7 in Spellcasting 5077 | D:6 | Reached XP level 9. HP: 5/66 MP: 0/0 5077 | D:6 | Learned a level 4 spell: Olgreb's Toxic Radiance 5353 | D:6 | Killed a troll 5354 | D:6 | Reached skill level 6 in Fighting 5661 | D:7 | Found a staircase to the Ecumenical Temple. 5740 | Temple | Entered the Ecumenical Temple 5861 | Temple | Became a worshipper of Makhleb the Destroyer 5936 | D:7 | Identified the staff of poison "Rivoh" {rPois rC+ Dex+6} 5972 | D:7 | Reached skill level 8 in Spellcasting 6199 | D:7 | Reached skill level 7 in Fighting 6199 | D:7 | Reached XP level 10. HP: 68/75 MP: 0/0 6397 | D:7 | Reached * piety under Makhleb 6695 | D:4 | Found Junu's Antique Armour Emporium. 6703 | D:4 | Killed Blork the orc 6723 | D:4 | Found Livekhlo's Book Shop. 6723 | D:4 | Found Uhatick's Weapon Shoppe. 6727 | D:4 | Bought 2 orange potions for 37 gold pieces 6727 | D:4 | Bought an orange potion for 18 gold pieces 6727 | D:4 | Bought a scroll labelled IHAT PARUBB for 21 gold pieces 6919 | D:4 | Killed Sigmund 7021 | D:3 | Killed Grinder 7022 | D:3 | Reached skill level 9 in Spellcasting 7138 | D:8 | Found Udwankul's Jewellery Shoppe. 7257 | D:8 | Found Buphan's Antique Armour Shop. 7503 | D:8 | Found Qofifi's Weapon Boutique. 7820 | D:8 | Found a hazy altar of Hepliaklqana. 7981 | D:8 | Found a white marble altar of Elyvilon. 8174 | D:9 | Noticed Erica 8183 | D:9 | Killed Erica 8184 | D:9 | Reached skill level 8 in Fighting 8281 | D:9 | Noticed a manticore 8360 | D:9 | Killed a manticore 8361 | D:9 | Reached skill level 10 in Spellcasting 8430 | D:9 | Reached XP level 11. HP: 76/82 MP: 0/0 8430 | D:9 | Learned a level 4 spell: Sticky Flame 8452 | D:9 | Noticed a two-headed ogre 8458 | D:9 | Killed a two-headed ogre 8466 | D:9 | Reached skill level 9 in Fighting 8851 | D:9 | Reached ** piety under Makhleb 9216 | D:10 | Entered Level 10 of the Dungeon 9518 | D:10 | Reached skill level 11 in Spellcasting 9649 | D:10 | Noticed a skeletal warrior 9677 | D:10 | Killed a skeletal warrior 9839 | D:10 | Noticed a skeletal warrior 9847 | D:10 | Noticed a skeletal warrior 9864 | D:10 | Killed a skeletal warrior 9867 | D:10 | Killed a skeletal warrior 9951 | D:10 | Reached skill level 10 in Fighting 10114 | D:10 | Noticed a skeletal warrior 10135 | D:10 | Killed a skeletal warrior 10136 | D:10 | Reached skill level 1 in Evocations 10249 | D:10 | Reached XP level 12. HP: 87/91 MP: 0/0 10266 | D:10 | Found a staircase to the Lair. 10274 | D:10 | Reached skill level 3 in Dodging 11100 | D:8 | Bought 3 curare-tipped darts for 46 gold pieces 11254 | D:11 | Reached skill level 2 in Evocations 11255 | D:11 | Noticed a two-headed ogre 11256 | D:11 | Slain by a white ugly thing Vanquished Creatures Erica (D:9) A two-headed ogre (D:9) 4 skeletal warriors (D:10) Pikel (D:6) 2 manticores (D:6 D:9) A gargoyle (D:11) A troll (D:6) A hornet (D:9) Grinder (D:3) 3 slime creatures (D:10) Sigmund (D:4) 2 shadows (D:9 D:11) A wyvern (D:8) 2 steam dragons (D:7 D:9) 9 yaks (D:9 D:10) A water moccasin (D:7) 2 black bears (D:8 D:10) 2 sky beasts (D:7) A centaur (D:8) 6 orc warriors (D:7 D:9 D:10 D:8 D:11) An ogre (D:4) A lemure (D:6) 2 kobold brigands (D:7 D:9) Blork the orc (D:4) A gnoll sergeant (D:9) 4 bullfrogs (D:6 D:7 D:10) 2 scorpions (D:5 D:10) 7 wights (D:6 D:8) 5 killer bees (D:9) 4 electric eels (D:8 D:9) A howler monkey (D:8) 2 jellies (D:5 D:7) 4 orc priests (D:6 D:7 D:9) 5 hounds (D:5 D:7 D:4) Crazy Yiuf (D:5) 5 orc wizards (D:5 D:6 D:7) 6 iguanas (D:4 D:5 D:6) A sleepcap (D:7) Terence (D:3) 6 gnolls (D:3 D:9) 8 adders (D:2 D:4 D:5 D:6) A shadow imp (D:5) A white imp (D:6) 2 worms (D:2 D:5) 2 dart slugs (D:2 D:3) 21 orcs (D:3 D:5 D:6 D:7 D:8) A bat zombie (D:5) 6 endoplasms (D:1 D:2 D:3) 2 giant cockroaches (D:1 D:3) 10 goblins (D:1 D:2 D:3 D:9) 9 hobgoblins (D:1 D:2 D:3 D:4 D:9) 10 jackals (D:2 D:5) 19 kobolds (D:1 D:2 D:3 D:4 D:7) 4 quokkas (D:1 D:3 D:4) 7 ball pythons (D:1 D:2 D:4) 5 bats (D:1) 5 frilled lizards (D:1 D:2 D:3) 7 rats (D:1 D:2 D:3) 223 creatures vanquished. Vanquished Creatures (others) 82 fulminant prisms (D:5 D:6 D:7 D:4 D:3) 82 creatures vanquished. Grand Total: 305 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11267 | 10373 | 894 | 1593 | 7022 | 12 | 938.9 | Dungeon | 11139 | 10262 | 877 | 1593 | 6918 | 11 | 1012.6 | Temple | 127 | 110 | 17 | 0 | 104 | 1 | 127.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:10: 1775 daAuts D:5: 1570 daAuts D:8: 1271 daAuts D:4: 1226 daAuts D:2: 1046 daAuts D:9: 1005 daAuts D:3: 978 daAuts D:7: 824 daAuts D:6: 766 daAuts D:1: 593 daAuts Temple: 127 daAuts D:11: 81 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 11248 | 5264 | 31.9 | 181 | 41 | 18.5 +---------+---------+-------+---------+---------+------- D:1 | 31 | 0 | 0.0 | 22 | 0 | 0.0 D:2 | 64 | 0 | 0.0 | 27 | 0 | 0.0 D:3 | 75 | 294 | 79.7 | 18 | 2 | 10.0 D:4 | 210 | 362 | 63.3 | 12 | 3 | 20.0 D:5 | 203 | 251 | 55.3 | 10 | 9 | 47.4 D:6 | 321 | 1632 | 83.6 | 12 | 5 | 29.4 D:7 | 1299 | 0 | 0.0 | 27 | 0 | 0.0 D:8 | 1197 | 0 | 0.0 | 16 | 0 | 0.0 D:9 | 2708 | 1309 | 32.6 | 23 | 13 | 36.1 D:10 | 5140 | 646 | 11.2 | 14 | 6 | 30.0 D:11 | 0 | 770 | 100.0 | 0 | 3 | 100.0 +---------+---------+-------+---------+---------+-------