Dungeon Crawl Stone Soup version 0.31-a0-37-g98a128e1d9 (webtiles) character file. Game seed: 1491874218486334012 182 scionoferis the Magician (level 5, -13/38 HPs) Began as a Djinni Conjurer on May 15, 2023. Mangled by Pikel ... wielding a +1 whip of flaming (17 damage) ... on level 4 of the Dungeon. The game lasted 00:10:06 (2687 turns). scionoferis the Magician (Djinni Conjurer) Turns: 2687, Time: 00:10:06 Health: -13/38 AC: 2 Str: 6 XL: 5 Next: 93% Gold: 271 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . b - +2 sling (freeze) rCold x . . (no shield) rNeg . . . h - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ m - ring of resist corrosion HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-14 HP) @: attractive, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 283 gold pieces. You spent 12 gold pieces at shops. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 2.2 Fighting - Level 2.1 Dodging + Level 2.8 Stealth * Level 4.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Dazzling Flash Conj/Hex 48% N/A 5% 3 d - Fulminant Prism Conj/Hex 12% 3d8 17% 4 e - Iskenderun's Mystic Conj/Tloc 24% 2d7 17% 4 f - Shock Conj/Air 96% 1d9 1% 1 g - Passwall Tmut/Erth 20% N/A 2% 2 Your spell library was empty. Inventory: Hand Weapons a - a +3 dagger of electrocution (You took it off a kobold on level 4 of the Dungeon) b - a +2 sling of freezing (weapon) (You found it on level 2 of the Dungeon) k - a +0 rapier (You found it on level 1 of the Dungeon) v - a +0 dagger of speed (You took it off a goblin on level 2 of the Dungeon) Missiles s - 5 datura-tipped darts Armour h - a +0 robe (worn) Jewellery m - a ring of resist corrosion (left hand) (You found it on level 3 of the Dungeon) Wands n - a wand of charming (12) (You found it on level 3 of the Dungeon) Scrolls d - 2 scrolls of fog {unknown} f - 2 scrolls of blinking {unknown} g - a scroll of noise {unknown} j - a scroll of magic mapping {unknown} l - a scroll of identify {unknown} p - 2 scrolls of acquirement {unknown} u - a scroll of torment {unknown} Potions c - a potion of attraction e - a potion of flight {unknown} i - a potion of cancellation {unknown} o - a potion of lignification {unknown} q - 2 potions of resistance {unknown} r - a potion of ambrosia {unknown} t - a potion of curing {unknown} w - a potion of mutation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 *(: Annotations: D:4 Pikel #......# #.# #.......# ##.####### #.......###........# #............#####.# #.##....###..# #[## #. #.##.# ##.# #..# #. #.# .# #.# #..# #.# .# #.#####..# #....@K..# ###..###.###### #.## #...K..# #.# ######.# #.# #.# #.# #5# #.# #K# #.# #.# #.# #5# You could see Pikel (berserk). Message History Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, 69% to hit) The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) Unknown command. You now have 47 gold pieces (gained 12). A goblin comes into view. It is wielding a +0 club. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Unknown command. A goblin comes into view. It is wielding a +0 dagger. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Unknown command. You see here a +0 club. Things that are here: a +0 dagger; a goblin corpse A kobold comes into view. It is wielding a +0 short sword. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit) The magic dart hits the kobold. The kobold is severely wounded. The kobold shouts! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! Unknown command. You now have 58 gold pieces (gained 11). You now have 61 gold pieces (gained 3). You see here a +0 short sword. You see here a +0 dagger. Done exploring. Done exploring. Search for what [? for help]? d: Unknown command. Search for what [Enter for "d:", or ? for help]? You see here a +0 dagger. There is a stone staircase leading down here. You fly downwards. Found a notched steel ring. Found a stone staircase leading down. There is a stone staircase leading up here. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! Unknown command. HP restored. You see here a ring of magical power. Found a stone staircase leading up. A rat comes into view. The rat moves out of view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the rat. The rat is severely wounded. Unknown command. A rat is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - rat Aim: a rat (severely wounded, 100% to hit) The magic dart hits the rat. You kill the rat! Unknown command. An endoplasm comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Unknown command. f - 2 scrolls labelled UHAAMP RYSEZA (gained 1) Found a ring mail. You see here a +2 sling of freezing. h - a +2 sling of freezing Adjust to which letter? (? for menu, Esc to quit) b - a +2 sling of freezing; h - a +0 rapier (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +0 rapier (weapon); h - a +0 robe (worn) Your +2 sling of freezing is covered in frost. b - a +2 sling of freezing (weapon) Found an escape hatch in the floor. A worm comes into view. Fire: b) +2 sling (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - worm Aim: a worm (75% to hit) You shoot a sling bullet. The sling bullet hits the worm. The sling bullet freezes the worm. The worm is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 92% to hit) The searing ray hits the worm! The worm is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray hits the worm. You kill the worm! A quokka comes into view. You shoot a sling bullet. The sling bullet hits the quokka. The sling bullet freezes the quokka. The quokka is almost dead. You shoot a sling bullet. The sling bullet barely misses the quokka. A bat comes into view. You shoot a sling bullet. The sling bullet closely misses the quokka. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat, p - quokka Aim: a bat (66% to hit) The searing ray misses the quokka. The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) The quokka closely misses you. The searing ray misses the quokka. The quokka bites you. The searing ray hits the quokka. You kill the quokka! A dart slug comes into view. You shoot a sling bullet. The sling bullet hits the dart slug but does no damage. You shoot a sling bullet. The sling bullet hits the dart slug. The sling bullet freezes the dart slug. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart misses you. You shoot a sling bullet. The sling bullet hits the dart slug. The sling bullet freezes the dart slug. You kill the dart slug! You have reached level 4! You feel clever. You see here a dart slug corpse. A ball python comes into view. You shoot a sling bullet. The sling bullet hits the ball python! The ball python seems to slow down. The sling bullet freezes the ball python. You kill the ball python! No target in view! i - a grey potion Found 9 stones. You see here 9 stones. A rat comes into view. You shoot a sling bullet. The sling bullet hits the rat. The sling bullet freezes the rat. You kill the rat! No target in view! A hobgoblin comes into view. You shoot a sling bullet. The sling bullet hits the hobgoblin. The sling bullet freezes the hobgoblin. You kill the hobgoblin! No target in view! A bat comes into view. You shoot a sling bullet. The sling bullet hits the bat. The sling bullet freezes the bat. You kill the bat! A giant cockroach comes into view. You shoot a sling bullet. The sling bullet hits the giant cockroach! The sling bullet freezes the giant cockroach. You kill the giant cockroach! No target in view! Found a hand axe. An endoplasm comes into view. Found a scroll labelled XUXYDAIPPO. An endoplasm is nearby! You shoot a sling bullet. The sling bullet hits the endoplasm. The sling bullet freezes the endoplasm. The endoplasm quivers. The endoplasm is almost dead. A rat comes into view. You shoot a sling bullet. The sling bullet hits the rat. The sling bullet freezes the rat. You kill the rat! You shoot a sling bullet. The sling bullet hits the endoplasm. The sling bullet freezes the endoplasm. You kill the endoplasm! Found a robe. A worm comes into view. You shoot a sling bullet. The sling bullet hits the worm. The sling bullet freezes the worm. The worm is moderately wounded. You shoot a sling bullet. The sling bullet hits the worm! The sling bullet freezes the worm. The worm is severely wounded. You shoot a sling bullet. The sling bullet hits the worm. The sling bullet freezes the worm. You kill the worm! j - a scroll labelled XUXYDAIPPO Found a spear. A bat and a ball python come into view. You shoot a sling bullet. The sling bullet hits the ball python but does no damage. The ball python hisses angrily. You hear a shout! A goblin comes into view. It is wielding a +0 dagger of speed. A hobgoblin comes into view. The hobgoblin shouts! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin, p - ball python Aim: a goblin, wielding a +0 dagger of speed (72% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) Unknown command. The searing ray hits the ball python. The ball python is severely wounded. The searing ray hits the goblin! You kill the goblin! The ball python barely misses you. The ball python grabs you. The ball python constricts you. The searing ray hits the ball python. You kill the ball python! The searing ray hits the bat. You kill the bat! You finish channelling your searing ray. A hobgoblin is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin. The hobgoblin is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the hobgoblin. You kill the hobgoblin! You start resting. HP restored. You see here a +0 spear. Things that are here: a +0 dagger of speed; a bat corpse; a goblin corpse k - a +0 dagger of speed Adjust to which letter? (? for menu, Esc to quit) a - a +0 dagger of speed; k - a +0 rapier Your +2 sling of freezing stops glowing. Your hands tingle! a - a +0 dagger of speed (weapon) Your +2 sling of freezing is covered in frost. b - a +2 sling of freezing (weapon) Found a Young Poisoner's Handbook. Found a stone staircase leading down. A jackal comes into view. The jackal barks! You hear a bark! You shoot a sling bullet. The sling bullet barely misses the jackal. You shoot a sling bullet. The sling bullet closely misses the jackal. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. The jackal is heavily wounded. (Press . to maintain the ray.) A jackal comes into view. The jackal closely misses you. x2 The searing ray hits the jackal. You kill the jackal! A goblin comes into view. It is wielding a +0 club. A jackal comes into view. The goblin shouts! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) The jackal barks! You hear a bark! Unknown command. The searing ray misses the jackal. The jackal closely misses you. The jackal barely misses you. Unknown command. The searing ray hits the jackal. The jackal is severely wounded. The searing ray hits the jackal. You kill the jackal! The jackal bites you. The searing ray hits the jackal! You kill the jackal! The searing ray hits the goblin. You kill the goblin! You finish channelling your searing ray. A jackal comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 72% to hit) The searing ray hits the jackal. The jackal is severely wounded. The jackal barks! (Press . to maintain the ray.) The searing ray hits the jackal. You kill the jackal! You start resting. A kobold comes into view. It is wielding a +0 club. You shoot a sling bullet. The sling bullet barely misses the kobold. The kobold shouts! You shoot a sling bullet. The sling bullet hits the kobold. The sling bullet freezes the kobold. You kill the kobold! HP restored. Things that are here: a jackal corpse; a jackal corpse You now have 79 gold pieces (gained 18). You see here a +0 club. Things that are here: a jackal corpse; a jackal corpse l - an amulet of faith Things that are here: a +0 club; a kobold corpse Okay, then. Autopickup disabled for amulets of faith. You drop an amulet of faith. A hobgoblin comes into view. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. The hobgoblin shouts! A giant cockroach comes into view. You shoot a sling bullet. The sling bullet hits the hobgoblin. The sling bullet freezes the hobgoblin. The hobgoblin is heavily wounded. A kobold comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 78% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) The kobold shouts! Your Spellcasting skill increases to level 4! The searing ray hits the giant cockroach! You kill the giant cockroach! The searing ray hits the kobold! You kill the kobold! You finish channelling your searing ray. An endoplasm comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The searing ray hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. (Press . to maintain the ray.) The searing ray hits the endoplasm. You kill the endoplasm! Things that are here: an amulet of faith; a +0 club; a kobold corpse Things that are here: a jackal corpse; a jackal corpse There is a stone staircase leading down here. Found a stone staircase leading down. There is a stone staircase leading down here. Found an arbalest. Found a stone staircase leading up. You see here a +0 arbalest. l - a +0 arbalest A bat comes into view. Found 11 gold pieces. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) Unknown command. You drop a +0 arbalest. You now have 90 gold pieces (gained 11). You see here a bat corpse. You now have 98 gold pieces (gained 8). Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. There is an escape hatch in the floor here. An endoplasm comes into view. You shoot a sling bullet. The sling bullet hits the endoplasm! The sling bullet freezes the endoplasm. You kill the endoplasm! No target in view! You now have 109 gold pieces (gained 11). Done exploring. Done exploring. Search for what [Enter for "d:", or ? for help]? d: Unknown command. You see here a +0 hand axe. There is an escape hatch in the floor here. There is an escape hatch in the ceiling here. There is a stone staircase leading down here. You fly downwards. Found 6 stones. There is a stone staircase leading up here. An orc comes into view. It is wielding a +0 mace. Your line of fire to the orc is blocked by a plant. The orc shouts! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 mace and wearing a +0 scale mail (81% to hit) The searing ray hits the plant. The plant begins to die. The plant is lightly damaged. The searing ray hits the orc. The orc is moderately wounded. (Press . to maintain the ray.) The searing ray hits the plant! The plant is lightly damaged. The searing ray hits the orc! You kill the orc! You hear a splash. x2 The searing ray hits the plant! The plant is lightly damaged. An endoplasm comes into view. An endoplasm is nearby! Fire: b) +2 sling (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (84% to hit) Okay, then. The searing ray hits the plant! The plant is lightly damaged. You finish channelling your searing ray. A nearby plant withers and dies. The endoplasm hits the plant. The plant begins to die. Fire: b) +2 sling (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (84% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm! The sling bullet freezes the endoplasm. You kill the endoplasm! A nearby plant withers and dies. An orc comes into view. It is wielding a +0 hand axe. Fire: b) +2 sling (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe (wandering, hasn't noticed you, 54% to hit) Your line of fire to the orc is blocked by a plant. Unknown command. Fire: b) +2 sling (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe (wandering, hasn't noticed you, 54% to hit) Your line of fire to the orc is blocked by a plant. Unknown command. Fire: b) +2 sling (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe (wandering, hasn't noticed you, 54% to hit) Okay, then. The orc shouts! Fire: b) +2 sling (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe (54% to hit) You shoot a sling bullet. The sling bullet hits the orc. The sling bullet freezes the orc. The orc is severely wounded. Fire: b) +2 sling (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe (severely wounded, 54% to hit) You shoot a sling bullet. The sling bullet barely misses the orc. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe (severely wounded, 78% to hit) The searing ray hits the orc. You kill the orc! The searing ray hits the plant! The plant begins to die. The plant is lightly damaged. (Press . to maintain the ray.) A dart slug comes into view. Fire: b) +2 sling (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - dart slug Aim: a dart slug (wandering, hasn't noticed you, 93% to hit) You shoot a sling bullet. The sling bullet hits the dart slug but does no damage. The dart slug launches a dart at you. The slug dart hits you. Fire: b) +2 sling (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (93% to hit) You shoot a sling bullet. The sling bullet hits the dart slug. The sling bullet freezes the dart slug. The dart slug is moderately wounded. Fire: b) +2 sling (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (moderately wounded, 93% to hit) You shoot a sling bullet. The sling bullet hits the dart slug. The sling bullet freezes the dart slug. The dart slug is heavily wounded. A nearby plant withers and dies. Fire: b) +2 sling (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (heavily wounded, 93% to hit) You shoot a sling bullet. The sling bullet hits the dart slug. The sling bullet freezes the dart slug. You kill the dart slug! HP restored. You see here a +0 hand axe. Found a stone staircase leading up. l - a scroll labelled FUOLOC HUBUMATZ Found 7 stones. m - a ring of resist corrosion You see here a +0 chain mail. m - a ring of resist corrosion (left hand) You now have 117 gold pieces (gained 8). You see here 7 stones. Found an escape hatch in the ceiling. A goblin comes into view. It is wielding a +0 club. The goblin shouts! You hear a shout! You see here a wand of charming (14). Unknown command. You shoot a sling bullet. The sling bullet closely misses the goblin. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (72% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) A hobgoblin comes into view. Unknown command. The searing ray hits the goblin! You kill the goblin! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray misses the hobgoblin. (Press . to maintain the ray.) Unknown command. The searing ray hits the hobgoblin! You kill the hobgoblin! n - a wand of charming (14) Things that are here: a +0 club; a goblin corpse d - 2 scrolls labelled ESASAOFODA (gained 1) Found a stone staircase leading down. Found an escape hatch in the floor. o - a glowing ruby potion Found a stone staircase leading down. A gnoll comes into view. It is wielding a +0 whip. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. A gnoll comes into view. It is wielding a +0 spear. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (81% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll shouts! A gnoll comes into view. It is wielding a +0 halberd. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll shouts! The searing ray hits the gnoll! You kill the gnoll! A gnoll comes into view. It is wielding a +0 spear. You have reached level 5! The power to cast Passwall wells up from within. Spell assigned to 'g'. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. Your Fighting skill increases to level 2! Unknown command. You start resting. HP restored. There is a stone staircase leading down here. An adder comes into view. Fire: b) +2 sling (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the adder! The adder seems to slow down. The sling bullet freezes the adder. The adder is almost dead. Fire: b) +2 sling (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, slow, 35% to hit) You shoot a sling bullet. The sling bullet closely misses the adder. Unknown command. Fire: b) +2 sling (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, slow, 35% to hit) You shoot a sling bullet. The sling bullet misses the adder. Unknown command. You shoot a sling bullet. The sling bullet completely misses the adder. The adder is no longer moving slowly. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 63% to hit) The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) Unknown command. Found 4 stones. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, 81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! p - a scroll labelled IDIMYA VEXKEUHAIC Things that are here: a +0 spear; a gnoll corpse Found a club. You see here a +0 club. A rat comes into view. You shoot a sling bullet. The sling bullet hits the rat. The sling bullet freezes the rat. You kill the rat! A goblin comes into view. It is wielding a +0 club. You shoot a sling bullet. The sling bullet hits the goblin. The sling bullet freezes the goblin. You kill the goblin! You hear a splash. Things that are here: a +0 club; a goblin corpse q - a coppery potion A frilled lizard comes into view. Found 13 gold pieces. You shoot a sling bullet. The sling bullet hits the frilled lizard. The sling bullet freezes the frilled lizard. You kill the frilled lizard! You now have 130 gold pieces (gained 13). You now have 143 gold pieces (gained 13). Found a stone staircase leading up. Your +2 sling of freezing stops glowing. Your hands tingle! a - a +0 dagger of speed (weapon) You hit the fungus. The fungus begins to die. The fungus is lightly damaged. You hit the fungus. The fungus begins to die. The fungus is lightly damaged. You hit the fungus. The fungus begins to die. The fungus is lightly damaged. You hit the fungus. The fungus is lightly damaged. A nearby fungus withers and dies. You hit the fungus. The fungus begins to die. The fungus is lightly damaged. A nearby fungus withers and dies. You hit the fungus. The fungus begins to die. The fungus is lightly damaged. A nearby fungus withers and dies. x2 Your +2 sling of freezing is covered in frost. b - a +2 sling of freezing (weapon) A nearby fungus withers and dies. You now have 160 gold pieces (gained 17). You now have 165 gold pieces (gained 5). You now have 176 gold pieces (gained 11). You now have 188 gold pieces (gained 12). You now have 200 gold pieces (gained 12). You now have 205 gold pieces (gained 5). You now have 222 gold pieces (gained 17). You now have 240 gold pieces (gained 18). You now have 254 gold pieces (gained 14). A worm comes into view. You shoot a sling bullet. The sling bullet hits the worm but does no damage. You shoot a sling bullet. The sling bullet hits the worm! The sling bullet freezes the worm. The worm is heavily wounded. You shoot a sling bullet. The sling bullet hits the worm! The sling bullet freezes the worm. You kill the worm! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. r - a murky coppery potion Found 5 datura-tipped darts. You see here 5 datura-tipped darts. s - 5 datura-tipped darts Found a stone staircase leading down. c - 2 murky dark potions (gained 1) Found a leather armour. A ball python comes into view. You shoot a sling bullet. The sling bullet hits the ball python. The ball python seems to slow down. The sling bullet freezes the ball python. You kill the ball python! A rat and an endoplasm come into view. You shoot a sling bullet. The sling bullet hits the endoplasm! The sling bullet freezes the endoplasm. You kill the endoplasm! You shoot a sling bullet. The sling bullet hits the rat but does no damage. You shoot a sling bullet. The sling bullet hits the rat. The sling bullet freezes the rat. You kill the rat! A hobgoblin comes into view. The hobgoblin shouts! You shoot a sling bullet. The sling bullet hits the hobgoblin. The sling bullet freezes the hobgoblin. The hobgoblin is heavily wounded. You shoot a sling bullet. The sling bullet hits the hobgoblin! The sling bullet freezes the hobgoblin. You kill the hobgoblin! No target in view! t - a smoky yellow potion You see here a hobgoblin corpse. You see here a +0 leather armour. You see here a ball python corpse. Done exploring. Done exploring. Search for what [Enter for "d:", or ? for help]? d: Unknown command. There is a stone staircase leading down here. You fly downwards. Found an escape hatch in the floor. There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet hits the adder. The sling bullet freezes the adder. The adder hisses angrily. The adder is heavily wounded. A kobold comes into view. It is wielding a +0 short sword. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 63% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) The kobold shouts! The searing ray hits the kobold. The kobold is severely wounded. A kobold comes into view. It is wielding a +0 short sword. The searing ray hits the kobold! You kill the kobold! The kobold throws a stone. The stone closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You shoot a sling bullet. The sling bullet barely misses the kobold. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (72% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) Unknown command. HP restored. Found a stone staircase leading up. A goblin comes into view. It is wielding a +0 club. You shoot a sling bullet. The sling bullet hits the goblin. The sling bullet freezes the goblin. You kill the goblin! No target in view! Found a stone staircase leading up. Found a stone staircase leading down. An adder comes into view. You shoot a sling bullet. The sling bullet hits the adder! The sling bullet freezes the adder. You kill the adder! A giant cockroach comes into view. You shoot a sling bullet. The sling bullet hits the giant cockroach but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (79% to hit) The searing ray hits the giant cockroach. You kill the giant cockroach! (Press . to maintain the ray.) Unknown command. u - a scroll labelled ISOQYAS GOXKE You see here a giant cockroach corpse. There is a stone staircase leading up here. A dart slug comes into view. Found a coppery potion. The dart slug launches a dart at you. The slug dart misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (100% to hit) The searing ray hits the dart slug. The dart slug is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the dart slug. You kill the dart slug! You now have 266 gold pieces (gained 12). A kobold comes into view. It is wielding a +3 dagger of electrocution. You see here a dart slug corpse. You shoot a sling bullet. The sling bullet hits the kobold. The sling bullet freezes the kobold. You kill the kobold! You now have 271 gold pieces (gained 5). q - 2 coppery potions (gained 1) You see here a +3 dagger of electrocution. v - a +3 dagger of electrocution Adjust to which letter? (? for menu, Esc to quit) a - a +3 dagger of electrocution; v - a +0 dagger of speed Your +2 sling of freezing stops glowing. You hear the crackle of electricity. a - a +3 dagger of electrocution (weapon) Your +3 dagger of electrocution stops crackling. Your +2 sling of freezing is covered in frost. b - a +2 sling of freezing (weapon) A kobold comes into view. It is wielding a +0 dagger. Found a purple potion. You shoot a sling bullet. The sling bullet hits the kobold. The sling bullet freezes the kobold. You kill the kobold! An endoplasm comes into view. You shoot a sling bullet. The sling bullet hits the endoplasm. The sling bullet freezes the endoplasm. You kill the endoplasm! w - a purple potion Found a ring mail. p - 2 scrolls labelled IDIMYA VEXKEUHAIC (gained 1) A ball python comes into view. You shoot a sling bullet. The sling bullet hits the ball python. The sling bullet freezes the ball python. You kill the ball python! You see here a ball python corpse. A lemure comes into view. Found a book of Geomancy. The lemure shouts! A lemure comes into view. The lemure moves out of view. Pikel, Merchant of Souls comes into view. He is wielding a +1 whip of flaming, wearing a +0 robe of fire resistance and carrying a wand of roots (5). Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +1 whip of flaming, wearing a +0 robe of fire resistance and carrying a wand of roots (5) (wandering, hasn't noticed you, 67% to hit) The zap hits Pikel. Pikel is lightly wounded. Pikel shouts! Press: ? - help, v - describe, . - travel Here: a lemure The floor. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (17% risk of failure)! Continue anyway? Okay, then. Unknown command. Unknown command. Casting: Fulminant Prism (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (17% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 17% risk of failure) Press: ? - help, Dir - move target, p - Pikel You miscast Fulminant Prism. You are very lightly contaminated with residual magic. The air around you crackles with energy! Your magical contamination has completely faded away. Press: ? - help, v - describe, . - travel Here: a lemure The floor. Unknown command. You see here a ball python corpse. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f - lemure Aim: a lemure (chance to affect: 49%) The lemure resists with some effort. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f/p - lemure Aim: a lemure (chance to affect: 49%) The lemure is charmed. Unknown command. Pikel zaps a wand. The roots erupt in riotous growth! Roots grab your lemure. The grasping roots grab you! The grasping roots constrict your lemure. The grasping roots constrict you. You escape the roots grasp. The grasping roots constrict your lemure! Your lemure struggles to escape constriction. The grasping roots constrict your lemure. Your lemure barely misses Pikel. Press: ? - help, v - describe, . - travel Here: Pikel, wielding a +1 whip of flaming, wearing a +0 robe of fire resistance and carrying a wand of roots (4) (ally target) The floor. The roots release their grip on your lemure. Pikel hits your lemure but does no damage. Your lemure barely misses Pikel. Pikel hits your lemure with a +1 whip of flaming. Pikel burns your lemure. Your lemure hits Pikel but does no damage. Your lemure hits Pikel. Pikel drinks a potion. Pikel goes berserk! Pikel barely misses your lemure. Your lemure barely misses Pikel. Pikel closely misses your lemure. Press: ? - help, v - describe, . - travel Here: Pikel, wielding a +1 whip of flaming, wearing a +0 robe of fire resistance and carrying a wand of roots (4) (lightly wounded, berserk, ally target) The floor. Unknown command. Unknown command. You hear a shout! Pikel attacks as you move away! Pikel hits you with a +1 whip of flaming! Pikel burns you. Pikel rages. Pikel hits you with a +1 whip of flaming! * * * LOW HITPOINT WARNING * * * Pikel burns you. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Fulminant Prism (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. Casting: Fulminant Prism (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (17% risk of failure)! Continue anyway? Okay, then. Casting: Iskenderun's Mystic Blast (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (17% risk of failure)! Continue anyway? You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Pikel barely misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Pikel is nearby! It was a potion of attraction. You feel attractive to monsters. Pikel hits you with a +1 whip of flaming! You die... Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.2 Stealth | 2 | 2.8 Spellcasting | 4 | 4.4 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 6 || 6 Fire: Sling | 7 | 52 || 59 Cast: Magic Dart | 50 | || 50 Searing Ray | 15 | 20 || 35 Shock | | 1 || 1 Evoke: Wand | | 2 || 2 Use: Potion | | 1 || 1 Dodge: Dodged | 3 | 8 || 11 Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_rooms, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_tiny_glass, nicolae_shop_stone D:2: minmay_skewed_foursquare, layout_loops_ring D:3: layout_loops_ring, moated_statue, minmay_gold_behind_fungi, serial_bayou_lagoon_b D:4: layout_loops_ring, mainiacjoe_overflow_cross_hatched, corexii_checkpoint_b, uniq_pikel Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scionoferis the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | scionoferis set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 90 | D:1 | Found Pygh's Antique Weapon Boutique. 135 | D:1 | Found Yjuyssik's Book Boutique. 146 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 324 | D:1 | Reached skill level 1 in Fighting 324 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 324 | D:1 | Learned a level 1 spell: Shock 333 | D:1 | Reached skill level 2 in Stealth 517 | D:1 | Found Ickunnae's General Store. 524 | D:1 | Bought a potion of degeneration for 12 gold pieces 911 | D:2 | Reached XP level 4. HP: 32/32 MP: 0/0 1118 | D:2 | Reached skill level 4 in Spellcasting 1743 | D:3 | Reached XP level 5. HP: 34/38 MP: 0/0 1743 | D:3 | Learned a level 2 spell: Passwall 1757 | D:3 | Reached skill level 2 in Fighting 2593 | D:4 | Noticed a lemure 2594 | D:4 | Noticed a lemure 2595 | D:4 | Noticed Pikel 2687 | D:4 | Mangled by Pikel Vanquished Creatures 4 gnolls (D:3) 3 adders (D:3 D:4) 3 worms (D:2 D:3) 5 dart slugs (D:1 D:2 D:3 D:4) 2 orcs (D:3) 9 endoplasms (D:1 D:2 D:3 D:4) 4 giant cockroaches (D:1 D:2 D:4) 9 goblins (D:1 D:2 D:3 D:4) 10 hobgoblins (D:1 D:2 D:3) 4 jackals (D:2) 5 quokkas (D:1 D:2) 8 ball pythons (D:1 D:2 D:3 D:4) 7 bats (D:1 D:2) 3 frilled lizards (D:1 D:3) 9 kobolds (D:1 D:2 D:4) 6 rats (D:1 D:2 D:3) 91 creatures vanquished. Vanquished Creatures (others) A lemure (D:4) 1 creature vanquished. Grand Total: 92 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2703 | 2598 | 105 | 103 | 1957 | 4 | 675.8 | Dungeon | 2703 | 2598 | 105 | 103 | 1957 | 4 | 675.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 885 daAuts D:3: 748 daAuts D:1: 737 daAuts D:4: 331 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 249 | 11 | 4.2 | 84 | 7 | 7.7 +---------+---------+-------+---------+---------+------- D:1 | 54 | 0 | 0.0 | 30 | 0 | 0.0 D:2 | 51 | 11 | 17.7 | 24 | 7 | 22.6 D:3 | 101 | 0 | 0.0 | 19 | 0 | 0.0 D:4 | 43 | 0 | 0.0 | 11 | 0 | 0.0 +---------+---------+-------+---------+---------+-------