Dungeon Crawl Stone Soup version 0.33-a0-46-g92cb95d158 (webtiles) character file. Game seed: 18161954642512041761 24163 scionoferis the Thaumaturge (level 12, -2/70 HPs) Began as a Deep Elf Conjurer on Sept 5, 2024. Was a High Priest of Kikubaaqudgha. Shot with an arrow by a centaur warrior (12 damage) ... on level 12 of the Dungeon. The game lasted 01:42:11 (16712 turns). scionoferis the Thaumaturge (Deep Elf Conjurer) Turns: 16712, Time: 01:42:13 Health: -2/70 AC: 25 Str: 4 XL: 12 Next: 78% Magic: 25/30 EV: 15 Int: 30 God: Kikubaaqudgha [*****.] Gold: 1228 SH: 0 Dex: 20 Spells: 8/35 levels left rFire + . . b - staff of earth rCold + . . (no shield) rNeg . . . m - +2 leather armour {rC+ rF+} rPois + l - +2 hat {Int+3} rElec + u - +2 cloak rCorr . H - +0 pair of gloves SInv . t - +0 pair of boots Will +.... y - amulet of the acrobat Stlth +++ P - ring of poison resistance HPRegen 0.31/turn n - ring of Brilliance {rElec Wiz Str-2 Dex+7} MPRegen 0.44/turn %: acrobat, wizardry (x1) @: no status effects A: magic regeneration a: Renounce Religion, Unearth Wretches, Sign of Ruin You were on level 12 of the Dungeon. You worshipped Kikubaaqudgha. Kikubaaqudgha was extremely pleased with you. You visited 2 branches of the dungeon, and saw 13 of its levels. You also visited: Sewer, Bailey and Ice Cave. You collected 1816 gold pieces. You spent 588 gold pieces at shops. Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Skills: - Level 6.0 Fighting - Level 6.0 Short Blades - Level 9.0 Dodging - Level 6.0 Stealth - Level 12.0 Spellcasting - Level 9.0 Conjurations - Level 9.0 Necromancy - Level 6.0 Translocations + Level 8.9 Earth Magic - Level 3.0 Alchemy - Level 6.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 100% N/A 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 58% 2d12 (+2d61% 4 d - Stone Arrow Conj/Erth 100% 3d13 1% 3 e - Fulminant Prism Conj/Alch 26% 3d14 1% 4 f - Magic Dart Conj 100% 1d8 1% 1 g - Passwall Erth 82% N/A 1% 3 h - Animate Dead Necr 64% N/A 1% 4 i - Borgnjor's Vile Clut Necr/Erth 41% N/A 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 100% 2d20 1% 1 Soul Splinter Necr 100% N/A 1% 1 Grave Claw Necr 100% 2d14 1% 2 Fugue of the Fallen Necr 64% N/A 1% 3 Maxwell's Portable Pile Tloc 52% (3-9)d6 1% 3 Mephitic Cloud Conj/Alch/Air 42% N/A 1% 3 Vampiric Draining Necr 64% 2d10 1% 3 Volatile Blastmotes Fire/Tloc 72% 2d16 1% 3 Dispel Undead Necr 64% 3d22 1% 4 Jinxbite Hex 36% N/A 3% 2 Anguish Hex/Necr 22% N/A 3% 4 Martyr's Knell Necr/Summ 45% N/A 3% 4 Irradiate Conj/Alch 26% 3d20 4% 5 Dazzling Flash Hex/Fire 36% N/A 6% 3 Inner Flame Hex/Fire 18% N/A 6% 3 Death Channel Necr 32% N/A 8% 6 Alistair's Intoxication Alch 24% N/A 16% 5 Silence Hex/Air 9% N/A 45% 5 Sculpt Simulacrum Ice/Alch 13% N/A 82% 6 Magnavolt Erth/Air 30% 4d15 93% 7 Ozocubu's Refrigeration Ice 9% 4d9 100% 7 Ignition Fire 9% 3d5 100% 8 Maxwell's Capacitive Co Air 9% ∞ 100% 8 Polar Vortex Ice 9% 12d1* 100% 9 Inventory: Hand Weapons a - a +2 dagger of electrocution (You took it off an orc on level 9 of the Dungeon) d - a +2 dagger of speed (You took it off an orc wizard on level 8 of the Dungeon) F - a +2 lajatang of freezing (You found it in an ice cave) K - a +1 arbalest of freezing (You took it off an orc on level 8 of the Dungeon) S - a +2 demon whip of freezing (You found it in an ice cave) Missiles i - 12 poisoned darts (quivered) E - 3 throwing nets Armour l - a +2 hat of intelligence (worn) (You found it on level 2 of the Dungeon) m - a +2 leather armour of resistance (worn) (You found it in an ice cave) t - a +0 pair of boots (worn) (You found it on level 5 of the Dungeon) u - a +2 cloak (worn) (You found it in an ice cave) D - a +2 robe of positive energy (You took it off Blorkula the Orcula on level 7 of the Dungeon) H - a +0 pair of gloves (worn) (You found it on level 7 of the Dungeon) M - the +2 leather armour "Sarul" {rC+} (You took it off an orc on level 4 of the Dungeon) rC+: It protects you from cold. T - a +2 crystal plate armour of cold resistance (You found it in an ice cave) Magical Staves b - a staff of earth (weapon) (You found it on level 6 of the Dungeon) Jewellery n - the ring of Brilliance (right hand) {rElec Wiz Str-2 Dex+7} (You found it on level 3 of the Dungeon) [ring of wizardry] It improves your spell success rate. Str-2: It affects your strength (-2). Dex+7: It affects your dexterity (+7). rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. o - a ring of flight (You found it on level 3 of the Dungeon) y - an amulet of the acrobat (around neck) (You found it in an ice cave) J - a ring of ice (You found it on level 8 of the Dungeon) P - a ring of poison resistance (left hand) (You took it off Erica on level 9 of the Dungeon) R - a ring of ice (You found it in an ice cave) U - a +6 ring of dexterity (You found it on level 2 of the Dungeon) Wands k - a wand of flame (23) (You found it on level 6 of the Dungeon) B - a wand of acid (9) (You found it on level 6 of the Dungeon) C - a wand of paralysis (10) (You took it off Blorkula the Orcula on level 7 of the Dungeon) I - a wand of roots (14) (You found it on level 8 of the Dungeon) O - a wand of digging (11) (You found it on level 9 of the Dungeon) Scrolls e - 3 scrolls of brand weapon g - 7 scrolls of teleportation h - 3 scrolls of fog w - a scroll of acquirement z - 5 scrolls of vulnerability A - 4 scrolls of enchant armour N - 4 scrolls of amnesia {unknown} V - 8 scrolls of noise X - 3 scrolls of fear {unknown} Z - a scroll of revelation Potions c - 4 potions of mutation {unknown} f - 2 potions of haste {unknown} j - a potion of attraction p - 3 potions of brilliance {unknown} q - a potion of invisibility {unknown} r - 9 potions of curing {unknown} x - 6 potions of enlightenment G - 2 potions of heal wounds {unknown} L - a potion of magic Q - a potion of might {unknown} W - a potion of resistance {unknown} Y - a potion of cancellation {unknown} Miscellaneous s - a lightning rod (4/4) (You found it in an ice cave) Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:4 Lair (0/5) D:10 Orc (0/2) D:10 Sewer (visited) Bailey (visited) IceCv (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:4 : Annotations: D:1 shatter for xp D:12 3 runed translucent doors, turgid's ghost, journeyman MiBe #.......####### #######.# #.# #.# ###.##### ######## #.......# #......# #.#.###c# #.####.# #....##.######.## #.# #.....#.@.......# #.# #######....#########..###.# #.......#.## #######...##.# #.#######.# #......###...# #.# #.# #.###.## ##.## #.# ##'## #.# #.# #.# #.# ##...###.# #.## ##.# ###.# ##.....##.# #..###.## #.#.# #.......#.###.....## You could see a centaur warrior. Message History As you read the scroll of identify, it crumbles to dust. j - a potion of attraction You now have 911 gold pieces (gained 16). You now have 919 gold pieces (gained 8). You now have 938 gold pieces (gained 19). You see here a +2 ring mail of fire resistance. You now have 954 gold pieces (gained 16). You now have 977 gold pieces (gained 23). You now have 993 gold pieces (gained 16). You now have 1014 gold pieces (gained 21). You now have 1023 gold pieces (gained 9). You now have 1039 gold pieces (gained 16). You now have 1059 gold pieces (gained 20). You now have 1088 gold pieces (gained 29). You see here a +2 ring mail of fire resistance. A polar bear simulacrum is nearby! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - polar bear simulacrum Aim: a polar bear simulacrum (wandering, hasn't noticed you, 98% to hit) You feel a surge of power! You miscast Stone Arrow. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - polar bear simulacrum Aim: a polar bear simulacrum (98% to hit) You feel a surge of power! The stone arrow hits the polar bear simulacrum! The polar bear simulacrum is heavily damaged. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - polar bear simulacrum Aim: a polar bear simulacrum (heavily damaged, 98% to hit) You feel a surge of power! The stone arrow hits the polar bear simulacrum!! The polar bear simulacrum vaporises! Kikubaaqudgha accepts your kill. You start resting. Magic restored. Your magical contamination has completely faded away. You start resting. Magic restored. A white imp and an ice statue come into view. Marking area around an ice statue as unsafe for travelling. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The white imp shouts, "Leave, thou tottering clapper-clawed efter!" A fulminant prism comes into view. You hear a loud crackle. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (83% to hit) The searing ray hits the white imp! You kill the white imp! Kikubaaqudgha accepts your kill. (Press . to maintain the ray.) You hear an explosion! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The ice statue gestures. You hear a loud crackle. You hear an explosion! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (heavily wounded, summoned, 78% to hit) You feel a surge of power! The stone arrow hits the ice beast!! You kill the ice beast! The ice beast disappears in a puff of smoke! Unknown command. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You hear a loud crackle. You hear an explosion! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You hear a loud crackle. You hear an explosion! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The ice statue gestures at you. The freezing blast engulfs you. You resist. You are engulfed in freezing vapours. You resist. You hear a loud crackle. You are engulfed in freezing vapours. You resist. You hear an explosion! Kikubaaqudgha accepts your kill. You feel a bit more experienced. You are engulfed in freezing vapours. You resist. You start resting. Magic restored. You start resting. HP restored. You start resting. Magic restored. Found a crystal plate armour of cold resistance. Found 5 stones. You see here a +2 crystal plate armour of cold resistance. T - a +2 crystal plate armour of cold resistance You enter the shallow water. Moving in this stuff is going to be slow. Found an ice covered gate leading back out of this place. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or J - a ring of ice > or n - the ring of Brilliance {rElec Wiz Str-2 Dex+7} You remove your ring of ice. You fly up into the air. o - a ring of flight (left hand) Done exploring. There is an ice covered gate leading back out of this place here. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or o - a ring of flight > or n - the ring of Brilliance {rElec Wiz Str-2 Dex+7} You remove your ring of flight. You float gracefully downwards. P - a ring of poison resistance (left hand) There is an ice covered gate leading back out of this place here. Search for what [Enter for "conju", or ? for help]? will Unknown command. Welcome back to the Dungeon! There is a collapsed entrance here. Things that are here: 8 scrolls of noise; a +6 ring of dexterity U - a +6 ring of dexterity; V - 8 scrolls of noise You see here a yak skeleton. You see here a yak skeleton. Things that are here: a polar bear skeleton; a polar bear skeleton; a wolf skeleton You now have 1098 gold pieces (gained 10). W - a pink potion Found 3 atropa-tipped darts. A komodo dragon comes into view. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - komodo dragon Aim: a komodo dragon (asleep, 100% to hit) You feel a surge of power! The stone arrow hits the komodo dragon!! The komodo dragon is heavily wounded. The komodo dragon hisses angrily. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (heavily wounded, 84% to hit) You feel a surge of power! The stone arrow hits the komodo dragon! The komodo dragon is severely wounded. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (severely wounded, 84% to hit) You feel a surge of power! The stone arrow hits the komodo dragon!! You kill the komodo dragon! Kikubaaqudgha accepts your kill. Your Evocations skill increases to level 4! You start resting. Magic restored. You start resting. Magic restored. Found a stone staircase leading up. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! You hear a shout! The orc wizard moves out of view. An orc warrior comes into view. It is wielding a +0 halberd. Okay, then. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc wizard!! You kill the orc wizard! Kikubaaqudgha accepts your kill. x2 You feel a bit more experienced. You hear a shout! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 halberd and wearing a +0 plate armour (moderately wounded, ally target, 100% to hit) You feel a surge of power! Zombie hands grab the orc warrior. The zombie hands constrict the orc warrior. You hear a shout! The orc warrior struggles to escape constriction. An orc wizard comes into view. It is wielding a +0 dagger and wearing a +2 robe of fire resistance. Your fulminant prism explodes! The blast of energy engulfs the orc warrior!! You kill the orc warrior! Kikubaaqudgha accepts your kill. The orc wizard points at you and mumbles some strange words. The magic dart hits you but does no damage. Casting: Borgnjor's Vile Clutch (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc wizard!! You kill the orc wizard! Kikubaaqudgha accepts your kill. Unknown command. You start resting. Magic restored. You start resting. A cyclops comes into view. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The cyclops shouts! A fulminant prism comes into view. The cyclops throws a large rock. The large rock barely misses you. Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! You start resting. Magic restored. A cyclops is nearby! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The cyclops shouts! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the cyclops!! The cyclops is severely wounded. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The cyclops throws a large rock. The large rock hits you!! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the cyclops! The cyclops is almost dead. You hear a shout! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the cyclops! You kill the cyclops! Kikubaaqudgha accepts your kill. Unknown command. You start resting. Magic restored. You start resting. HP restored. You start resting. Magic restored. You start resting. HP restored. Things that are here: a +0 halberd; a +0 plate armour Things that are here: a +0 dagger; a +2 robe of fire resistance; an orc corpse That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Unknown command. Search for what [Enter for "will", or ? for help]? buck Can't find anything matching that. You now have 1118 gold pieces (gained 20). Things that are here: a +0 dagger; a +0 robe; an orc corpse Found a stone staircase leading down. There is a stone staircase leading down here. p - 3 clear potions (gained 2) A cyclops comes into view. The cyclops throws a large rock. The large rock misses you. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the cyclops!! The cyclops is heavily wounded. You hear a bellow! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the cyclops!! The cyclops is almost dead. You hear a shout! You hear a bellow! x2 Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! Kikubaaqudgha accepts your kill. You feel a bit more experienced. You hear a bellow! You start resting. Magic restored. You start resting. Magic restored. A troll comes into view. You see here a scroll of identify. X - a scroll of identify Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The troll shouts! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the troll! The troll is heavily wounded. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - troll Aim: a troll (heavily wounded, 78% to hit) You feel a surge of power! The stone arrow hits the troll! The troll is almost dead. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (almost dead, 78% to hit) You feel a surge of power! The stone arrow hits the troll!! You kill the troll! Kikubaaqudgha accepts your kill. The troll leather armour is intact enough to wear. Your Earth Magic skill increases to level 7! Y - a metallic brown potion Found a robe. A yak comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A yak comes into view. Your fulminant prism crackles loudly. A yak comes into view. Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is heavily wounded. The blast of energy engulfs the yak!! The yak is heavily wounded. The blast of energy engulfs the yak!! The yak is heavily wounded. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A yak comes into view. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. A yak comes into view. x2 Your fulminant prism explodes! The blast of energy engulfs the yak!! You kill the yak! Kikubaaqudgha accepts your kill. The blast of energy engulfs the yak!! You kill the yak! Kikubaaqudgha accepts your kill. The blast of energy engulfs the yak! The yak is almost dead. Your fulminant prism crackles loudly. You hear a bellow! x2 Your Evocations skill increases to level 5! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism explodes! The blast of energy engulfs the yak!! You kill the yak! Kikubaaqudgha accepts your kill. The blast of energy engulfs the yak! The yak is heavily wounded. You hear a bellow! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak! The yak is moderately wounded. The blast of energy engulfs the yak!! The yak is almost dead. The blast of energy engulfs the yak!! The yak is severely wounded. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A yak comes into view. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The yak gores your fulminant prism! Your fulminant prism crackles loudly. A yak comes into view. Your fulminant prism explodes! The blast of energy engulfs the yak!! You kill the yak! Kikubaaqudgha accepts your kill. The blast of energy engulfs the yak! You kill the yak! Kikubaaqudgha accepts your kill. The blast of energy engulfs the yak! The yak is severely wounded. The blast of energy engulfs the yak!! The yak is severely wounded. Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism explodes! The blast of energy engulfs the yak! You kill the yak! Kikubaaqudgha accepts your kill. The blast of energy engulfs the yak! You kill the yak! Kikubaaqudgha accepts your kill. A yak comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak! The yak is moderately wounded. Unknown command. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Unknown command. Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is almost dead. The blast of energy engulfs the yak! The yak is severely wounded. Your fulminant prism crackles loudly. The yak completely misses you. Your fulminant prism explodes! The blast of energy engulfs the yak!! You kill the yak! Kikubaaqudgha accepts your kill. The blast of energy engulfs the yak!! You kill the yak! Kikubaaqudgha accepts your kill. You start resting. Magic restored. You start resting. Magic restored. You see here a yak corpse. Items here: ††††. You now have 1135 gold pieces (gained 17). Found a white marble altar of Elyvilon. A centaur comes into view. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur (asleep, 100% to hit) You hear a shout! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. You hear a shout! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, p - centaur You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits you but does no damage. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow (heavily wounded, ally target, 84% to hit) The puff of flame hits the centaur. The centaur is severely wounded. The centaur is engulfed in a cloud of scalding steam. The centaur shoots an arrow. The arrow hits you! Your fulminant prism crackles loudly. A splash of acid appears from out of your range of vision. The splash of acid hits your fulminant prism! The acid corrodes your fulminant prism! A centaur comes into view. The centaur is engulfed in a cloud of scalding steam. The centaur shoots an arrow. The arrow completely misses you. Your fulminant prism explodes! The blast of energy engulfs the centaur!! You kill the centaur! Kikubaaqudgha accepts your kill. You hear a splash. The blast of energy engulfs the centaur!! The centaur is almost dead. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur (almost dead, 84% to hit) Kikubaaqudgha accepts your kill. You hear a splash. You feel a bit more experienced. Unknown command. You start resting. An acid dragon comes into view. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The acid dragon roars! A fulminant prism comes into view. A centaur warrior comes into view. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow hits you!! Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The acid dragon spits acid at you. The splash of acid hits you. Your fulminant prism explodes! The blast of energy engulfs the acid dragon!! You kill the acid dragon! Kikubaaqudgha accepts your kill. You hear a splash. Your fulminant prism crackles loudly. Your fulminant prism explodes! Press: ? - help, v - describe, . - travel Here: a centaur warrior, wielding a +0 shortbow Some shallow water. Unknown command. Okay, then. Unknown command. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow (chance to affect: 46%) The centaur warrior resists with some effort. The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow (chance to affect: 46%) The centaur warrior suddenly stops moving! Unknown command. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow (paralysed, 100% to hit) You feel a surge of power! The stone arrow hits the centaur warrior! The centaur warrior is moderately wounded. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow (moderately wounded, paralysed, 100% to hit) You feel a surge of power! The stone arrow hits the centaur warrior! The centaur warrior is heavily wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow (heavily wounded, paralysed, 100% to hit) You feel a surge of power! The stone arrow hits the centaur warrior!! The centaur warrior is almost dead. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow (almost dead, paralysed, 100% to hit) You feel a surge of power! The stone arrow hits the centaur warrior! You kill the centaur warrior! Kikubaaqudgha accepts your kill. You hear a splash. Training target 6.0 for Evocations reached! Your Earth Magic skill increases to level 8! Your Evocations skill increases to level 6! Why would you want to do that? You start resting. Magic restored. You start resting. Magic restored. You start resting. HP restored. You start resting. HP restored. Z - a scroll of revelation z - 5 scrolls of vulnerability (gained 2) You now have 1151 gold pieces (gained 16). A howler monkey comes into view. Found 18 gold pieces. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (wandering, hasn't noticed you, 75% to hit) You feel a surge of power! The stone arrow hits the howler monkey! The howler monkey is almost dead. The howler monkey howls! The howler monkey hoots and howls with incredible vigour! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (almost dead, 75% to hit) You feel a surge of power! The stone arrow hits the howler monkey!! You kill the howler monkey! Kikubaaqudgha accepts your kill. Magic restored. You now have 1169 gold pieces (gained 18). Found a stone staircase leading down. Found a war axe. Found a stone staircase leading down. There is a stone staircase leading down here. Done exploring. Done exploring. Search for what [Enter for "buck", or ? for help]? d: You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or P - a ring of poison resistance > or n - the ring of Brilliance {rElec Wiz Str-2 Dex+7} You remove the ring of Brilliance {rElec Wiz Str-2 Dex+7}. You feel agile. U - a +6 ring of dexterity (right hand) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or P - a ring of poison resistance; > or U - a +6 ring of dexterity You remove your +6 ring of dexterity. You feel clumsy. You feel weaker. You feel agile. n - the ring of Brilliance (right hand) {rElec Wiz Str-2 Dex+7} There is a stone staircase leading down here. Okay, then. Unknown command. Okay, then. Unknown command. Welcome back, scionoferis the Deep Elf Conjurer. Kikubaaqudgha says: Spread unending ruin and despair! Press ? for a list of commands and other information. You climb downwards. Found a stone staircase leading up. There is a stone staircase leading up here. Turgid's ghost turns its malevolent gaze towards you. The kobold brigand shouts! You hear a shout! The kobold brigand shouts! Turgid's ghost screams, "There is no future for me!" The kobold brigand shouts! The kobold brigand shouts! You hear a shout! Turgid's ghost says, "You will never get the ORB!" The kobold brigand shouts! c - 4 lumpy cyan potions (gained 2) You now have 1181 gold pieces (gained 12). You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. A cyclops comes into view. The cyclops shouts! Cast which spell? (? or * to list) Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. The cyclops throws a large rock. The large rock misses you. Your fulminant prism explodes! The blast of energy engulfs the cyclops!! The cyclops is heavily wounded. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear a shout! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the cyclops!! The cyclops is almost dead. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The cyclops throws a large rock. The large rock closely misses you. Your fulminant prism crackles loudly. Your fulminant prism explodes! Kikubaaqudgha accepts your kill. You feel a bit more experienced. You start resting. A troll comes into view. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - you Okay, then. Unknown command. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - troll Aim: a troll (100% to hit) You feel a surge of power! Zombie hands grab the troll. The zombie hands constrict the troll! The troll struggles to escape constriction. Casting: Borgnjor's Vile Clutch (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (moderately wounded, constricted by zombie hands, 100% to hit) You feel a surge of power! The stone arrow hits the troll! The troll is heavily wounded. The zombie hands constrict the troll! The troll struggles to escape constriction. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (severely wounded, constricted by zombie hands, 100% to hit) You feel a surge of power! The stone arrow hits the troll!! You kill the troll! Kikubaaqudgha accepts your kill. Unknown command. There is a stone staircase leading up here. You start resting. Magic restored. You start resting. Magic restored. Found a serpent talisman. You see here a serpent talisman. Found a stone staircase leading down. X - 2 scrolls of identify (gained 1) Found a stone staircase leading down. As you read the scroll of identify, it crumbles to dust. e - 3 scrolls of brand weapon As you read the scroll of identify, it crumbles to dust. A - 4 scrolls of enchant armour Found a stone staircase leading down. You now have 1203 gold pieces (gained 22). You now have 1217 gold pieces (gained 14). You now have 1228 gold pieces (gained 11). X - 3 scrolls labelled GYAXIOTHAR There is a stone staircase leading down here. You open the door. There is an open door here. A manticore comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore (wandering, hasn't noticed you, 87% to hit) You feel a surge of power! The stone arrow hits the manticore! The manticore is moderately wounded. The manticore flicks its tail. The volley of spikes misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (moderately wounded, 87% to hit) You feel a surge of power! The stone arrow hits the manticore! The manticore is heavily wounded. The manticore flicks its tail. The volley of spikes skewers you. Barbed spikes become lodged in your body. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (heavily wounded, 87% to hit) You feel a surge of power! The stone arrow hits the manticore! The manticore is severely wounded. The manticore flicks its tail. The volley of spikes skewers you! More barbed spikes become lodged in your body. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (severely wounded, 87% to hit) You feel a surge of power! The stone arrow hits the manticore!! You kill the manticore! Kikubaaqudgha accepts your kill. Unknown command. You start resting. You carefully extract the barbed spikes from your body. You start resting. Magic restored. You start resting. HP restored. You start resting. Magic restored. HP restored. You see here a manticore corpse. A centaur warrior comes into view. The centaur warrior wields a +2 heavy shortbow. The centaur warrior shoots an arrow. The arrow hits you! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur warrior shoots an arrow. The arrow hits your fulminant prism!! Your fulminant prism detonates feebly. The centaur warrior shoots an arrow. The arrow hits you!! You start resting. Magic restored. The centaur warrior shoots an arrow. The arrow barely misses you. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior, wielding a +2 heavy shortbow (84% to hit) You feel a surge of power! The stone arrow hits the centaur warrior. The centaur warrior is lightly wounded. The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a +2 heavy shortbow (lightly wounded, 84% to hit) You feel a surge of power! The stone arrow hits the centaur warrior! The centaur warrior is heavily wounded. The centaur warrior shoots an arrow. The arrow barely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a +2 heavy shortbow (heavily wounded, 84% to hit) You feel a surge of power! The stone arrow misses the centaur warrior. The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a +2 heavy shortbow (moderately wounded, 84% to hit) Okay, then. Unknown command. Okay, then. Unknown command. Unknown command. Blink to where? Press: ? - help, Dir - move target, p - centaur warrior As you read the scroll of blinking, it crumbles to dust. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a surge of power! You begin to meditate on the wall. You continue meditating on the rock. The centaur warrior shoots an arrow. The arrow hits you but does no damage. You continue meditating on the rock. The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You continue meditating on the rock. The centaur warrior shoots an arrow. The arrow hits you! You die... Kikubaaqudgha rasps: You have failed me! Welcome... death! Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 | ---------------+-------------------------------------+----- Stealth | 3 4 6 | 6.0 Spellcasting | 4 5 6 7 9 10 12 | 12.0 Conjurations | 5 6 7 8 9 | 9.0 Translocations | 2 3 5 6 | 6.0 Earth Magic | 1 3 4 8 | 8.9 Dodging | 3 5 6 8 9 | 9.0 Fighting | 1 2 4 5 6 | 6.0 Alchemy | 2 3 | 3.0 Short Blades | 1 3 5 6 | 6.0 Necromancy | 7 9 | 9.0 Evocations | 6 | 6.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Dagger | | 1 | 2 | || 3 Staff | | | 1 | || 1 Rapier | | | | 4 || 4 Throw: Dart | | 3 | 14 | || 17 Cast: Magic Dart | 42 | 26 | 3 | || 71 Searing Ray | 15 | 20 | 47 | 16 || 98 Stone Arrow | | 11 | 58 | 116 || 185 Iskenderun's Myst | | 1 | 7 | 26 || 34 Fulminant Prism | | | 11 | 164 || 175 Passwall | | | 1 | 1 || 2 Apportation | | | | 4 || 4 Borgnjor's Vile C | | | | 6 || 6 Evoke: Wand | | | | 10 || 10 Use: Scroll | | 1 | 7 | 5 || 13 Potion | | 1 | | || 1 Stab: Sleeping | | | 1 | || 1 Armour: Robe | 3 | 3 | 52 | 49 || 107 Leather armour | | | | 35 || 35 Dodge: Dodged | 6 | 3 | 53 | 94 || 156 Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_basic, chequers_mini_garden, nicolae_eternal_life, st_stairs_4, minivault_24, minmay_misc_feat_tiny D:2: layout_basic, basic_altar, uniq_terence D:3: layout_loops_ring, mainiacjoe_overflow_alcove_1, lemuel_doored_altar, trog_book, minivault_24, uniq_jessica D:4: layout_loops_ring, mainiacjoe_overflow_big_doors, fiery_altar_vehumet, lemuel_coloured_pillars_altar, minmay_temple_entry_arrows, biasface_ghost_orc_armoury, serial_shops, nicolae_shop_trees, uniq_grinder, uniq_edmund D:5: layout_basic, chei_slow_surprise, sword_in_stone D:6: layout_loops_ring, gup_sewer_entry_pipe D:7: layout_cave_pools, uniq_blorkula_the_orcula D:8: kennysheep_windowed_halls, layout_basic D:9: layout_rooms, serial_demonic, serial_demonic_f, serial_demonic_a, serial_demonic_g, serial_demonic_d, uniq_maggie, uniq_erica, uniq_joseph D:10: layout_long_grid, grunt_lair_entry_orc_guard_hut, orc_0_dummy, enter_bailey_7, hangedman_abyss_or_decor_clamps D:11: layout_cave_pools, portal_ice_cave_entry_animals_and_master, elyvilon_altar_3 D:12: layout_loops_corners, gammafunk_ghost_nasty_kobolds Temple: nicolae_temple_ecumenical_triangle Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scionoferis the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 13 | D:1 | Noticed a killer bee 13 | D:1 | Noticed an iguana 13 | D:1 | Noticed a wyvern 14 | D:1 | Noticed a black bear 14 | D:1 | Noticed a mana viper 208 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 211 | D:1 | Learned a level 2 spell: Searing Ray 348 | D:1 | Reached skill level 3 in Stealth 932 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1090 | D:2 | Noticed Terence 1170 | D:2 | Killed Terence 1171 | D:2 | Reached skill level 4 in Spellcasting 1171 | D:2 | Reached skill level 5 in Conjurations 1304 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/12 1334 | D:2 | Found an iron altar of Okawaru. 1341 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1855 | D:3 | Found a basalt altar of Yredelemnul. 1901 | D:3 | Noticed Jessica 1903 | D:3 | Killed Jessica 1904 | D:3 | Reached skill level 4 in Stealth 1904 | D:3 | Reached skill level 1 in Translocations 1951 | D:3 | Identified the ring of Brilliance {rElec Wiz Str-2 Dex+7} 2390 | D:3 | Found a bloodstained altar of Trog. 2649 | D:3 | Found an opulent altar of Gozag. 2847 | D:4 | Reached skill level 2 in Translocations 2847 | D:4 | Reached XP level 5. HP: 28/28 MP: 9/13 2851 | D:4 | Learned a level 3 spell: Stone Arrow 2852 | D:4 | Identified the +3 plate armour of the Elven Halls {Regen+} 2852 | D:4 | Noticed an orc warrior 2857 | D:4 | Noticed Doorstop00's ghost (novice MDFi) 2903 | D:4 | Noticed Edmund 2913 | D:4 | Found a runed translucent gate. 2915 | D:4 | Found a runed translucent gate. 2915 | D:4 | Found a runed translucent gate. 2916 | D:4 | Identified the +6 dagger "Ysydadau" {heavy, *Slow rElec | Int+3} 2918 | D:4 | Identified the +3 whip "Newtbane" {heavy, rN+ Str+4 Dex+2} 2918 | D:4 | Identified the +2 leather armour "Sarul" {rC+} 2925 | D:4 | Found a roughly hewn altar of Beogh. 2951 | D:4 | HP: 2/28 [Edmund/+1 dire flail of protection (13)] 2953 | D:4 | Killed Edmund 2954 | D:4 | Reached skill level 5 in Spellcasting 2954 | D:4 | Reached skill level 1 in Earth Magic 2954 | D:4 | Reached XP level 6. HP: 3/32 MP: 8/15 3076 | D:4 | Found a radiant altar of Vehumet. 3095 | D:4 | Found a staircase to the Ecumenical Temple. 3116 | Temple | Entered the Ecumenical Temple 3125 | Temple | Became a worshipper of Kikubaaqudgha 3189 | D:4 | Reached skill level 3 in Translocations 3189 | D:4 | Reached skill level 2 in Earth Magic 3304 | D:4 | Found Ahisan's Book Shoppe. 3314 | D:4 | Noticed Grinder 3320 | D:4 | Killed Grinder 3321 | D:4 | Reached skill level 3 in Earth Magic 3321 | D:4 | Reached XP level 7. HP: 26/36 MP: 1/17 3467 | D:4 | Reached skill level 6 in Conjurations 3467 | D:4 | Reached skill level 4 in Translocations 3502 | D:4 | Found a stormy altar of Qazlal. 3728 | D:4 | Found a broken altar of Ashenzari. 3770 | D:4 | Found a hazy altar of Hepliaklqana. 3899 | D:5 | Entered Level 5 of the Dungeon 4255 | D:5 | Reached skill level 6 in Spellcasting 4346 | D:5 | Reached skill level 5 in Translocations 4601 | D:5 | Found a snail-covered altar of Cheibriados. 4679 | D:5 | Reached skill level 3 in Dodging 4809 | D:5 | Noticed Eustachio 4825 | D:5 | Killed Eustachio 4826 | D:5 | Reached skill level 1 in Fighting 4826 | D:5 | Reached XP level 8. HP: 42/43 MP: 8/19 5047 | D:5 | Reached skill level 6 in Translocations 5531 | D:5 | Reached skill level 4 in Dodging 5531 | D:5 | Reached skill level 7 in Spellcasting 5604 | D:5 | Reached skill level 2 in Fighting 5604 | D:5 | Reached skill level 7 in Conjurations 5811 | D:6 | Identified a scroll of acquirement 5879 | D:6 | Found a glowing drain. 5917 | Sewer | Entered a sewer 5961 | Sewer | Learned a level 4 spell: Fulminant Prism 6127 | Sewer | Reached * piety under Kikubaaqudgha 6127 | Sewer | Received a gift from Kikubaaqudgha 6209 | Sewer | Reached skill level 1 in Alchemy 6973 | D:6 | You fall into a shaft and drop 1 floor! 7015 | D:7 | Reached skill level 2 in Alchemy 7028 | D:7 | Reached skill level 1 in Short Blades 7028 | D:7 | Reached skill level 5 in Dodging 7028 | D:7 | Reached XP level 9. HP: 40/49 MP: 11/22 7066 | D:7 | Noticed Blorkula the Orcula 7145 | D:7 | Killed Blorkula the Orcula 7146 | D:7 | Reached skill level 3 in Alchemy 7291 | D:6 | Reached skill level 3 in Fighting 7291 | D:6 | Reached skill level 2 in Short Blades 7309 | D:6 | Reached ** piety under Kikubaaqudgha 7326 | D:6 | Reached skill level 8 in Spellcasting 7992 | D:7 | Learned a level 1 spell: Apportation 8513 | D:8 | Reached skill level 3 in Short Blades 8513 | D:8 | Reached skill level 6 in Dodging 8513 | D:8 | Reached skill level 8 in Conjurations 8530 | D:8 | Learned a level 3 spell: Passwall 8809 | D:8 | Reached skill level 4 in Fighting 8809 | D:8 | Reached skill level 9 in Spellcasting 8809 | D:8 | Reached XP level 10. HP: 56/56 MP: 14/25 8816 | D:8 | Reached skill level 4 in Short Blades 9294 | D:8 | Noticed a cyclops 9354 | D:8 | Killed a cyclops 9355 | D:8 | Reached skill level 7 in Dodging 9845 | D:8 | Reached skill level 9 in Conjurations 10201 | D:4 | Reached *** piety under Kikubaaqudgha 10201 | D:4 | Received a gift from Kikubaaqudgha 10224 | D:4 | Killed Doorstop00's ghost 10225 | D:4 | Reached skill level 5 in Short Blades 10225 | D:4 | Reached skill level 10 in Spellcasting 10412 | D:9 | Noticed a rust devil 10457 | D:9 | Noticed Joseph 10485 | D:9 | Reached skill level 5 in Fighting 10491 | D:9 | Killed a rust devil 10492 | D:9 | Reached skill level 8 in Dodging 10498 | D:9 | Noticed a rust devil 10502 | D:9 | Killed a rust devil 10654 | D:9 | Noticed Maggie 10737 | D:9 | Killed Joseph 10738 | D:9 | Reached XP level 11. HP: 58/64 MP: 12/27 11021 | D:4 | Bought a book of Unlife for 588 gold pieces 11026 | D:4 | Learned a level 4 spell: Animate Dead 11160 | D:8 | Killed Maggie 11264 | D:9 | Reached skill level 1 in Necromancy 11278 | D:9 | Reached skill level 6 in Short Blades 11306 | D:9 | Reached skill level 2 in Necromancy 11464 | D:9 | Reached skill level 11 in Spellcasting 11464 | D:9 | Reached skill level 3 in Necromancy 11573 | D:9 | Noticed Erica 11579 | D:9 | Killed Erica 11580 | D:9 | Reached skill level 9 in Dodging 11735 | D:10 | Entered Level 10 of the Dungeon 11751 | D:10 | Reached skill level 5 in Stealth 11751 | D:10 | Reached skill level 4 in Necromancy 11902 | D:10 | Found a flagged portal. 11924 | Bailey | Entered a bailey 12062 | Bailey | Reached **** piety under Kikubaaqudgha 12063 | Bailey | Reached skill level 6 in Fighting 12205 | Bailey | Reached skill level 5 in Necromancy 12808 | D:10 | Reached skill level 6 in Stealth 12949 | D:10 | Found a staircase to the Lair. 12954 | D:10 | Reached skill level 6 in Necromancy 13059 | D:10 | Found a staircase to the Orcish Mines. 13342 | D:10 | Reached skill level 7 in Necromancy 13348 | D:10 | Reached skill level 12 in Spellcasting 13513 | D:9 | Reached skill level 4 in Earth Magic 13701 | D:5 | Identified the +5 great sword "Jasip" {freeze, rPois rN+ | Str+3 Int-2} 13815 | D:11 | Found a frozen archway. 13822 | D:11 | Reached XP level 12. HP: 70/70 MP: 20/30 13825 | D:11 | Reached skill level 8 in Necromancy 13895 | D:11 | Learned a level 5 spell: Borgnjor's Vile Clutch 13896 | IceCv | Entered an ice cave 13904 | IceCv | Reached ***** piety under Kikubaaqudgha 14022 | IceCv | Reached skill level 5 in Earth Magic 14022 | IceCv | Reached skill level 1 in Evocations 14064 | IceCv | Identified a +2 leather armour of resistance 14288 | IceCv | Reached skill level 9 in Necromancy 14322 | IceCv | Reached skill level 2 in Evocations 14769 | IceCv | Reached skill level 3 in Evocations 14880 | IceCv | Reached skill level 6 in Earth Magic 15110 | IceCv | Identified a +2 crystal plate armour of cold resistance 15346 | D:11 | Reached skill level 4 in Evocations 15610 | D:11 | Reached skill level 7 in Earth Magic 15681 | D:11 | Reached skill level 5 in Evocations 15798 | D:11 | Found a white marble altar of Elyvilon. 15816 | D:11 | Noticed a centaur warrior 15829 | D:11 | Killed a centaur warrior 15830 | D:11 | Reached skill level 8 in Earth Magic 15830 | D:11 | Reached skill level 6 in Evocations 16217 | D:12 | Found a runed translucent gate. 16217 | D:12 | Found a runed translucent gate. 16219 | D:12 | Found a runed translucent gate. 16220 | D:12 | Noticed turgid's ghost (journeyman MiBe) 16683 | D:12 | Noticed a centaur warrior 16699 | D:12 | HP: 13/70 [centaur warrior/arrow (12)] 16711 | D:12 | HP: 10/70 [centaur warrior/arrow (7)] 16712 | D:12 | Shot with an arrow by a centaur warrior Vanquished Creatures Erica (D:9) A centaur warrior (D:11) 2 bog bodies (IceCv) 4 cyclopes (D:8 D:11 D:12) A manticore (D:12) Joseph (D:9) 2 rust devils (D:9) An elephant (D:10) The ghost of Doorstop00 the Chopper, a novice MDFi of Okawaru (D:4) 2 orange demons (D:9) An ice statue (IceCv) Maggie (D:8) A rime drake (D:11) 3 komodo dragons (D:10 D:11) 3 ice devils (D:9 IceCv) An anaconda simulacrum (IceCv) A red devil (D:9) 2 polar bears (D:11) A hornet (D:9) 2 trolls (D:11 D:12) Grinder (D:4) Blorkula the Orcula (D:7) 3 dire elephant simulacra (IceCv) 2 shadowghasts (D:9 D:10) A wyvern (D:9) 30 yaks (D:8 D:10 D:11) Eustachio (D:5) A basilisk (D:11) 4 steam dragons (D:7 D:6 D:8 D:9) 4 vampire mosquitoes (D:8 D:9) Edmund (D:4) An acid dragon (D:11) A harpy simulacrum (IceCv) 2 hydra simulacra (IceCv) 2 water moccasins (D:7 D:8) 2 black bears (D:4 D:6) 10 orc warriors (D:5 D:8 D:4 D:9 D:10) 2 sky beasts (D:8) 4 ice beasts (D:5 D:8) 4 wolves (Bailey D:11) 4 centaurs (D:7 D:9 D:11) An ogre (D:6) A kobold brigand (D:8) 4 bullfrogs (D:8 D:10) A brain worm (Sewer) 9 gnoll sergeants (D:5 Bailey) 4 scorpions (D:7 D:10) 3 two-headed ogre simulacra (IceCv) A cane toad simulacrum (IceCv) 3 wights (D:5 D:8) 3 vampire bats (D:7) An elephant simulacrum (IceCv) 6 killer bees (D:6 D:8) 9 howler monkeys (D:6 D:7 D:8 D:9 D:11) A bombardier beetle (D:7) 6 hounds (D:4 D:5 Bailey) 6 jellies (D:5 D:6) 8 orc priests (D:4 D:8 D:9 D:10) 7 gnoll boudas (Bailey) Jessica (D:3) Terence (D:2) 10 orc wizards (D:7 D:8 D:9 D:10 D:11) 2 polar bear simulacra (IceCv) 4 spriggan simulacra (IceCv) 7 troll simulacra (IceCv) 2 wolf simulacra (IceCv) 7 gnolls (D:10 Bailey) A river rat (Sewer) 6 adders (D:4 Sewer D:6) 6 naga simulacra (IceCv) A shadow imp (D:5) 12 white imps (D:7 D:8 IceCv) 7 ufetubi (IceCv) 5 ribbon worms (D:2 D:3 D:5 Sewer) 3 dart slugs (D:1 D:5 Sewer) 35 orcs (D:3 D:4 D:6 D:7 D:8) 8 ball pythons (D:1 D:2 D:3 D:4 Sewer) 10 bats (D:1 D:2 Sewer) 8 endoplasms (D:1 D:2 D:3 D:4 Sewer) 5 giant cockroaches (D:3 D:6) 12 goblins (D:1 D:2 D:4 D:10) 6 hobgoblins (D:1 D:2 D:3 D:4) 5 jackals (Sewer) 8 kobolds (D:1 D:2 D:4) 4 quokkas (D:3 D:4 D:6) 9 frilled lizards (D:1 D:2 D:3 Sewer) 7 rats (D:1 D:2 D:3) 379 creatures vanquished. Vanquished Creatures (others) 175 fulminant prisms (Sewer D:7 D:6 D:8 D:4) 175 creatures vanquished. Grand Total: 554 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 16911 | 15653 | 1258 | 3738 | 8122 | 16 | 1056.9 | Dungeon | 13911 | 12669 | 1242 | 2800 | 7079 | 12 | 1159.2 | Temple | 18 | 2 | 16 | 0 | 0 | 1 | 18.0 | Sewer | 991 | 991 | 0 | 101 | 704 | 1 | 991.0 | Bailey | 599 | 599 | 0 | 264 | 52 | 1 | 599.0 | Ice Cave | 1389 | 1389 | 0 | 573 | 287 | 1 | 1389.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:8: 2106 daAuts D:5: 1961 daAuts D:4: 1578 daAuts D:6: 1403 daAuts IceCv: 1389 daAuts D:10: 1173 daAuts D:1: 1036 daAuts D:11: 992 daAuts Sewer: 991 daAuts D:3: 871 daAuts D:9: 806 daAuts D:2: 803 daAuts D:7: 652 daAuts Bailey: 599 daAuts D:12: 525 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 16107 | 18412 | 53.3 | 193 | 183 | 48.7 +---------+---------+-------+---------+---------+------- D:1 | 43 | 2 | 4.4 | 26 | 2 | 7.1 D:2 | 24 | 36 | 60.0 | 12 | 1 | 7.7 D:3 | 25 | 37 | 59.7 | 12 | 1 | 7.7 D:4 | 274 | 1123 | 80.4 | 22 | 13 | 37.1 D:5 | 482 | 769 | 61.5 | 9 | 7 | 43.8 D:6 | 929 | 10 | 1.1 | 16 | 5 | 23.8 D:7 | 813 | 227 | 21.8 | 13 | 1 | 7.1 D:8 | 2065 | 2398 | 53.7 | 18 | 21 | 53.8 D:9 | 1833 | 4059 | 68.9 | 15 | 9 | 37.5 D:10 | 2939 | 1532 | 34.3 | 24 | 11 | 31.4 D:11 | 5260 | 1901 | 26.5 | 23 | 8 | 25.8 D:12 | 1420 | 0 | 0.0 | 3 | 0 | 0.0 Sewer | 0 | 196 | 100.0 | 0 | 25 | 100.0 Bailey | 0 | 1473 | 100.0 | 0 | 26 | 100.0 IceCv | 0 | 4649 | 100.0 | 0 | 53 | 100.0 +---------+---------+-------+---------+---------+-------