Dungeon Crawl Stone Soup version 0.33-a0-1084-g778f541198 (webtiles) character file. Game seed: 1485302044944416772 2403 scionoferis the Jinx (level 9, -2/57 HPs) Began as a Poltergeist Enchanter on Mar 13, 2025. Was a Follower of Makhleb. Slain by an unseen horror (6 damage) ... on level 6 of the Dungeon on Mar 14, 2025. The game lasted 00:20:27 (5346 turns). scionoferis the Jinx (Poltergeist Enchanter) Turns: 5346, Time: 00:20:28 Health: -2/57 AC: 9 Str: 4 XL: 9 Next: 23% Magic: 13/13 EV: 13 Int: 22 God: Makhleb [*.....] Gold: 352 SH: 0 Dex: 14 Spells: 6/14 levels left rFire . . . a - +2 dagger (elec) rCold + . . (no offhand) rNeg + + + z - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++++ e - amulet of magic regeneration HPRegen 0.29/turn l - +4 ring of protection MPRegen 0.53/turn j - +4 ring of protection %: no passive effects @: flying, invisible A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Makhleb. Makhleb was aware of your devotion. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 352 gold pieces. Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Skills: + Level 3.4 Fighting - Level 6.0 Short Blades + Level 4.8 Dodging - Level 9.0 Stealth - Level 3.0 Spellcasting - Level 9.0 Hexes - Level 6.0 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 72% N/A 1% 2 b - Tukima's Dance Hex 42% N/A 1% 3 c - Confusing Touch Hex 42% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 58% 1d9 3% 3 Ozocubu's Armour Ice 29% N/A 3% 3 Dazzling Flash Hex/Fire 46% N/A 6% 3 Soul Splinter Necr 12% N/A 12% 1 Metabolic Englaciation Hex/Ice 18% N/A 16% 5 Blink Tloc 6% N/A 19% 2 Grave Claw Necr 6% 2d7 19% 2 Lesser Beckoning Tloc 6% N/A 19% 2 Momentum Strike Conj/Tloc 6% 3d8 19% 2 Vampiric Draining Necr 3% 2d6 36% 3 Dispel Undead Necr 3% 3d7 77% 4 Death Channel Necr 1% N/A 100% 6 Haunt Necr/Summ 1% N/A 100% 7 Inventory: Hand Weapons a - a +2 dagger of electrocution (weapon) (You found it on level 5 of the Dungeon) b - a +2 shortbow of electrocution (You found it on level 6 of the Dungeon) Missiles g - 11 poisoned darts (quivered) n - 4 atropa-tipped darts A - a throwing net Armour f - a +0 buckler (You found it on level 1 of the Dungeon) z - a +0 cloak (haunted) Jewellery e - an amulet of magic regeneration (worn) (You found it on level 1 of the Dungeon) j - a +4 ring of protection (worn) (You found it on level 2 of the Dungeon) k - a +6 ring of dexterity (You found it on level 2 of the Dungeon) l - a +4 ring of protection (worn) (You found it on level 2 of the Dungeon) r - a ring of ice (You found it on level 4 of the Dungeon) x - a ring of protection from cold (You found it on level 6 of the Dungeon) Wands q - a wand of polymorph (7) (You found it on level 6 of the Dungeon) s - a wand of flame (9) (You found it on level 5 of the Dungeon) Scrolls d - a scroll of torment h - 3 scrolls of teleportation {unknown} o - a scroll of fear p - a scroll of poison u - a scroll of noise v - a scroll of enchant armour y - a scroll of vulnerability {unknown} Potions i - 2 potions of curing m - a potion of magic {unknown} t - a potion of brilliance {unknown} w - a potion of lignification {unknown} B - a potion of berserk rage {unknown} C - 2 potions of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:5 Altars: Cheibriados Makhleb Qazlal Wu Jian Shops: D:1 ( ......+.....#...# #...##.....#...# #...##.....#...# #...'......#...# #...#......'...# #...########...# #...#.(....#.o.# #...#......#...# #...+......#.@.# #...#......#...# ####...#......#...# .......'.>....#...# .......#......#...# .......#.....###### ####'###.....# ......<......# .............# You could see an orc (unable to see you). Message History Your +2 dagger of electrocution hits Dowan but does no damage. Dowan mumbles some strange words. Dowan blinks! Dowan gestures at you while chanting. The puff of flame hits you but does no damage. Your +2 dagger of electrocution hits Dowan. Lightning courses through Dowan!! Your +2 dagger of electrocution misses Dowan. Duvessa, Sister of Dowan comes into view. She is wielding a +0 short sword. Your +2 dagger of electrocution hits Dowan. Dowan dies! Makhleb accepts your kill. Duvessa weeps, and shakes her weapon at your +2 dagger of electrocution. Duvessa goes berserk! Duvessa rages. Your +2 dagger of electrocution hits Duvessa but does no damage. Lightning courses through Duvessa!! Your +2 dagger of electrocution hits Duvessa. Lightning courses through Duvessa! Duvessa hits your +2 dagger of electrocution with a +0 short sword! Your +2 dagger of electrocution falls from the air. A water moccasin comes into view. Duvessa shouts! The water moccasin hisses angrily. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (heavily wounded, berserk, chance to affect: 45%) Okay, then. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (heavily wounded, berserk, chance to affect: 45%) Duvessa resists with some effort. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (heavily wounded, berserk, chance to affect: 45%) The +0 short sword dances into the air! Your +0 short sword hits the water moccasin. You see here 17 gold pieces. Your +0 short sword hits the water moccasin. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. You feel your existence waver again. Duvessa rages. You barely miss Duvessa. Duvessa is heavily wounded. Your +0 short sword hits the water moccasin. Duvessa closely misses you. You hit Duvessa but do no damage. Duvessa is heavily wounded. Your +0 short sword hits the water moccasin. Duvessa closely misses you. The water moccasin bites your +0 short sword! Your +0 short sword falls from the air. The water moccasin hisses angrily. You hit Duvessa but do no damage. You feel bolstered by spreading misfortune. Duvessa appears confused. Duvessa is heavily wounded. Duvessa hits you. You barely miss Duvessa. Duvessa is heavily wounded. Duvessa hits you! You hit Duvessa. Duvessa is severely wounded. The water moccasin bites you. Duvessa hits you. * * * LOW HITPOINT WARNING * * * The water moccasin attacks as it pursues you! The water moccasin bites you but does no damage. The water moccasin closely misses you. Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, chance to affect: 55%) The water moccasin resists with significant effort. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Casting: Ensorcelled Hibernation (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, chance to affect: 55%) The water moccasin looks drowsy... The helpless water moccasin fails to defend itself. You impale the water moccasin!! You kill the water moccasin! Makhleb accepts your kill. Your Hexes skill increases to level 8! You have reached level 7! You strike the helpless Duvessa from behind! You impale Duvessa!! Duvessa is almost dead. You catch the helpless Duvessa completely off-guard! You impale Duvessa!! You kill Duvessa! Makhleb accepts your kill. Your Stealth skill increases to level 7! Things that are here: a +0 leather armour; the elf corpse of Duvessa There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. Magic restored. You start resting. You feel your existence waver again. You start resting. HP restored. You start resting. HP restored. You fly downwards. There is a stone staircase leading up here. Things that are here: a +0 leather armour; the elf corpse of Duvessa You see here a water moccasin corpse. You now have 286 gold pieces (gained 17). You see here a +0 short sword. Found 6 stones and 3 scrolls labelled ILAGAK RAMUI. Found an escape hatch in the ceiling. Found a silvery potion. You see here a +2 dagger of electrocution. w - a +2 dagger of electrocution Adjust to which letter? (? for menu, Esc to quit) a - a +2 dagger of electrocution; w - a +1 dagger (weapon) You unwield your +1 dagger. You drop a +1 dagger. You hear the crackle of electricity. a - a +2 dagger of electrocution (weapon) There is a stone staircase leading down here. Found a robe. q - 4 scrolls labelled ILAGAK RAMUI (gained 3) w - a silvery potion You see here a +0 robe. Found an escape hatch in the floor. An adder comes into view. The adder hisses angrily. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 65%) The adder looks drowsy... You feel bolstered by spreading misfortune. The helpless adder fails to defend itself. You perforate the adder like a sieve!!! You kill the adder! Makhleb accepts your kill. Magic restored. You feel your existence waver again. Found a staircase to the Ecumenical Temple. Found a dagger. i - 2 fizzy red potions (gained 1) You pick up a book of Necromancy and begin reading... You add the spells Soul Splinter, Grave Claw and Vampiric Draining to your library. You now have 298 gold pieces (gained 12). There is a staircase to the Ecumenical Temple here. You now have 307 gold pieces (gained 9). You reach down and open the door. An orc priest, an orc and a phantom come into view. An adder comes into view. The adder barely misses you. The adder bites you but does no damage. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 65%) The adder struggles to resist. The adder misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 65%) You miscast Ensorcelled Hibernation. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder bites you but does no damage. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 65%) The adder looks drowsy... You feel bolstered by spreading misfortune. The helpless adder fails to defend itself. You stick the adder like a pincushion!!! You kill the adder! Makhleb accepts your kill. The phantom hits you but does no damage. Your Ice Magic skill increases to level 3! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. The phantom closely misses you. You barely miss the phantom. The phantom hits you. You hit the phantom but do no damage. The phantom appears confused. You hit the phantom. The phantom is lightly damaged. Your magical contamination has completely faded away. You strike the helpless phantom from behind! You impale the phantom!! The phantom is almost destroyed. The phantom closely misses you. The phantom hits itself. You hit the phantom but do no damage. Lightning courses through the phantom! You destroy the phantom! Makhleb accepts your kill. Your Short Blades skill increases to level 4! You see here an adder corpse. You reach down and open the door. An orc comes into view. It is wielding a +0 hand axe. There is an open door here. The helpless orc priest fails to defend itself. You stick the orc priest like a pincushion!!! You kill the orc priest! Makhleb accepts your kill. The orc shouts! The orc hits you but does no damage. The orc hits you with a +0 hand axe. There is a fountain of clear blue water here. The fountain briefly ripples from your approaching presence. You barely miss the orc. The orc barely misses you. The orc closely misses you. The orc attacks as it pursues you! The orc hits you but does no damage. There is an open door here. Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace (chance to affect: 74%) The orc looks drowsy... The helpless orc fails to defend itself. You perforate the orc like a sieve!!! You kill the orc! Makhleb accepts your kill. You can now gain health from killing. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (chance to affect: 74%) The orc looks drowsy... The helpless orc fails to defend itself. You stick the orc like a pincushion!!! You kill the orc! Makhleb accepts your kill. There is an open door here. Items here: )) [ ††. Things that are here: a +0 falchion; a +0 leather armour; an orc corpse You start resting. Magic restored. HP restored. As you open the door, it creaks loudly! You hear a shout! A phantom opens the door. Found a stone staircase leading up. You feel your existence waver again. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. You hit the phantom but do no damage. You feel bolstered by spreading misfortune. The phantom appears confused. You hit the phantom. The phantom is lightly damaged. The phantom closely misses you. You hit the phantom but do no damage. The phantom is lightly damaged. The phantom misses you. You hit the phantom. The phantom is lightly damaged. The phantom hits you but does no damage. You hit the phantom. Lightning courses through the phantom!! The phantom is almost destroyed. You barely miss the phantom. The phantom is almost destroyed. The phantom hits you but does no damage. You catch the helpless phantom completely off-guard! You impale the phantom!! You destroy the phantom! Makhleb accepts your kill. Training target 9.0 for Hexes reached! Your Hexes skill increases to level 9! No target in view! There is an open door here. You feel your existence waver again. A lemure comes into view. The lemure shouts! There is a stone staircase leading up here. Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (unrewarding, chance to affect: 58%) The lemure looks drowsy... You feel bolstered by spreading misfortune. The helpless lemure fails to defend itself. You impale the lemure!! You kill the lemure! That felt strangely unrewarding. You start resting. Magic restored. Pikel, Merchant of Souls comes into view. He is wielding a +1 whip of flaming. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (chance to affect: 58%) Okay, then. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. Unknown command. Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (chance to confuse on hit: 66%, chance to affect: 66%) The +1 whip of flaming dances into the air! Pikel says, "You'll make a fine lemure." Your +1 whip of flaming misses Pikel. A lemure comes into view. You closely miss Pikel. Your +1 whip of flaming hits Pikel but does no damage. Your +1 whip of flaming completely misses Pikel. A lemure comes into view. Pikel hits you but does no damage. You barely miss Pikel. Your +1 whip of flaming hits Pikel. Your +1 whip of flaming burns Pikel. You hit Pikel but do no damage. Pikel appears confused. Pikel is lightly wounded. Your +1 whip of flaming hits Pikel. Your +1 whip of flaming burns Pikel. A lemure comes into view. You hit Pikel but do no damage. Pikel is lightly wounded. Your +1 whip of flaming hits Pikel but does no damage. Pikel barely misses you. Your +1 whip of flaming hits Pikel. Your +1 whip of flaming burns Pikel. You catch the helpless Pikel completely off-guard! You impale Pikel!! Pikel is almost dead. Your +1 whip of flaming hits Pikel. Your +1 whip of flaming burns Pikel. You hit Pikel. Lightning courses through Pikel!! You kill Pikel! Makhleb accepts your kill. With Pikel's spell broken, his former minions thank you for their freedom. The lemure departs this earthly plane. x3 Your Short Blades skill increases to level 5! Your Stealth skill increases to level 8! Your Ice Magic skill increases to level 4! You have reached level 8! You see here a +0 robe. You start resting. Your +1 whip of flaming falls from the air. Magic restored. You see here a +1 whip of flaming. You feel your existence waver again. Found a stone staircase leading down. You now have 314 gold pieces (gained 7). Found a spear and a sling. You see here a +0 spear. You see here a +0 sling. An iguana comes into view. The helpless iguana fails to defend itself. You stick the iguana like a pincushion!!! You kill the iguana! Makhleb accepts your kill. Okay, then. A shadow imp comes into view. You hit the shadow imp. The shadow imp is lightly wounded. The shadow imp hits you but does no damage. You hit the shadow imp but do no damage. The shadow imp is lightly wounded. The shadow imp closely misses you. You barely miss the shadow imp. The shadow imp is lightly wounded. You hit the shadow imp. The shadow imp is moderately wounded. The shadow imp hits you but does no damage. You completely miss the shadow imp. The shadow imp is lightly wounded. The shadow imp hits you. You hit the shadow imp. The shadow imp is moderately wounded. The shadow imp barely misses you. You closely miss the shadow imp. The shadow imp is moderately wounded. The shadow imp hits you but does no damage. You hit the shadow imp. The shadow imp is severely wounded. You hit the shadow imp. The shadow imp is almost dead. The shadow imp barely misses you. You hit the shadow imp but do no damage. Lightning courses through the shadow imp!! You kill the shadow imp! Makhleb accepts your kill. No target in view! HP restored. Found an ornate altar of the Wu Jian Council. A hound comes into view. Found a stormy altar of Qazlal. The helpless hound fails to defend itself. You spit the hound like a pig!!! You kill the hound! Makhleb accepts your kill. You see here a hound corpse. A hound comes into view. The hound barks! The hound closely misses you. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (chance to affect: 68%) The hound looks drowsy... You feel bolstered by spreading misfortune. The helpless hound fails to defend itself. You skewer the hound like a kebab!!! You kill the hound! Makhleb accepts your kill. Training target 9.0 for Stealth reached! Your Stealth skill increases to level 9! You feel your existence waver again. An iguana comes into view. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (chance to affect: 68%) The iguana looks drowsy... You feel bolstered by spreading misfortune. The helpless iguana fails to defend itself. You perforate the iguana like a sieve!!! You kill the iguana! Makhleb accepts your kill. There is a stone staircase leading up here. There is a stone staircase leading up here. You feel your existence waver again. Found 3 boomerangs. You see here 3 boomerangs. You see here 3 boomerangs. You see here a water moccasin skeleton. You see here a +0 short sword. Done exploring. Done exploring. There is a stone staircase leading down here. Search for what [Enter for "armour", or ? for help]? d: Search for what [Enter for "d:", or ? for help]? armour Welcome back, scionoferis the Poltergeist Enchanter. Blood and souls for Makhleb! Press ? for a list of commands and other information. You fly downwards. There is a stone staircase leading up here. As you read the scroll labelled ILAGAK RAMUI, it crumbles to dust. It is a scroll of identify. d - a scroll of torment As you read the scroll of identify, it crumbles to dust. o - a scroll of fear As you read the scroll of identify, it crumbles to dust. p - a scroll of poison As you read the scroll of identify, it crumbles to dust. u - a scroll of noise You reach down and open the door. A jelly comes into view. There is an open door here. A black bear comes into view. The jelly quivers. The jelly hits you. You are splashed with acid! Cast which spell? (? or * to list) Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (chance to affect: 68%) The jelly looks drowsy... You feel bolstered by spreading misfortune. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The helpless jelly fails to defend itself. You spit the jelly like a pig!!! Lightning courses through the jelly! You kill the jelly! Makhleb accepts your kill. You feel better. Your Ice Magic skill increases to level 5! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (chance to affect: 61%) The black bear looks drowsy... The helpless black bear fails to defend itself. You spit the black bear like a pig!!! Lightning courses through the black bear! You kill the black bear! Makhleb accepts your kill. You feel better. Training target 6.0 for Short Blades reached! Your Short Blades skill increases to level 6! You start resting. Magic restored. You start resting. HP restored. You see here a black bear corpse. You feel your existence waver again. There is an open door here. You reach down and open the door. Found a stone staircase leading up. There is an open door here. There is a stone staircase leading up here. You reach down and open the door. There is an open door here. There is an open door here. Found a morningstar and 2 stones. i - 3 fizzy red potions (gained 1) You now have 325 gold pieces (gained 11). q - a wand of polymorph (7) A white imp comes into view. Okay, then. Found a runed hand axe. The helpless white imp fails to defend itself. You skewer the white imp like a kebab!!! You kill the white imp! Makhleb accepts your kill. x - a ring of protection from cold No target in view! A hound comes into view. The helpless hound fails to defend itself. You spit the hound like a pig!!! You kill the hound! Makhleb accepts your kill. You see here a +0 heavy hand axe. You reach down and open the door. There is an open door here. You now have 337 gold pieces (gained 12). You reach down and open the door. There is an open door here. You reach down and open the door. Found a stone staircase leading down. Found 6 boomerangs. There is an open door here. Found a stone staircase leading up. y - a scroll of identify As you read the scroll of identify, it crumbles to dust. v - a scroll of enchant armour A centaur comes into view. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. Press: ? - help, v - describe, . - travel Here: a centaur (wandering, hasn't noticed you) The floor. Found a scroll labelled VUALEMEITI. The centaur wields a +2 shortbow of electrocution. You hear the crackle of electricity. The centaur shoots an arrow. The arrow barely misses you. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +2 shortbow of electrocution (chance to affect: 66%) The +2 shortbow of electrocution dances into the air! Your +2 shortbow of electrocution shoots an arrow. The arrow hits the centaur. Your +2 shortbow of electrocution shoots an arrow. The arrow hits the centaur! Lightning courses through the centaur! The centaur dies! Makhleb accepts your kill. Training target 6.0 for Ice Magic reached! Your Ice Magic skill increases to level 6! You need to enable at least one skill for training. An orc comes into view. It is wielding a +0 dagger. Your +2 shortbow of electrocution shoots an arrow. The arrow hits the orc. You see here 15 gold pieces. Your +2 shortbow of electrocution shoots an arrow. The arrow hits the orc but does no damage. Your +2 shortbow of electrocution falls from the air. You hit the orc. Lightning courses through the orc! You kill the orc! Makhleb accepts your kill. Things that are here: a +0 dagger; a +0 scale mail; an orc corpse You now have 352 gold pieces (gained 15). y - a scroll labelled VUALEMEITI Things that are here: a +0 dagger; a +0 scale mail; an orc corpse You see here a +2 shortbow of electrocution. z - a +2 shortbow of electrocution You unwield your +2 dagger of electrocution. Your +2 dagger of electrocution stops crackling. You reach down and open the door. There is an open door here. There is an open door here. An adder comes into view. There is an open door here. You hear the crackle of electricity. a - a +2 dagger of electrocution (weapon) You unwield your +2 dagger of electrocution. Your +2 dagger of electrocution stops crackling. Adjust to which letter? (? for menu, Esc to quit) b - a +2 shortbow of electrocution; z - a +0 cloak (haunted) You hear the crackle of electricity. a - a +2 dagger of electrocution (weapon) The adder barely misses you. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 71%) The adder looks drowsy... You feel bolstered by spreading misfortune. The helpless adder fails to defend itself. You stick the adder like a pincushion!!! You kill the adder! Makhleb accepts your kill. You unwield your +2 dagger of electrocution. Your +2 dagger of electrocution stops crackling. You hear the crackle of electricity. b - a +2 shortbow of electrocution (weapon) Magic restored. You feel your existence waver again. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. Things that are here: a +0 dagger; a +0 scale mail; an orc corpse A howler monkey comes into view. You unwield your +2 shortbow of electrocution. Your +2 shortbow of electrocution stops crackling. You hear the crackle of electricity. a - a +2 dagger of electrocution (weapon) The howler monkey howls! The howler monkey closely misses you. You completely miss the howler monkey. The howler monkey misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (chance to affect: 71%) The howler monkey looks drowsy... You feel bolstered by spreading misfortune. The helpless howler monkey fails to defend itself. You stick the howler monkey like a pincushion!!! Lightning courses through the howler monkey! You kill the howler monkey! Makhleb accepts your kill. Your Fighting skill increases to level 1! You feel your existence waver again. 2 bullfrogs and a sky beast come into view. A scorpion comes into view. The helpless bullfrog fails to defend itself. You spit the bullfrog like a pig!!! You kill the bullfrog! Makhleb accepts your kill. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (chance to affect: 62%) The sky beast resists with significant effort. The sky beast hits you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (chance to affect: 62%) The sky beast resists with significant effort. The sky beast misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (chance to affect: 62%) The sky beast resists with significant effort. The sky beast barely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (chance to affect: 62%) The sky beast resists with significant effort. The sky beast closely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (chance to affect: 62%) The sky beast looks drowsy... You feel bolstered by spreading misfortune. The helpless sky beast fails to defend itself. You stick the sky beast like a pincushion!!! You kill the sky beast! Makhleb accepts your kill. Your Dodging skill increases to level 3! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (chance to affect: 62%) The bullfrog looks drowsy... The helpless bullfrog fails to defend itself. You spit the bullfrog like a pig!!! Lightning courses through the bullfrog! You kill the bullfrog! Makhleb accepts your kill. Your Fighting skill increases to level 2! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (chance to affect: 62%) The scorpion looks drowsy... The helpless scorpion fails to defend itself. You perforate the scorpion like a sieve!!! You kill the scorpion! Makhleb accepts your kill. You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You start resting. Magic restored. You start resting. Magic restored. Found a glowing ring mail. Things that are here: a bullfrog corpse; a sky beast corpse; a bullfrog corpse Found a halberd. A - a throwing net You see here a +2 ring mail of cold resistance. Things that are here: a bullfrog corpse; a sky beast corpse; a bullfrog corpse You feel your existence waver again. You reach down and open the door. There is an open door here. A hound comes into view. Found a robe. The helpless hound fails to defend itself. You perforate the hound like a sieve!!! You kill the hound! Makhleb accepts your kill. An ice beast comes into view. Found an escape hatch in the floor. Found a scroll labelled PAOVIM MUSK. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. You hit the ice beast but do no damage. You hit the ice beast but do no damage. You feel bolstered by spreading misfortune. The ice beast appears confused. You hit the ice beast but do no damage. The ice beast barely misses you. The ice beast hits itself. You hit the ice beast. Lightning courses through the ice beast!! The ice beast is almost dead. You hit the ice beast but do no damage. The ice beast is almost dead. You hit the ice beast. The ice beast is almost dead. The ice beast closely misses you. You hit the ice beast. Lightning courses through the ice beast!! You kill the ice beast! Makhleb accepts your kill. Your Dodging skill increases to level 4! B - an amulet of faith You drop an amulet of faith. B - a white potion C - 2 dark potions h - 3 scrolls labelled PAOVIM MUSK (gained 1) You feel your existence waver again. You reach down and open the door. There is an open door here. An adder comes into view. The helpless adder fails to defend itself. You spit the adder like a pig!!! You kill the adder! Makhleb accepts your kill. There is an open door here. You reach down and open the door. Menkaure, Prince of Dust comes into view. Menkaure shouts! You reach down and close the door. Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. Menkaure breaks down the door. You hit Menkaure but do no damage. Menkaure hits you! You hit Menkaure but do no damage. You feel bolstered by spreading misfortune. Menkaure appears confused. You hit Menkaure. Menkaure is moderately damaged. Menkaure barely misses you. You hit Menkaure. Menkaure is moderately damaged. You hit Menkaure. Menkaure is moderately damaged. You catch the helpless Menkaure completely off-guard! You impale Menkaure!! You destroy Menkaure! Makhleb accepts your kill. Your Fighting skill increases to level 3! There is a broken door here. You start resting. You feel your existence waver again. You start resting. HP restored. There is a broken door here. You reach down and open the door. Found a stone staircase leading down. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. An orc warrior and 3 orcs come into view. The orc warrior is wielding a +0 dire flail of protection. The orc shouts! x2; The orc warrior shouts! Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 dire flail of protection and wearing a +0 plate armour (chance to affect: 67%) The +0 dire flail of protection dances into the air! The orc warrior completely misses you. You hit the orc warrior but do no damage. The orc warrior hits you. Your +0 dire flail of protection hits the orc warrior. You hit the orc warrior but do no damage. The orc warrior is lightly wounded. Your +0 dire flail of protection closely misses the orc warrior. The orc warrior hits your +0 dire flail of protection. You hit the orc warrior but do no damage. The orc warrior is lightly wounded. Your +0 dire flail of protection hits the orc warrior! The orc warrior hits you but does no damage. You barely miss the orc warrior. The orc warrior is heavily wounded. Your +0 dire flail of protection hits the orc warrior. You hit the orc warrior. The orc warrior is severely wounded. Your +0 dire flail of protection hits the orc warrior. The orc warrior hits your +0 dire flail of protection. Your +0 dire flail of protection hits the orc warrior! The orc warrior dies! Makhleb accepts your kill. The orc misses you. The orc barely misses you. The orc hits you with a +0 mace. There is an open door, spattered with blood here. You see here a +0 plate armour. You swap places. Your +0 dire flail of protection closely misses the orc. The orc hits your +0 dire flail of protection but does no damage. The orc hits your +0 dire flail of protection with a +0 hand axe. The orc hits your +0 dire flail of protection but does no damage. Your +0 dire flail of protection hits the orc. Your +0 dire flail of protection hits the orc. The orc dies! Makhleb accepts your kill. The orc hits your +0 dire flail of protection with a +0 hand axe! Your +0 dire flail of protection falls from the air. You barely miss the orc. The orc hits you but does no damage. You hit the orc. Lightning courses through the orc! You kill the orc! Makhleb accepts your kill. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe (chance to affect: 79%) The orc barely resists. The orc barely misses you. You hit the orc. The orc is heavily wounded. The orc barely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe (heavily wounded, chance to affect: 79%) The orc looks drowsy... You feel bolstered by spreading misfortune. The helpless orc fails to defend itself. You spit the orc like a pig!!! You kill the orc! Makhleb accepts your kill. You start resting. Magic restored. You feel your existence waver again. HP restored. There is an open door, spattered with blood here. Items here: ))) [. Okay, then. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. There is a strange disturbance nearby! You reach down and open the door. There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. You see here a +0 morningstar. There is an open door here. You reach down and open the door. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! There is an open door here. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (chance to affect: 67%) The +0 giant club dances into the air! Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre (ally target, chance to affect: 64%) The ogre struggles to resist. The ogre misses you. Your +0 giant club hits the ogre! You hit the ogre. Lightning courses through the ogre! You kill the ogre! Makhleb accepts your kill. Your +0 giant club falls from the air. There is an open door here. There is an open door here. You see here a +0 heavy hand axe. There is an open door here. There is an open door here. Something hits you but does no damage. Deactivating autopickup; reactivate with Ctrl-A. You reach down and open the door. Something hits you! There is an open door here. You hit something. Something barely misses you. Something hits you! You closely miss something. Something hits you but does no damage. You hit something but do no damage. Something hits you. You hit something but do no damage. Lightning courses through something! Something hits you but does no damage. Something hits you but does no damage. There is an open door here. You swing at nothing. You hit something but do no damage. Lightning courses through something! Something hits you but does no damage. You swing at nothing. You miss something. Something hits you. You swing at nothing. You miss something. Something hits you. Something hits you but does no damage. You hit something but do no damage. Something hits you but does no damage. You miss something. Something hits you. You swing at nothing. Something hits you. You swing at nothing. You swing at nothing. Something hits you. You barely miss something. Something hits you. You swing at nothing. It was a potion of curing. You feel better. Something hits you but does no damage. Something hits you. Something hits you but does no damage. Something hits you! * * * LOW HITPOINT WARNING * * * Something barely misses you. Something hits you but does no damage. You reach down and open the door. An orc comes into view. It is wielding a +0 club. The orc shouts! Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * The orc moves out of view. Something completely misses you. Something barely misses you. There is an open door here. Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. Something hits you! * * * LOW HITPOINT WARNING * * * Something barely misses you. You fade into invisibility! Something hits you but does no damage. Something hits you. You die... Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Hexes | 5 7 8 9 | 9.0 Stealth | 5 6 8 9 | 9.0 Short Blades | 2 3 5 6 | 6.0 Spellcasting | 3 | 3.0 Ice Magic | 1 2 4 6 | 6.0 Fighting | 2 3 | 3.4 Dodging | 3 4 | 4.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 108 | 58 | 88 || 254 Cast: Ensorcelled Hiber | 25 | 27 | 22 || 74 Tukima's Dance | 1 | 10 | 4 || 15 Confusing Touch | | 3 | 5 || 8 Use: Potion | 1 | | 2 || 3 Scroll | | | 5 || 5 Stab: Sleeping | 26 | 18 | 23 || 67 Invisible | 4 | | || 4 Distracted | | 1 | || 1 Confused | | | 6 || 6 Armour: Skin | 37 | 34 | 50 || 121 Dodge: Dodged | 53 | 33 | 34 || 120 Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_rooms, shapermc_ecumenical_altar_gd, serial_shops, shop D:2: layout_basic, basic_altar D:3: layout_basic, marbit_many_paths, uniq_terence D:4: layout_basic, grunt_ministairs_8, uniq_sigmund D:5: layout_rooms, grunt_temple_overflow_open, minmay_temple_entry_offerings, roderic_lattice_a, minmay_fountain_box, uniq_duvessa, uniq_pikel D:6: minmay_general_purpose_star, layout_gridville, uniq_menkaure Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scionoferis the Poltergeist Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 36 | D:1 | Got the Compilation of Evil Spells 246 | D:1 | HP: 2/11 [hobgoblin (5)] 332 | D:1 | Reached XP level 2. HP: 8/17 MP: 5/5 338 | D:1 | HP: 2/17 [rat (3)] 344 | D:1 | HP: 3/17 [bat (1)] 358 | D:1 | HP: 3/17 [frilled lizard (2)] 449 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 479 | D:1 | Reached skill level 5 in Hexes 604 | D:1 | Found Turghet's Antique Weapon Boutique. 653 | D:1 | Found a faded altar of an unknown god. 749 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 870 | D:1 | Learned a level 3 spell: Tukima's Dance 892 | D:1 | Reached skill level 5 in Stealth 1282 | D:2 | Found a snail-covered altar of Cheibriados. 1884 | D:3 | Noticed Terence 2005 | D:3 | Reached skill level 2 in Short Blades 2043 | D:3 | Reached XP level 4. HP: 27/27 MP: 5/7 2072 | D:3 | Learned a level 3 spell: Confusing Touch 2409 | D:3 | Found a burning altar of Makhleb. 2573 | D:3 | Became a worshipper of Makhleb the Destroyer 2691 | D:4 | Noticed an ogre 2811 | D:4 | Killed Terence 2812 | D:4 | Reached skill level 6 in Hexes 2865 | D:4 | Noticed Sigmund 2890 | D:4 | Killed Sigmund 2891 | D:4 | Reached skill level 6 in Stealth 2891 | D:4 | Reached skill level 3 in Spellcasting 2891 | D:4 | Reached skill level 7 in Hexes 2891 | D:4 | Reached skill level 1 in Ice Magic 2891 | D:4 | Reached XP level 5. HP: 28/31 MP: 7/9 2891 | D:4 | Reached XP level 6. HP: 32/36 MP: 7/10 2937 | D:4 | Reached skill level 3 in Short Blades 2952 | D:4 | Reached skill level 2 in Ice Magic 3481 | D:5 | Entered Level 5 of the Dungeon 3573 | D:5 | Noticed Dowan 3578 | D:5 | Noticed Duvessa 3578 | D:5 | Killed Dowan 3580 | D:5 | Noticed a water moccasin 3592 | D:5 | HP: 5/36 [water moccasin (7)] 3594 | D:5 | Killed a water moccasin 3595 | D:5 | Reached skill level 8 in Hexes 3595 | D:5 | Reached XP level 7. HP: 7/41 MP: 1/11 3597 | D:5 | Killed Duvessa 3598 | D:5 | Reached skill level 7 in Stealth 3822 | D:5 | Found a staircase to the Ecumenical Temple. 3870 | D:5 | Reached skill level 3 in Ice Magic 3879 | D:5 | Reached skill level 4 in Short Blades 3903 | D:5 | Reached * piety under Makhleb 3934 | D:5 | Reached skill level 9 in Hexes 3960 | D:5 | Noticed Pikel 3971 | D:5 | Killed Pikel 3972 | D:5 | Reached skill level 5 in Short Blades 3972 | D:5 | Reached skill level 8 in Stealth 3972 | D:5 | Reached skill level 4 in Ice Magic 3972 | D:5 | Reached XP level 8. HP: 46/46 MP: 9/12 4111 | D:5 | Found an ornate altar of the Wu Jian Council. 4118 | D:5 | Found a stormy altar of Qazlal. 4143 | D:5 | Reached skill level 9 in Stealth 4405 | D:6 | Reached skill level 5 in Ice Magic 4408 | D:6 | Reached skill level 6 in Short Blades 4584 | D:6 | Reached skill level 6 in Ice Magic 4708 | D:6 | Reached skill level 1 in Fighting 4758 | D:6 | Reached skill level 3 in Dodging 4760 | D:6 | Reached skill level 2 in Fighting 4762 | D:6 | Reached XP level 9. HP: 54/54 MP: 3/13 4875 | D:6 | Reached skill level 4 in Dodging 4938 | D:6 | Noticed Menkaure 4949 | D:6 | Killed Menkaure 4950 | D:6 | Reached skill level 3 in Fighting 5342 | D:6 | HP: 12/57 [something (6)] 5344 | D:6 | HP: 4/57 [something (9)] 5346 | D:6 | Slain by an unseen horror Vanquished Creatures Pikel (D:5) A water moccasin (D:5) Menkaure (D:6) Duvessa (D:5) A sky beast (D:6) A black bear (D:6) An ogre (D:6) An ice beast (D:6) A lemure (D:5) 2 phantoms (D:5) 2 bullfrogs (D:6) A scorpion (D:6) A howler monkey (D:6) A jelly (D:6) An orc priest (D:5) 5 hounds (D:5 D:6) 2 iguanas (D:5) 8 adders (D:2 D:3 D:4 D:5 D:6) A shadow imp (D:5) A white imp (D:6) 2 dart slugs (D:1) 8 orcs (D:3 D:4 D:5 D:6) 6 ball pythons (D:1 D:2 D:3 D:4) 4 bats (D:1 D:2 D:3) 4 endoplasms (D:1 D:3 D:4) 3 giant cockroaches (D:1 D:2 D:4) 8 goblins (D:1 D:3 D:4) 8 hobgoblins (D:1 D:2 D:3 D:4) 3 jackals (D:2) 3 quokkas (D:1 D:5) 5 frilled lizards (D:1) 7 kobolds (D:1 D:4) 10 rats (D:1 D:2 D:3) 105 creatures vanquished. Vanquished Creatures (collateral kills) Sigmund (D:4) An orc warrior (D:6) A centaur (D:6) An ogre (D:4) Dowan (D:5) Terence (D:4) An orc (D:6) 7 creatures vanquished. Grand Total: 112 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5302 | 4957 | 345 | 577 | 2946 | 6 | 883.7 | Dungeon | 5302 | 4957 | 345 | 577 | 2946 | 6 | 883.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1099 daAuts D:4: 1003 daAuts D:6: 956 daAuts D:5: 757 daAuts D:2: 748 daAuts D:3: 737 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1773 | 1661 | 48.4 | 98 | 13 | 11.7 +---------+---------+-------+---------+---------+------- D:1 | 51 | 0 | 0.0 | 31 | 0 | 0.0 D:2 | 29 | 0 | 0.0 | 11 | 0 | 0.0 D:3 | 43 | 2 | 4.4 | 12 | 1 | 7.7 D:4 | 137 | 282 | 67.3 | 13 | 4 | 23.5 D:5 | 653 | 839 | 56.2 | 15 | 3 | 16.7 D:6 | 860 | 538 | 38.5 | 16 | 5 | 23.8 +---------+---------+-------+---------+---------+-------