Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 20231207 (custom seed) 2 seasailer the Trooper (level 1, 20/20 HPs) Began as a Djinni Cinder Acolyte on Dec 7, 2023. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:00:53 (43 turns). seasailer the Trooper (Djinni Cinder Acolyte) Turns: 43, Time: 00:00:53 Health: 20/20 AC: 2 Str: 13 XL: 1 Next: 44% Gold: 0 EV: 11 Int: 15 God: Ignis [*****.] SH: 0 Dex: 8 rFire + + + a - -1 falchion (flame) rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a -1 falchion of flaming (weapon) Armour b - a +0 robe (worn) Skills: + Level 3.0 Fighting + Level 2.7 Long Blades + Level 2.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 18% 2d6 12% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, seasailer the Djinni Cinder Acolyte. Game seed: 20231207 (custom seed); The flames of Ignis gently warm you. Press ? for a list of commands and other information. Found two stairs. You begin with the following spells memorised: Scorch. You reach down and open the door. There is an open door here. A hobgoblin comes into view. The hobgoblin shouts! You hear an angry hiss. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. You need no library to learn spells. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. You hit the hobgoblin. You burn the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. You hit the hobgoblin. You burn the hobgoblin. You kill the hobgoblin! A ball python comes into view. You hit the ball python. You burn the ball python. You kill the ball python! You see here a ball python corpse. A rat comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ..# ####r# ..##.# ###.##.# ..#.#.#.##.# ........##.# #...@# #.#### ############.# #............# ##.############ .†.# #### # # You could see a rat. Vanquished Creatures A ball python (D:1) A hobgoblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | seasailer the Djinni Cinder Acolyte began the quest for the | Orb. 0 | D:1 | seasailer set off with the following spells memorised: | Scorch. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 43 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_basic, shapermc_ecumenical_altar_acropolis Action || total ---------------------------++------- Melee: Falchion || 3 Dodge: Dodged || 1