Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 16361296730119987121 60 seawaffle the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on Mar 5, 2024. Slain by an orc priest ... wielding a +0 hand axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:05:25 (854 turns). seawaffle the Magician (Djinni Conjurer) Turns: 854, Time: 00:05:25 Health: -2/31 AC: 2 Str: 6 XL: 4 Next: 25% Gold: 18 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify c - a scroll of enchant armour {unknown} e - a scroll of teleportation {unknown} Potions d - 2 potions of mutation f - a potion of curing {unknown} g - a potion of experience {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.6 Spellcasting * Level 4.6 Conjurations * Level 4.6 Hexes Level 0.0 Charms * Level 4.6 Summonings * Level 4.6 Necromancy * Level 4.6 Translocations Level 0.0 Transmutations * Level 4.6 Fire Magic * Level 4.6 Ice Magic * Level 4.6 Air Magic * Level 4.6 Earth Magic * Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 17% 4 e - Apportation Tloc 48% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc priest comes into view. It is wielding a +0 hand axe. The magic dart hits the orc priest. The orc priest is moderately wounded. The orc priest shouts! An orc comes into view. It is wielding a +0 dagger. The magic dart hits the orc priest but does no damage. The orc priest is moderately wounded. The magic dart hits the orc priest but does no damage. The orc priest is moderately wounded. An orc comes into view. It is wielding a +0 dagger. Your magical contamination has completely faded away. The magic dart hits the orc priest but does no damage. The orc priest is moderately wounded. The orc shouts! The magic dart hits the orc priest. The orc priest is heavily wounded. The magic dart hits the orc priest but does no damage. The orc priest is heavily wounded. An orc comes into view. It is wielding a +0 war axe. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc shouts! An orc comes into view. It is wielding a +0 mace. The orc priest hits you with a +0 hand axe. The magic dart hits the orc priest. The orc priest is heavily wounded. The orc hits you with a +0 dagger. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! The orc hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc priest attacks as it pursues you! The orc priest hits you with a +0 hand axe. You die... ..........# .)........# .........) ..........######.....†..# ...................).o... #.#####...#####.....o.... .......##.# #......†... .......##.# #...o...<.. .......##.#####..o....... .......##.......@o....... .......##.#######......## .....>.#### ..####... .........# ..## . .......#.# #.# .......#... [. .......# ### #.# #:..#### .. ##..# You could see an orc priest and 4 orcs. Vanquished Creatures Jessica (D:2) 2 dart slugs (D:1) 4 bats 4 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins 2 hobgoblins (D:1) 4 ball pythons A frilled lizard (D:1) 2 kobolds (D:1) 5 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | seawaffle the Djinni Conjurer began the quest for the Orb. 0 | D:1 | seawaffle set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 78 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 307 | D:1 | Found a faded altar of an unknown god. 441 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 441 | D:1 | Learned a level 1 spell: Apportation 716 | D:2 | Noticed Jessica 785 | D:2 | Killed Jessica 786 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 854 | D:2 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_loops_cross, hellmonk_ecumenical_altar_heavens_door D:2: layout_rooms, uniq_jessica, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 52 | 13 || 65 Use: Scroll | 1 | || 1 Armour: Robe | 5 | 4 || 9 Dodge: Dodged | 8 | || 8