Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 7879445499355883699 58 seawaffle the Magician (level 4, -8/31 HPs) Began as a Djinni Fire Elementalist on Mar 13, 2024. Mangled by a gnoll ... wielding a +0 halberd (17 damage) ... on level 2 of the Dungeon. The game lasted 00:03:44 (1037 turns). seawaffle the Magician (Djinni Fire Elementalist) Turns: 1037, Time: 00:03:46 Health: -8/31 AC: 2 Str: 7 XL: 4 Next: 20% Gold: 47 EV: 12 Int: 19 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ f - ring of willpower HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of fire d - a ring of ice f - a ring of willpower (left hand) Scrolls b - a scroll of blinking {unknown} h - a scroll of revelation {unknown} Potions e - a potion of resistance {unknown} g - 2 potions of enlightenment {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes Level 0.0 Charms * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations Level 0.0 Transmutations * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 80% 2x1d8 2% 1 b - Scorch Fire 40% 2d6 3% 2 c - Volatile Blastmotes Fire/Tloc 40% 2d13 7% 3 d - Inner Flame Hex/Fire 20% N/A 7% 3 e - Flame Wave Conj/Fire 20% 2d7 22% 4 f - Apportation Tloc 40% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the giant cockroach. You kill the giant cockroach! The gnoll closely misses you. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is almost dead. The gnoll's fire resistance burns away. The gnoll misses you. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is burned terribly! You kill the gnoll! A gnoll comes into view. It is wielding a +0 halberd. You have reached level 4! You feel clever. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. You kill the gnoll! * * * LOW HITPOINT WARNING * * * You start resting. A gnoll comes into view. It is wielding a +0 halberd. You are too injured to fight recklessly! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ### ..####### #.#.....# #g#v###.# #)v@# #.# ##### #.### #...# ####.# #....# #.#### #.# #.# #.### You could see a gnoll (ally target). Vanquished Creatures 3 gnolls (D:2) A dart slug (D:1) 3 bats (D:1) 3 endoplasms A giant cockroach (D:2) 6 goblins 2 hobgoblins (D:1) 2 ball pythons A frilled lizard (D:2) 3 kobolds (D:1) A rat (D:1) 26 creatures vanquished. Vanquished Creatures (others) 43 foxfires 43 creatures vanquished. Grand Total: 69 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | seawaffle the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | seawaffle set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 86 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 656 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 656 | D:1 | Learned a level 1 spell: Apportation 1033 | D:2 | Reached XP level 4. HP: 10/31 MP: 0/0 1037 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic, minmay_misc_feat_pillars D:2: layout_basic, serial_shops, nicolae_shop_just_a_little_nook, dreamdust_ecumenical_altar_grove, chequers_arboretum Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Cast: Foxfire | 32 | 1 || 33 Scorch | 9 | 1 || 10 Armour: Robe | 2 | 1 || 3 Dodge: Dodged | 14 | || 14