Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 2185247752201655827 46 seawaffle the Magician (level 3, -1/27 HPs) Began as a Djinni Conjurer on Mar 22, 2024. Slain by a goblin ... wielding a +0 club ... led by Robin (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:57 (795 turns). seawaffle the Magician (Djinni Conjurer) Turns: 795, Time: 00:01:57 Health: -1/27 AC: 2 Str: 6 XL: 3 Next: 95% Gold: 111 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . j - +0 rapier (elec) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons j - a +0 rapier of electrocution (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of fire Scrolls c - a scroll of brand weapon {unknown} e - a scroll of fog {unknown} i - a scroll of blinking {unknown} k - a scroll of noise {unknown} m - a scroll of vulnerability {unknown} Potions b - a potion of might {unknown} d - a potion of curing {unknown} g - a potion of cancellation {unknown} h - 2 potions of resistance {unknown} l - a potion of lignification {unknown} Skills: + Level 1.2 Fighting + Level 2.9 Dodging - Level 1.7 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes Level 0.0 Charms * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations Level 0.0 Transmutations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 e - Kiss of Death Conj/Necr 84% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You barely miss the hobgoblin. The goblin no longer looks unusually strong. You hit the hobgoblin. The hobgoblin is lightly wounded. The goblin no longer looks unusually strong. The hobgoblin splashes around in the water. The goblin hits the plant with a +0 club. The plant begins to die. You barely miss the hobgoblin. The hobgoblin is lightly wounded. The goblin no longer looks unusually strong. The hobgoblin hits you but does no damage. The goblin hits the plant with a +0 club. x2 The plant begins to die. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin is lightly wounded. The goblin splashes around in the water. The goblin hits the plant with a +0 club. The hobgoblin splashes around in the water. You barely miss the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin no longer looks unusually strong. The goblin no longer looks unusually strong. The goblin hits the plant with a +0 club. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The goblin completely misses the plant. The goblin hits the plant with a +0 dagger. The plant begins to die. You barely miss the hobgoblin. The hobgoblin is lightly wounded. A nearby plant withers and dies. x2; The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The goblin splashes around in the water. You closely miss the hobgoblin. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The goblin hits the plant with a +0 dagger. The goblin hits you with a +0 club. You die... ~~~P ##...... ..~~~≈~~. .).P.... ..~~~≈~~##########...♣~~ .).~~≈≈~P#...........~~~ ...~~≈≈~P~.#######.P.♣~~ ...~~~≈~P♣.##.......P~~~ ..~♣~)ggP♣.##.#####...♣~ ...~~ggg)♣.##.# #P...♣ ...~P~P@)♣....# ##P.P. ....~~~~)♣.#### ##... ..~~~~♣♣~..# #... ~.~.~♣.....# ##♣. P..P~......# .. ~..........# ..# ~......)†..# #. #..........# .........# You could see a hobgoblin and 4 goblins. Vanquished Creatures Robin (D:2) 4 endoplasms A giant cockroach (D:2) 3 hobgoblins A kobold (D:1) 3 quokkas 2 ball pythons 4 bats 2 frilled lizards 9 goblins 2 rats (D:2) 32 creatures vanquished. Vanquished Creatures (others) A goblin (D:2) 1 creature vanquished. Grand Total: 33 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | seawaffle the Djinni Conjurer began the quest for the Orb. 0 | D:1 | seawaffle set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 137 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 642 | D:2 | Found a faded altar of an unknown god. 727 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 727 | D:2 | Learned a level 1 spell: Kiss of Death 773 | D:2 | Noticed Robin 783 | D:2 | Reached skill level 1 in Fighting 788 | D:2 | Killed Robin 795 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_basic, hangedman_decor_riveting, grunt_decor_arrowhead D:2: layout_basic, hellmonk_ecumenical_altar_lost_god, serial_bayou, serial_bayou_lake_a, serial_bayou_pond_e, serial_bayou_pond_a, serial_bayou_ford_a, basic_altar, serial_shops, shop, hangedman_decor_push, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.9 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Rapier || 10 Cast: Magic Dart || 52 Armour: Robe || 15 Dodge: Dodged || 13