Dungeon Crawl Stone Soup version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 4611663569623909670 30 seawaffle the Magician (level 3, -2/25 HPs) Began as a Djinni Alchemist on Sept 17, 2024. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:58 (752 turns). seawaffle the Magician (Djinni Alchemist) Turns: 752, Time: 00:03:59 Health: -2/25 AC: 2 Str: 7 XL: 3 Next: 37% Gold: 46 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . c - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} f - a scroll of torment {unknown} Potions b - 2 potions of curing {unknown} e - a potion of ambrosia {unknown} Skills: + Level 0.2 Fighting + Level 0.1 Short Blades - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 68% 1d7 3% 1 b - Mercury Vapours Alch/Air 34% N/A 4% 2 c - Mephitic Cloud Conj/Alch/Air 17% N/A 10% 3 d - Olgreb's Toxic Radia Alch 17% N/A 30% 4 e - Sticky Flame Fire/Alch 17% 2d5 30% 4 f - Shock Conj/Air 68% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal closely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. The jackal barely misses you. x2 You hit the jackal. The jackal is almost dead. The jackal barely misses you. The jackal closely misses you. You barely miss the jackal. The jackal is almost dead. The jackal looks more healthy. The ball python bites you. The ball python barely misses you. The jackal closely misses you. The jackal bites you. The ball python bites you but does no damage. The ball python barely misses you. You barely miss the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The ball python misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is almost dead. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The ball python misses you. The ball python closely misses you. You closely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The ball python barely misses you. x2 The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You miss the jackal. The jackal is almost dead. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python barely misses you. The jackal bites you. You die... ..........# ..........# ..........# . ........####### .. ..............# ##.###...........# ..........>......# ......hhS#.####### .......@.#.# .........#.# ...........# ##.....##### ....... ....... ....... ....... .... You could see 2 jackals and a ball python. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 bats (D:1) An endoplasm (D:2) 2 giant cockroaches (D:1) 2 goblins (D:1) A hobgoblin (D:1) A jackal (D:2) 3 ball pythons A frilled lizard (D:1) A kobold (D:1) 4 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | seawaffle the Djinni Alchemist began the quest for the Orb. 0 | D:1 | seawaffle set off with the following spells memorised: | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 77 | D:1 | Reached XP level 2. HP: 4/21 MP: 0/0 570 | D:2 | Reached XP level 3. HP: 12/25 MP: 0/0 570 | D:2 | Learned a level 1 spell: Shock 752 | D:2 | HP: 1/25 [ball python (2)] 752 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_rooms, minmay_misc_feat_plants D:2: layout_basic, chequers_serial_rivers_small_3, kennysheep_generic_room_9 Action || total ---------------------------++------- Melee: Dagger || 14 Cast: Sting || 37 Armour: Robe || 25 Dodge: Dodged || 34