Dungeon Crawl Stone Soup version 0.33-a0-296-g381ce9d8e6 (webtiles) character file. Game seed: 16388695958107132680 0 seawaffle the Ducker (level 1, 11/11 HPs) Began as an Octopode Wanderer on Nov 4, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (3 turns). seawaffle the Ducker (Octopode Wanderer) Turns: 3, Time: 00:00:12 Health: 11/11 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 4/4 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Wands c - a wand of polymorph (5) (quivered) Potions b - a potion of curing Skills: + Level 3.0 Dodging + Level 2.0 Spellcasting + Level 2.0 Necromancy + Level 1.0 Ice Magic + Level 2.1 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 36% N/A 8% 1 Freeze Ice 20% 1d4 12% 1 Vampiric Draining Necr 9% 2d6 24% 3 Hailstorm Conj/Ice 3% 3d5 41% 3 Martyr's Knell Necr/Summ 5% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, seawaffle the Octopode Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found 3 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a wand of polymorph (5); and the following spells available to memorise: Soul Splinter, Freeze, Vampiric Draining, Hailstorm, Martyr's Knell. You enter the deep water. A rat and a goblin come into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##. ###r# #.#.##...# .#...#..... #.#......~.. ## #.....≈.~≈.##.# #...≈~≈~..#.## #..≈≈≈≈...$.# ##.~≈≈≈≈≈@..# #..~≈~.~≈≈~.# #.≈.~...≈≈~.## #.~≈..<..~≈..# #.≈~~...~...#.# #..~≈~.≈≈~..#g# #..~≈≈~≈~...# # #...≈≈≈~≈....# #....~~≈≈......# You could see a goblin (asleep) and a rat (asleep). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | seawaffle the Octopode Wanderer began the quest for the | Orb. 0 | D:1 | seawaffle set off with the following items: a +0 club, a | potion of curing, a wand of polymorph (5); and the | following spells available to memorise: Soul Splinter, | Freeze, Vampiric Draining, Hailstorm, Martyr's Knell. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 3 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic, serial_shops, shop Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3 | 1 | 2 | 0 | 0 | 1 | 3.0 | Dungeon | 3 | 1 | 2 | 0 | 0 | 1 | 3.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 3 daAuts